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Моды/PneumaticCraft: Repressurized
PneumaticCraft: Repressurized

PneumaticCraft: Repressurized

Doing cool stuff with compressed air

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  • Fixed

    • Fix crash in Refinery fluid redistribution
    • Fix ingredient & recipe bugs with Thermopneumatic Processing Plant (thanks @Saereth)
  • Fixes

    • Fixed a drone pathfinding bug causing drones to get stuck in areas with tricky pathfinding (e.g. dense tree growth)
    • Fixed tube module connection caching bug causing issue with redstone modules in particular not updating after a world reload
    • Fixed bug with tube modules not correctly syncing to client if too far from the client player
    • Hopefully fixed bug causing Pneumatic Armor to sometimes re-init itself on dimension change or when a Curios inventory is open
    • Disabled caching of item handler for Aerial Interface curios slots access
      • Curios inventories can dynamically resize and caching those could lead to crashes
  • Fixes

    • Fixed a couple of item dupe issues with the Solar Compressor
      • Solar Compressors are no longer waterloggable, or movable with pistons (even with Quark installed)
    • Fixed Refinery GUI showing incorrect number of exposed faces (wasn't taking the controller block into account)
    • Replaced a couple more hardcoded string with translations
    • Fixed Minigun ammo not getting used up when it should be
  • Added

    • Added more stonecutter recipes for Reinforced and Compressed Stone to match vanilla stone recipes
      • Reinforced/Compressed Stone -> brick slabs, stairs & walls
    • More charging modes for both Air Canisters and Pneumatic Armor chestplate charging upgrade
      • Added "Held" and "Held + Armor" modes
    • Ctrl-V now works to paste clipboard text into the Aphorism Tile GUI

    Fixed

    • Fixed Pneumatic Armor entity/block trackers not clearing tracked objects on dimension change
    • Fixed visual mess with Thermal Compressor GUI temperature gauges
    • Fixed equipping a piece of Pneumatic Armor to replace another piece not causing armor re-init
    • Fixed several cases of player crouching being wrongly interpreted as "sneak key held"
      • e.g. when crouching under a slab without sneak key held, right-clicking minigun opened the gun's GUI
    • Fixed Minigun using up ammo when the ammo had Unbreaking enchant or when gun had Item Life upgrades installed
    • Fixed issue with opening Pneumatic Armor GUI passing the hotkey into e.g. Entity Tracker GUI as a keypress
    • Cleaned up several hardcoded text messages, adding translations for them
    • Fixed right-clicking a Reinforced Pressure Valve not opening the Pressure Chamber GUI
    • Fixed Reinforced Pressure Valve not accepting upgrades
    • Added a mod-present condition to Create: Low Heated Basic Burner heat properties recipe to avoid errors being logged
    • Fixed Aerial Interface experience fluid type selection button (was sometimes de-syncing between server & client)
  • Added

    • The Pressure Chamber can now act as a tier 2 air storage and crafting system
      • Added new block: Reinforced Pressure Chamber Valve
      • Added new item: Unassembled Reinforced Pressure Chamber Valve (crafting component for the block)
      • Reinforced Pressure Chamber Valve allows pressures up to 20 bar
      • No need to switch out walls/glass/interfaces, just valves
    • Added mod compat for the Cold Sweat mod
      • The Air Conditioning module makes a return; it can mitigate environmental temperature extremes
      • PNC heat-handling blocks now act as Cold Sweat heat sources, so take care...
    • Assembly system improvements...
      • All robot arms (I/O, Drill & Laser) now take the shortest direction when swinging toward a target (no more rotating 270° instead of 90°)
      • Robot arms now have a block facing direction, set when placed, which controls their resting/home orientation
      • Any existing robot arms should be picked up and replaced to take advantage of this change (can also be rotated with the Pneumatic Wrench)
    • All Logistics Provider and Storage frames now support a minimum stock level
      • By default, this is 0 but can be raised via the logistics configuration GUI (item and fluid amounts can be configured independently)
      • If >0, Logistics Drones and Logistics Modules will leave at least this amount of resources in the inventory/tank when taking resources out
    • Added block heat properties for the Create: Low Heated Basic Burner

    Changed

    • All drones are now immune to radiation by default; they are added to the c:radiation_immune entity tag
      • In practice, this means Mekanism radiation leaks will no longer hurt drones
    • Oil lakes should now never generate within the bounds of any structure (not just villages anymore)
      • See new common config setting no_oil_lakes_in_structures, true by default
      • If set to false, the pneumaticcraft:no_oil_lakes structure tag is used to blacklist structures, as before
    • Heat Pipes can now alternatively be crafted with copper blocks, rather than compressed iron blocks (which still work)
      • Added pneumaticcraft:heat_pipe_conductors item tag for this

    Fixed

    • Added missing translation key for Muffler Upgrade in the Charging Station / Drone upgrade screen
    • Fixed support for current release of FTB Filter System (21.1.4)
    • Pneumatic Armor Block Tracker upgrade now properly handles Decorated Pots (as found in trial chambers)
    • Hopefully fix media keys sometimes wrongly toggling Pneumatic Armor upgrades
    • Fixed Heat Frame Cooling voiding fluids if there was no room in the inventory for the result
    • Fixed empty dropped Reinforced Chests not being stackable with newly-crafted ones
    • Reworked Pressure Gauge in-world rendering to work nicely with all versions of Oculus/Sodium/Embeddium etc. (thanks @iskandaralex2)
    • Documented the drone special variable $deploy_pos in the manual (see "Variables" page in the "Drone Programming" section)
  • Fixed

    • Fixed CME related to chunk unloading and semiblock entities under some circumstances
    • Made recipes which use potions to craft (Pneumatic Armor night vision/jump/jet boots upgrades) more lenient
      • Only checking for the specific potion data component on ingredients now, not all default data components of the potion item
      • Fixes compat issues with mods like Sensible Stackables
  • Added

    • Added zh_cn translation (thanks to CFPAOrg)
      • Note that the src/main/resources/assets/pneumaticcraft/lang/zh_cn.json file is licensed under cc-BY-NC-SA 4.0#

    Changed

    • Updated ru_ru translation for 1.21 (thanks @Argonas24)

    Fixed

    • Fixed broken textures for flowing oil, plastic and memory essence fluids
  • "PneumaticCraft: Repressurized" 8.2.14 MC-1.21.1

    release8 декабря 2025 г.

    Added

    • Upgrades can now be sneak-clicked into machines without needing to open the machine's GUI
    • Armor init sound volume is now configurable: see armor_init_volume setting in client config

    Changed

    • Pressure Chamber enchantment handler is a bit more accepting of items now
      • Now any enchantable item is accepted, even if they can't be enchanted directly in an enchanting table
    • Fluid textures have been reworked a little, and fuel textures in particular are not quite as opaque now
      • Molten plastic has a slight pink tint, and the molten plastic bucket is better distinguishes from an empty bucket
    • Allow -1 as a valid value for min_fluid_fuel_temperature config setting
      • This means to completely disable using hot fluids as fuels

    Fixed

    • Fixed encoding error with The One Probe and Transfer Gadgets
    • Fixed a serialization bug with drones, causing variable values to be forgotten
    • Fixed Aphorism tile text scaling not updating when edited on server (e.g. by drone)
    • Fixed outdated URL for pastebin handler
    • Fixed Programmable Controller GUI allowing invalid items to be inserted in the drone slot
    • Hopefully fix issues with pressure tubes sometimes leaking air across chunk borders after a world/chunk reload
      • I could never reproduce this myself, but added some extra validation checks
    • Fixed visual rotation bug with display tables (east/west rotations were visually reversed)
    • Fixed a recursion related crash when removing solar compressors
  • pneumaticcraft-repressurized-6.0.22+mc1.20.1.jar

    release8 декабря 2025 г.

    Fixed

    • Fixed a Waila semiblock related crash
    • Fixed potential server crash when removing semiblock entities from the world
      • Maybe related to other mods causing off-thread chunk unloading, cause is not entirely clear, but this change adds extra defensive checking
  • pneumaticcraft-repressurized-6.0.21+mc1.20.1.jar

    release4 октября 2025 г.

    Added

    • Added pneumaticcraft:standard_tooltip item tag; third party items can be added to this tag to get standard PNC tooltips
      • Standard tooltips include pressure display, installed upgrade listing and usage information via the gui.tooltip.<modname>.<itemname> translation key
    • Jet Boots max height before cutout is now configurable instead of world build height + 64
      • See jet_boots_height_limit in common config

    Changed

    • Json syntax errors in aux config files (files in config/pneumaticcraft/*.cfg) no longer prevent game startup
      • Instead, an error is logged and startup continues with default settings for that subsystem
    • Developers: made an AbstractBasicDroneEntity constructor protected rather than package-protected to ease creation of custom pre-programmed drones

    Fixed

    • Fixed Void Liquid widget causing drones to "hang" when no filter is in use and the drone has an empty tank
    • Pneumatic Chestplate now honours the Apotheosis Elytra affix (Elytra flying allowed with the affix even without Elytra upgrade installed)
    • Fixed piston reaction behaviour for PneumaticCraft fluids (was pushing fluids, now overwrites the fluid)
    • Fixed an NPE in the Waila data provider for semiblocks
  • Added

    • Jet Boots max height before cutout is now configurable instead of world build height + 64
      • See jet_boots_height_limit in common config

    Changed

    • All Pneumaticraft fuel fluids are now just in the c:<fluid> fluid tag, no longer under c:fuels/<fluid>
      • This is more in line with other mods
    • Json syntax errors in aux config files (files in config/pneumaticcraft/*.cfg) no longer prevent game startup
      • Instead, an error is logged and startup continues with default settings for that subsystem

    Fixed

    • Elevator caller screens now have a better button layout algorithm (in particular when there are many floors)
    • The "Limit Interaction" setting for the Drone Entity Attack widget should now work correctly when the drone is using a Minigun or Micromissiles
    • Pneumatic Chestplate now honours the Apotheosis Elytra affix (Elytra flying allowed with the affix even without Elytra upgrade installed)
    • Fixed Pressure Chamber Valves wrongly reporting a 0x0x0 chamber size under some circumstances
    • Fixed some client-side memory leak issues
    • Fixed crash with Pneumatic Door renderer under some circumstances
    • Fixed Void Liquid widget causing drones to "hang" when no filter is in use and the drone has an empty tank
    • Fixed Omnihopper and Liquid Hopper block shapes being incorrect with certain hopper rotations
    • Fixed Pneumatic Armor hotkeys not updating correctly if changed via vanilla keybinding screen
    • Fixed piston reaction behaviour for PneumaticCraft fluids (was pushing fluids, now overwrites the fluid)
    • Fixed a crash caused by unselecting all sides of a sided programming widget
  • Fixed

    • Fixed crash when generating tooltips for upgrades (specifically when the upgrade list needs to scroll and one or more upgrades are blacklisted)
  • Fixed

    • Fixed a bug introduced in last release causing tiered upgrades (e.g. Jet Boots Upgrade) to be misidentified as always tier 1
  • Added

    • Added pneumaticcraft:standard_tooltip item tag; third party items can be added to this tag to get standard PNC tooltips
      • Standard tooltips include pressure display, installed upgrade listing and usage information via the gui.tooltip.<modname>.<itemname> translation key

    Changed

    • Pneumatic Boots kick upgrade now has a 500ms cooldown
    • Developers: made an AbstractBasicDroneEntity constructor protected rather than package-protected to ease creation of custom pre-programmed drones

    Fixed

    • Hopefully fixed reported crash with shift-clicking many upgrades into the armor upgrade GUI (maybe in conjunction with Inventory Essentials mod?)
      • Could not reproduce this myself but added some extra defensive code
    • Fixed a couple of minor typos in the manual
    • Fixed blacklisted upgrade item tooltips still showing items they can no longer be installed in
  • "PneumaticCraft: Repressurized" 8.2.9 MC-1.21.1

    release17 февраля 2025 г.

    Fixed

    • Fixed NPE with Solar Compressor and Mekanism heat integration
    • Added missing translations for from-player versions of the PNC damage source death messages
    • When adding player trades in the Amadron tablet, the default amount for fluid trades is now 1000mB instead of 1mB
  • Fixed

    • Fixed a fluid dupe issue
  • Added

    • Aphorism Tile editor screen: pressing Ctrl-D now generates new drama, just for fun

    Changed

    • Separated out the pneumaticcraft:hud_init sound into pneumaticcraft:hud_init, pneumaticcraft:minigun_warmup and pneumaticcraft:teleport_warmup
      • The three sounds still use hud_init.ogg by default as the sound file, but this allows better resource pack (sounds.json) configurability

    Fixed

    • Fixed a bad fix to the fluid dupe bug supposedly fixed in 8.2.7
    • Fixed some Aphorism Tile drama sentence generation
  • Added

    • Amadron Tablet now allows the same block to be used for both item and fluid purposes
      • The block must provide both item and fluid capabilities, of course
    • Added a "Clicked Side" option to the Dig progwidget
      • This is not important normally, but if using a multi-dig tool (e.g. Jackhammer in 3x3 mode), the side can be important
    • Added a "Place Random Blocks" option to the Place progwidget
      • When true, the drone will pick placeable block items at random from its inventory instead of just placing the first available block item

    Fixed

    • Fixed a fluid dupe bug
    • Fixed items being voided if doing pressure enchanting/disenchanting with a full Pressure Chamber (the chamber has an 18-item capacity)
    • Fixed mobs spawned by the Pressurized Spawner getting the "defender" tag, making them impossible to absorb with the Vacuum Trap
    • Fixed a sync error for GPS Area tool using the Line area type (thanks @shBLOCK)
    • Fixed Drone & Programmable Controller inventories not reloading properly with Inventory Upgrades installed (thanks @shBLOCK)
    • Fixed Spawner Agitator tooltip when Apothic Spawners (formerly part of Apotheosis) is installed
  • Fixed

    • Fixed the Creative Compressor adjuster GUI not functioning correctly in some locales
    • Fixed crafting-related item dupe issue
  • Fixed

    • Fixed a client lockup when attempting to insert a Mekanism fluid tank into a PNC fluid tank GUI slot
      • Mekanism tanks can now be inserted, but note that they only support transferring one bucket of fluid at a time
    • Fixed pressing 'E' in an elevator GUI closing the screen, even when focused on the elevator naming textbox
    • QoL improvement for sneak-scrolling item modes (Jackhammer & Minigun) Sneak-scrolling now only does mode switch if you start the sneak while holding the item in question.
      • Allows scrolling through inventory easily if you start sneaking while holding something else, reducing the risk of accidentally doing a mode switch.
    • Fixed Minigun GUI ammo slot locking behaviour if your "pick block" key is bound to something other than the (vanilla default) middle mouse button
      • GUI side tab now also makes it clear which mouse button or key is used to lock/unlock minigun ammo slots
    • Updated tooltip on Spawner Agitator item to mention Apothic Spawners rather than Apotheosis, which has split into several modules in MC 1.21
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