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- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added count config to revive item and self revive item
- Added option to block jumping while bleeding (enabled by default)
- Added start, cancel and complete revive events
- Added start, cancel and complete revive events
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added self revive (which is disabled by default)
- Added config option teammatesOnly (which only allows you to revive players of the same team or the teams you are allied to)
- Added French localization for player revive messages (thanks to acorsicanfrog)
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added option forceLookAt which makes the reviving player lock to the bleeding player
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- tr_tr.json Turkish Localization
- Added disableAllGUIAccess option (disabled by default)
- Fixed disconnect from game when bleeding by switching from invalid blobs2 to blur shader
- Added entity selector option to detect via commands whether a player is bleeding or not. [bleeding=true] will select all bleeding players, if set to false all none bleeding entities
- Adapted to CreativeCore 2.13.0
- Changed bleedingMessageTrackingOnly comment (suggested by @Eric-01)
- Added bleedingMessageTrackingOnly comment
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Опубликован:3 года назад
Обновлён:1 месяц назад
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