
Player Animation Library
A library that allows mods to animate the player, in a way that doesn't conflict with other mods. (and much more!)
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Restore and deprecate old bend system
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix compat with the playeranimator binary format
- Fix crash
- Bind cape to torso
- Fix cape
- Add item pivots
- Fix state handler
- Fix bend applying to other bones
- Fix constant inlining
- Port to 26.1
- Better RawAnimation
- Make get3DTransform return void
- Network V6
- Bone refactor
Fixed model parts being visible when they shouldn't be in spectator mode.
Fixed the item Y pos axis being negated for Blockbench animations.
Fixed animations not starting for a player that isn't being rendered.
Fixed some first person mode issues.
Fixed a cape issue.
Fixed an NPE.
More logs when an animation is not found.Fixed model parts being visible when they shouldn't be in spectator mode.
Fixed the item Y pos axis being negated for Blockbench animations.
Fixed animations not starting for a player that isn't being rendered.
Fixed some first person mode issues.
Fixed a cape issue.
Fixed an NPE.
More logs when an animation is not found.- Fix head in first-person
- Fix head in first-person
- Minor improvements
- Try to fix #93
- Fix issues caused by language set to Turkish
- Fix PlayerAnimationFrame using wrong names
- Removed
architectury-pluginfrom the compilation process - Updated dependencies
- Minor improvements
- Try to fix #93
- Fix issues caused by language set to Turkish
- Fix PlayerAnimationFrame using wrong names
- Removed
architectury-pluginfrom the compilation process - Updated dependencies
- Fixed the item Y pos axis being negated for Blockbench animations.
- Fixed torso bends not applying to other limbs correctly.
- Fixed animations not starting properly on players that are not being rendered.
- Fixed an NPE.
- Added a way to see if it's a first-person render pass from
AnimationData. - Added a way to get
AnimationDatain the adjustment modifier. - Controller first-person methods now return the controller.
- Fixed the item Y pos axis being negated for Blockbench animations.
- Fixed torso bends not applying to other limbs correctly.
- Fixed animations not starting properly on players that are not being rendered.
- Fixed an NPE.
- Added a way to see if it's a first-person render pass from
AnimationData. - Added a way to get
AnimationDatain the adjustment modifier. - Controller first-person methods now return the controller.
Fixed the item Y pos axis being negated for Blockbench animations. Fixed torso bends not applying to other limbs correctly.
Fixed animations not starting properly on players that are not being rendered.
Fixed an NPE.
Added a way to see if it's a first-person render pass fromAnimationData. Added a way to getAnimationDatain the adjustment modifier.
Controller first-person methods now return the controller.Fix first-person issue with Iris.
Fix first-person issue with Iris.
I am not gonna even talk about this.
I am not gonna even talk about this.
Fixed various bugs with first person animations.
