Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Create Big Cannons: Advanced Technologies
Create Big Cannons: Advanced Technologies

Create Big Cannons: Advanced Technologies

An Addon for the Create Big Cannons Mod, adding new Cannons and Mechanics

414.4K
192
  • Bugfix Update

    Changelog:

    - CBC 5.11.3 compatibility

    Fixed multiple issues with CBC 5.11.3:

    • Cluster munition causes gamecrash on splitting
    • Heavy Autocannon HEAT rounds cause game crash

    - Cluster munition crafting fix

    The fuzes of the clusters where incorrect

  • Initial Version for 1.21.1

    Includes all features from 1.20.1

  • Bugfix Update

    Changelog:

    - Shader compatibility

    This mod is now compatible with shader

    - Fixed Rocket Pod loot table

    Now Rocket Pods and Medium Rocket Rails have drops

  • Bugfix Beta Update

    Changelog:

    - Fixed Big Cartridge

    The Big Cartridge was not igniting

    - Heavy Autocannon Projectile rebalance

    I've rebalanced the Heavy Autocannon Projectiles (they are stronger now)

    - Unbored Heavy Autocannon Texture fix

    Some Unbored Heavy Autocannon parts used the bored texture

    - Twin Autocannon Barrel Cast Mould Texture fix

    The Twin Autocannon Barrel Cast Mould texture wasn't loaded

  • Changelog:

    - New Rocket pads

    The rocket pads have a capacity of 15 rockets

    - New Rocket rails

    The rocket rails can hold up to 4 medium rockets

    - Rockets

    Small rockets with different warheads (AP, Flak, HE, HE-I)

    - Medium Rockets

    Rockets with more fuel, also coming in different flavors (AP, HE, HE-F, HEAT)

    - Bushes

    Twin Autocannons can be hidden in leaves now

    Bugfixes

    - Fixed game crashes

    There where some version incompatibilities, which caused game crashes (CBC 5.10 is supported now)

    - Cannon Carriage support

    Twin Autocannons, Heavy Autoannons now support changing the rounds per minute on cannon carriages

  • Bugfix Update

    Changelog:

    - Fixed Names

    The Heavy Autocannon Cast mould missed their proper names

    - Heavy Autocannon Cast Mould items are resized

    Some Cast mould items where bigger than their blocks

  • Bugfix Update

    Changelog:

    - Fixed Names

    The Heavy Autocannon Cast mould missed their proper names

    - Heavy Autocannon Cast Mould items are resized

    Some Cast mould items where bigger than their blocks

    - Fixed the Heavy Autocannon instancing

    Previously the assembled Heavy Autocannons rendered the default texture for the barrels and the recoil spring

  • Bugfix Update

    Changelog:

    - Fixed Axe minig time

    A bug that made all Axes mine with the same speed is fixed

    - Missing Heavy Autocannon Round recipes are back

    They got lost somehow and now they are back

  • Bugfix Update

    Changelog:

    - Fixed Axe minig time

    A bug that made all Axes mine with the same speed is fixed

    - Missing Heavy Autocannon Round recipes are back

    They got lost somehow and now they are back

  • Create 0.6 Compatibility Update

    Changelog:

    - Create 0.6 compatibility

    No need to say anything more

    - Neoforge compatibility

    CBC:AT now officially supports Neoforge

    - New Heavy Autocannon Blocks

    There are new Manual Breech Blocks, allowing to handload the Heavy Autocannon, making them a good chose for small caliber guns

    - Cluster Shells

    There are new Cluster Shells, but remember they are war crimes

    - Tooltips

    Fixed the Tooltip of the HE round for the Heavy Autocannon

    - Fixed the Charged/Caseless Fluid Shells

    Now these shells actually work.

    - Reworked the Recipes for Charged/Caseless Munition

    Now they copy data from the base Shell, like a fuze or the contained fluid in case of Fluid Shells

    - Heavy Autocannon drop fix

    Previously the Heavy Autocannons didn't drop anything, now they do

    - Reorderd parts of the Creative Tab

    The order should be more logical now

  • Small Bugfix

    Changelog:

    - Big Cannon Blocks

    Some of the Big Cannon Blocks did not work as intended, now they do

  • Small Update

    Changelog:

    - New Heavy Autocannon Blocks

    The Heavy Autocannons have now, similar to the Autocannons, Suppressors and Muzzle Brakes

    - Tooltips

    Twin and Heavy Autocannons have now Tooltips

    - Cast Iron Muzzle Brake placement

    The Cast Iron Muzzle Brake now support all horizontal orientations

    - Heavy Autocannon Ammo Container Item

    A bug which caused the Heavy Autocannon Container Item to accpet only one cartridge per Slot is removed

    - Big Cannon assembling

    A bug which stopped cannons from including Screw Breeches into the contraption is removed

    - US-English translation

    A misspelling is changed

  • Bugfix Update

    Changelog:

    - New Texturepack

    An optional Texturepack for green Creative Ammo Boxes is now built-in

    - Hopper fed

    Finally!! Hoppers can load Twin Autocannons

    - Heavy Autocannon redesign

    Heavy Autocannons are now 2 pixel smaller in diameter

    - Caseless and Charged Shells

    Caseless as well as Charged Shells are now able to fire

    - Vertical Twin Autocannon Barrel offset

    A funny offset of Twin Autocannon Barrels under specific conditions is removed

  • Bugfix Update

    Changelog:

    New Heavy Autocannon Ammunition

    A few new Heavy Autocannon Round types are added

    • HEAT
    • APDS
    • APDSFS

    - Autocannon HE crash

    A bug where firing a Autocannon with HE shells loaded crashed the game was solved

    - Heavy Autocannon Fuzing

    A bug that stopped Minecraft from loading the recipe to fuze Heavy Autocannon Rounds has been removed

    - Twin Autocannon Projectile alignment

    The alignment code has been rewritten. Now it works in all cases

    - Texture fix

    The wrong Texture of the Manuel Twin Autocannons has been fixed

  • Changelog:

    - Added new Heavy Autocannon

    The new Heavy Autocannons come in three different materials:

    • Cast Iron
    • Bronze
    • Steel

    - Heavy Autocannon ammunition

    Of course, there is ammunition only available for the Heavy Autocannons. They come in to propellant levels:

    • Armor Piercing rounds
    • High Explosive rounds
    • High Explosive Fragmentation rounds

    - Autocannon Ammunition

    The normal Autocannons also got new ammunition:

    • Armor Piercing Discarding Sabot rounds
    • Armor Piercing Discarding Sabot Fin Stabilized rounds
    • High Explosive rounds
    • High Explosive Incendiary rounds

    - Twin Autocannons are now firing unsynchronously

    You waited long enough. Now it is here.

    - Solved mod incompatibility

    CBC:AT is now compatible with VS:Addition and CBC:MW (It was before, but only due to an issue; now it's officially compatible).

    - Lesser Changes

    • Reordered the inventory
    • The Autocannon silencers are now working again
    • Fixed Muzzle Brake
    • Fixed Cannon Failure
  • CBC:AT is now survival compatible

  • Autocannons:

    • Twin Autocannon Breech now auto-orient towards clicked Twin Autocannon Blocks
    • Added Muzzle Brakes for Twin Autocannons
    • Added Silencers for Twin Autocannons
    • Added Muzzle Brakes for Autocannons
    • Added Silencers for Autocannons

    Reworked Caseless Shots (nerfed)

    • Fixed the bug, that Big Cannon Blocks need to be welded to the rest
    • Added flanged Twin Autocannon Barrels
  • Added a config entry for en-/disabeling the new cannon physics.
    Fixed the spawning position of the projectiles from vertical Twin Autocannons.
    Fixed Twin Autocannon Barrel texture.

1

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:1 год назад
Обновлён:1 месяц назад
ID проекта:
Главная