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Моды/Operation: Starcleave
  • [NEOFORGE] Operation: Starcleave 0.2.0.3

    beta1 апреля 2025 г.

    Gamerules

    • Added gamerule operation_starcleave:allowStarcleaverGolemFirmamentFracturing, defaults to true. Setting to false will prevent Starcleaver Golems from forming Firmament Fractures.
    • Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the mobGriefing gamerule.

    Misc

    • Added Bucketable tag to Starcleaver Golems, setting this to false will prevent players from picking one up in a bucket.
    • Tweaked Nucleosyntheseed explosion logic.
    • Nucleosyntheseed explosions no longer get blocked by operation_starcleave:nucleosyntheseed_blast_immune blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes).

    Bugfixes

    • Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac.
    • Fixed Starcleaver Golems bucketing not checking if the Golem is alive.
    • Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
  • [FABRIC] Operation: Starcleave 0.2.0.3

    beta1 апреля 2025 г.

    Gamerules

    • Added gamerule operation_starcleave:allowStarcleaverGolemFirmamentFracturing, defaults to true. Setting to false will prevent Starcleaver Golems from forming Firmament Fractures.
    • Starcleaver Golems' crash-landing-Starbleaching effect is now blocked by the mobGriefing gamerule.

    Misc

    • Added Bucketable tag to Starcleaver Golems, setting this to false will prevent players from picking one up in a bucket.
    • Tweaked Nucleosyntheseed explosion logic.
    • Nucleosyntheseed explosions no longer get blocked by operation_starcleave:nucleosyntheseed_blast_immune blocks, and instead just pass through them unharmed (should fix the explosion doing no damag sometimes).

    Bugfixes

    • Fixed using a single-item-stack of Hollowed Sac on Phlogistic Fire causing the Sac to be lost, rather than turn into a Phlogiston Sac.
    • Fixed Starcleaver Golems bucketing not checking if the Golem is alive.
    • Fixed not being able to manually set certain Starcleaver Golem NBT tags to false.
  • Misc

    • Updated homepage url to now link to the Modrinth page, rather than the Github page
    • Updated the Mod's icon image.

    Accessibility Settings

    • Setting Hide Lightning Flashes: ON now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash.
    • Reducing the Damage Tilt and/or Distortion Effects settings now reduces the effect of Screen Shake.

    Tweaks and Optimisations

    • Phlogistic-hyperflammables no longer boost burn chance, only spread chance.
    • Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire.
    • Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed).
    • Pegasus Flight power now drops off above the Firmament.
    • Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it.
    • Nucleic Fissureleaves now only replace blocks that are minecraft:replaceable_by_trees, rather than all replaceable blocks.
    • Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles.
    • Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions.
    • Large nuclear smoke particles can now pass through blocks.
    • Reduced average lifetime of large nuclear smoke particles.
    • Tidied some render code.
    • Minor tweaks to profiling in FirmamentRenderer.
    • Reduced frequency of Firmament Glimmer particles.

    Bugfixes

    • Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds.
    • Fixed fog color changing when Firmament Fractures are visible.
    • Fixed Nucleic Fissureleaves looking weird on Fast graphics.
    • Fixed Starbleached Leaves still using cutout rendering on Fast graphics.
    • Fixed Firmament Rejuvenators using the old Firmament height for collisions.
    • Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors.
    • Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart).
    • Fixed Fracture light/fog rendering incorrectly with Affinity.
    • Made sure to actually include access wideners, to avoid potential issues (Fabric).
  • [FABRIC] Operation: Starcleave 0.2.0.2

    beta24 марта 2025 г.

    Misc

    • Updated homepage url to now link to the Modrinth page, rather than the Github page
    • Updated the Mod's icon image.

    Accessibility Settings

    • Setting Hide Lightning Flashes: ON now disables the lightmap flash caused by Fracturing the Firmament, and not just the sky flash.
    • Reducing the Damage Tilt and/or Distortion Effects settings now reduces the effect of Screen Shake.

    Tweaks and Optimisations

    • Phlogistic-hyperflammables no longer boost burn chance, only spread chance.
    • Exploding Nucleosyntheseeds now directly replace nearby hyperflammables with (high-age) Phlogistic Fire.
    • Increased age of fire created by Nucleosyntheseeds and hyperflammables (thus reducing spread speed).
    • Pegasus Flight power now drops off above the Firmament.
    • Pegasus Flight power is now based on a range of Firmament Tiles above the Pegasus rather than just the single Tile directly above it.
    • Nucleic Fissureleaves now only replace blocks that are minecraft:replaceable_by_trees, rather than all replaceable blocks.
    • Nucleosyntheseed explosions now spawn nuclear smoke particles instead of vanilla explosion particles.
    • Reduced the number of large nuclear smoke particles otherwise spawned by Nucleosyntheseed explosions.
    • Large nuclear smoke particles can now pass through blocks.
    • Reduced average lifetime of large nuclear smoke particles.
    • Tidied some render code.
    • Minor tweaks to profiling in FirmamentRenderer.
    • Reduced frequency of Firmament Glimmer particles.

    Bugfixes

    • Fixed client Firmament data not getting reset properly when changing worlds, leading to e.g. fake Fractures appearing when Fracturing the sky on new worlds.
    • Fixed fog color changing when Firmament Fractures are visible.
    • Fixed Nucleic Fissureleaves looking weird on Fast graphics.
    • Fixed Starbleached Leaves still using cutout rendering on Fast graphics.
    • Fixed Firmament Rejuvenators using the old Firmament height for collisions.
    • Fixed Fractures rendering with incorrect transformations in Mirror Mod's mirrors.
    • Fixed Fracture light/fog rendering incorrectly with weird camera rotations (e.g. Splinecart).
    • Fixed Fracture light/fog rendering incorrectly with Affinity.
    • Made sure to actually include access wideners, to avoid potential issues (Fabric).
  • MAJOR FIXES:

    • Fixed missing refmaps on Fabric, the mod should actually load now

    Mobs

    • Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac

    Blocks

    • Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing
    • Plasma Ice now requires Silk Touch to drop
    • Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop
    • Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot
    • Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine
    • Coagulated Plasma now requires a stone pickaxe or shovel to mine

    Tags

    • Added block tags:
      • 'operation_starcleave:starbleach_immune'
        • Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached
      • 'operation_starcleave:phlogistic_hyperflammables'
        • Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees
      • 'operation_starcleave:nucleosyntheseed_blast_immune'
        • Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire
    • Fixed various missing and inappropriate block/item tags

    Tweaks

    • Minor tweaks to Nucleosyntheseed explosion logic
    • Reorganised the Starcleave creative tab
  • [FABRIC] Operation: Starcleave 0.2.0.1

    beta15 марта 2025 г.

    MAJOR FIXES:

    • Fixed missing refmaps on Fabric, the mod should actually load now

    Mobs

    • Subcaelic Torpedos now have a 30% chance to drop a Hollowed Sac

    Blocks

    • Nucelosyntheseeds now drop Nucleic Fissureroot if mined without Silk Touch, rather than nothing
    • Plasma Ice now requires Silk Touch to drop
    • Made Nucelosyntheseed, Nucleic Fissureroot require an appropriate tool to drop
    • Slightly increased mining times of Nucleosyntheseed, Nucleic Fissureroot
    • Nucleosyntheseed and Nucleic Fissureroot now require an iron axe to mine
    • Coagulated Plasma now requires a stone pickaxe or shovel to mine

    Tags

    • Added block tags:
      • 'operation_starcleave:starbleach_immune'
        • Blocks that are specifically immune to starbleach, e.g. Fissureleaves are Leaves but should not be starbleached
      • 'operation_starcleave:phlogistic_hyperflammables'
        • Blocks which phlogistic fire burns through very quickly and resets its age upon doing so, e.g. the Fissuretrees
      • 'operation_starcleave:nucleosyntheseed_blast_immune'
        • Blocks that are immune to the Nucleosyntheseed blasts, i.e. Fisureroots, Nucleosyntheseeds, Phlogistic Fire
    • Fixed various missing and inappropriate block/item tags

    Tweaks

    • Minor tweaks to Nucleosyntheseed explosion logic
    • Reorganised the Starcleave creative tab
  • [NEOFORGE] Operation: Starcleave 0.2.0

    beta15 марта 2025 г.
    • Updated to Minecraft 1.21
    • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

    New Content

    • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

    • Added a post-processing effect to Firmament Fractures

      • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
    • Added Stellar Mulch and Mulchborne Tuft

      • These are just decorative
    • Added Stellar Farmland

      • Is farmland, but a little bit better, doesn't need water
      • Under starlight, becomes even better, speeding up crop growth
        • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
    • Add Bisreeds

      • Can (sometimes) drop Bisreed Root (seed item)
      • When grown, drops Bismuth Fleck(s)
        • These can be crafted into Starflecked Bismuth (6 <-> 1)
    • Added Bismuth Pegasus Armor

      • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
      • Lets a Horse become a Pegasus
        • This lets them fly (briefly) and glide
        • Flight and gliding is substantially buffed under starlight
    • Added Subcaelic Dux and Torpedos

      • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
      • Upon death will fly into the air and spew Phlogistic Fire and explode
    • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

      • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
      • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
      • Phlogiston Sacs can release Phlogistic Fire
      • Phlogistic Fire is spewed by the Subcaelic Dux on death
    • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

      • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
      • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
    • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

      • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
      • Can be burnt by Phlogistic Fire
      • When ignited, Nucleosyntheseeds will explode
    • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

      • Formed when a Nucleosyntheseed explodes
      • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

    New Minor Features

    • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
    • Holy Moss Blocks now revert to Stellar Sediment when covered
    • Holy Moss Blocks can now be spread via bone meal
    • Damaged firmament now blocks rain and snow

    Changes and Additions: Starcleaver Golem

    • Added some sounds to Starcleaver Golem
    • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
    • Starcleaver Golems can walk on fluids
    • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
    • Other minor Starcleaver Golem Changes

    Changes: Starbleach Cauldron

    • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
    • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
    • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
    • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
    • Throwing items into Starbleach Cauldrons will now Starbleach them
    • Dispensers can now fill cauldrons using Starbleach Bottles
    • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

    Changes: Firmament

    • Added screen shake to firmament fracturing
    • Added glow effect to firmament fracturing
    • Creative Players can now remove Damaged Firmament Tiles via mining
    • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
    • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
    • Updated skybox visuals
    • Lowered Firmament to be the same as world height limit

    Changes: Firmament Rejuvenator

    • Updated Texture
    • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
    • Boosted tracking range

    Minor Tweaks

    • Lowered hardness of most added blocks
    • General tweaks and reworks of many textures
    • Updated in-game mod logo and description
    • Minor tweak to firmament fracturing behaviour
    • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

    Internal Changes

    • Some assets now use Datagen
    • Fracture rendering now uses the damage map instead of the old tile system
    • Minor changes to Starcleaver Golem NBT

    Resource Pack Changes

    • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

    Bugfixes

    • Fixed starbleach pearl blocks not dropping
    • Fixed stardust and short holy moss missing explosion checks in loot tables
    • Fixed Imbued tile recipe group
    • Fixed Blessed bed recipe book requirement
    • Short holy moss now uses non tinted model
    • Possibly other things, whatever "etc etc" means
    • Fixed minor Starcleave Golem door animation bug
    • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
  • [FABRIC] Operation: Starcleave 0.2.0

    beta15 марта 2025 г.
    • Updated to Minecraft 1.21
    • Ported to Neoforge, mod is now Multiloader, and will support both Fabric and Neoforge for the foreseeable future

    New Content

    • Added Bucket of Starcleaver Golem (the new objective best item in the mod)

    • Added a post-processing effect to Firmament Fractures

      • Disabled on Fast Graphics for performance, and on Fabulous Graphics because I haven't got it working there yet
    • Added Stellar Mulch and Mulchborne Tuft

      • These are just decorative
    • Added Stellar Farmland

      • Is farmland, but a little bit better, doesn't need water
      • Under starlight, becomes even better, speeding up crop growth
        • However, fully grown crops can get converted into Bisreeds, and crops of any age next to Bisreeds can convert into Bisreeds
    • Add Bisreeds

      • Can (sometimes) drop Bisreed Root (seed item)
      • When grown, drops Bismuth Fleck(s)
        • These can be crafted into Starflecked Bismuth (6 <-> 1)
    • Added Bismuth Pegasus Armor

      • Crafted from Starflecked Bismuth, Bismuth Flecks, Starbleached Pearl
      • Lets a Horse become a Pegasus
        • This lets them fly (briefly) and glide
        • Flight and gliding is substantially buffed under starlight
    • Added Subcaelic Dux and Torpedos

      • The Subcaelic Dux is a naturally-spawning neutral miniboss, which uses Subcaelic Torpedos as minions/ammo
      • Upon death will fly into the air and spew Phlogistic Fire and explode
    • Added Phlogistic Fire, Phlogiston Sacs, Hollowed Sacs

      • Hollowed Sacs can be obtained by tossing Ink Sacs into a Starbleach Cauldron
      • Hollowed Sacs can store Phlogistic Fire, becoming Phlogistion Sacs
      • Phlogiston Sacs can release Phlogistic Fire
      • Phlogistic Fire is spewed by the Subcaelic Dux on death
    • Added Nuclear Stormcloud, Nuclear Stormcloud in a bottle

      • Will spawn on firmament fracturing, moves around dropping Nucleosyntheseeds before dissapearing
      • Can be disabled by setting the gamerule operation_starcleave:spawnFractureByproducts to `false
    • Added Nucleosyntheseed, Nucleic Fissureroot, Nucleic Fissureleaves

      • Nucleosyntheseeds will spread upwards and downwards, tunneling through the eart, they grow Fissureroot and Fissureleaves
      • Can be burnt by Phlogistic Fire
      • When ignited, Nucleosyntheseeds will explode
    • Added Petrichoric Plasma, Petrichoric Vapor, Coagulated Plasma, Plasma Ice

      • Formed when a Nucleosyntheseed explodes
      • Petrichoric Plasma can be Bucketed... it isn't good for the bucket

    New Minor Features

    • Dispensers can now fire Firmament Rejuvenators and Splash Starbleach Bottles
    • Holy Moss Blocks now revert to Stellar Sediment when covered
    • Holy Moss Blocks can now be spread via bone meal
    • Damaged firmament now blocks rain and snow

    Changes and Additions: Starcleaver Golem

    • Added some sounds to Starcleaver Golem
    • Feeding Starcleaver Golems Gold Nuggets will heal them and make them follow you
    • Starcleaver Golems can walk on fluids
    • Starcleaver Golems' post-Cleave crash-landing explosions now cause starbleaching
    • Other minor Starcleaver Golem Changes

    Changes: Starbleach Cauldron

    • Starbleach Cauldron recipes are no longer hardcoded, and can now be defined via datapack
    • Starbleach Cauldron recipes can now take 'fractional' amounts of Starbleach (which is implemented via probability)
    • Starbleaching Food is now cheaper, one bottle can Starbleach multiple items of food
    • Natural blocks can now be Starbleached in a cauldron e.g. Dirt -> Stellar Sediment
    • Throwing items into Starbleach Cauldrons will now Starbleach them
    • Dispensers can now fill cauldrons using Starbleach Bottles
    • Starbleach Cauldrons can now hold 7 bottles of Starbleach, instead of 3

    Changes: Firmament

    • Added screen shake to firmament fracturing
    • Added glow effect to firmament fracturing
    • Creative Players can now remove Damaged Firmament Tiles via mining
    • Skylit areas beneath damaged Firmament now use different mob spawning tables; most normal hostile mobs will not spawn there
    • Adjusted fracture shader, the "static" now persists for a short time rather than changing every frame, the fracture shifts around slightly, got more interesting shapes (eg clusters of circles)
    • Updated skybox visuals
    • Lowered Firmament to be the same as world height limit

    Changes: Firmament Rejuvenator

    • Updated Texture
    • Altered Firmament Rejuvenator stack size and throwing behaviour, now hold to charge throw
    • Boosted tracking range

    Minor Tweaks

    • Lowered hardness of most added blocks
    • General tweaks and reworks of many textures
    • Updated in-game mod logo and description
    • Minor tweak to firmament fracturing behaviour
    • Tweaked recipes for chiseled starbleached tiles, blessed carpet, imbued tiles, splash bottle, rejuvenator

    Internal Changes

    • Some assets now use Datagen
    • Fracture rendering now uses the damage map instead of the old tile system
    • Minor changes to Starcleaver Golem NBT

    Resource Pack Changes

    • Changed starbleach death message translation keys from death.attack.operation_starcleave_starbleach to death.attack.operation_starcleave.starbleach

    Bugfixes

    • Fixed starbleach pearl blocks not dropping
    • Fixed stardust and short holy moss missing explosion checks in loot tables
    • Fixed Imbued tile recipe group
    • Fixed Blessed bed recipe book requirement
    • Short holy moss now uses non tinted model
    • Possibly other things, whatever "etc etc" means
    • Fixed minor Starcleave Golem door animation bug
    • Fixed Imbued Starbleached Tiles particle positions being incorrectly offset
  • Operation: Starcleave 0.1.0.6

    release8 февраля 2024 г.
    • Fixed player-ridden entities sometimes stopping in midair after being launched by Starbleached Pearls and Pearl Blocks
    • As a result of the previous fix, motion of player-ridden entities in response to Starbleached Pearls may be slightly different
  • Operation: Starcleave 0.1.0.5

    release5 февраля 2024 г.
    • Reverted unintentional boost to Stellar Repulsor's launch distance/speed
    • All other tweaks from 0.1.0.4 should remain the same
  • Operation: Starcleave 0.1.0.4

    release3 февраля 2024 г.
    • Dispensers can now fire Starbleached Pearls
    • Stellar Repulsors can now be activated whilst riding entities
    • Powered Stellar Repulsors can now launch any entity type
    • Fixed Stellar Repulsors launching you twice in certain circumstances
  • Operation: Starcleave 0.1.0.3

    release18 января 2024 г.

    Minor Tweaks and Bugfixes

    • Adjusted the strength and radius of Starbleached Pearl blocks' launch effect, fixes low redstone power having seemingly no effect. Redstone power 15 is unaffected.
    • Slightly reduced the base audio of Thrown Starbleached Pearls and Starbleached Pearl blocks.
    • Starbleached Pearl blocks will have their audio further reduced if surrounded by other Starbleached Pearl blocks, Wool, or Blessed Cloth
    • Blessed Cloth (and carpet) now block vibrations
    • Slightly tweaked Starbleached Pearl launch direction when directly hitting an entity. The entity will no longer be launched directly upwards, and instead be somewhat pushed back as intended.
    • Creative Firmament Manipulator no longer forces the Operator Utilities creative tab to show
    • Stellar Repulsors and Blessed Beds now completely prevent fall damage (like Blessed Cloth does), instead of only partially reducing it.
    • Fixed Thrown Starbleached Pearls not always spawning particles on collision
    • Fixed a minor asymmetry in Fracture formation
    • Netherite Pumpkins are now fireproof 🎉🎉🎉
  • Operation: Starcleave 0.1.0.2

    release4 января 2024 г.
    • Added the gamerule operation_starcleave:doFractureStarbleaching to enable/disable natural Starbleaching beneath Firmament Fractures. Defaults to True.
    • Small tweaks to which blocks can/cannot be Starbleached
    • Added a starbleached block tag, and fixed stardust not counting as Starbleached
    • Tweaked item placement in creative menu
    • Fixed Firmament Rejuvenator only partially resetting targeted Firmament tiles
  • Operation: Starcleave 0.1.0.1

    release3 января 2024 г.
    • Fixed shader warning log spam on resource pack load
    • Fixed missing language entries for projectile entities
  • Operation: Starcleave 0.1.0.0

    release1 января 2024 г.
    • Initial Release

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