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Моды/Oceanic Expanse
Oceanic Expanse

Oceanic Expanse

A 1.12.2 mod that backports many ocean-based features from 1.13+ and adds more new custom content!

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  • Oceanic Expanse 1.2.2

    release18 сентября 2025 г.

    Translation Update and minor fixes

    • Added Coconut Palm Saplings now automatically grow into full Trees

    • Added Russian Translations (submitted by K-LAgama)

    • Updated Simplified Chinese Translations (submitted by SaltOvOFish)

    • Again lowered Frozen Ocean spawning to match prior values

    • Fixed Shelly Sand not allowing Sugar Cane or desert plants atop

    • Fixed Shelly Sand particles being client-side only

    • Fixed Tridents improperly saving non-player entities (submitted by Nischhelm)

    • Fixed Dolphin Spawns registering when Dolphins are disabled

    • Updated version into to 1.2.2

  • Oceanic Expanse 1.2.1

    release4 апреля 2025 г.

    Quick fixes

    • Fixed Drowned Shipmates missing a translation
    • Fixed issue #130, lowered Frozen Ocean spawn rates to original values
    • Updated version into to 1.2.1
  • Oceanic Expanse 1.2.0

    release3 апреля 2025 г.

    The MAGIC (and also Dolphins) Update!

    • Added new Entities

      • Dolphins
        • Follows players sprinting in water, granting Dolphin's Grace
        • Requires both Air and Water, and will abandon AI tasks to seek these out
        • Neutral, and calls for help of nearby Dolphins when hurt
        • Currently, can be bred using Cooked Lobster
        • Drops some Cod on death
        • 10% chance to spawn as a Baby
      • Drowned Shipmate
        • Summoned via Captain's Call
        • Will follow, attack with, and defend their Owner
        • Can be equipt with items in the Mainhand, Offhand, and Head slots
          • Headwear items, Skulls (+ Pickled Head), Pumpkins, and Glass (+ Stained Glass) are worn on the Head
          • Shield items, Arrows (+Tipped +Spectral), Conduit Charm, Conch, Nautilus Shells, and Magic Conchs are held Offhand
            • Conduit Charm is passively utilized
            • Conches and Magic Conches are utilized in combat
        • Has 4 unqiue skins, randomly chosen when spawned
    • Added new Blocks

    • Stagnant

    • Focuses a Laser on any mobs within range ~ This laser operates hte same as the Guardians: Visual charge for 2 seconds, requires line of sight

    • Requires Prismarine around it, range scales with quanity

    • 64 blocks makes it 'Elder', giving Mining Fatigue in a short range and increasing laser damage

    • Underwater TNT

    • A version of TNT that operates underwater

    • Block drop chance, and water removal chance are configurable

    • Added new Items

    • Magic Conch

      • Crafted via 1 Pearl and 1 Conch
      • When obtained, a random 'Resonance' is placed on the magic conch
      • Has 32 durability
      • When used, applies effects based on the attached 'Resonance'
        • Resonance is randomly set when obtained
      • Cannot have Unbreaking or Mending applied
    • Seeping Potions

      • A Potion, which applies Seeping, same as any other potion
      • Brewed using a Tropical Slime Block
    • Added new Effects

      • Dolphin's Grace
        • Increases Horizontal Swim Speed
      • Seeping
        • Spawns a Tropical Slime when the afflicted entity dies
          • This scales with the potion's amplifier ~ This is added as a counterpart to modern minecraft's Oozing effect
    • New Enchantment

    • Nor's Rebound

    • Exclusive to the Heavy Boots

    • Bounces the user upon landing

    • Bounce amount scales per level (2 bounces at level 2, ect)

    • If distance fallen is short, will bring you to around the height you fell from

    • This curves harshly

    • Added Resonances

      • Special effects applied by Magic Conchs
      • Brine's Breath
        • Inflicts Slowness and Descent to nearby entities
        • Non-Players are given Slowness 2
      • Captain's Call
        • Summons a Drowned Shipmate, who is owned by their summoner
        • Uses 4 durability per use, giving it only 8 overall uses ~ Damage only occurs if the entity is properly summoned
        • Summoned Shipmate inherits the name of the Conch if it is custom
      • Sea's Serenade
        • Grants Regeneration and Dolphin's Grace to nearby entities
        • Undead entities are given Instant Health, which deals 6 damage to them
      • Wave Wail
        • Forces nearby entities away from the user
    • Made many adjustments to existing content:

      • All mobs that can breed will have their children inherit persistence from their primary parent
      • All Fish now face the direction they are swimming better
      • Clams
        • Clams now convert held items, mineralizing them into Pearls
          • Fully configurable
        • Moved Clam functionality to an AI task
        • Clams no longer close when a Player is near ~ The intention was to made harvesting difficult, but combined with them opening randomly and being underwater, it was just annoying
      • Drown Converting
        • Added the vanilla sound
      • Drowned
        • Have a slowed water drag when hurt (matching standard enitites) ~ This prevents them from getting flung away when hit
        • Can now (near)fully utilize Riptide
        • Improved Targeting AI
        • Uses a unique emissive texture between the normal and Captain
        • Lowered the config Captain spawn chance to 0.01 (was 5) ~ This math scaled far differently than I initially thought
        • Captains now are given a Conch with a random Sound
        • Captains Conch usage moved to the Magic Conch AI task, so they utilize the same effects as Captain's Call
      • Dulse
        • Slowed growth speed by 75% (From 20% to 5% chance per random tick)
        • Growth speed further lowers by 1.25% per neighboring Dulse ~ This is to encourage distancing
        • Lowered drops to only 4 at full age
      • Palm Trees
        • Now only have a 75% chance to each Flowing Palm Leaves
      • Lobsters
        • Now literally equip their Saddle into the chest slot, and drop the exact Saddle on death ~ This means attached attributes are utilized by the Lobster, as it is worn
        • Molting now pulls from a Loot Table
          • Can be NBT defined in MoltLootTable, just like how the DeathLootTable works
            • This includes MoltLootTableSeed, self explaitory
      • Multiple fish (Cod, Salmon, and Tropical Fish) will now swim away from nearby players
      • Riptide
        • Added Player animations when in use (spinning w/ surrounding graphic)
        • Added a slighy jump if used on ground ~ This helps the player move when on the ground
      • Spawn Buckets
        • Added vanilla sounds for collecting and releasing entities
        • New block NBT can define the block placed by the bucket when used
      • Sea Oats
        • Are placed in their short state
      • Tropical Slimes
        • Fire Resistance now prevents evaportion from fire/the Nether
      • Turtle Eggs
        • Added all vanilla sound effects (Stomping, Breaking, cracking, Hatching)
        • Sneaking prevents breaking while standing atop
        • Spawns particles when placed atop sand
    • New Config options

      • Add a recipe for Packed Ice ~ Default disabled
      • Add XP drop on Turtle Egg smash, with configrable amount
      • Clams
        • Full conversion list of Input Item > Minutes to convert > Resulting item
      • Dolphins
        • Enabling
        • Enabling Dolphin's Grace granting
        • Enabling the requirement for Air
      • Magic Conch
        • Enabling
        • Setting durability
        • Add all Resonances to the Creative Tab
      • Seeping
        • Enabling
        • Enabling Potion Brewing
      • Stagnant
        • Enabling
        • Spawned Particles
        • Emitted light
        • Mobs to not target
      • Underwater TNT
        • Enabling
        • Chance to remove Water
        • Chance to drop destroyed blocks
    • Rewrote many parts of water dectection logic, should function far better

    • Adjusted recipe config logic to be a bit more reliable

    • All instances of Water Submerged checks replaced with isInsideOfMaterial

    • Reorganized many parts of the .lang file

    • Removed unnecessery use of setSeed for most entities
    • Fixed Entity list configs not working with modded entities
    • Fixed Icebergs improperly generating in worlds with a non-default Sea Level
    • Fixed Turtles breaking their own eggs
    • Fixed issue #119, Liquids from other mods can be bucketed again
    • Fixed issue #123, generations works perfectly with modern Fluidlogged API
    • Fixed issue #128, Drown Conversions now work in Fluidlogged Blocks
    • Fixed issue #129, Coral Blocks now properly detect Fluidlogged Blocks
  • Oceanic Expanse 1.1.6

    release10 января 2025 г.

    Better Log Warnings and some Bugfixes

    • Better clarified the text when a Drowned detects injected AI, as to better warn and inform the end user of the exact issue
    • Fixed issue #113, Fish no longer cause a ticking entity crash
    • Fixed issue #115, Coquina Outcrops only generate atop Sand now
    • Updated all version info to 1.1.6
  • Oceanic Expanse 1.1.5

    release23 декабря 2024 г.

    Bugfixes and TROPICAL SLIMES SPAWN WAY BETTER

    • Added a frame 0 to the Tropical Slime animation
         ~ This just helps clear some log spam
    • Buffed the spawning of Tropical Slimes
      • This includes doubling their Spawn Weight, and removing unnecessary checks and chances
        ~ They were far, far too rare before, this hopefully should help them appear more often
    • Crab and Lobster meat (Cooked and Uncooked items) disable if their respective mob is disabled
      • This includes all associated recipes such as Smelting or Crafting into Bisque
    • Crab and Lobster Bisque recipes disable if their respective mob is disabled
    • Fixed issue #98, Coquina will move past wood when generating
    • Fixed issue #100, Conduit Power should now work within Fluidlogged Blocks
    • Fixed issue #103, Smelting Recipes only register if relevant blocks/items do
    • Fixed issue #104, Palm Logs can now make Charcoal
    • Fixed issue #105, Fish no longer may enter Boats
    • Fixed issue #106, Drowned should use proper swimming animations again
    • Fixed issue #107, Underwater Torch Placement is far better and no longer causes crashes
    • Fixed issue #108, Conduit Charms no longer kick Clientside Players over Servers and LAN
    • Fixed issue #110, Turtle Eggs properly spawn particles when jumped on
    • Fixed issue #112, Conduits now have Hardness and Resistance set, and do not require a Pickaxe to obtain
    • Updated all version info to 1.1.5
  • Oceanic Expanse 1.1.4

    release12 августа 2024 г.

    Various Bugfixes

    • Sponge Chunk Fixes submitted by Boffinbox
      • Fixed Sponge Chunks to obey config when trying to register
      • Fixed Wet Sponges to stop being able to absorb when full
    • Fixed Drown Converstion Table not being able to be disabled
    • Fixed Lobtsers not proeprly loading MoltCooldown
    • Tweaked Drowned spawning, hopefully aleviating issue #90
         ~ I will be working on a more permanent solution later
    • Fixed issue #93, I left the wrong File Extension, whoops!
    • Fixed issue #94, Tridents should now preoperly save their pickupStatus
    • Fixed issue #95, Sea Pickles should now correctly update their state when grown
    • Fixed issue #96, Added TrueOwner NBT to Tridents so Loyalty remembers their owner
         ~ This also should fix Loyalty getting confused when the shooter gets changed via other mods, such as reflection beheavior
    • Fixed issue #97, Lobsters should no longer crash a server when checking nearby items
    • Added additional checks to the Drown Conversion Table
    • Moved some code around in ModelRegistryEvent, thank you Smileycorp for noticing!
    • Updated all version info to 1.1.4
  • Oceanic Expanse 1.1.3

    release21 июля 2024 г.

    Minor Translations and Bugfix Update

    • Added Simplified Chinese, Pirate English, LolCAT, and Shakespherean English Translations
    • Changed special named Tropical Fish to use translation files
    • Updated the Config for Tropical Fish names
      • Updated the Comment to match the new behavior
      • Now connects to Translation Keys
      • Still accepts raw Strings
    • Changed the Conduit Charm Description to properly use a Translation Key
    • Changed the Conduit Charm Description to be blue, for description consistency
    • Changed the Spawn Bucket Translation to use a format specifier, instead of attaching the name in code
    • Fixed Orange-Black Lobsters not being properlly called 'Halloween'
    • Fixed PlayerJukeBoxEvent giving errors, as setPartying was being cast to EntityLivingBase, rather than directly to EntityCrab
    • Fixed intense cascading worldgen when Shipwrecks attempt to generate in Lava Ocean worlds
    • Fixed issue #85, Crabs should no longer dance so hard they cause a Server to crash!
    • Fixed issue #87, Pickled Heads no longer cause a crash by registering an ItemBlock when disabled
    • Updated all version info to 1.1.3
  • Oceanic Expanse 1.1.2

    release15 мая 2024 г.

    Minor Tweaks, better Fluidlogged Support, and lots of fixes

    • Added Turtle Eggs to the Fluidloggable Blocks Whitelist
    • Changed how the Sponge Chunk operates slightly
    • No longer updates Saturation when used in Creative
    • Properly removes any water plants, dropping them
    • Spawns Particles when doing so
      Properly removed water from submergable blocks, without breaking them
    • This also works for Fluidlogged API blocks!
      ~ This includes Corals, Prismarine Pots, Underwater Torches, ect
    • Any Damp Sponge Chunks can now be dried in the Nether
    • Changed the movement speed of Lobsters
    • Now move significantly slower on land, and faster in water
    • Is now 0.1 + Size * 0.001, was 0.15 + size * 0.001
    • Changed Bleak to spawn block break particles when removing Seagrass
    • Changed Conduits to allow any Fluidlogged blocks surrounding it
    • Changed Crabs to have equal prefrence for water or land movement
    • Changed Lobsters to prefer moving through water than on land
    • Changed Tropcial Slime evaporating particles to better align with the slime, and scale with size
    • Changed enableBisqueMilkEffect to false
    • Fixed issue #70, Turtles now breed using Grass or Ferns if Seagrass is disabled
    • Fixed issue #71, Lobster Spawning is now heavily restrained
    • Fixed issue #72, removed noUnderwaterDismount, and all related code
    • Fixed issue #73, Saddled Lobsters now drop their Saddle on death
    • Fixed issue #75, Prismarine Pots should now work with Fluidlogged API
    • Fixed issue #76, Palm Saplings can now be planed on any Material.Sand, expanding their allowed placement
    • Removed Damp Sponge Chunk from Creative Menu Searching
    • Updated mappings from snapshot_20171003 to stable_39
    • Updated all version info to 1.1.2
  • Oceanic Expanse 1.1.1

    release27 апреля 2024 г.

    Added the missing Smooth Nacre recipe, improved performance, and tons of fixes

    • Added a smelting recipe to make Smooth Nacre
    • Fixed issue #10, tweaking Kelp and Seagrass to no longer upset the very, VERY needy Dynamic Surroundings
    • Fixed issue #63, by adding a check to FORCE remove unsupported AI from Drowned ~ This should also help with Issue #6, #19, #30 and #46, which all stem from Drowned using unsupported AI
    • Fixed issue #65, so the disabled Charm won't appear in the Creative Tab
    • Fixed issue #66, disabling Picked Heads now works
    • Fixed #67, Utterly removed BlockVeryLazyAndBadTransfer ~ I can tell this is going to just cause FAR too many issues in the future than is worth it. So, sorry, no backwards compatibility!
    • Fixed issue #69, Tropical Slimes now drop the Clownfish item if Tropical Fish are Disabled
    • Also effects Bucketing a Tropical Slime
    • Fixed a mistake in a Config Description, specifically the Sponge Chunk Enabling
    • Cleaned up a tiny bit of Drowned code
    • Tightened up the Drowning Code, to be slightly more efficient
    • Updated all version info to 1.1.1
  • Oceanic Expanse 1.1.0

    release24 апреля 2024 г.

    The Brine & Shine Update!

    + Added new Mobs
       + Tropical Slimes
          + Unaffected by Water
          + Hostile only to wet Players, similar to Drowned
          + Bucketing kills them instantly, instead giving a Bucket of Tropical Fish
          + When on Fire or in the Nether, they will start smoking, and eventually... poof!
          + Spawn in Slime Chunks, but only in Ocean Biomes underwater
          + Also can spawn in Jungles, following the same rules as swamp Slimes!
             ~ References Minecraft Earth's Journal entry for them!
          + Has a chance to spawn Large, based on Regional Difficulty
          + The chance is: 10 x Clamped Regional Difficulty
          + Configurable
          + Features custom sound effects!
       + Lobsters
          + Comes in multiple sizes, which affect their Attributes (health, speed, ect)
          + All drops scale with their size
          + Large Lobsters can be saddled and Ridden!
             + Hold any item Lobsters eat to steer them
             + Shift-Right Click with Shears to remove a Saddle
          + Can be breed with Tropical Fish, and deposit the baby at the nearest Water Block!
          + Ambiently eat items on the floor
             + Only on items 5 seconds or older, to prevent them from stealing everything!
          + When fed enough, they will Molt and Grow in size!
             + Has 2.5 minute cooldown
                + Configurable
          + Drops 1 Crustacean Shell and gives them Weakness after molting
          + Comes in 9 Color Variants, AND the chance to be half-half between any two!
             + Variants range in rarity

    + Added Drowning Conversion
       + Includes support for specifying any entity conversion
       + Very configurable!
          + Enabling
          + The entire table of what becomes what
          + Enabling particles

    + Added new Blocks
       + Blue Slime Blocks
          + Has momentum-based collision, so Elytra Boosted and Falling Entities will pass through
          + Tropical Slimes pass through them all the time
          + Pulls Blocks like a Slime Block, but cannot be pulled by pistons. Still sticks to Slime Blocks.
       + Prismarine Pot
          + They spawn in Ocean Monuments, filled with treasures!
          + Can be plugged using a Wood Button
          + Very hard to mine when plugged
          + Has 4 inventory slots for storing items
          + Cannot be accessed when plugged
          + Crafted with Prismarine and a Pearl
          + In Creative Only, Axes remove the plug
       + Pickled Heads
          + Change their appearance when wet
          + Outputs a Redstone Comparator Signal when Wet, depending on Weather
          + Plays Drowned sounds when attached to a Noteblock
          + Dropped by Pickled killed by Charged Creepers
             + ...Or a 6.9% chance when Bonemealed. Nice.
       + Nacre Blocks
          + Comes in Normal and Smooth!

    + Added Prismarine Pots generating in Ocean Monuments, for more Loot!
          + Never spawn if they have Sky access, so they are mostly inside
          + Have lots of valuable loot, especially Enchanted Books!

    + Added new Items
       + Bleak Mulch
          + Removes Sea Grass in a 15x15x15 cube
          + Replaces Chlorine
       + Crab Meat
          + Can be cooked
       + Crustacean Shell
          + Crafting Ingredient for Coquina, Bisques, or Bonemeal
       + Conduit Charm
          + RIP Charm, welcome Conduit Charm!
          + Grants Conduit Power in 'pulses':
             + Each Pulse makes the Conduit Beat Sound
             + Gives 5 seconds of Conduit Power
             + Gives Conduit Power to all nearby Players
             + Deals 1 Durability each time
          + Lasts 2.5 Minutes
             + Configurable
          - Doesn't allow Mending or Unbreaking!
       + Glow Item Frames
          + Have a minimum brightness
          + Renders held Items or Maps Fullbright
          + Can be placed on floors and ceilings!
             + Configurable
       + Sponge Chunk
          + A hand sponge for hand sponging!
          + Collects water in a 5x5x5 area
             + Configurable
          + Holds up to 30 Water!
             + Configurable
          + Furnace cooking dries it
             + Or use a full one in the Nether!
          + Craftable into Sponge Blocks!
          + Wait, isn't this just a Terraria item?
             ~ Nawwwwwww...
       + Tropical Slime Balls
          + A new... food item?
          + Eating removes 1.5 shanks, but gives 4 air bubbles!
             + Does not affect Saturation!
       + Palm Boats
       + Pearl
          + Technically was always in the mod, but it's finally implimented!
          + Crafting Ingredient for Bleack Mulch, Conduit Charms, Prismarine Pots, and Nacre Blocks
          + Fisherman Villagers buy them
             + Level 2 Trade
             + 1 Pearl for 4-6 Emeralds
          + Convert into Ender Pearls if you hold them while eating Chorus Fruit
       + Lobster Meat
          + Can be cooked

    + Added Mob Stomp, a new enchantment
       + Deals damage to a mob when landing on them, proportional to the distance fallen
       + Resets your fall distance on a successful stomp
       + Takes 1 durabiltiy damage upon a Successful Bounce
          + Configurable
       + You bounce after landing on a mob
       + Exclusive to the Heavy Boots
       + Yes, there's also an Enchantment Description!

    + Overhauled Crabs
       + A new texture, along with 5 new Variants!
          + Variant is set per Beach Biome, 2 per beach
       + Spawn in every Beach Biome
       + Changed Crabs to have different Dig Loot tables depending on the block
          + Comes with 5 by default, being Sand, red Sand, Gravel, Shelly Sand, and Soul Sand
          + FULLY Cusomizable, such as swapping, removing, or adding new tables and diggable blocks!
       + Set crabs to not bury items if a nearby player is holding a trade item
       + Added Crab Breeding! Give them a Tropical Fish, and they'll breed, and deposit the baby at the nearest Water Block!
          + They are slightly bigger when carrying an Egg
       + Polished Animations
          + Raise claws when hostile
          + Swing claws when attacking
          + They now randomly release bubbles from their mouth when underwater
          + Rewrote and polished a lot
       + Loot Table altered, they now drop Crab Meat and Crustacean Shell
          + Drops Cooked, if killed aflame
       + CRAB RAVE.
       + Added new NBT Tags for the Crab
          + 'CanBarter', if a player can barter for a crab's held item. This includes items from the ground.
          + 'CanDig', if the crab can dig, obtaining or removing their held item
          + 'HasEgg', if the crab has bred and has an egg to drop off
       + Adjusted Crab Digging particles to better get the block they are atop
       + Tweaked their spawn egg color

    + Altered Tridents a fair bit
       + Added 1st and 3ed person Trident Animations
          ~ This is why MixinBooter is required now
       + Added the ability for the Trident to use vanilla Enchantments... ones that cannot be added in Survival
          + This includes every Sword and Bow Enchantment
       + Added the ability for Tridents to be shot out of Dispensers
       + Made Tridents only hit entities once. This prevents bouncing tridents from doing a lot of damage!
       + Made Tridents only take damage once when impacting, so bouncing no longer shreds them.
       + Made Tridents pass through a mob if the thrower is riding it.
          ~ Prevents you from hitting your mount!
       + Added extra bounce when a Trident impacts an entity
       + Slightly smoothened the turnign after hitting an entity
       + Added a puff of smoke if a burning Trident is extinguished
       + Rewrote a lot

    + Added Swim Removal to certain mobs

    + Added the ability to just... spray ink. Using an Ink Sac.
          + Sprays out ink similar to a Squid, even causes Blindness!
          + Ink effects are affect by the Squid Inking config
          + Is configurable
          + Has a custom sound

    + Condensed Kelp entirely to one block
          + Kelp Stem, also called 'kelp_mid', will try to swap itself upon loading. So there shouldn't be any issues in pre-existing worlds!
          + Same for Tall Seagrass, also called 'tall_seagrass'
          ~ Hopefully solves issue #10

    + Added new Config
       + Bisques
          + Enabling Lobster Bisque
          + Enabling Crab Bisque
          + Enabling Milk-style removal effect
       + Crabs
          + Crab Talk Interval!
             ~ Mainly here because some might find them annoying
          + Enable Crab Digging
          + Setting the Tables for Digging
       + Disable specific Entity Swimming
       + Disable specific Entity Drowning
       + Enable Trident Crafting
       + Enable Loyalty
       + Enabling the ability to still Throw a Trident, even at 1 durability
       + Enabling using Empty Buckets for Bucketing, default off
       + Glow Item Frames
          + Enabling
          + Placing on ceilings and floors
          + Rendering names at the same places as Quark
       + Lobsters
          + Enabling
          + Molting Cooldown
       + Mob Stomp
          + Enabling
          + Allowing on normal Boots
          + Allowing to work against Armor Stands
          + Enabling a Durability Cost    + Pearls
          + Enabling
          + Enabling the Villager Trade
          + Enabling the Ender Pearl Converting
       + Pickled Head
          + Enabling the Note block Pickled Head Interaction
          + Enabling if Pitch is used by the Pickled Head Note block Interaction
       + Riptide
          + Enabling
          + Enabling the ability to Throw while sneaking
          + Enabling the ability to by holding a Water Bucket
       + Sponge Chunk
          + Enabling
          + Max Saturation
          + Absorbtion Radius
       + Tropical Slime
          + Enabling
          + Jungle Spawning
          + Bucketing
       + Turtle Breeding Cooldown
       + Trident Animation Style
          + Includes None, Vanilla, and Oceanic Expanse!

    + Lots of Clam Changes!
       + Now spawn usually holding an item!
          + Either Sand, Gavel, or a Pearl!
          + Items can be taken or added when open
          + Always drops if killed
       + They now only react to Players
       + Increased the detection radius
       + Made their behavior more consistent

    + Updated the Config
       + Added Tropical Fish, Tropical Slimes, and Lobsters to the Impaling list
       + Added Lobsters to the bucketting list
       + Added Lobsters to the Pufferfish friends list
       + Changed the config option 'drownedCaptainEquippedSpawns', was 'drownedCaptainSpawnsEquipt'
       + Reorganized the config slightly

    + Recipe Changes:
       + Added a Blue Ice recipe
       + Added Planks from Stripped Logs OR Stripped Wood
       + Coquina gives less, and can be made using Barnacle Shells, Turtle Scutes, or Crustacean Shells
       + Tube Sponge crafts into Sponge Chunk
       - Renamed the recipe 'palm_wood_stripped', was 'stripped_palm_wood'

    + Replaced the Mod's Logo in the Mod Menu
    + New Texture for the Pearl
    + New Texture for the Heart of the Sea
    + Tweaks Tube Sponges to drop 2 if it is shear harvested at full age
    + Buckets display Lobster and Crab Variant names, same as Tropical fish!
    + Added side to side flopping animations for all fish!
    + Smoothed out the Trident Drowned Animations
    + Added Advancements for a bunch of stuff IDK man
    + Added Bedrock/Player style swim animations for Drowned
    + Made it so Turtles carrying an Egg are slightly bigger
    + Added a sound for when Squids spray Ink
    + Added a loot table specific for Drowned Captains
       + Has doubled chance of dropping a Gold Ingot compared to normal Drowned, at 10%
       + Drops 1 Sponge Chunk
          ~ This is a refrence to when Drowned used to drop Sponge
    + Added Prismarine Pots to the Waterlogged API Whitelist
    + Tweaked Spawn Buckets to no longer record a few more tags
    - Removed the Loyalty Config setting from the Trident section, now they are proerly in the Enchantments section
    + Some Conduit Tweaks:
       + Tweaked 'TileConduit's code to be more efficient
       + Fixed the Conduit always making sounds, even when not Active
    + Made another attempt at fixing the Bucketting Crash under issue #31
    + Fixed Bucketting allowing for Lead Duping
    + Fixed Stairs and Slabs making things render as fully dark
    + Fixed Descent causing bounceheight to multiply on Slimeblocks
    + Fixed a slight jitter to all the fish's animations
    + Fixed all fish not Despawning
    + Fixed the Charm losing durability when used in spectator mode
    + Fixed Sea Oats dropping more than one when harvested via shears
    + Fixed certain blocks checking for ItemShears, rahter than anything extending ItemShears
    + Fixed the Clam Death .lang being improperly set
    + Fixed Descent pulling down flying players
    + Fixed Turtles not moving, while on land
    - Removed Drowned Infighting, if one of them has a Trident
       ~ This helps Drowned Attacks not become a sad cluster of Infighting. Config will likely be added for this later.
    + Fixed Drowned never spawning with Enchanted Equipment
    + Fixed Tridents not being damaged when used for melee attacks
    + Fixed Tridents not being damaged when used to mine blocks
    + Fixed a bug where null Spawn Buckets crash the game
    + Fixed Conduit Power overriding the effects of Descent
    - Removed the Charm particles when in Spectator Mode
    + Added many checks in the worldgen, to fix issue #54
    + Hopefully fixed issue #59, by removing every instance of ArrayUtils
    + Set the Light Opacity of all water plants to match that of Water
       ~ Should help with some oddness seen when using Fluidlogged API
    - Removed the double slabs from the JEI menu
    - Removed Chlorine
    - Renamed 'OERecipes', was 'OERecipies'
    - Removed Tall Seagrass from the creative menu
    - Deleted the 'crab.png' Texture, as they are now stored in the '/crab' folder
    + Updated then .lang A LOT
    + Organized and cleaned up A LOT of code!
    + Fixed my horrible gradlew.build
       ~ Mainly organized some stuff, added Mixins, updated Mapping
    - Crabs no long dig on any Material Sand, only on blocks with associated Loot Tables

  • Oceanic Expanse 1.0.7

    release29 июля 2023 г.

    A big bunch of various fixes

    + Added Descent Potion recipe
       ~ This was left out as an oversight
    + Added Coconut to the Ore Dictionaries 'cropCoconut' and 'foodCoconutMilk'
    + Added Enchantment Descriptions
    + Added Potion Descriptions
    + Added JEI Descriptions for some features
    + Fixed food Saturations being WAY too high
    + Fixed Dead Corals not dropping without Silk Touch
    + Added proper mining speeds for various blocks
       + Blue Ice
       + Coral Blocks
       + Shelly Sand
       + Turtle Eggs
    + Added Pickaxe as the mining tool for Blue Ice
    + Fixed Tridents being able to break blocks in Creative
    + Fixed Tridents not properly stopping on odd-shaped blocks like Snow Layers
    + Added Config for Disabling more features
       - Imapling
       - Channeling
    + Added a... theroetical fix for Buckets crashing on severs
       ~ I honeslty have no way to test this fix, so I hope I guessed correctly!
    + Fixed Drowned spawning in Dimensions they shouldn't
       ~ This fix was real lazy, I just added a dimension check. Likely to be changed later.
    + Renamed registerItems (was registerBlocks) in OEItems
       ~ Clearly I missed that while copy-pasting
    + Changed the OEItems imports slightly
       ~ Done for Readability
    + Added @SideOnly(Side.CLIENT) to all Particle classes
    - Removed PotionEffectEvents, moved into PotionBase
    - Removed the Pickled and Drowned Models, now we just use the Zombie Model
    + Pickled uses a new model adding the additions atop the vanilla zombie

  • Oceanic Expanse 1.0.6

    release20 мая 2023 г.

    Redone Pickled rendering and Bugfixes

    + Redone Pickled Rendering
    + Should make Pickled sync with most Drowned Rendering changes and fixes
       ~ Basically, rather than Pickled using a unqiue model, they use the vanilla zombie model, and then the intestines model is put atop it!
    + Fixed Turtles flopping on land
       ~ Yes, I fixed this before. Hopefully this stays fixed.
    + Added a max Y-level to the floor checks in WorldGenShellSand and WorldGenBlueIce
    + Tweaked the 'oe:entity.drowned.throw' to copy the sounds from 'item.trident.throw'
       ~ This fixes a warning over 'throw.ogg does not exist'
    + Added ModelPickledIntestines
    - Removed Pickled Model and Pickled Dry Texture
       ~ No longer required

  • Oceanic Expanse 1.0.5

    release4 мая 2023 г.

    Overhauled Trident Drowned + Big Fixes

    + Trident Drowned AI has been slightly enhanced
       - Removed the 'Free Instant Throw' they get
       + Added Arm Animations
       + Changed the timing to be closer to vanilla drowned throw times
       + Trident Drowned do not forget their target if the target exits water
    + Fixed drowned special headgear not rotating with the head properly
    + Fixed drowned with lowered arms not swinging when attacking

    + Fixed coconut saplings disappearing when they can't grow
    + Fixed Coconut Tree stumps/roots replacing surrounding blocks
    + Fixed the Conduit not working when Fluidlogged API is installed
       + Conduit properly waterlogs, rendering correctly
       + Now the Conduit works with any water plants from Oceanic Expanse nearby
       ~ This is a temportary fix, in the future I'll try to get Fluidlogged Blocks to work aswell

    + Changed the BlockFaceShape of the Conduit to Undefined
       ~ Stops buttons and levers from being placed on it

    + Added Conduit to the Fluidlogged Whitelist
    + Added Underwater Torches to the Fluidlogged Whitelistlist

  • Oceanic Expase 1.0.4

    release22 апреля 2023 г.

    Bug Fixes

    + Fixed subtitles being improperly setup for placing Seagress and other water plants
    + Removed EntityAIMoveThroughVillage from the Drowned
       ~ Caused crashes and wasn't required
    + Fixed Fish using their flopping animations when on the surface of water
    + Fixed baby drowned not displaying the headwear
       ~This is actually from the original ModelBiped

  • Oceanic Expase 1.0.3

    release22 апреля 2023 г.

    Fixes and organizing code

    + Changed all traslation names to include the mod id
       + This includes almost everything that's used in the .lang including entities, items, blocks, enchantments, subtitles, ect
       ~ This fixes a crash with Berries and Mobs + any future compatability
    + Added bonus check to useItem to not affect null entities
    + In BucketMobEvent moved the item check far earlier in the code
       ~ No math should be required if I'm just supposed to affect bucket stuff
    + Moved SoundHandler to init, renamed to OESounds
    + Removed RegistryHandler, split it into seperate areas
    + Removed unused models and code for Santa Hats

  • Oceanic Expanse 1.0.2

    release22 апреля 2023 г.

    Fixing server related issues

    + Fixed server chrash when Clam tries throwing an entity
    + Changed ConduitEye to extend Entiy rather than EntityAnimal
       ~ That's a weird oversight!
    + Added bonus check to InjectAI to make sure the entity isn't null

  • Oceanic Expanse 1.0.1

    release22 апреля 2023 г.

    Added automatic support for Fluidlogged API

    + Added automatic support for Fluidlogged API
       ~ Thank you kindly jbredwards! Like, DAMN I didn't know it was actually so easy!
    + Removed disableBlockWaterLogic
       ~ No longer necessary
    + Removed Refrence.class
       ~ It was redundant in favor of just using Main.class for refrences + Renamed the config file to 'oceanic_expanse' was previously 'Oceanic Expanse'
       ~ I didn't like how the full name looked to be honest

  • Oceanic Expanse 1.0.0

    release22 апреля 2023 г.

    First Release, hopefully there's not too many issues!

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