
NuclearCraft Neoteric
This is a re-creation of old but gold NuclearCraft on a modern MC version
PU-239 nuke and recipes https://www.youtube.com/watch?v=sG03s3ABeAE Minor fixes
New gun - Q-36 Quantite Disruptor - https://www.youtube.com/watch?v=amGV24ZbTdk Fixed GT energy upgrade for multiblocks. Thanks to SkeletonAdventure
Ingredients consolidation in JEI/EMI Ore Leacher fixes and improvements, added IE veins support Mekanism radiation compatibility fixes Fixed fluid handler dupe with mekanism fluid tanks Translation fixes, new advancement, patchouli guide book updated
Stack and Quantum upgrades bugs #281 NC affecting block update #279 Radaway slow uncraftable #270 Voiding storage containers #273
Radiation fixes (including client freeze on re-join)
Added missing translations
Fixes preventing block updates from background thread. (infinite loop causing game to freeze)
Decay generator fixes
Fixed irradiator keep processing when fission controller removed
Reverted inventory ticking timeouts
New upgrade for processors
Linear accelerator energy consume fixes
Updated decay generator recipe
Minor fixes
Do not call neighbor updates from background thread
Fusion reactor fixes
Added tooltip to fission fuel - Irradiation rate
Updated irradiation rate calculations formula
Added ponder scenes for multiblocks
Fixes for accelerator multiblock
Added kubejs support for custom particle sources
Minor fixes
Fix target chamber multiblock validation
Multiblock instance re-creation - should fix cases when structure fails to validate until restart
Adjusted russian translations
Added some missing recipes
Big performance improvement over multiblocks validation thread Added config options to disable scientist villager house and wandering traded custom trades
Improved multiblocks ticking
Added JEI/EMI categories for heatsink and cooler placement rules
Fixed some cooler placement configs. (you'll need to remove config/NuclearCraft/accelerator_coolers)
Added more recipes for subliquid matter and bumped output amounts
Minor fixes
- Optimization and fixes around async multibock ticking
- Added integration recipes for thermal, enderio, ae2, exdeorum
- Fixed some recipes numbers and simplified couple recipes
- Fusion reactor won't stop if it does not have coolant
- Added support for "+" button in JEI/EMI for processors (Allows to transfer recipe into pattern encoders for AE2 and Refined Storage)
Added command /nc_radiation set XXX
Fixed - KB Chamber Crashes on Activating #262
Fixed - EXPL Cannot Harvest with a Pickaxe #261
Fixed a lot of bugsu Updated world gen Updated boss of the wasteland
Fix tag loader issue Added target chamber and linear accelerator multiblocks in JEI
1.2.6 release candidate
Fixes:
- Pump Bugs #244
- EXPL removes blocks in its hitbox with no checks when being placed #243
- Radiation clears on relog and behaving very weirdly in general #242
- Storage container duping input slot items #241
- Black hole is obtainable #240
- Added EMI compatibility (not fully implemented)
- Added missing recipes
- New fuel XEN-298
- Added missing translations and tags
