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Моды/HBM Nuclear Tech Mod: Community Edition
  • 2.5.0.3

    release31 мая 2026 г.

    Fixes

    • Meteor impact fallout can once again set flammable blocks on fire, and burning earth now forms correctly when it isn't raining
    • Emissive overlay textures on several blocks and items with Optifine
    • Muffling a force field now silences all of its spark sounds, including the one played when entities are pushed inside
    • Fixed the digamma (DRX) HUD meter using the wrong texture and displaying incorrectly
    • Removed stray debug axis lines that were drawn over custom missiles when held or displayed
    • The ReaSim RBMK automatic control rod screen now shows a power indicator light so you can tell whether the rod is receiving power
    • The Digamma Spear now properly kills nearby living entities — including players in creative mode — when it detonates
    • Stack upgrades are no longer mistakenly treated as speed upgrades when installed in machines
    • Fixed the fluid temperature line appearing multiple times in the tooltips of tanks, barrels and lead containers
    • Cracked keys and launch code pieces now drop from hostile mobs at their intended rate instead of almost never appearing
    • 40mm grenades no longer pass harmlessly through enemies at point-blank range; they now only skip detonating against the shooter
    • Cluster missiles now reliably split into their submunitions on descent
    • The Ore Acidizer now plays its running sound while operating
    • The TOM now correctly spawns its mushroom cloud when it falls below the world surface
    • Fixed volcano cores not saving and resuming their eruption progress
    • Fixed a crash that could occur when a looping machine sound restarted before its previous instance had fully stopped
    • Fixed missing lever and boiler sound effects caused by mismatched sound file names
    • Crane contents, including installed upgrade items, no longer vanish when rotating or adjusting the crane with a screwdriver
    • Fixed a crash when entering a decimal number into the Dark Fusion Core emitter's output field (by xdoxx123)
    • Cable diodes now correctly show their configured throughput limit and network priority on the client instead of stale or default values

    Changes

    • Changed some recipes to reflect upstream changes
    • FaU and DNS power armor now also provide strong physical and fire resistance
    • Foundry Scraps are now named after the material they contain (e.g. "Iron Scraps"), with cleaned-up tooltips
    • Overworld bedrock ore deposits now generate in tiers based on local ore density, and higher tiers require a boring fluid (water, sulfuric acid or solvent) to extract; the Ore Density Scanner now reports a deposit's tier and the fluid it needs
    • The RBMK graph panel now lets you set fixed minimum and maximum values for each graph
    • The Automatic Buzz Saw tooltip now lists coal tar creosote as an accepted fuel
    • Volcanic eruptions now react with diamond ore to form gem-bearing volcanic ore (radioactive eruptions produce radioactive gem ore)
    • The detector lens overlay can now pinpoint radioactive volcano cores
    • Refreshed a range of textures

    New Features

    • Added radioactive volcanoes: a new radioactive volcano core that erupts radioactive lava and contaminates the surrounding area, plus radioactive lava that irradiates anything it touches and cools into sellafield rock and rare radioactive ores
    • Added a shield-volcano variant that melts away surface terrain over a wide area instead of building a tall cone
    • Fissure bombs detonated inside crater biomes now tear open radioactive volcanic fissures, and nuclear fallout can transmute ordinary volcano cores into radioactive ones
    • Added the Cargo Elevator, a multi-block lift you can extend upward and toggle to raise or lower cargo and entities on its platform
    • Added Pneumatic Storage Access and Pneumatic Storage Clutter blocks, letting pneumatic tube networks store and remotely access inventory contents
    • Added the Redstone-over-Radio Terminal, a console for manually composing and broadcasting RoR commands, with channel setup, repeating signals and a command history
    • Gun turrets and the ZIRNOX reactor can now be controlled remotely over Redstone-over-Radio — toggling power, target filters and whitelists, artillery targeting, venting CO2 and reading reactor stats
    • Fluid barrels, fluid tanks, UF6 and PuF6 tanks, the Orbus tank and the Big Ass Tank 9000 now emit a redstone comparator signal based on how full they are, letting you wire them into redstone automation (PR #1408 by Hacker6329)
    • Mining Helmets can now be found in abandoned mineshaft and spawn bonus chests, and Cracked Keys in abandoned mineshaft and dungeon chests
    • Added a config option to make doors require a continuous redstone signal to stay open, instead of toggling open or closed on each redstone pulse

    Misc

    • Added a new developer bobblehead
    • Updated the Japanese translation for the "dangerous drop" item trait label
  • 2.5.0.2

    release1 мая 2026 г.

    Fixed a 2.5.0.0 regression that caused boilers crashing the game on load

  • 2.5.0.1

    release1 мая 2026 г.

    Reverted a load order change in 2.5 that caused some regressions.

  • 2.5.0.0

    release1 мая 2026 г.

    Breaking Changes

    • Dropped unmaintained translation files. Supported languages are now: English, German, French, Italian, Japanese, Polish, Russian, Simplified Chinese, Ukrainian.

    Fixes

    • Fixed T-51 texture loading
    • Fixed jetpack rendering not following the player's body orientation while elytra-flying
    • Fixed industrial fans and turret biometric whitelists desyncing between client and server
    • Fixed sawmill recipe (#1424)
    • Fixed NTM tools being unable to mine bobbleheads
    • Fixed gun shader rendering under Optifine (2.3 regression)
    • Fixed turbofans applying player motion on the client even when the engine wasn't running
    • Fixed multiblock placement being blocked when the player's head merely clipped the build area, and fixed large flare-tower blocks suffocating players and allowing hostile mob spawns
    • Fixed decoration blocks (CRT, toaster, satellite-dish pole, tape recorder, filing cabinet, misc. deco) losing their stored state when pushed/pulled by block-movers, and fixed CRT/toaster/filing cabinet/screen blocks rotating incorrectly when placed (#1360)
    • Fixed the pole satellite receiver model
    • Fixed control-panel composite data values retaining stale entries after reload
    • Fixed control-panel Input nodes failing to deserialize when their name was missing
    • Fixed crash with low-radius contaminating drops
    • Fixed crash and incredible log spam when a node queries a te in a not-yet-loaded chunk during world load
    • Fixed dedicated server crash on chunk load for RBMK Gauge, Graph, Indicator, KeyPad, Lever, and Numitron blocks
    • Fixed Experience Bottles not being convertible to Experience Juice in barrels and fluid tanks
    • Maskman now only spawns near player who have obtained or placed the Ore Acidizer
    • Fixed crash when copying fluid from a fluid duct to a multi fluid identifier

    Changes

    • On-screen info messages now render in a stable, deterministic order instead of being reordered by timing
    • Oil ore can no longer be silk-touched
    • Alexandrite ore now drops at most two gems regardless of fortune
    • Oil deposits now spawn less often in hot, arid biomes
    • Steel grates now have an additional height level
    • Removed the crafting recipes for the Mini RTG and the Power RTG
    • Re-ported sliding blast door

    New Features

    • Ported recent upstream additions from X5671, including:
      • New Redstone-over-Radio Pager item
      • New Redstone-over-Radio Indicator Lights and Lever panel blocks (screwdriver-configurable), with matching manual pages
      • Paintable fluid ducts, exhaust pipes, and pneumatic tubes now document paint and port configuration in their tooltips
      • New lever click and electrical spark sound effects
      • New IR-tier Tesla capacitor ammo with a chain-lightning beam
      • Self-charging batteries placed in Battery Sockets now intermittently arc to nearby entities and detonate locally
      • Empty pipelines now adopt the connecting pipeline's fluid type when joined
      • New mixer recipe converting tar (any) into Bitumen
      • New Mug Can drink that grants Resistance and Regeneration when consumed
      • Removed the legacy Plasma block
    • Added OpenComputers integration for the RBMK Gauge, Graph, KeyPad, and Numitron
    • Added a HEALTHBAR_HUD client config to toggle the VATS-style entity healthbar overlay (#1447)
    • Added a mobWeaponSootReduction server config to lower the soot threshold for skeletons spawning with guns
    • Ported Foundry Spill Outlets

    Performance

    • Reduced per-tick work and network traffic. For developers: this is a substantial API change for TileEntityLoadedBase! You are now required to override (de)serializeInitial instead of vanilla updateTag methods for the correct first sync on chunk load.
    • Sawmills now cache their recipe lookup
    • Made rendering slightly less CPU intensive

    Misc

    • Some localization changes
    • Reduced jar size by ~10MiB by removing unused assets
  • 2.4.0.0

    release16 апреля 2026 г.

    Breaking Changes

    • Ported upstream rework of grenades; existing grenades in the world and in inventories will be lost
    • Removed crucible_template; the recipe is now picked directly on the crucible through its GUI, and template_folder/journal_pip/journal_bj/journal_silver no longer open a template folder GUI
    • Removed turret_control
    • Siege mobs now drop plain steel ingots instead of tier-specific siege coins

    Fixes

    • Fixed multiblocks jump-placing over living entities; placement is now refused if anything is standing inside the footprint
    • Fixed sliding blast door dropping its keypad when broken
    • Fixed diesel generator failing to locate its smokestack
    • Fixed wood-burner visual drift
    • Fixed RBMK console text drifting over time
    • Fixed ICF splash particle being off-center
    • Fixed custom missile rendering glitches
    • Fixed Astolfization potion effect not having its intended visuals
    • Smoothed out the visual transition of items moving between conveyors
    • Drill-equipped weapons no longer spam block-break sounds on unbreakable blocks
    • Custom Control Panel: fixed visual color leak and relog bug, keyboard-repeat not firing, nodes being deletable while typing in text fields, and panels not loading properly
    • Fixed skeleton particle rendering
    • Fixed a crash when reloading a world with nuke/fallout without restarting the client
    • Fixed BAT9000 not having persistent NBT for item drops

    Changes

    • Ported new fallout block textures
    • RBMK Crane Console: highlights the column currently under the crane in yellow on both rbmk_console and rbmk_display screens
    • Machine Press GUI gained a 9-slot extra-storage row
    • Custom mob bonus drops (spider/zombie/skeleton/creeper ingots) are now gated behind the doMobLoot gamerule
    • Bedrock heavy-metal radsolvent output tweaked: bismuth 1 → 2, added tantalium 2
    • Plasma Forge port completed
    • DFC parts (dfc_core, dfc_emitter, dfc_receiver, dfc_injector, dfc_stabilizer) can no longer be crafted on the crafting table and must now be produced in the Plasma Forge

    New Features

    • Added modular RBMK Redstone-over-Radio panel system: rbmk_key_pad, rbmk_gauge, rbmk_graph, rbmk_numitron, and rbmk_display_blank, compatible with RBMK control rods, manual control rods and fuel rods
    • Added fluid-barrel connector: barrels now visually link up to adjacent fluid pipes carrying the same fluid
    • Added pill_red consumable
    • Added plates_cast mold and matching triple-cast-plate anvil recipe
    • Added toggle-magnet keybind (default Z) with on-screen ON/OFF feedback; existing jetpack and HUD toggles also report their new state
    • Added zombie bonus drops (copper, aluminium, titanium ingots at 1/200 each)
    • Added crafting recipes for NUMITRON circuit, vanilla hopper, vanilla bucket, and graphite ingot from fine carbon wire
    • Added copy-paste for Custom Control Panel instruments
    • Added tagged-link system for Custom Control Panel: links survive the linked block being broken and can be identified by a tag string; hint "Shift+A to add node" shown in the node editor
    • Added composite data-value type for the Custom Control Panel
    • Siege mobs can now be configured with laser-weapon responses (block-breaking, explosion, incendiary)
    • Added more JEI recipe transfer handlers
    • Grouped some items in HEI (requires HEI 4.30.0+)

    Performance

    • Reduced redundant per-frame work in the chunk and tile-entity rendering path

    Misc

    • Custom Control Panel is no longer marked [WIP]
  • 2.3.0.1

    release8 апреля 2026 г.
    • Fixed crate item stack custom name not being displayed
    • Fixed a crash when the GUI of Klystron is opened immediately after placement
    • Fixed a 2.3.0.0 regression that caused Celeritas to incorrectly cull chunks
    • Fixed an issue that may cause RBMK to explode on chunk load/unload
    • Fixed a hazard system oredict aliasing issue
  • 2.3.0.0

    release5 апреля 2026 г.

    SUBSTANTIAL CHANGES

    • The mod now requires mixinbooter 10.7 to bootstrap!

    Fixes

    • Fixed impact overworld provider rebinding clashing with OTG / other mods' custom provider
    • Fixed RBMK Display facing/render
    • Fixed RBMK columns' extreme placing / removing lag due to improper quads caching
    • Mitigated duct and cable placing / removing lag due to eager net destruction and reconstruction
    • Fixed potential CME when switching door states
    • Fixed clash with Universal Tweaks by migrating to mixins
    • Fixed ClassCastException on fake worlds in RadiationSystemNT (PR #1446 by kaduvill)
    • Fixed baked models missing tintindex and shading issues with Optifine
    • Fixed upgrade dupe caused by server-side invocation of client-only sound code
    • Fixed latent GL state leaks in meteor sword, Egon gun, and JShotgun renderers
    • Fixed bobblehead render not capturing blend state
    • Fixed Xaero's Minimap black screen caused by badge HUD rendering on wrong overlay event type
    • Fixed rad sealed duct having an absurdly high blast resistance (10000 → 400)
    • Fixed capability wrapper crash messages not reporting the offending TileEntity class
    • Fixed capacitor not marking dirty state on power change
    • Fixed sawmill and drone crate registering erroneous capabilities
    • Fixed crane router facing (used custom enum order instead of EnumFacing.byIndex)
    • Fixed glyphid StackOverflowError caused by recursive getAttackTarget/setAttackTarget loop when blind
    • Fixed missing 2x scale in torex instanced billboard path
    • Fixed funnel ClassCastException and funnel not properly inputting/outputting items (e.g. via conveyor inserter/ejector)
    • Fixed RBMK Cooler console stats not displaying fluid levels; cooler now reports both cold and hot tank types, fill, and capacity
    • Fixed firebox not returning container items (e.g. lava bucket → empty bucket) when fuel is fully consumed
    • Fixed baked model culling/lighting as well as TESR culling issues
    • Fixed hardcore darkness mod compatibililty

    Changes

    • Removed enableHardcoreDarkness config option
    • JEI recipe lookup for fluid_icon items is now forwarded to their Forge fluid mirror
    • RBMK Cooler console tooltip now shows cold/hot fluid type, fill, and max capacity instead of just cryogel amount
    • Crane router now has a standard tooltip
    • Partially migrated coremod ASM transformers to Mixin
    • Tool ability HUD overlay now properly manages GL depth/lighting/color state

    New Features

    • Updated RBMK debris block textures and added new RBMK decorative panel/slab blocks (PR #1450 by Leafia)
    • Added network compatibility mode config option
    • Ported Creative klystron and Plasma Forge

    Performance

    • Substantially reduced CPU rendering overhead with a ton of mixins

    Misc

    • Refactored container shift-click transfer routing
  • 2.2.0.0

    release23 марта 2026 г.

    Breaking Changes

    • Aligned RBMK cooling behavior to upstream. This MAY blow up your reactor! 1.7 Changelog copied verbatim below:
      • RBMK absorber columns now heat up when exposed to neutrons
        • The type of neutron does not matter, only the quantity
        • 20 flux equals 1°C heatup
      • RBMK passive cooling has changed
        • The default value is now 2.5°C/t instead of 1
        • This value only applies to rods that have exposed sides, i.e. the edges of a reactor
        • There is now a second passive cooling variable used for rods on the inside (dialPassiveCoolingInner, 0.1°C/t by default)
        • The effective passive cooling value is scaled smoothly depending on how many sides are exposed, using dialPassiveCoolingInner with no exposed sides and dialPassiveCooling for rods with four exposed sides
        • Simply put, spindly RBMKs are now way less desirable, structural columns no longer just debuff the reactor and reactors that actually look like reactors are now more powerful
      • Changed the way RBMK coolers work
        • Instead of using cryogel, coolers use 50mB of cold PFM per tick and return an equal amount of warm PFM
        • In a 5x5 square around the cooler, all components are cooled down by 200°C per tick, down to a minimum of 20°C
        • This renders that section of the reactor unsuitable for boiling water, however it means very high heat fuels can be used
        • Cold PFM is used up at a steady rate, even if the reactor is already cold
    • Removed legacy machine_assembler, machine_assemfac, machine_chemplant, and machine_chemfac, plus their legacy templates/JEI/category/render assets
    • Removed hf_sword and hs_sword
    • Removed paa_helmet; PaA armor now uses the chest/legs/boots only, while hazmat-capable helmet behavior lives on the hazmat helmet variants.
    • Reworked dynamic model/TEISR registration and placeholder handling; renderer/model registration integrations depending on the previous client-side binding path may require API updates
    • Removed legacy toolbox_legacy; serialized custom kits now use hidden kit_custom instead
    • Removed the legacy relay phased/worldgen structure and the /hbmstruct relay generator hook
    • Oil Well, Pumpjack, and Fracking Tower now serialize only the NTM-native tank/power fields; legacy fluid/power contents are not migrated on load
    • Tsar Bomba now uses the upstream six-slot inventory layout; contents from the removed legacy stage slots are discarded on load, and the GUI/recipe/starter kit now match the new tsar_core slot
    • Removed old struct_plasma_core and marker_structure

    Fixes

    • Fixed chunkloader ticket lifecycle for fallout effects, delivery drones, EMPs, missiles, artillery projectiles, railgun blasts, and other entity-backed chunkloaders so restored tickets are reused correctly and released on death
    • Fixed gas centrifuge fluid rendering in GUI tanks
    • Fixed chlorine/mist/chemical effects being applied to creative or spectator players
    • Fixed fence connections for yellow barrels, storage drums, and tape recorders
    • Fixed missing "too far" chat warning while linking pylons
    • Fixed beam/door pathfinding crashes by returning non-null empty AABBs
    • Fixed a possible concurrent modification while firing powered drills
    • Fixed artillery turrets not clearing invalid/dead entity targets
    • Fixed Assembly Factory upgrade info showing the Chemical Factory label
    • Fixed scraps model registration conflict (#1158)
    • Fixed precision/rounding drift in power and fluid network distribution
    • Fixed simulation side effects in power transfer paths (REDD, charger, capacitor, cable diode)
    • Fixed siren track indexing/model registration
    • Fixed ore_oil being unbreakable
    • Fixed MHD Turbine and Boiler missing Forge capability compatibility
    • Fixed some latent misuse issues of Vec3d methods
    • Fixed Multi Fluid ID not working when another item is held off-hand
    • Fixed Industrial Turbine not having any sound
    • Fixed gas centrifuge speed upgrades not being accepted
    • Fixed empty container returns being deleted in autocrafters
    • Fixed Heatex multiblock parts opening the wrong GUI instead of the core
    • Fixed hazmat/gas-mask helmet behavior parity, gas mask filter removal, swapping, and installation, Mass Storage capacity sync, and Assembly Machine slot validation for meteorite alloyed sword recipes
    • Fixed low-pressure steam pipes not visually connecting to Industrial Steam Turbines
    • Fixed missing radiation resistance on the M1TTY Environment Suit armor set
    • Fixed special-model rendering/orientation issues across modular spotlights, scaffolds, wavefront-based models, standard-block item transforms, crane partitioners, spinny lights, UV-scaled baked models, cable diodes, pneumo tubes, ducts, and cables
    • Fixed keybind and sound issues around invalid overlap handling, the alternate copy-tool binding, looped sound pitch, and laser pistol/bobble sound registration
    • Fixed bedrock ore crumbs crystallizing with Slop instead of Nitric Acid
    • Hardened control panel save/load and editor flows so duplicated controls round-trip through serialized state, unresolved links are preserved, and missing controls are kept as placeholders instead of being discarded
    • Fixed latent bugs affecting Forge Fluid item tank I/O in NTM tanks
    • Fixed Cable Boxes and medium pylons using incorrect connection directions, restoring proper power-network attachment
    • Fixed Rotary Furnace JEI recipes not showing steam usage
    • Fixed guide book grant state not being preserved correctly across player lifecycle events
    • Fixed gas flares not polluting while burning vented fluids
    • Fixed Electric Press, Sawmill, and Shredder automation, input, and output-space edge cases, corrected crane output textures, and avoided Sedna weapon-mod priority overflow
    • Fixed Assembly Machine, Assembly Factory, and Press recipe previews rendering with incorrect orientation/scaling (#845)
    • Fixed several custom-rendered armor, powered-suit items, and back modules using incorrect fancy-missing-model perspective transforms or wrong equipped-slot poses in inventory/hand/player views
    • Fixed machine upgrade tooltips not showing machine-specific descriptions for IUpgradeInfoProvider GUIs, including oil drill family machines and Maxwell turrets (#1152)
    • Fixed oily terrain generation replacing the wrong surface layer and leaving floating snow layers/leaves behind (#1184)
    • Fixed OpenComputers component passthrough on combo proxies, preserving component names and delegated methods (#1305)
    • Fixed special-AABB block placement checks so cables, cable boxes, red wire connectors, and fluid pipe anchors use the actual placement state for preview/collision
    • Fixed RBMK client column-height sync
    • Fixed Radio Receiver functionality and facing, adding a tuning GUI and restoring RTTY note playback; also corrected broadcaster/satellite receiver rotation, Geiger Counter collision, and RTG base rendering
    • Fixed named-tag smithing rename recipes consuming input stacks incorrectly
    • Fixed several structure/worldgen issues, including weighted biome structure selection, flat-world height handling, required/instance-limited jigsaw pieces, and missing dungeon helper assets/blocks

    Changes

    • Diesel Generator now uses a refreshed animated model/GUI, rotates like other machines, emits smoke while running, supports a larger internal power buffer when fueled with Nitan, and has corrected block/item presentation
    • Reworked Autosaw tree felling to better handle complex trunk/leaf structures, sapling replanting, and nearby entity damage
    • Refreshed RBMK presentation and behavior with new baked-model rendering for columns/rods/controls, updated textures/GUI art, corrected inventory models, and height-aware renderer caching
    • Assembly Factory now exposes truly separate recipe ports using position-aware slot access
    • Starter kit now provides new assembly/chemical machine variants instead of removed legacy ones
    • Template folder now focuses on crucible templates after removing legacy assembly/chem templates
    • Reworked Conveyor blocks to match upstream behavior
    • Added hbmClient.json / hbmServer.json plus /ntmclient and /ntmserver for live-editable client/server settings
    • Reworked conveyor crane logistics toward 1.7 behavior, including package-capable routers, extractor max-stack mode, inserter overflow-destroy mode, and restored package flow/orientation handling
    • Crates and safes can now be opened while held, with live item-backed storage, self-insertion guards, and server-configurable keep-contents behavior
    • Electric Arc Furnace Large now has five buffer/queue slots and a taller GUI
    • Restored powered armor and fueled jetpack charge/fuel bars beside the armor HUD
    • Contaminating items now use waste contamination, making spontaneous U -> Sa326 transformations much less likely
    • Normalized glowing_stew, balefire_scrambled, and balefire_and_ham into standard soups; the balefire variants no longer trigger balefire/cloud effects
    • Removed phased bedrock coltan world generation from new chunks
    • SPAS-12, Congolake, and Fat Man can now switch ammo types during reload
    • RBMK fuel channels can now accept rods directly by right-clicking an empty channel with an RBMK rod item
    • Exposed the Precision Assembly Machine in the machine creative tab
    • Refreshed bomb/crystallizer GUI art, moved bomb schematic textures under the weapon GUI namespace, and reworked Gadget, Fat Man, Ivy Mike, and Tsar Bomba screens toward the upstream info-panel style
    • Rebalanced SILEX MOX reprocessing yields and restored xenon output on the alternate MOX processing path
    • Updated _explosive8, steel tool, and plasma forge textures
    • Chainsaw now uses a refreshed animated 3D item/in-hand renderer
    • Post-impact sky and overworld lighting can now use an impact-aware skybox/world provider, configurable via enableImpactWorldProvider
    • Armor radiation resistance is now configurable via config/hbmConfig/hbmRadResist.json; _hbmRadResist.json is generated as a template until the live file is created

    New Features

    • Added Satellite Laser Designator
    • Added Reinforced Glass Pane, Reinforced Laminate, and Reinforced Laminate Pane
    • Added UZH RBMK fuel rods and pellets with their recipes and item art
    • Added RBMK Display blocks with dedicated renderer/model support
    • Added control panel editor node graph copy/paste with improved per-control preview layouts and validation for incompatible pasted graphs/variables
    • Ported colored scaffold variants and their dynamic baked model
    • Added OpenComputers callbacks for artillery turrets, including manual coordinate queueing
    • Ported plushies with per-type models, sounds, and squish animation
    • Added fake HE/RF converters (PR #1396 by Leafia)
    • Added the 528 Annihilator multiblock with recycling pools, payout slots, JEI support, blueprint milestone rewards, pollution while burning off stored fluids, and radiation release when destroying radioactive items
    • Ported reeds with river/beach generation and proper long-distance rendering
    • Expanded Redstone-over-Radio with Radio Torch Logic, Radio Torch Reader, and Radio Torch Controller, broader machine read/write integration, and OpenComputers support for Fluid Tanks and Capacitors
    • Overhauled large animated doors with new models, skin support, screwdriver skin cycling, and a generic vault_door implementation, covering vault, airlock, containment, fire, seal, secure, QE sliding/containment, water, and vehicle doors (PR #1402 by Leafia)
      • Some missing door textures are added in PR #1410 by nuhyuh
    • Reworked ammo_container into a functional default-ammo refill item, including a constrained variant that skips high-tier ammo
    • Added control panel addon instrument support, control duplication, and the new Indicator Lamp (RGB) instrument (PR #1407 by Leafia)
    • Added control panel redstone input/output nodes, including redstone_input events and weak/strong redstone emission from panels
    • Added Universal Fluid Tank V2 and Hazardous Material Tank V2, which support partial fill/drain and recipe conversions from the legacy tanks (PR #1370 by Hacker6329)
    • Ported Heavy Duty Electricity Connector with a 100m single-connection range (PR #1413 by purpl3xity)
    • Added Snowglobes with inspection GUI, plus Moonstone chunks and related Crystallizer/pedestal uses
    • Added Bobmazon leftover products, Bobble bobblehead drops, and new Crystallizer recipes for Reinforced Concrete and Cinnabar
    • Added ore-dictionary matching support to hbmFallout.json so fallout conversions can target blocks by ore tag

    Performance

    • Added baked-quad caches for Combinator Funnel and Spotlight models
    • Reduced unnecessary Hazard System inventory syncs and optimized NBT lookup
    • Migrated a lot of machines / blocks / items from TESR/TEISR to baked models, thereby significantly reducing draw calls
    • Added specialized fast-immediate vertex buffers
    • Fixed laggy crates
    • Moved more particle effects onto instanced/immediate rendering paths and improved billboard batching

    Misc

    • Expanded the in-game manual with Redstone-over-Radio, crude oil, and remaining QMAW/ammo pages
    • Corrected some translations
    • Added more JEI transfer handlers
    • Made make control panel instrument GUI rendering modifiable (PR #1439 by Leafia)
  • 2.1.1.0

    release27 февраля 2026 г.

    Fixes

    • Fixed NPE crash related to incorrect Combinator Funnel behavior
    • Fixed NPE resulting in desync due to BlockWandLogic behavior
    • Fixed sound being absent when placing an upgrade in some machines
    • Fixed the overclocking upgrade not working in JEI for gas centrifuges
    • Fixed metadata saving from bobbleheads when they're being shredded
    • Fixed trench armor having no radiation resistance
    • Fixed fluid dupe in NTM tanks via regular buckets
    • Fixed visual artifacts while holding the South Star
    • Fixed secondary fire mode not working for double-barrel shotgun
    • Fixed JEI press recipe animation
    • Fixed incorrect artillery barrel rotation

    Changes

    • Some GUIs that had old power bars now have the same bar as others
    • Added translation key for hydrazine fluid
    • Updated armor inventory models to have 3D variants instead of 2D ones
    • Updated footstep sounds for NTM armor
    • Updated gib particles - now there are some more types (e.g. for slimes, tesla/cyber crabs)
    • Updated armor power capacity tooltip color
    • Any powered armor now doesn't discharge while the player is in creative mode
    • Added particles for DNT armor jetpack under the legs
    • Removed EE recipes in DFC, meaning you also no longer have to waste 5000x more energy than needed for yharonite

    New Features

    • Added a config option to disable advancements. Search for 0.99_CE_02_enableAdvancements in hbm.cfg to disable in case you need to.
    • Added redstone control for ZIRNOX
    • Added recipes for laser pistol
    • Ported new industrial turbine along with leviathan turbine changes
    • Ported NCR armor
    • Ported melee/ranged power armor controllers
    • Ported floodlights, cage/tritium lamp
    • Ported precision assembly machine along with broken items for 528 mode
    • Ported N I 4 N I

    Misc

    • Made rad pockets unlimited
  • 2.1.0.0

    release15 февраля 2026 г.

    Fixes

    • Fixed dialEnableMeltdownOverpressure not exploding the pipes
    • Fixed ForgeFluid <-> NTM tank co-op (see issue #1194)
    • Fixed FPP baked model transforms
    • Fixed alpha not being enabled for certain transparent particle textures (see issue #1345)
    • Fixed a potential TileEntityMachineRadarNT CME
    • Fixed incompatibility with Ancient Warfare (fixed a networking bug for them)
    • Fixed player skins z-fighting powered armor models

    Changes

    • Updated Heavy Magnetic Storage Tank model

    New Features

    • Added missing block auto replacement (PR#1283 by Leafia). Set 0.99_CE_01_enableBlockAutoReplacing to true in hbm.cfg to enable.
    • Ported new Redstone Over Radio models and radio torch counter
    • Ported Combinator funnel
  • 2.0.0.0

    release8 февраля 2026 г.

    SUBSTANTIAL CHANGES

    Fluid ID order has changed. No attempts have been made to avoid Fluid ID shifting on NTM items/tanks/machines.
    This is why we bumped the major version to 2. To mitigate, move your fluids into a Forge fluid tank (e.g., Mekanism tanks) before updating!

    Breaking Changes

    • Removed Watz pellets from the NTM:Space fork
    • Removed gas_mask_filter_radon

    Fixes

    • Added missing machine upgrade entries
    • Fixed the Balefire Bomb crashing when inserting a spark battery
    • Fixed a race-condition crash in the Foundry Channel
    • Fixed plant generation
    • Fixed various machine inventory shift-click issues
    • Fixed gun rendering artifacts with active shaders
    • Fixed an RBMK console NPE
    • Fixed Crayon item texture Z-fighting
    • Fixed some crucible bugs
    • Fixed Fallout Rain pinning worker threads on the JVM
    • Fixed diode texture and energy transfer
    • Fixed the fluid tank slot shift-click issue in the Chemical Plant
    • Fixed QMAW localization
    • Fixed various turret bugs (see issue #1335)
    • Fixed a GL crash with the battery socket
    • Fixed an NBT world-gen ClassCastException
    • Fixed ZIRNOX OpenComputers functions

    Changes

    • Reworked the phased world-gen system (package com.hbm.world.phased) to be vastly more extensible and robust.
      Don’t hesitate to contact us on Discord if you need help making a structure addon mod!

    New Features

    • Ported new turret casing ejections from 1.7
    • Ported new inspections for the Assembly Factory / Chemical Factory from 1.7
    • Added radiation pocket visualization as the default RadVis mode (enable with /radvis on)
    • Customizable Siren Soundtracks! (PR #1320 by Vidarin)
    • Ported missile_shuttle
    • Doors are now configurable! See hbm.cfg9.99_CE_02_doorConf. Three modes are available:
      • DEFAULT: default behavior
      • TOOLABLE: toggle between default and redstone-only mode with a screwdriver; when locked, requires a key in the offhand
      • REDSTONE: redstone only
    • Ported IFluidRegisterListener
    • Ported the calculator

    Performance

    • Overhauled the radiation system (~60% faster)
    • Made Nuke Algorithm 2 marginally faster
    • Reduced RBMK console network traffic
  • 1.5.2.1

    release28 января 2026 г.

    Breaking Changes

    • Fixed colored concrete stairs losing their color when the chunk is unloaded. For technical reasons new blocks must be introduced to fix this issue, hbm:concrete_colored_stairs and hbm:concrete_colored_ext_stairs has been removed.

    Fixes

    • Fixed VAO crashing the game on Apple devices when using Cleanroom / lwjgl3ify by using VBO instead.
    • Fixed waste earth having missing bottom texture
    • Fixed Capacitor placement direction
    • Fixed a 1.5.2.0 regression that caused certain machines to be unable to subscribe to networks
    • Fixed diode crash
    • Fixed Settings Tool crash
    • Fixed animation bug with settings tool
    • Fixed PWR item I/O (PR #1310 by Kellen)

    Changes

    • Made it possible to change fluid type of Heat Exchanger by shift-clicking with a fluid identifier
    • The game will now crash when an incompatible NTM: Extended Edition mod is detected.

    Performance

    • Refactored radiation system. It now runs ~30% faster.
  • 1.5.2.0

    release23 января 2026 г.

    Fixes

    • Fixed a 1.5.1.4 regression that caused incorrect rocket trajectories
    • Fixed a 1.4.2.0 regression that caused the recipe of gas turbine to be missing
    • Added some other missing crafting recipes
    • Fixed radiation system not diffusing correctly across non-uniform sections
    • Fixed VAO not detected on macOS with cleanroom / lwjgl3ify still not working, will fix in a future release
    • Fixed Liquidator Medal incorrect slot & inapplicable to helmets

    Changes

    • Added new absorber blocks that use block metadata. Old absorber blocks will be transformed automatically.
    • Ported new model for deuterium tower from 1.7

    New Features

    • Ported rebar & rebar placer
    • Added an integrated-server-only visualizer for radiation system. Run /radvis for more information.
  • 1.5.1.8

    release16 января 2026 г.

    Breaking Changes

    • Removed Schrabidium Transmutator (PR #1247 by SilentYeti)
    • Removed ore_coal_oil, ore_coal_oil_burning, ore_reiium, ore_weidanium, ore_verticium, ore_unobtainium, ore_daffergon, waste_dirt, waste_gravel, waste_sandstone, waste_sand, waste_red_sandstone, waste_sand_red, waste_terracotta, waste_snow, waste_snow_block, waste_ice, block_reiium, block_weidanium, block_verticium, block_unobtainium, block_daffergon, struct_iter_core, fusion_conductor, fusion_center, fusion_motor and all related recipes (PR #1247 by SilentYeti)
    • Removed battery_su, battery_su_l, battery_steam, battery_steam_large
    • battery_trixite and battery_spark can no longer function as a battery
    • Removed machine_amgen and machine_geo

    Fixes

    • Fixed Particle Accelerator Detector / Source item I/O
    • Fixed OpenComputers integration floppy disk crafting, updated PWRangler lua script
    • Fixed various advancement/qmaw json problems
    • Fixed varous container shift-click problems (PR #1197 by Vidarin)
    • Fixed Meteorite Dungeon Generation Config not working (PR #1197 by Vidarin)
    • Fixed a crash when opening the GUI of Ammo Press
    • Fixed alexandrite and iron cluster spawn rate can't be controlled by config
    • Fixed a crash when looking at mass storage
    • Fixed hydroactive items exploding in dry biomes
    • Fixed a severe offset calculation error in radiation simulation system that may cause segmentation faults
    • Fixed MKU crafting recipe
    • Fixed gas blocks being mineable when mined with silk touch
    • Fixed fluid availability accounting across receiver priority tiers in fluid net, causing lost fluid volume
    • Fixed MIRV custom missiles not working
    • Fixed a memory leak related to resource reloads
    • Fixed missiles dropping items with meta = 0 unconditionally and doesn't drop rare items when hit by AB missile

    Changes

    • Most old batteries were hidden in creative tabs
    • Aligned black hole entity behavior with 1.7
    • Updated Bomber logic to match 1.7 behavior

    New Features

    • Ported new FEnSU and other changes to energy storage blocks from 1.7
    • Ported fluid valves and fluid switch from 1.7
    • Added a command to clear Tom impact data(/hbm tom reset)
    • Ported new silo hatch doors from 1.7

    Performance

    • Reduced Enum#values() and Class#enumConstants Enum[] array allocation
    • Made entity raytracing more efficient
    • Made ASM transforms more efficient, now we only register one IClassTransformer to forge

    Misc

    • Added a config option to restore deprecated templates in template folder
  • 1.3.4.3

    release16 января 2026 г.

    Fixes

    • Fixed a crash when unloading a chunk containing an RBMK autoloader (PR #1214 by Katecatus)
    • Fixed a bug where glyphids could make other models in the world glow or become transparent
    • Fixed an issue where the new fusion reactor could not disconnect removed components
    • Fixed various model loading issues
    • Fixed rendering issues with box cables
    • Fixed AutoSaw cutting and replanting logic
    • Fixed Woodburner fluid IO and tooltip
    • Fixed typed pipe crafting with the Multi Fluid Identifier
    • Fixed cave and 3D ore layer generation
    • Fixed missing sellafite_corium
    • Fixed an EntityShrapnel crash
    • Fixed reinforced glass and slab ambient occlusion
    • Fixed the red key hole being obtainable in survival
    • Fixed storage crates disappearing when mined with the power drill
    • Fixed various bugs related to the fluid pump
    • Fixed various bugs related to meteors
    • Fixed Solidifier and Ashpit automation logic
    • Fixed pneumatic tubes filtering is now possible on both sides
    • Fixed Heat Boiler item persistence
    • Fixed a siphon crash
    • Fixed cap/basalt ore having no drops
    • Fixed RBMK connector connection visuals
    • Fixed being unable to put flame_pony in the turbofan upgrade slot
    • Fixed various tooltips

    Changes

    • More machines now produce pollution to match 1.7 behavior
    • Updated radiation world destruction logic to match 1.7 behavior
    • Updated entity radiation effects to match 1.7 behavior
    • Updated oil_pipe and PAA suit textures to match 1.7

    Breaking changes

    • Removed hbm:briquette_lignite (unused and unobtainable in survival)
    • Removed the Radioisotope Thermal Heater
    • Removed:
      • hbm:apple_lead1
      • hbm:apple_lead2
      • hbm:apple_schrabidium1
      • hbm:apple_schrabidium2
    • Lead apple and schrabidium apple are now meta items (these four items above were unused and unobtainable in survival)

    New features

    • Added OpenComputers support to the Geiger counter (PR #1219 by PeterStrick)
    • Added more QMAW (PR #1225 by Vidarin)
    • Ported stalactites and stalagmites

    Performance

    • Improved performance by parallelizing non-interfering per-tick tasks
    • Improved networking system performance
    • Mitigated TPS drops caused by nuke fallout rain
    • Improved heat distortion particle performance (MinecAnton209)
    • Improved performance of various library methods (MinecAnton209)
    • Improved meltdown logic and reduced RBMK component network traffic (MinecAnton209)
    • Improved performance by replacing most references to Enum#values() with static final arrays
    • Added automatic cleanup of empty networks in UniNOS
    • Cached all baked models

    Misc

    • Improved radiation system logging (requires debug=true in config)
  • 1.2.5.4

    release25 декабря 2025 г.

    Various fixes and improvements.

    - Fixed the creative tab crash (Biomes O' Plenty compat) (#1172)
    - Fixed large electricity pylon and substation visual bug, where it wouldn't properly connect (#762)
    - Fixed VAO-related crash on Mac (#1195)
    - Fixed ICF crashing the game while being connected to FE-providing cable (#1198)
    - Fixed the crash after shift+clicking anything except a battery on a battery slot in a energy storage block (#1203)
    - Fixed Mass Storage Units causing runaway log spam while placed in-world (#1204)
    - Fixed condenser crashing the game while being connected to FE-providing cable (#1207)
    - Fixed ejection speed upgrade crashing the game being in conveyor grabbers (#1189)
    - Heavy radiation system optimization; it should cause much less strain on CPUs, leading to more stable TPS on servers/singleplayer worlds

  • NTM-CE v1.2.3.4

    release14 декабря 2025 г.

    Since Modrinth page has been quite abandoned for a few months, I couldn't post the full changelog since amount of various fixes/small ports is simply too big.

    There will be a changelog meant for November-December update from CF:

    • Various fixes/small additions (search by closed issues on GitHub page): #186, #259, #415, #468, #481, #492, #647, #735, #790, #848, #948, #999, #1000, #1001, #1015, #1026, #1032, #1036, #1037, #1038, #1043, #1046, #1047, #1048, #1049, #1050, #1051, #1052, #1054, #1056, #1057, #1059, #1061, #1063, #1064, #1067, #1070, #1071, #1072, #1073, #1080, #1088, #1091, #1092, #1098, #1102, #1104, #1111, #1113, #1118, #1120, #1122, #1124, #1125, #1126, #1127, #1129, #1131, #1132, #1134, #1135, #1136, #1137, #1138, #1139, #1141, #1149, #1159, #1167, #1173
    • Ported the new Fusion Reactor and many minor things related to it
    • Ported the remaining .nbt structures (reworked meteor dungeon, reworked dish, world features and a few others); fixed partial generation and empty chests in them
  • nightly-2025-09-01

    beta1 сентября 2025 г.

    Нет описания изменений

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