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Моды/NovaCraft
  • NovaCraft(1.7.10) V1.5.1

    release14 марта 2026 г.
    • Pherithium chunk recipe requires 8 and gold ingot
    • Fixed smelting raw iridium giving iridium nuggets with a stack of 0
    • Fixed lichen dropping 2 when broken with shears
    • Lowered blazing serpent HP from 80 to 50
    • Lowered how much grimstone/nulllstone redstone and lapis ores drop
    • Lowered ore generation of nullstone and grimstone ores
    • Updated Chinese Translations
  • NovaCraft V1.5.0 (1.7.10)

    release27 февраля 2026 г.

    NovaCraft V1.5

    New Blocks

    • Added Infused Iridium Bricks Used to get secondary output in Iridium Furnace: watch YT video for details copartz -> possible additional redstone tsavorokite -> possible additional emerald larimar -> possible additional lapis yttrlinsite -> possible additional iron aether -> possible additional diamond echo -> possible additional vanite null -> possible additional iridium
    • Added Vanite Anvil x3 the uses of the vanilla anvil, Unlike the vanilla anvil the "too expensive" limit is removed, Main use is to to create enchanted books and add them onto tools/equipment with max level + 2, Example Protection IV + Protection IV -> Protection V,, Protection V + Protection V -> Protection VI but you cannot make a Protection VII You cannot use it to rename items or equipment; use vanilla one for that(Do not like when mods make vanilla mechanics obsolete), While you can, you do not want to use this anvil to create lower tier books as the xp cost is 21x the vanilla anvil without any reductions, Placing any of the various clusters from the mod within a 3x3x3 volume around it will reduce the xp cost down to x7 the vanilla anvil, You can have a maximum of 24 source blocks that reduce the cost around it, (Copartz, Tsavorokite, Larimar, or Yttrinlisinte) = 1, Vanite and Aether = 2, Echo = 3, Null = 4: 24 is the max reduction
    • Added Welkin Log Unfarmable, found on the Floating Island Used in the recipe for the iridium handle Can also just be used for building or fuel
    • Added Welkin Planks Building Block
    • Added Vanite Pumpkin Found within the Basement in Mansions Used to summon The Beast by completing the multiblock structure and placing the vanite pumpkin last
    • Added Luminant Fence Building Block
    • Added Cracked End Portal Frame If the new and improved strongholds are enabled then several of the end portal frames in the stronghold will be replaced by these Right click with End Sealant which has a 50% chance of repairing the portal frame
    • Added Cracked Iridium Bricks Found in various structures, used in alternate recipe for iridium bricks Added Iridium Bricks Main building block for the Iridium Furnace
    • Added Cracked Iridium Furnace Found in strongholds or on floating islands Repair it with the crafting recipe to use it
    • Added Iridium Furnace Used to triple ore output once the multiblock structure is complete Fuel is Buckets of Molten Blazinite Watch YT video for more information on how to build the multiblock structure
    • Added Iridium Trapdoor Part of the multiblock structure
    • Added Iridium Power Core Part of the multiblock structure
    • Added Rich Etherstone Main building component of the Floating Island Break with a pickaxe to randomly give you a nugget or shard of something nice or possibly just cobbled etherstone
    • Added Crimson Dragon Egg Right click with a Crimson Star to start the boss fight with the Crimson Dragon
    • Added Deepoid Brewing Stand Used to create Extended/Amplified Potions now

    New Items

    • Added Wyrmling Scales Dropped by Wyrmlings Crafting component
    • Added Beastly Leather Dropped by the Beast Crafting component
    • Added Relik Dust Dropped by Reliks Major crafting component in order to repair the end portal and create blindness potions
    • Added Crimson Star Right click onto the Crimson Dragon Egg to start the boss fight with the Crimson Dragon
    • Added Vindicator Insignia Works like an eye of ender, used to find Mansions
    • Added Welkin Stick Crafting Component
    • Added Iridium Handle Crafting Component
    • Added Crimson Scales Crafting Component
    • Added Crimson Eye Works like an eye of ender, used to find Floating Islands
    • Added Crimson Dragon Bone Crafting Component
    • Added Raw and Cooked Octoqus Food
    • Added Staff of Sustenance Found in Mansions Right click to restore a small amount of hunger each right click
    • Added dozens of New Potions Potions have been overhauled
    • Added Farlander Shards Found in Mansions, strongholds, and on the floating island Important for recipes now
    • Added Impure Klangite Nugget Crafting Component

    New Mobs

    • Added Wyrmling Spawn in Extreme Hill biomes during the day above y = 90 One of the more dangerous surface mobs Flying Melee Attacks the player Can also be found as spawners on the Floating Island Drops Wrymling Scales
    • Added Rich Slime Only spawns from spawners on the Floating Island A tougher slime that can explode when it hits the player Drops random metal/gemstone shards on death
    • Added Soloid Only spawns from spawners on the Floating Island Fast and melee attacks the player No drops as of V1.5
    • Added Ravager Only found roaming the mansions Similar HP and damage to vanilla but maybe a bit faster Vindicators and Cryologers can be found as riders Drops Leather
    • Added Cryologer Basically a buffed up Iceologer Only found within Mansions Can drop Ice Septor
    • Added Octoqus Spawns in Beach and Ocean biomes Basically a hostile octopus Spits rocks at the player Drops Raw Octoqus
    • Added Relik Spawns naturally or from spawners with Strongholds Wraith like entities that float above the ground They are heavily nerfed Void Entities in terms of damage and HP Found with random armor and weapons Drops Relik Dust

    New Bosses

    • Added The Beast New boss that can be summoned at the End of the Mansion Repair the statue and place the Vanite Pumpkin last to summon the boss The boss is likely either the first or second boss you should fight in the mod The moss melee attacks the player and has little knockback Drops Beastly Leather Still a bit of a WIP, will be worked on more for V1.6
    • Added The Crimson Dragon Summoned by right clicking the Crimson Dragon egg on the Floating Island with a Crimson Star This boss is not as difficult as the Deep One but more difficult than the HEE Ender Dragon The boss has similar AI to the Deep One but deals less damage and the fire attack does not bypass fire resistance entirely The Dragon will also fire fireballs like the 1.9 Ender Dragon kinda does, will explode and deal a good amount of damage The Dragon summons Wyrmlings to aid it in battle Lower Armor compared to deep one Drops Crimson Scales, Crimson Dragon Bone and Anomalous Essence You will get the Egg back as well

    Existing Mob Alterations

    • Wither Boss Changes HP is doubled from 300HP to 600HP The Wither is faster overhaul Once at half HP 3 Wither Skeletons will spawn as aid When below half HP upon damaging the Wither there is a 5% chance more Wither Skeletons can spawn Once below half HP the Wither's speed is about 80% faster Once below 63% HP, the Wither can break blocks with hardness equal or less than that of obsidian in a 4x4x4 radius around the Wither(Issues when he was powering up and being able to do this so that is why the weird %) It is the same vanilla entity so if other mods add drops to him, then it will not be a problem
    • Spider/Cave Spider Changes Simply move and jump faster
    • Creeper Changes The explosion is now tied to their HP where a max HP creeper is normal and at 1HP the creeper exploded equivalent to a charged creeper explosion This effect stacks with charged creepers
    • Enderman Changes Deals double damage More likely to teleport when attacked
    • Warden Changes Buffed Warden damage and speed Added some animations for melee and ranged attack The ranged attack animation is similar but not quite the same as in 1.19 The hitbox of the Warden is smaller now, near the heart so that is what you need to target The Warden no longer applies a blindness aura around it but still does weakness and slowness for random bursts The ranged attack will happen more often now Most damage dealt to the Warden is now negated if the player does not have blindness active(You will have to craft these before you summon the Warden) The Warden also heals massively when damaging the player if they do not have the blindness effect active When blindness is active a trail of particles will lead you to the Warden

    World Gen Additions/Changes

    • Rewrote the generation for Sculked Mineshafts again due to causing the world generation to sometimes outright freeze due to an infinite loop
    • Rewrote the generation for the Meteor Craters due to same issue as for Sculked Mineshafts
    • Fixed Frontierslate not generating in the End
    • Klangite Ore can now generate at any y level up to 90 in the End
    • Removed Original NovaCraft Dungeon from V1.0.0
    • Removed Sculked Geode esc dungeon from V1.0.0
    • Overhauled Strongholds Completely disabled vanilla strongholds and replaced them with my own custom ones Layout is exactly the same with some additional rooms and spawners There are now 6 strongholds per world and can start generating 2k from 0,0 Strongholds generate deeper down to avoid floating portal rooms in oceans Strongholds are on average about 2-3x in size The portal room now has some of the end portal frame blocks with cracked versions Another exclusive mob is added to it called the Relik from spawners or naturally Added more chests to the structure
    • Added Mansion Starts generating in Forest type biomes where the magnitude of both x and z are 12k or larger It is similar in layout to the one in 1.11 but with more chests and mobs Vindicators, Ravagers, and Cryologers are found throughout the structure There is a secret floor you can find without breaking blocks which will take you to a basement is which is built with NovaCraft blocks and features that is a bit more difficult than the other floors You use the vindicator insignia to find them
    • Added The Floating Island Starts generating in Ocean type biomes where the magnitude of both x and z are 12k or larger Large islands floating above the ocean made up of rich etherstone and etherstone blocks Several smaller structures are found on it with spawners and chests The island is also covered in various types of metal and crystal piles which can be collected The main part of the island has an altar with the Crimson Dragon Egg which is where you will summon the Crimson Dragon by right clicking the egg with a Crimson Star Good place to get farlander shards and the iridium furnace Only place Welkin Logs are found as well
    • Added End Dungeons Small floating dungeons that have a spawner, two chests and a random rare end related block in the center of it
    • Restored 1.6.4 Cave Generation Caves are more common basically

    Misc Changes/Bug Fixes

    • Sculked Deepslate no longer is configured off by default if et futurum requiem is installed
    • Fixed Poison Dart Frogs from spawning in on-defined biomes
    • Fixed Large Craters from generating with water if the height is too high
    • Locked Brightness to 20% instead of 0% by default
    • Fixed crash due to missing blocks/items based on the config
    • Changed Ore textures to be a hybrid of 1.7 and 1.17
    • Changed several block and item textures
    • Added new caves sounds
    • Bookshelves now give half the enchanting power compared to vanilla(Can’t add a config option for this so have fun with getting double the bookshelves like in 1.2.5)
    • Lowered the volume of deepfire
    • Fixed ioniziatior projectiles not tracking properly
    • Moss carpet can now only be picked up with shears and always drops with metadata 0
    • Fixed Z-fighting with the Vanite Cauldron
    • Fixed placement of the ancient teleporter in the Ancient City
    • Fixed some advanced spawners having skeletons spawn in with bowls instead of bows
    • Improved several recipes
    • Added config options for all world gen features
    • Diamond ore rarity can be adjusted in the config
    • Natural regeneration in the End is 50% that of normal
    • Fixed sculked crates breaking unbreakable blocks when Warden is killed
    • Fixed Vanite block generating nullstone lapis ore in the End for no reason
    • Luminant Log can now be used as fuel in the furnace
    • Improved model and texture for Scropion

    IMPORTANT, CONFIG HAS BEEN BROKEN UP SO DELETE THE OLD CONFIG AND CONFIGURE OCCURRINGLY!

  • NovaCraft V1.4.5 (1.7.10)

    release3 октября 2025 г.

    NovaCraft V1.4.5 New Blocks

    • Added Glowing Obsidian When obsidian is above lava source blocks they will become this and if walked on will burn entities for a bit
    • Added Deepoid Power Core
      • Used to Power the Deepoid Furnace
    • Added Deepoid Bricks
      • Required to be placed around the Deepoid Furnace to activate
    • Added Deepoid Furnace
      • A furnace that requires a multiblock structure with deepoid bricks and power core to activate
      • It smelts items 4x faster while consuming fuel x2 faster
    • Added Block of Meteorite
      • Found in and around meteor craters
      • They can either be smelted into iron ingots or broken to get raw gold or iron if Et Futurum Requiem is installed
    • Added Iridium Ore
      • Only found within meteor craters, used in the overworld path of equipment to create Warden stuff now Looking for more uses of it, I plan another type of multiblock furnace or something with it in the future
    • Added Block of Iridium
    • Added Ancient Teleporter -Found in the Ancient City or in Deep Temples in the overworld Stand on them with and right click them with either an iron ingot, gold ingot, diamond, emerald, vanite ingot, or tophinite gemstone and the player will be teleported in a random direction up to 20k blocks away but this heavily depends on the item used to teleport The rest of the blocks in creative menu that are new are not obtainable in survival yet

    New Items

    • Added Echo Eye Works like an Eye of Ender, used to locate Ancient City
    • Added Diamond, Emerald Shard, Vanite Nugget, Iridium Nugget
    • Added Raw Iridium
    • Added Iridium Ingot
    • Added Reinforced Iridium Ingot
    • Added Raw Frog Leg and Cooked Frog Leg
    • Added Iridium Equipment Set

    New Mobs

    • Added Creaking

      Spawns in Forest Type biomes and work like normal hostile mobs There are no Pale Garden ones but one for each vanilla 1.7.10 tree type and have different types based on what biome they are in They burn in sunlight and deal moderate damage

    • Added Giant Frog

    Spawns in Plains biomes They are simple hostile mobs Burns in daylight

    • Added Frogs

    Passive mobs, they can be found in swamps, forests, rivers, and jungles Based on the biome they can have different colours and sizes They do not work like the ones from vanilla, can be bred with slimeballs Their colours are different from the ones in 1.19 as well

    • Added Creepy Cube

    Hostile Mob found in mountain type biomes They have little health but are hard to hit and deal a decent amount of damage They jump around like a slime but when they land they explode under them which can damage entities but not blocks

    The other mobs in creative are not found in survival yet

    World Gen Additons/Changes

    • Completely Overhauled vanilla world generation to be like a combination of 1.18 and 1.7.3 beta. The randomness of the height of biomes have all been pulled up and their heights can vary more Mountains look like actual mountains now and plains/deserts are flatter Oceans and Rivers are slightly deeper Can be disabled in the config
    • Added Abandoned Houses in Forest biomes
    • Added Deep Temples underground
    • Added Creeper Statues in Deserts
    • Added Slime Statues in Swamps

    Misc Changes/Bug Fixes

    • Added Vindicator animation when attacking and when not
    • Added Config for Ocean Ruins
    • Vindicators no longer spawn naturally and only in - Abandoned Houses for now but will be changed again in the future
    • Fixed arm animation on Crystal Golem when attacking
    • Improved the model for the Desert Scorpion
    • Optimized worldgen to improve performance When using the Deep Caves mod, geodes and NovaCraft Blocks can generate there
    • Fixed bug where Emerald Ore was not generating again at high elevations
    • Nerfed the damage Vindicators and their variants deal
    • Locked the Brightness to moody If you do not like this disable in the config
    • Fixed up textures for tophinite and klangite armor layers
    • Doubled yield for Reinforced Vanite Recipe
    • Fixed Jaw animation on Deepoids and the Deep One
    • Fixed Deepoid Leg movement animation
    • Blocks like sculk, glowing obsidian, and sculked stone are now randomly rotated in world
    • Fixed Sculk Endstone being unobtainable if sculked stone spreading was disabled
    • Fixed bug where if Netherite Recipes were enabled all cave stews were uncraftable
    • Fixed missing deepoid ambient sound
    • Decreased Armor Deepoid has
    • Increased the size of the hitbox for Vargouzite so they are easier to hit
    • Improved Ancient City generation checks at the corners
    • Altered Ancient City generation so they can never generate on top or partially in one another
    • Fixed game crashes when trying to place non-existing blocks or use non-existing items in crafting recipes IMPORTANT GAME OPTIONS ARE NOW IN A NEW TAB IN THE CONFIG
  • NovaCraft V1.4.3 (1.7.10)

    release19 мая 2025 г.

    V1.4.3 Update

    ** Added Infested Bastions**

    • They start generating on lava 500 blocks from spawn in the x and z directions

    • Instead of Gold and Piglins these Bastions have been overrun by Blazing and Savage Serpents and lots of Vanite can be found here

    • Loot is similar to vanilla ones but with the additional vanite related loot

    • At the bottom of the bastion is a room where you will fight the Blazing Serpent Queen

    • Savage Serpents are similar to the blazing serpents but are faster and breath a poisonous fire

    • The Blazing Serpent Queen is summoned by breaking the "tophinite" block in the lair

      • Has more HP and armor than the Savage Serpents anda stronger breath attack
    • Added Basal and it's building blocks

      • Found below y=30 in the Nether, can be crafted into many decoration blocks and is the main block of the Infested Bastions
      • Tophinite Ore has been moved to only generate within Basal
    • Added Serpent Crown

      • Dropped by Blazing Serpent Queen
      • Gives +20% speed and will put fires out when on fire
      • provides little armor

    ** Misc **

    • New textures for some nether items/blocks
    • Lowered HP of Blazing Serpents
    • Buffed breath damage from Deepoids
    • Molten Blazinite will not longer damage blazing serpents of any kind
    • Blazing Serpents now have glowing eyes

    ** Bug Fixes **

    • Fixed Vanite Cauldrons not using a proper texture
    • Fixed Server Crashes when right clicking various blocks in the Ancient City
  • NovaCraft V1.4.2 (1.7.10)

    release19 апреля 2025 г.
    • Fixed Server Crash on startup

    • Slightly buffed Diamond ore generation

  • NovaCraft V1.4.1.1 (1.7.10)

    release30 марта 2025 г.

    Fixed crash on world creation if Et Futurum Requiem was not installed along side NovaCraft

  • NovaCraft V1.4.1 (1.7.10)

    release29 марта 2025 г.

    -Fixed crash with Advanced Dungeons if cobbled deepslate from Et Futurum did not exist

    • Added config option to reable recipe for Enchanted Golden Apple
  • NovaCraft V1.4 (1.7.10)

    release29 марта 2025 г.

    NovaCraft V1.4 Changelog

    New Blocks

    • Added Impure Infused Block of Vanite o Found on Destitute Islands instead of the previous blocks o Yield from it is far less and using the ritual method
    • Added Polished Grimstone and Nullstone o Found in the Ancient City or can be crafted
    • Added Cracked Nullstone Deactivator o Found in the Ancient City, investigate The Prisoner information
    • Added Dim Vanite Torch o Used in place of candles in the Ancient City o Can be Crafted
    • Added Flooded Crate o Found in Deep Ocean Ruins, drops random ocean related loot among some other basic loot.
    • Added Reinforced Nullstone o Used in place of Reinforced Deepslate in the Ancient City o Use static blend on it to light it which is a part of the process to open the Portal to The Unknown
    • Added Unknown Portal Activator o Light all the reinforced deepslate blocks and shift right click the block with a Warden Core to Activate the Portal, summoning the Prisoner o Once the Prisoner is summoned use Dimensional Sealant to seal the portal once all the Cracked Nullstone Deactivators are fixed
    • Added Ancient City Chest o 3 of these chests are found within the Ancient City o They are unbreakable and cannot be opened normally o Right click it with a Powered Ancient City Artifact to unlock it o Will give a variety of loot o The chest will also be collectable once unlocked

    New Items

    • Added Warden Dust o Used in a few crafting recipes
    • Added Outsider Ingot o No uses right now
    • Added Unknown Star o Dropped by The Prisoner o No uses right now
    • Added Impure Outsider Ingot o Right click on the sealed portal to the unknown to get outsider ingots o No use right now, could be something needed in a modpack though
    • Added Ancient City Totem o In config you can disable the crafting recipe and/or found as loot in the Ancient City o Upon right click it will consume 10 hearts of your health and banish all sculk mobs in about a 10x10x10 volume around you o Does not banish on The Warden or Wardling but deals massive damage to them when used on them
    • Added Ancient City Artifact o Used in several crafting recipes and necessary for progression in the mod
    • Added Powered Ancient City Artifact o Used to unlock the ancient city chests and to craft dimensional sealent
    • Added Wardling Dust o Obtained by killing Wardlings
    • Added Prisoner Eye o Dropped by The Prisoner o No uses right now
    • Added Xancium Pellets o Fuel for the Klangite Sword
    • Added Static Blend o Used to ignite the reinforced nullstone blocks
    • Added Outsider Essence o Dropped by Outsiders or Outsider Eyes that spawn naturally once Hardmode is enabled
    • Added Various New Stews o They are crafted by using various flora found in the caves, Nether, or End o Can be stacked up to 16 and give a special kind of potion effect/effects when consumed
    • Added Klangite Blend o As of V1.4 Klangite Ingots are obtained differently o The recipe from before crafts this instead now
    • Added Impure Klangite Ingot o Crafting component
    • Added Explosive Klangite Ingot o Throw this item into the void in the End to obtain Klangite Ingots o You will need to catch it, so I suggest you set up a platform close to the void
    • Added Dimensional Sealent o Use on Cracked nullstone Deactivators in the Ancient City once The Prisoner is summoned and finally on the Unknown Portal Activator to seal the portal to the Unknown, making you able to damage The Prisoner
    • Added Nulk Dust o Crafting component
    • Added Primeval Horn o Found in the Ancient City o Basically, the Sculk Horn but less powerful
    • Added Primeval Mace o Found in the Ancient City o Deals additional damage to Sculk Mobs
    • Added Ancient Leggings o Found in the Ancient City o Doubles Movement Speed when equipped o Really requires a new texture…

    Equipment Overhaul

    • All Equipment now has tooltips to help you figure out what it does
    • There are 3 paths, one for each dimension
    • I still need to add in the final tiers for the Overworld and Nether and the last two tiers for the End path
    • Each tier starts with Diamond/Netherite(If Et Futurum Requiem is installed) and will branch out into their own paths
    • NETHER: netherite/tophinite -> crystallized vanite -> ophidian -> hellfire(WIP)
    • END: klangite -> kylazite -> dezmium(WIP) -> novinum(WIP)
    • Overworld : klangite -> warden -> crystallite(WIP) -> guardian(WIP)
    • NOTE: Each tier is not exactly equivalent, for instance the Warden Set is far more challenging to obtain compared to Kylazite Set and as such protects more and as more durability among other bonuses, but the final tiers of each set will be similar in base stats
    • ALSO: Vanite Crowns are far more useful now, have fun with them

    New Mobs

    • Added Sculk Incinerator o Found in abundance in the Ancient City o Low HP and movement speed o They fly around like Ghasts until they see a player where they will start charging up their lasers and firing at the player while moving toward them o Without some kind of Protection enchantments or Resistance effects these mobs will likely 3 shot you so come prepared

    • Added Wardling o A miniboss of sorts, can be found either in the Ancient City or a rare spawn when walking on Sculk Blocks o Will not despawn naturally o Has attacks similar to the Warden but deals less damage and weaker armor and HP o Killing it will give you Wardling Dust

    • Added Nitro o Basically, a Nether Creeper o Has a larger Explosion but slightly longer fuse time o Drops what you would expect o Spawns in the Nether

    • Added Nulk o Abominations summoned by the Prisoner when damaged or at random o They act like Phantoms but deal far more damage and have slightly more HP o Drop Nulk Dust and Static Essence on Death

    • Added Nuxx o Abominations summoned by the Prisoner when damaged or at random o Deal more damage than Reality Distorters o Have no armor though o Drop Static Essence on Death

    • Added Outsider Eye o Flying Eye, range is not that great o Only 1HP but deals massive damage when melee hit you o Think of Corries from Divine RPG but not as unfair o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled

    • Added Outsider o Similar in stats to the Nuxx but has high armor o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled

    • **Added The Prisoner ** o To be faced after beating The Warden o Basically, once summoned you will need go around the ancient city where there are cracked nullstone deactivators and you will need to repair using dimensional sealant which will be crafted with things in the ancient city and a new drop from the mobs he summons. o Once they are all repaired, and a final one is placed on the unknown portal activator it will turn blue, and you will be able to hurt him; if you try to damage him before you do this all damage is negated as he will be impossible to kill. o When damaged The Prisoner will summon either Nuxx or Nulk to ward you off o Has 1000HP o Deals do significantly more damage than The Warden o On death he will drop a few things and Hardmode will be enabled

    HARDMODE

    • Once The Prisoner is defeated Hardmode will be enabled. During the brief time the Portal to The Unknown was open the evil from the other side leaked over where heavily buffed up versions of vanilla mobs are now able to spawn in all 3 dimensions and some new mobs like the Outsider and Outsider Eye
    • Some existing mobs from NovaCraft will also be buffed
    • Finally, no I have not played Terraria it is just a coincidence

    New Structures

    • Added Advanced Dungeons o Generate in the Overworld o They are somewhat rare, made up of cobbled grimstone, deepslate, and/or nullstone o The floor will have some kind of ore in place of mossy cobblestone o 3-4 chest per dungeon and sometimes a treasure crate o The mobs have higher armor and will have weapons equipped with them o The spawners are usually encased in something o Some of them are more difficult than others o Spawner could be Zombie, Skeleton, Spider, or Cave Spider

    • Added Nether Dungeons o Very similar to ones in the Overworld but are made up of Blackstone Bricks (If Netherlicious is installed) otherwise will use Nullstone Bricks o The Spawner could be any of the naturally spawning NovaCraft nether mobs other than the blazing serpent or Chaotic o It has its own loot table o Found only near the bottom of the Nether so likely encountered when mining for ancient debris or tophinite

    • Added Blazing Serpent Dungeons o Found on top of lakes in the Nether o Has Blazing Serpent Spawners o Similar loot to the Nether Dungeons with a few additional things

    • Added Sea Serpent Ruins o Usually buried and made up of prismarine blocks o Found in Deep Ocean biomes o Sea Serpents no longer spawn naturally and are only spawn from the spawner o There is always a flooded crate here

    • Added Ancient City (Well my take on it)

    • Structure is rare and only will start generating 5k from spawn

    • Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space

    • Likely will have a lag spike when it generates but they are rare so I would not worry about it for server owners

    • While not as unique and cool as in 1.19 as there will be no vibration mechanic as I have no idea how to add that

    • Some of the blocks are missing as well but there will different versions of the Ancient City one made out the deepslate from Et Futurum Requiem or grimstone in the config.

    • Basically, it is like a massive ruined underground dungeon with spawners, traps and actual loot

    • Hostiles mobs spawn in and around the structure naturally; no idea how to change this...

      • There are several new buildings/ruins in the city pertaining to features in NovaCraft.
    • Progression is likely post Nether exploration but honestly should be explored after traveling to the End as it is quite difficult due to the many sculk mobs here

    • There are exclusive sculk mobs that spawn here among other things but I will leave that for you to encounter

    • If I am missing any of the parts of the ancient city from 1.19(there are a lot of them), link me what part it is from a wiki or something I will see if I can add that in at some point

    Bug Fixes

    • Rewrote the stone generation code to better match vanilla to hopefully increase load times (I cannot tell but let me know what you think)
    • Fixed all budding blocks not growing naturally…
    • Bug with additional ores in caves generating in place of non-stone blocks o NOTE: If you use the Et Futurum Requiem deepslate override all stone below a specific y-level config option, it will still sometimes override grimstone and nullstone ores; Roadhog will be fixing this is an update/patch eventually…
    • Fixed sculk grass spreading way too fast; added config option to enable it where it grows far slower
    • Fixed bug where crystal golem nbt data would not save when logging out and into the world
    • Crystal golems being able to despawn naturally
    • Fixed Bug with rarity of Vindicator Settlements introduced in V1.3.5
    • Fixed Bug where End and Destutite Islands could generate within 1000 blocks of 0,0
    • Fixed rendering and fov for all bows have been fixed
    • Fixed rendering for all lichens when in an inventory
    • Fixed Sea Serpents spawning everywhere(They do not spawn naturally anymore)

    Misc Changes

    • Beds no longer skip the night and will only set the player’s respawn point (If you do not like this disable it in the config)
    • Removed Enchanted Golden Apple recipe (Too OP, can still be found in structures)
    • New textures for several blocks and items
    • Removed Disk -1 and -2
    • Removed sculk dwellings and warden altar geo variant structures
    • New method to obtain klangite ingots
    • Sculk Monitors now are only found in the Ancient city and fire projectiles that slow you down instead of just melee attacking the player
    • Add particles around treasure crates
    • Change sculk tentacles grow 12x slower in the overworld
    • Added Warden Altar message on right click
    • Sculk grass will only spread to other blocks if light level is 0 and y<=25
    • New model for the crystal golem as well as added in the aether golem
    • Nerfed crystal golem
    • New model for the destitumite
    • Changed up the loot tables for the treasure crates
    • Deep roots cannot be placed on sculk blocks anymore
    • New sound for Sculk Dweller
    • New sound for Ender Avis
    • Nerfed how much dark essence that can be obtained from Destitude Islands
    • Fixed up the Vindicator Villages a bit, altered the loot tables a bit
    • yttrlinsite geodes are more common in world generation now
    • rendering and fov for all bows have been fixed
    • fixed rendering for the lichens in the inventory
    • new model for deepoid(Old one was too detailed)
  • NovaCraft V1.3.5 (1.7.10)

    release22 июля 2024 г.

    NovaCraft V1.3.5

    Smaller Update here, there is new content but the vast majority of it will be in V1.4. This small update/patch is mainly a bug fix

    • New Blocks
    • Added Destitute Growth Main block found on the destitute islands Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots or sneaking
    • Added Destitute Block Found growing on the Destitute Island
    • Added Destitute Bloom and Destitute Vein Flora found on the Destitute island
    • Added Chiseled Frontierslate Bricks Decoration Block The other blocks are not obtainable in survival yet but will be in V1.4

    New Items

    • Added Destitute Tentacle No uses yet will have some in the future
    • Added Static Essence Dropped by the Reality Distorter Can be crafted into anomalous essence
    • Added Sculked Blade Dropped by the Sculk Hunger Same damage as an iron sword with more uses but with the small chance of healing it’s user when hitting an entity

    New Mobs

    • Added Reality Distorter Acts similar to Void Entites but can fly and deals more damage Only spawns on the Destitute Island Drops Static Essence when killed
    • Added Destitumite Small silverfish like mob found on the Destitute Island Not much health but applies some quite damaging effects if it hits a player
    • Added Destitumite Tentacle Common mob found on Destitute Islands They will slowly move toward the player melee attacking them and appling random negative status effects I will be making them a better model in V1.4

    New/Changes to World Generation Endstone blobs in the end are 3x rarer

    • Added End Islands They are far smaller than the ones in 1.9 and far rarer If you are using or are planning to use the 1.9 End Generation from Et Futurum Requiem once it is fully implemented there is a config option to disable this
    • Added Destitute Islands Rare and found near the void in the End Covered in Destitute Growth and Frontierslate Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots Without sneaking various mobs exclusive to this island have a chance to spawn The Island also has ancient relics of infused vanite or crystallized end blocks which gives the player another place to obtain dark essence but they are guarded so be careful Echo Clusters are only found on this island now This island is quite dangerous so be prepared!
    • Pherithium Stalagmites/Stalactites are more common in world generation

    Misc Changes

    • Void Cubes drop void slimeballs more often
    • Decreased Spawn Rates of Ender Brute
    • Made improvements/overhauls to many textures
    • New model for the sculk abomination
    • New model for the sculk hunger
    • Temporary overhauled the AI, model, and renderer for the crystal golem due to the lag it was causing for several players if near them
    • All Lichen now have a glow to them

    Overhauled the base equipment Looking for feedback on this(Enabled by default)

    • Each level only gets +1 Damage
    • Wearing Sculk Boots will prevent the player from summoning mobs when walking on Sculk Blocks
    • If wearing a full set of Klangite armor you are given an aura around the player that damages any hostile mobs like thorns without damaging the armor at random
    • Tophinite has been overhauled If wearing a full set when set on fire it will put out the fire but it does not make the player immune to fire/lava damage When hitting mobs or breaking blocks in the Nether you could obtain various nether misc items like glowstone dust, quartz, gold nuggets, or magma cream Armor protects the same as Netherite but it has some more uses

    Fixes

    • Fixed Server Crash by Right Clicking the Advanced or - - Legendary Enchantment Table on a server without the proper number of bookshelves surrounding it
    • Fixed Issue with Forge Multipart being unable to call blocks from NovaCraft
    • Fixed issue where sculk tentacles would not obey light levels
    • Fixed Advanced and Legendary Enchantment Tables not checking for the correct number of bookshelves to activate it’s GUI
  • NovaCraft V1.3.4 (1.7.10)

    release17 мая 2024 г.

    V1.3.4 Changelog Small Patch to fix some bugs

    • Removed minecart chests within sculk infested mineshafts, instead Mineshaft crates will be found in their place with their own loot table -> simply break them to get the loot.

    • Fixed Cascading World Gen in the End

    • Lacuna Trees now generate smaller in world generation Added Recipes for pherithium, vanite, and klangite gloves if Aether Legacy Departure is installed(Must be enabled in the config)

    • Option to disable the light emitted by Luminant Tree Leaves(The Better Foliage I think rendered the leaves black due to this so it can be disabled now in the config)

    • Fixed bug where stacked enhanced potions would consume the whole stack when drank.

    • Decreased the length of one of the ambient sounds that the Sculk Abomination made

    • Dark and Glow Lichen are now obtainable in survival

    • Fixed bug where if NovaCraft's Ore generation Overriding was disabled it would not be

    • Tuff and Calcite can be disabled in Et Futurum Requiem and NovaCraft will still load(Disabled the recipes for the calcite and tuff bricks in the config)

    • Patched up Achievements Menu Crash -> Moved the NovaCraft Achievements Down 10 Units to avoid players scrolling up to far causing the crash -> This is a forge issue or something, if you scroll the screen up too far in the achievements menu for any mod that adds one, there is nothing to stop you from going out of bounds for some reason at the top of the menu and the game has no idea what to renderer as the background up there so it crashes. Using the Better Achievements mod helps mitigate this from my testing.

  • NovaCraft V1.3.3 (1.7.10)

    release7 марта 2024 г.

    Release V1.3.3 Major Bug Fixing Update

    • Netherite can be disabled in recipes as well as the block of raw netherite even if Et Futurum Requiem is installed

    • Sea serpents can only spawn in the overworld now
      
    • Option to disable diamonds dropping from treasure and nether crates
      
    • Fixed Crash on Servers when summoning the Deep One
      
    • Fixed Crash on Servers when Deepoids used their breath attack
      
    • Made changes to The Deep One's AI to hopefully not return to 0 0 as easily (If anyone knows where this is to alter let me know)
      
    • Added Config Option to disable crystal golem aura
      
    • Fixed Bug where if Brimstone Ore was disabled in world gen it could still generate in sculk infested mineshafts
      
    • Rewrote generation code for Sculk Infested Mineshaft World Gen 
      

    Sculk Infested Mineshafts can now generate in any biome in the overworld in the same manner as regular mineshafts but are far rarer Due to the rewrite of the Sculk Infested Mineshaft strucuture issues with many other mods will be fixed Issue with Et Futurum Mesa Mineshafts causing a crash is now fixed Crash with AbyssalCraft should be fixed but I was never able to reproduce it in the first place

  • NovaCraft V1.3.2 (1.7.10)

    release28 января 2024 г.
    • Fixed Sculk symbiote, hunger, and duplicator causing the log to implode when trying to be spawned from a spawner
    • Fixed Server hardcrash due to the legendary beacon trying to render something it should not be doing on the server
  • NovaCraft V1.3.1 (1.7.10)

    release19 января 2024 г.
    • Fixed crash when Crystal Golem attacked entities such as Minecarts, Boats etc.
  • NovaCraft V1.3 (1.7.10)

    release20 ноября 2023 г.

    https://docs.google.com/document/d/1s2bfOfMoccKyVd_ctSk-YrsS1oJNMq6tPtI-62SVngc/edit

    NovaCraft Release 1.3

    New Blocks

    Added Vanite Bricks and corresponding building blocks (More Uses for Vanite) Added Carved Vanite Bricks and corresponding building blocks Added Glowing Carved Vanite Bricks Added Vanite Torch (Fancy Torch) Added Glow Torch (Gives another use for Glow Ink Sacs) Added Sculk Tulip (Common Flora found underground) Added Arctic Moss Block (Found in cold biomes instead of regular moss, works like vibrant moss blocks due) Added Purple Rose (Found in Swamp and Jungle type biomes) Added Violet (Found in Forests) Added Blooming Barb (Found in Deserts) Added Hell Piliz (Found in the Nether, gives off specific colored flame particles) Added Ion Mushroom (Found in the Nether, gives off specific colored flame particles) Added Deepoid Mushroom (Found in the Nether, gives off specific colored flame particles) Added Icicle Added Deep Roots (Common Flora found underground) Added Desert Bloom (Found in Hot biomes) Added Cosmos (Found in Mountain biomes) Added Crystallized Sculk Block - crafting component Added Block of Nullified Vanite - crafting component Added Nullwart Brick Bookshelf Added Sculk Brick Bookshelf

    Added Legendary BeaconIt is basically is super buffed beacon with way further range and it goes up to level III at max level and starts out at level II.Gives another use for the Warden Heart, it also uses a scrapped 1.4 snapshot model of the beacon instead of how it normally looks. Another Goal basically for the player to obtain. Added Advanced Enchantment TableA new type of enchantment table that instead of using 30 levels for a max enchant does level 50 enchants(OGs will know this was the level limit before Release 1.3), however it will only give the option of level 50 enchants and it will use up all 50 levels. It will guarantee that the enchantment will be either level III or IV. But the important thing to note is that it can do this for any enchantment so you can get Forture IV, Flame III, or Respiration IV as examples with this unlike the standard one. The catch is that you cannot get these enchantments on books, if you use a book it will give you standard vanilla enchantments. It will require a bit of Nether exploration to obtain so it does not nullify creating a standard enchantment table. This table also needs to be surrounded with Nullwart Brick Bookshelves, needs 16 of them. Added Legendary Enchantment Table Similar to the Advanced Enchantment Table but will give you level 90 enchants and it will use up all 90 levels per enchant. Works exactly like the Advanced Enchantment Table but will guarantee the armor or weapon to have a level IV, V, or VI enchant on it. You can get like Protection V, Sharpness VI, Unbreaking V as examples. You must have beaten the Warden since it requires a Warden Heart to craft. This table also needs to be surrounded with Sculk Brick Bookshelves, needs 16 of them.

    New Items

    Added Superheated Magma Cream - crafting component Added Nullified Dust - Main drop of the Bloviator Added Sculked Shard - crafting component Added Call of The End - Item used to Summon the Bloviator in the End Added Crystallized End Shard - (Breaking a Crystallized End block now gives this) Added Nullified Vanite Alloy - crafting component Added Warden Core - main crafting component of the Legendary Beacon Added Tophinite Hammer - A solid melee weapon that has the chance to apply a random negative status effect to whatever it hits(instant damage is included) so while it does not deal a whole lot more and a Tophinite Sword normally it can potentially do more like an additional 3-6. Added Pherithium Shickaxe and Reinforced Pherithium Shickaxe - I know you have played Divine RPG, works like shickaxes from that mod but are enchantable. The Reinforced Shickaxe has the fastest mining speed of any item in the mod. Added Crystallized Vanite Bow and Ophidian Bow - They are stronger bows, the Ophidian Bow actually is better than most bows so far, only second to the Crystallite Bow so far. Added Kylazite Tool/Weapon/Armor sets - About equivalent to Ophidian equipment but better and worse in some areas, crafted using the nullified dust from the Bloviator

    New Mobs Added Crystal Golem There are five types, Copartz, Larimar, Tsavorokite, Yttrlinsite, and Amethyst Golems. Each one is found in their respective Geo except for Amethyst golems which are not found or obtainable in survival yet. They have half the HP of an iron golem but attack anything other than each other around it and the player unless you get too close. They are also not as strong as an iron golem but give a negative effect when you get too close to them as well as have a faster attack. They drop the corresponding crystal based on color. (In the future you will be able to create your own but not quite yet!) Added Death StalkerA new hostile mob found in desert biomes buried in the sand or dirt that will climb out and attack the player. It is a scorpion, they are similar to spiders but slower and half more health. They will poison the player when hit briefly. They only drop sand at the moment but will have their own drop in the future. Added Vargouzite This mob is a flying deepoid head that The Deep One spawns when fighting instead of Deepoids. These mobs have low health but are very fast, have a large range of argo, and deal a decent amount of damage. They have no drops. Added BloviatorThis is a new boss that looks like a large end-like ghast(Model is from Evil Minecraft, an old mod from 1.2.5). I would suggest you fight this boss first before fighting The Deep One or the Warden. The Boss has 350HP and can move quite quickly. The boss has some armor but is immune to wither, suffocation, and explosion damage. The boss is summoned by using a new item called Call of the End, in the End. The boss will fire many projectiles at you have will explode when it hits an entity or block. The explosion is similar to that of a creeper so blast protection or regular protection is suggested. The boss will also try to melee you but will deal massive damage if it manages to so I would keep your distance. The boss will also randomly summon Phantoms, Nullifiers, Void Entities, and Void Cubes to aid it in battle. On death the boss will always drop a Heart of the End and a random amount of Nullified Dust. Changes New texture for Moss Blocks and carpets due to being added to Et Futurum, they are now called Vibrant Moss Blocks Void Cubes drop void slimeballs more often now Many, many texture changes/modifications Nerfed the damage Sculk Symbiotes do drastically Slightly Nerfed damage that the Sculk Dweller does Nerfed Spawning of Sea Serpent Lumiant Trees have a brand new design in world gen and drop lumiant scraps much more often Any Sculked Stone only spreads when below y=25 and light level is 0 The Warden has a glow effect to its texture now like the Enderman Eyes do Phantom Armor has entirely new texture and model Ender Lord renamed to Ender Brute Geo rarity for all types has been decreased(NOTE: If you use Immersive Cave Gen they will be much rarer than default due to lack of spawning locations) Added several new config options to disable some blocks in world gen and option to add flora to generate in specific dimensions Particles from the Luminant Trees are smaller Moss Blocks of both types will grow carpets when using bone meal on them Sculk generates more in Mountain type biomes Sculk is now a rare find in non mountain type biomes (Config option to return this to how it was before) The Vanite Trident now has trident sounds when used and no longer has tracking uses when thrown in survival Increased the flora generation in caves Changed up some crafting recipes Added several new advancements to help guide you through the process of summoning bosses and how to create crystallized vanite Buffed Warden Buffed The Deep One

    Bug Fixes Nerfed insane spread rate of sculked stones Luminant Sapling not having a placing sound Fixed Sculk Grass placement Logic Removed Blocks that should not be seen from the creative inventory Fixed Crystallized End Blocks being unbreakable Fixed bug with certain mods stopping all mobs from NovaCraft from spawning in the End (No idea why this was happening, changed up how it spawning works in the End seemed to fix it) Fixed much of the Projectile Tracking issues when using a FireCharge Launcher in Survival and Ender Ray Projectiles Ender Lord Staff projectile being too large Ender Lord Staff not always teleporting the player when used Staff projectiles will despawn when they hit a block Vanite Tridents will not despawn after they hit an entity anymore instead bouncing off or going through the entity Many new particles will now obey the particle options toggle

  • NovaCraft V1.2.1 (1.7.10)

    release19 августа 2023 г.

    Fixed Yttrlinisite Geos Generating in the Overworld

  • NovaCraft V1.2 (1.7.10)

    release17 августа 2023 г.

    NovaCraft 1.2 Update Plans New Items Added Anomalous Shard Right click it on a Vanite Cauldron that has molten vanite in it to add it into the cauldron(part of the process to get vanite crystals) Added Superheated Magma Cream Used in crafting recipes Added Sea Serpent Scales Used in crafting recipes Added Sea Serpent Venom Sac N/A Added Cave Monitor Scales Used in crafting recipes Added Cave Monitor Tongue N/A Added Sculked Monitor Scales Used in crafting recipes Added Sculk Monitor Eye N/A Added Blazing Serpent Scales Used in crafting recipes Added Blazing Serpent Fang Used in crafting recipes Added Phoenix Feather Very Important component, obtained by killing a Phoenix or right clicking a Phoenix with the Phoenix Razor Added Ionizatior Rod Another important component, used to create Molten Blazlinite, fuel, or in stronger potions Added Ionizatior Powder Used to create stronger potions Added Deepoid Scales Used in crafting recipes Added Deepoid Horn Used in crafting recipes Added Deep One Scales Used to craft the Ophidian Scales Added Deep One Bone Used in recipes to craft the Ophidian Tools Added Ophidian Scales Used in recipes to craft the Ophidian Armor Added Vanite Bucket Can pick up and player water, lava, molten vanite, and molten blazlinite Added Crystallized Vanite Alloy Used to craft the Crystallized Vanite Set Added Deepoid Star Right click a Deep One Egg in the Nether to summon The Deep One Added Pherithium Carrot Potion Ingredient or can be eaten to get haste briefly Added Vanite Crystal Obtained by breaking a vanite cluster Added Vanite Cauldron Used in order to obtain molten vanite Added Nullwart Blend The nether wart equivalent used in order to create stronger potions and potions that are impossible to obtain normally in survival Added Many new types of amplified potions Most potions simply extend the time at which an effect will last while other will yield level III potions that do not last as long Added Vanite Bottle Glass bottle equivalent for Advanced Brewing Added Deepfire Blend Right click on a block in the Nether to create deepfire(A much more dangerous version of regular fire that can damage fire immune mobs) The vanite bottle will be destroyed upon use Added Phoenix Razor Rare drop from Nether loot crates Right click a Phoenix to “shear” it to obtain more phoenix feathers NOTE: this act will damage the Phoenix Added Crystallized Vanite Amor and Tool Set Alternative branch of equipment Mining Speed is slightly better than Klangite but has less uses (Damage is equal to Klangite) Armor is about equal in protection as Klangite but with less uses Added Ophidian Armor and Tool Set Requires defeating The Deep One among other things to craft Alternative branch of equipment that requires Crystallized Vanite to Craft Mining Speed and Damage are better than the Warden set but has about half the durability Full set of Ophidian Armor grants fire resistance New Blocks Added Molten Blazlinite Obtained by placing deepfire on top, below, and on all sides of a block of blazlinite blend Can only be picked up with a Vanite Bucket Will damage all mobs dealing an extreme amount of damage If placed outside the Nether it will solidify back into a Blazlinite Blend Block Added Molten Vanite Only obtained by breaking a vanite cauldron containing it then picking it up with a Vanite Bucket If placed outside the Nether it will solidify back into a Vanite Block Added Blazlinite Blend A combination of yttrlinite, blaze rods, and ionizatior rods Obtained by placing deepfire on top, below, and on all sides of the block Added Sculk Bloom A rare mushroom found only in Sculk Infested Mineshafts Gives off a little light and can be crafted into lapis Added Sculk Tendrils Common plant found in Sculk Infested Mineshafts Acts like a cobweb but will apply negative status effects as well to the player Like Sculk Blocks it also as a chance to spawn a hostile Sculk mob Added Nether Crate Found within the Deepoid Fortress within the Nether and after defeating The Deep One Will give you random nether loot from NovaCraft, vanilla, and other various mods Added Block Of Crystallized Vanite Added Vanite Cluster First you will need a vanite cauldron and be surrounded by Molten Blazlinite on all sides and having deepfire placed below it Secondly adding an Anomalous Shard to a Vanite Cauldron filled with molten vanite and be surrounded by Molten Blazlinite on all sides and having deepfire placed below it Will take a moment to solidify Once the process is complete the molten blazlinite will be used up and the Vanite Cauldron will crack with a vanite crystal on top Added Deepfire Obtained by right clicking an blazlinite blend on a block in the Nether Vanite Bottle will be destroyed in the process If done in another dimension then it will only place fire due to improper conditions for deepfire to exist there Can also be found when an Ionizatior Projectile hits a block Added Deep One Dragon Egg Found only in the Deepoid Fortress Right click a deepoid star on it to start the process of summoning The Deep One

    Mobs Added Blazing Serpent A hostile Serpent mob found in the Nether It is considered a miniboss in terms of strength Spawns naturally in the Nether Will Poison the player and set them on fire when hit Drops Blazing Serpent Scales and Fang Added Phoenix A passive bird mob found flying around in the Nether A lead can be attached to the mob Drops Phoenix Feathers on death Can also Right Click it with a Phoenix Razor instead to obtain more feathers at the cost of damaging the mob Added Sculk Hunger A dungeon mob only found within Sculk Dwellings and Sculk Infested Mineshafts A buffed of version of the Sculk Symbiote basically Added Sculk Duplicator A dangerous miniboss mob found within Sculk Infested Mineshafts Looks like a larger version of a sculk symbiote but more dangerous in every aspect Upon being damaged it can summon a variety of other sculk mobs to aid it including rarely another Sculk Duplicator Has an uncommon chance to drop a Sculk Dweller Heart Added Firefly Ambient Mob found by default in Swamp type biomes at night The mob will despawn after a specific amount of time Ambient Mob only does not drop anything Added Cave Monitor A lizard that spawns in caves below y=50 AI is similar to that of a spider and will attack the player based on light level near it Common Spawn and is dangerous early game Drops Cave Monitor Scales and Tongue Added Sea Serpent Similar to the Blazing Serpent but spawns in Ocean biomes in the Overworld Size is much smaller and every stat is smaller but will apply poison III when it hits the player briefly Drops Sea Serpent Scales and Venom Sac Added Sculked Monitor A Miniboss only found within the Sculk Dwelling A stronger version of the Cave Monitor Drops Sculk Monitor Scales and Eye Always will drop a Sculk Dweller Heart Added Deepoid A hostile lizard mob that is found only with the Deepoid Fortress in the Nether Will attempt to damage the player by melee or will breath plasma at the player that will not be negated by fire resistance Prefers to breath plasma
    Drops Deepoid Scales and Horn Added Ionizatior A buffed blaze that is found only with the Deepoid Fortress in the Nether Will deal damage to the player negating fire resistance and if the projectiles hit a block will place Deepfire instead of Fire Drops Ionizatior Rods Added The Deep One New Boss added in the 1.2 Update In the progression I would suggest you have at least Klangite or Crystallized Vanite and a steady supply of potions(Not as difficult as the Warden fight though) It is easier to summon compared to the Warden as well Basically it is a heavily buffed Ender Dragon but attacks much more often and breathes plasma Only summonable in the Nether via right clicking a Deepoid Star on a Deep One Dragon Egg When damaged the Deep One has a chance to summon Ionizatiors or Deepoids Drops Deep One Scales and Bones Structures Added Sculk Dwelling A medium dungeon with various loot Found in common biomes in the Overworld, a ladder from the surface can be found leading down to it Dungeon has a few spawners so be prepared Only location to find Sculked Monitors: it is random how many are found there could be anywhere from 1-5 of them Added Sculk Infested Mineshafts Found In Mountain Type Biomes These mineshafts are covered in sculk blocks and a new type of sculk block called sculk tendrils These Mineshafts are also rich in resources such as iron, copper, and gold. Treasure Crates can be found here They are a little bigger than regular mineshafts on average They are far more dangerous however due to being the only place sculk duplicators are found A rare plant can also be found here called the Sculk Bloom Added Deepoid Fortress A rare, massive dungeon similar in design to a regular nether fortress made out of nullwart bricks The dungeon has an ambient plasma flame effect around it They are often found under or nearby regular Nether Fortresses and will likely require quite the expedition to find one They generate lower in the Nether near y=35 or so and are a bit larger on average Nether Crates are found all throughout the fortress along with two exclusive mobs The Deepoid and Ionizatior are exclusive to the dungeon There are spawners for Magma Cubes, Deepoids, Ionizatior, and Slaughters here You can also find rooms of Nullwart or Flaming Pitcher plants growing here Finally there is a room where a Deep One Dragon Egg is found and is the only place to find one The dungeon is very dangerous so be prepared if you find one All the mobs here can damage you even if you have fire resistance

    Changes Changed Recipe for Inflamed Slimeball Sculk Star now has enchantment glow to it Default spawn rates of Vindicator Settlements has been greatly decreased(Higher value in config makes them rarer) Sculk Dwellers and Sculk Abominations can only spawn underground up to y = 50 The Drifter has a new texture to match a lost soul trapped in Nether like it should be Yttrliniste Geos now only generate in the Nether by default, the Geo has also been changed Sculk Blocks cannot grow tentacles into water blocks anymore Fixed some Sculk Plants and Mushrooms being able to placed anywhere Fixed Block placement of Sculk Bush New texture for Nullwart Bricks Nullwart Brick Blocks give off a deepfire particle if in the Nether Sculk Stones spreading to adjacent blocks has been decreased Treasure Creates have been made much harder to break Warden now has a boss bar When breaking any treasure crate if the item it is looking for does not exist it will no longer spam the log Sculk Symbiote has a new model Increased Tophinite Ore rarity in the Overworld Decreased Vanite Ore rarity and now ores drops more vanite chunks Buffed Void Entity Speed at which Multiblocks activate has been decreased Crystallite Armor Layer tweaked up slightly Updated Config a bit Updated Simplfied Chinese Translation courtesy of dfdvdsf

    Had a lot more planned for the update but due to returning to college in a few weeks will have to be pushed to V1.3 wherever that comes out.

  • NovaCraft V1.1 (1.7.10)

    release13 мая 2023 г.

    1.1 Update Changelog

    Changes to Existing Items/Blocks

    Nerfed the spawn rates of Ender Rays
    New Recipe and Texture for Reinforced Vanite Ingot
    New Texture for Warden Armor
    Added Arrow recipe using the Ender Avis feather
    Vanite Glass now blocks light
    New Textures for Vanite and Pherithium Glass
    New recipe for the sculk armor set
    New recipe for Xancium TNT
    Heart of the End should be easier to obtain now
    The main 5 Budding Blocks have a new recipe
    When walking/running on sculk blocks, sculk tentacles, or sculk spikes there is a chance for a sculk symbiote or rarely a sculk abomination to spawn
    Raw klangite cannot be obtained from regular treasure crates anymore
    Increased the uses of many items
    Buffed Xancium TNT
    Reinforced Vanite Ingots and Block replaced Vanite Ingot/Block in many recipes
    Sculk Tentacles can be used to craft sculk bricks
    Tweaked drop rates of most mobs in the mod
    

    New Items

    Added Tophinite Gemstone

    • Dropped from Tophinite Ore, used in many crafting recipes

    Added Small Xancium Dust

    • Dropped by Nullifiers, can be used to craft Xancium Dust

    Added Xancium FireCharge

    • Ammo for the Klangite Firecharge Launcher

    Added Nullifier Core

    • 1/9 chance to be dropped by a Nullifier, used in the recipe for Xancium TNT(If the Nullifier is charged it will always drop this)

    Added Null Cube Slimeball

    • Uncommon drop from Void Cubes, Used to craft Warped Slimeball Blocks and is used in other recipes

    Added Enflamed Slimeball

    • Recipe Component

    Added Enhanced Enflamed Slimeball

    • Recipe Component

    Added Warden Shard

    -Dropped by the Warden, used in the recipe to craft the Warden Set/tools and in other recipes

    Added Flaming Pitcher Petal

    • Dropped by a fully grown Flaming Pitcher Plant

    Added Blazing Coal

    • Crafted by the player, about 3-4 times better than coal

    Added Raw Chevon and Cooked Chevon

    • Goat Meat, dropped by goats

    Added Luminant Apple

    • By breaking luminant leaves there is a chance to obtain this, lightly better than a regular apple

    Added Luminant Tree Sap

    • Dropped by decaying luminant tree leaves Added Luminant Gel
    • Used in the recipe for the luminant Ingot Added Luminant Ingot
    • Used in the recipe for reinforced vanite ingots

    New Blocks

    Added Crystallized End

    • Found Within Frontierslate, blends in well, required in the 9x Ore Duplication, Custom End Portal, and Warden Strucutures

    Added Vacuum Sand

    • A light blue sand found above y=40 or so in the End, has no collision so it can suffocate the player if not careful

    Added Vacuum Glass

    • A light blue glass obtained by smelting vacuum sand, has no collision so it can suffocate the player if not careful

    Added Inked Vacuum Sand/Glass

    • Combining either blocks with glow ink sacs will restore the blocks collision

    Added Block of Reinforced Vanite

    • Used in the custom structures in the mod now instead of regular Vanite Blocks, cannot be used to covert regular ores to grimstone/nullstone variants though

    Added Tophinite Ore(stone, deepslate, nullstone, and netherrack variants)

    • By Defeat found within Nullstone in the Overworld or within Netherrack in the Nether below y=16(Rare Ore, more common in the nether, the fortune enchant works every well on this ore) Added Block of Tophinite

    • Read the name Added Frontierslate Klangite Ore

    • Klangite Ore that generates within Frontierslate in the End Added Cyan Rose

    -Uncommon flower that generates in plains and snowy biomes, can be used to craft cyan dye Added TorchFlower

    • Very Rare plant found only in flower forests or very rarely in jungle type biomes, same texture as the one from 1.20 but gives off light similar to a torch Added Luminant Log, Planks, and Variants

    • A Rare tree found in Forest type biomes Added Luminant Leaves and Sapling

    • You must break the leaves by hand to obtain a sapling Added Flaming Pitcher Plant

    • Found growing on top of lava lakes within the Nether, used to obtain the flaming pitcher petals Added Chorus Grass

    • End dimension Flora Added Void Sprout

    • End dimension Flora Added Shadow Bloom

    • End dimension Flora Added Lacuna Fruit and Lacuna Log Blocks

    • End dimension Flora, grows like chorus plants do, can be used to obtain wood in the end, is apart of the ore dictionary Added Warped Slime Block -Probably one of the more complex blocks added so far, crafted from null cube slimeballs

    • Powering the block with redstone and placing a specific type of crystal next to it, will cause items to teleport a certain number of blocks in a specific direction

    • Right now will teleport any item a certain number of blocks in any of the 6 directions, can be used in conjunction if you want to teleport items 4 blocks up and 16 blocks in the -X direction for example. Copartz - 4 blocks

    Tsavorokite - 8 blocks

    Larmair - 12 blocks

    Yttrlinsite - 16 blocks

    Null - 64blocks Added Block of Raw Netherite and Raw Divineral

    • Only obtainable if Et Futurum Requiem is installed for the raw netherite or my Custom Fork of Aether Legacy is installed and changed to activate the block in the config

    New Equipment

    Added Diamond, Vanite and Klangite FireCharge Launchers

    • They use firecharges as fuel but the klangite one requires xanicum firecharges to work, expensive to craft but useful if you need to clear out an area

    • Infinity enchantment does not work on them

    Added Diamond, Netherite, Klangite, Warden, and Crystalite Bows

    • Works like a bow does, netherite one requires Et Futurum Requiem to be installed

    Added Tophinite Tool and Armor Set

    • It is an upgrade to Netherite Armor and tools but is not required to make the Klangite Set and tools. Found rarely in the overworld within Nullstone and in the Nether within Netherrack below y=16. Added Warden Tool Set

    • It is the tier between Klangite and Crystalite

    Added Goat Horns from 1.17

    • Work the same way as in 1.17. Obtained by killing Goats though, about as rare to drop as a wither skull

    Added Vanite Trident

    • Uncommon drop from Vindicator Chiefs Added 8 Different Types of Vanite Crowns

    -Same armor protection as diamond but more uses, The Notched, Exotic, and Mysterious Vanite Crowns give slightly better protection though

    World Generation Changes

    Cyan Flowers generate in the overworld in plains or snowy types biomes
    TorchFlowers can rarely generate in Jungle type biomes or within Flower Forests
    Nullstone/Stone Stalactites and Stalagmites now generate agian
    The new Geos generate smaller on average now
    Rewrote much of the world generation system in NovaCraft which fixed most of the Cascading World Gen
    Vanite Ore is now rarer in world generation
    Klangite Ore is slightly more common in world generation in the End
    Sculk Dungeons are twice as rare now
    Added Vindicator Settlements
    Flaming Pitcher Plants Generate on Lava now around y=32 in the Nether
    Lacuna Trees, Chorus Grass, Void Sprouts, and Shadow Blooms generate in the End
    Vacuum Sand now generates in the End
    Blobs of Endstone now generates within the End (End Globules mod is not required anymore if you use NovaCraft)
    Blobs of Frontierslate generates near the bottom of the End
    

    Crystallized End generates within Frontierslate below y=20

    New Mobs/Changes Added Void Entity

    • Common Spawn in the End

    • Since the Sculk Dweller was removed from the End, this is it's replacement

    • Has 100HP, can see you at the same distance a Zombie can, not very fast though, deals damage similar to a sculk dweller but does not take fall damage

    • Immune to drowning, wither, void, arrow and suffocation damage

    • Drops Anomalous Essence when killed

    Added Void Cube

    • Rare Spawn in the End

    • Spawns only on Frontierslate

    • Has double the HP and deals double damage compared to a normal slime

    • When killed it splits up into 2x as many as regular slimes

    • When killed it can uncommonly drop nullcube slimeballs

    Added Nullifier

    • Common Spawn in the End

    • Has 50HP, faster and less knockback when compared to a normal creeper

    • Fuse time same as a normal creeper but with the explosion power of an end crystal

    • Charged variants have a 4 times power to normal

    • Radius of explosion is doubled compared to that of a normal creeper

    • Drops Small Xancium Dust and has a 1/9 chance to drop a nullifier core on death

    • If it is a charged nullifier it will always drop a nullifier core

    Added Goat

    • Spawns in Mountain type biomes

    • Can be breed with wheat

    • Can be milked like a cow can

    • Drops raw chevon and rarely one of the 8-1.17 goat horns(about as rare as a wither skull)

    Added Vindicator Trader

    • Special Thanks to Delirus for the code, (Based of her Piglin code)

    • They have 20HP and are fast, they can use a bow as well in combat

    • Spawns within Vindicator Settlements(they are found in plains, desert, mountain, or roofed forest type biomes)

    • They can wield a variety of weapons, iron, stone, pherithium, or diamond axes/swords

    • Normally they are hostile but if the player wears any of the various types of Vanite Crowns they will be neutral to the player

    • They can be traded with for a variety of items/blocks: diamonds, iron, gold, or most commonly vanite is what the player will trade to them

    • They breed like normal villagers do

    Added Vindicator Chief

    • Spawns only within vindicator settlements which have a church building

    • Has 120HP and some armor, AI is the same as a normal Vindicator Chief

    • Wields either a diamond axe/sword, eerie sword, or a vanite trident

    • Can be traded with, they have better trades and prices for things

    • If killed there is an uncommonly drop of the Vanite Trident

    • Cannot be breed

    Added Sculk Abomination

    • A cursed creature that spawns within the caves of the overworld

    • Has 75HP and deals 8 heats of damage, also is fairly quick

    • Basically a stronger sculk symbiote

    • When the player it will get a random negative effect for a short time

    • If exposed to sunlight, like other sculk mobs will quickly go up in flames

    • On death it drops sculked leather and sculk blocks, can rarely drop a sculk dweller heart

    Warden Changes

    • Buffed Warden(Thought it was too easy)

    • Has 666HP now, deals more damage and has a slightly higher armor class

    • Immune to Explosion damage now

    • In the Config you can toggle on/off the blindness effect

    • Increased it's drop rates

    • Much higher chance to get a warden tentacle on death now

    Config Changes/Additions

    • Added Option to enable the raw divineral block

    • Added Option to have vanite, tophinite, and klangite to generate within stone or deepslate instead of grimstone and nullstone

    • Added Option to increase the spawn rates of vanilla hostile mobs(creeper, zombie, skeleton, spider, and witches)

    • Added Option to disable new mobs from the update

    • Added Option to Disable Nullstone and Grimstone in World Generation

    • Added Option to Disable Luminant Tree Generation

    • Re-enabled Stone/Nullstone Stalagmites and Stalactites in generation

    • Added Option to adjust the spawn rates of Vindicator Settlements

    • Added Option to disable the blindness effect the Warden applies to the player if within 5 blocks

    Bug/Performance Fixes

    CASCADING WORLD GENERATION CRASH/LAG HAS BEEN GREATLY REDUCED/NEGATED
    Warden Armor no longer gives potion effects
    Fixed Crash on Servers when the Warden fired it's projectiles or when the player used a sculk horn
    Regular Crystal Blocks now can only be obtained with silk touch
    Growth Rates of Sculk Tentacles and All crystal buds is not much slower
    Fixed Description for the new music disks
    Yttrlisite Blocks and it's variants not giving off any light
    Fixed game not using the full animation png file when displaying particles(May fix the Dragon API issue, not tested though)
    Fixed way game tracks the Ender Ray projectile
    
  • NovaCraft Release 1.0.3.1

    release7 марта 2023 г.

    -Fixed server crash due to custom particles being rendered incorrectly on server.

  • NovaCraft Release V1.0.3 (1.7.10)

    release1 марта 2023 г.

    Patch Notes

    • Fixed many recipes that were not suppose to be shapeless

    • Added Chinese Simplified Translations thanks to dfdvdsf

    • Fixed mod name displaying as "NovaCraft Release" instead of just NovaCraft

    • Fixed Warden ears displaying twice; Warden only has 2 ears now like in 1.19

    • Warden is now immune to projectile damage

    • New textures for Sculk Flesh and Top/Bottom Texture of Raw Klangite Block

    • Fixed spawn egg names for all mobs added

    Changes To The Config

    • Added Option to disable etherstone world generation(False by default)

    • Added Option to disable new ore textures, 1.14 stone texture, and pre 1.3 gravel texture. Removed pre 1.5 lava texture since I cannot figure out how to make it optional(False by default)

    • Added Option to alter the damage/durability of the various weapons and tools from the mod to better align with vanilla(False by default)

  • NovaCraft Release V1.0.2.1 (1.7.10)

    release20 декабря 2022 г.

    Fixed Server Crash due to animated textures

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