
Noelle's Roles - Wathe
Adds more roles to doctor4t's The Last Voyage Of The Harpy Express modpack.
94.9K
9
- Update Chinese Translation (thank you haiman233!)
- CONFIG: Trappers will only see names of players, not roles (Default: False)
- CONFIG: Guessers are not able to use instinct (Default: False)
- CONFIG: Defense Vials can have a limited effect (SFX will played when weared off) (Default: Infinite)
- CONFIG: Executioner's gun pick up can be toggled on or off. (default: On)
- CONFIG: Phantoms have silent footsteps (default: True)
- Fixed an issue where players would hallucinate items in Phantom's hands.
- Fixed an issue where Jesters killing Executioner Targets would crash their game.
- Any ability that requires LOS to a target will be greyed out when unusable.
- Morphling now properly swaps the player's model between slim and classic.
- New Civ Modifier: Introvert
- Gains Instinct when not near any other players.
- CONFIG: Range until Introverts cannot use instinct. (default: 20)
- New Modifier: Stealth
- Invisible to instinct unless the target >10 blocks away
- No footstep sound effects
- New Neutral Role: Infected
- Can infect players. If a player takes an item recently touched by an Infected player, they will also be infected.
- The virus is a slower poison that does not play the usual poison SFX, but will make players occasionaly cough every few seconds. (Bartender's Defense Vial can clear the infected. Mods that clear poison will also clear the Infected's virus)
- The Infected has a 80 second cooldown, but instantly gets their cooldown back when killing someone.
- Infected players can be seen by The Infected through instinct.
- All players are cured if the Infected dies.
Accounts for NON_MURDER_ROLES when selecting new killers.
- Fixed a bug where delusion vials would check for the poisoned player's role rather than the poisoner
- Added config options for the Role Mine and Defense Vial
- Poison is removed from Executioners and Vultures when turning into a killer
- Fix Translations
- Role Mine deletes itself between games
- Coroner HUD now shows colors as intended
Нет описания изменений
- Update to HarpyModLoader 1.2
- Executioner can pick up guns
Roles:
- Trapper
- Can buy a Role Mine, a placeable item that gets the roles of 3 people that pass into it's area.
- Does not mention the names of the players; only the roles they got.
- Makes a beep sound alerting any players that got trapped.
Modifiers:
- Graverobber [Killers]
- Can see the Coroner UI
- Feather
- Does not have collisions
- Has Slow Falling
- Updated Chinese Translation
- Mimic can now punch all players. If them punching a player ends up in that player dieing (and that player is innocent), the mimic will also die.
- The Insane Damned Paranoid Killer can no longer get the Guesser modifier.
- Chameleon Invisibility improved
Нет описания изменений
- Guesser is now a modifier
- Add Chameleon
- Add Tiny
- This is a VERY unstable version, please report bugs
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Add Mimic
- Appears as a Killer Cohort to other killers, but is a civillian
- Has a shop to help frame themselves as a killer
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Add Guesser
- Can guess people's roles to kill them
- Config: When guessing wrong; either nothing happens, the guesser instantly dies or the guesser explodes (with splash damage)
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Master key config options to help lower lobby counts
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New Delusion Vial and Defense Vial icons by Indigooo
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- Noisemaker Firecracker price nerf (10 -> 75)
- Jester can now fake shoot their gun.
- Renamed some mixins
- Executioner now shows target's skin, alongside the UI being moved to the bottom left
- Adds "Better Vigilante"
- German Translation
- Executioner no longer gets money from tasks
- Jesters and Executioners can now buy Firecrackers, Lockpicks, Notes and "Delusion Vials". Both roles gain coins passively.
- Delusion Vials act like poison, give the visual effects of poison, but do not kill the consumer.
- Moved Bartender and Framing Roles Shops to the top of the Inventory (in line with Killer shop)
- Bartender's Defense Vial is now fully invisible
- Bartender can now actually clear poison (oops)
- Noisemakers now passively gain money, and can buy firecrackers.
- Executioner Target will now show to spectators hovering over an executioner.
- New Role: "Vulture"
- Eat bodies to turn into a killer!
- Only enables past 8 players.
- Neutral role.
- Jesters are invulnerable for 1 second after psycho to avoid double-shooting bugs
- Coroners can now see the role of dead players (and so can spectators)
- New Role: "Vulture"
- New role: "Recaller"
- Has a coin counter, gains 50 coins per mood task done
- Use your ability once to save a location, and again to teleport there for 100 coins.
- Many changes to Translations (thank you Alazi!)
- Psychosis items no longer replaces original JSON
- Jester can now see the timer
- Bartender coins now Sync after buying Defense Vials
- Prefer using WrapOperation over Redirect. Should make mod more compatible with other mods
- Also has the unintended (but now intended shhh) side effect of making Executioner Target kills not drop the vigilante's gun
- Executioner can now spawn under 12 players (see HarpyModLoader changelog)
- New role: "Recaller"
- Bartender Re-work
- Bartender can now see poison and poisoned players
- Bartender can now buy a "defense vial" for 100 dollars (50 dollars per task done)
- Defense vial can make drinks give whoever drinks them an extra hit (like psycho armor)
- Bartender Re-work
- Executioner fixes
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Опубликован:6 месяцев назад
Обновлён:1 месяц назад
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