
NexusLib
A library mod used by Hecco's mods, featuring some useful helpers and systems
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Nexuslib version 1.1.5
Changes
- BlockFamilyCreator now takes a block behaviors as a supplier instead of straight behaviors
- Added NLMath util class
- added
berpmethod, which creates a smooth interpolation that goes from one value to another and back
- added
- Added biome tags
nexuslib:has_wolf_[variant]_variant- Adding biomes to a specific wolf variant's tag will override the spawn conditions and force that variant to be selected when spawning in that biome
- Only works for vanilla variants
Nexuslib version 1.1.5
Changes
- BlockFamilyCreator now takes a block behaviors as a supplier instead of straight behaviors
- Added NLMath util class
- added
berpmethod, which creates a smooth interpolation that goes from one value to another and back
- added
- Added biome tags
nexuslib:has_wolf_[variant]_variant- Adding biomes to a specific wolf variant's tag will override the spawn conditions and force that variant to be selected when spawning in that biome
- Only works for vanilla variants
Nexuslib version 1.1.4
Changes
- Added a registry method for PoI types
- Fixed log spam when a custom post shader is applied
- Fixed
addItemsToItemGroupnot doing anything on neoforge - Added a method variant of 'createBlockEntity' that takes in a list of blocks instead of using varargs
- Fixed NLCompatAPI causing insane memory leaks (oops!)
- Added registry methods for structure types, structure pieces, and structure processors
- Fixed a typo in the method name of
generateBlockFamilyRecipies
Nexuslib version 1.1.4
Changes
- Added a registry method for PoI types
- Fixed log spam when a custom post shader is applied
- Fixed
addItemsToItemGroupnot doing anything on neoforge - Added a method variant of 'createBlockEntity' that takes in a list of blocks instead of using varargs
- Fixed NLCompatAPI causing insane memory leaks (oops!)
- Added registry methods for structure types, structure pieces, and structure processors
- Fixed a typo in the method name of
generateBlockFamilyRecipies
Nexuslib version 1.1.3
Changes
- Refactored NLFuelRegistry and NLToolActions
- Added a registry for default entity attributes
- Added a registry for post-process shader effects
- Provide the condition for when to apply the shader, the directory to the core shader json, and when it can be disabled by the f4 key
- Fixed a vanilla issue where post-process effects would be disabled when opening the gamemode switcher
- Fixed a typo in the method name of "sendToServer" (previously sentToServer)
- Fixed an issue on neoforge where if two different mods that use Nexuslib for registry are loaded together, the former will register its content under the latter's id
- Added a registry method for non-simple particle types
- Added a registry for force loading models
- Added a registry for item model overrides
- Added a registry for commands
- Added a registry method for command arguments
- Added NLParticleRenderTypes
- Adds
PARTICLE_SHEET_CLOUDparticle render type- Translucent render type that doesn't have some visual glitches that normal translucent particles do when rendering over each other, is typically used for "clouds" of one type of particle or when many are meant to overlap each other. It does have issues with depth sorting though, so its not great for other applications.
- Adds
Nexuslib version 1.1.3
Changes
- Refactored NLFuelRegistry and NLToolActions
- Added a registry for default entity attributes
- Added a registry for post-process shader effects
- Provide the condition for when to apply the shader, the directory to the core shader json, and when it can be disabled by the f4 key
- Fixed a vanilla issue where post-process effects would be disabled when opening the gamemode switcher
- Fixed a typo in the method name of "sendToServer" (previously sentToServer)
- Fixed an issue on neoforge where if two different mods that use Nexuslib for registry are loaded together, the former will register its content under the latter's id
- Added a registry method for non-simple particle types
- Added a registry for force loading models
- Added a registry for item model overrides
- Added a registry for commands
- Added a registry method for command arguments
- Added NLParticleRenderTypes
- Adds
PARTICLE_SHEET_CLOUDparticle render type- Translucent render type that doesn't have some visual glitches that normal translucent particles do when rendering over each other, is typically used for "clouds" of one type of particle or when many are meant to overlap each other. It does have issues with depth sorting though, so its not great for other applications.
- Adds
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Нет описания изменений
HeccoLib version 1.1.1
Changes
- Fixed many issues with automatic datagen of block families
- Fixed the mod simply not working on NeoForge
- Added a "planks" method in BlockFamilyCreator, which adds the block to the planks item and block tags
- Fixed having no way to define block properties for block families
- Added a method in BlockFamilyCreator to update block properties, mineable tags, and minimum tool tier
- Added the ability for blocks manually added to a family to be added to autogenerated block tags
New Features
- Added contributor capes for TheHecco, Yirmiri, Artyrian, tellio_ari, Diemond_Player, WorkGoblin, and Stellari
- Will only show if no other cape is enabled
- Added a datagen class for item tags
- Auto generates item tags for block family blocks
- Added a datagen class for block loot tables
- Auto generates a default loot table for all blocks in a mod
- If a loot table is added for a block before the method runs, it will override the default one
- Added a datagen class for recipes
- Auto generates some blocks from block families, more functionality is planned
HeccoLib version 1.1.1
Changes
- Fixed many issues with automatic datagen of block families
- Fixed the mod simply not working on NeoForge
- Added a "planks" method in BlockFamilyCreator, which adds the block to the planks item and block tags
- Fixed having no way to define block properties for block families
- Added a method in BlockFamilyCreator to update block properties, mineable tags, and minimum tool tier
- Added the ability for blocks manually added to a family to be added to autogenerated block tags
New Features
- Added contributor capes for TheHecco, Yirmiri, Artyrian, tellio_ari, Diemond_Player, WorkGoblin, and Stellari
- Will only show if no other cape is enabled
- Added a datagen class for item tags
- Auto generates item tags for block family blocks
- Added a datagen class for block loot tables
- Auto generates a default loot table for all blocks in a mod
- If a loot table is added for a block before the method runs, it will override the default one
- Added a datagen class for recipes
- Auto generates some blocks from block families, more functionality is planned
HeccoLib version 1.1.0
Changes
- Added a generic multiloader registry method
- Requires the mod id, id, registry, and the entry
- The registry methods for blocks, items, etc. are technically redundant, but are kept in for ease of use
- Added registry methods for block entities
- Added support for up to 5 stages in a stonecutter recipe tree
- Added the ability to link pre-registered blocks to a block family
- Added a system to add compatibility with other mods
- Added a generic multiloader registry method
HeccoLib version 1.1.0
Changes
- Added a generic multiloader registry method
- Requires the mod id, id, registry, and the entry
- The registry methods for blocks, items, etc. are technically redundant, but are kept in for ease of use
- Added registry methods for block entities
- Added support for up to 5 stages in a stonecutter recipe tree
- Added the ability to link pre-registered blocks to a block family
- Added a system to add compatibility with other mods
- Added a generic multiloader registry method
Нет описания изменений
Нет описания изменений


