
Naturalist
Adds 24 animals *(not including variants!)* to your world with immersive behaviors and drops.
- Fixed "isClimbing" conflict
- Fixed mob attack animations
- Fixed Elephant running animation
- Removed log spam from models and animations
- Fixed Bear/Lion anger visuals
- Fixed Bears not picking up items
- Updated French translations thanks to chillachille
- Fixed Snakes having missing textures when sleeping
Note from the author, me, crispytwig :-)
It's definitely been a while, thanks for your patience! Please report any bugs you find in the port and I will try to address them as soon as possible.
With that being said, going forward, updates will likely not be as frequent as they used to, but I will be trying to maintain this more. In the future I'd like to add more animals from the Bedrock version, but I primarily want to focus on compatibility for other mods so I can focus on creating new content.
This version is 1.0.0 (I know, after 5.0?) because it marks the first major update for Naturalist after our Bedrock port, and this will now serve as the baseline for the mod going forward. With that set, I want to properly start putting out things like hotfixes. Thank you again!
Changelog :
- Ported from Architectury 1.20.1 -> NeoForge 1.21.1
- Removed unused content.
- Added an optional resource pack for Spawn Eggs in the style of 1.21.5+
- Updated animal models, animations, textures, and sounds.
- Big thanks to @MattDearGameAudio for the sounds :-)
- Zebras now use a custom model and animations instead of the default Horse model.
- Babies now have custom models, animations, and sounds
- Reorganized file paths a bit
- Fixed animation bugs -- using the animations of nearby entities of the same type, bone scaling, etc.
- Simplified entity configs to removal-only
- Adjusted entity panic speeds
- Gave "beefier" animals knockback resistance
- Fireflies have compat with Lamb Dynamic Lights
- Added Biomes o' Plenty compat to animals' biome tag spawning
- Additionally fixed a lot of animals' spawn rules / blocks, they will now spawn on blocks like Podzol and Coarse Dirt, etc.
- Added new Butterfly variants, equaling :
- Red Admiral
- Monarch
- Clouded Yellow
- Green Swallowtail
- Emerald Green Swallowtail
- Blue Morpho
- Purple Admiral
- Renamed "Bug Net" to "Capture Net"
- Renamed "Teddy Bear" to "Plush Bear"
- Ported from Architectury 1.20.1 -> NeoForge 1.21.1
Changelog : 5.0pre3
- Vultures now fly between 8-20 blocks above the ground
- Giraffe leg UV is now appropriately mirrored
- Butterflies no longer spawn in Ocean biomes
- Tortoise loot tables have been fixed to be "scute" instead of "turtle_scute"
- Boars and Ducks now drop raw versions of their loot instead of cooked
- Added Cooked Bushmeat recipes
- Bug Nets now have custom recipes for interacting with mobs - see "catch_bee.json" in the recipes for an example that turns Bees into Dirt items.
- Loot tables and mob interactions now use Shear tags.
- Fixed Bear eating textures
Changelog : 5.0pre3
- Vultures now fly between 8-20 blocks above the ground
- Giraffe leg UV is now appropriately mirrored
- Butterflies no longer spawn in Ocean biomes
- Tortoise loot tables have been fixed to be "scute" instead of "turtle_scute"
- Boars and Ducks now drop raw versions of their loot instead of cooked
- Added Cooked Bushmeat recipes
- Bug Nets now have custom recipes for interacting with mobs - see "catch_bee.json" in the recipes for an example that turns Bees into Dirt items.
- Loot tables and mob interactions now use Shear tags.
- Fixed Bear eating textures
CHANGELOG
-
Removed world generation
- Things like Cattails, Duckweed, and Savanna Lakes are no longer in Naturalist. We plan on making a biome mod, and are aiming for more parity with our Bedrock add-on.
- These were removed in pre1 but should now properly be removed and not break worldgen mods.
-
Fixed items missing from Fabric's creative tab
-
Deer now drop Raw Venison instead of Cooked Venison when killed without Fire Aspect / being on fire
-
Fixed Alligator, Elephant, and Bear attack animations.
-
Tweaked some mob aggro speeds, follow ranges, etc.
-
Made Snails not spawn white from Creative "Snail Bucket" items
-
Added lang file for "entity.naturalist.robin" - should show properly now
-
Added the start of Xaero's compat
-
Removed some misc. files and such
-
CHANGELOG
-
Removed world generation
- Things like Cattails, Duckweed, and Savanna Lakes are no longer in Naturalist. We plan on making a biome mod, and are aiming for more parity with our Bedrock add-on.
- These were removed in pre1 but should now properly be removed and not break worldgen mods.
-
Fixed items missing from Fabric's creative tab
-
Deer now drop Raw Venison instead of Cooked Venison when killed without Fire Aspect / being on fire
-
Fixed Alligator, Elephant, and Bear attack animations.
-
Tweaked some mob aggro speeds, follow ranges, etc.
-
Made Snails not spawn white from Creative "Snail Bucket" items
-
Added lang file for "entity.naturalist.robin" - should show properly now
-
Added the start of Xaero's compat
-
Removed some misc. files and such
-
- Butterfly creative tab entry fix was not ported to 1.19.2 -- ported it.
- Fixed Lions having adult mane textures when babies + a few other Lion texture issues that were introduced when random mane spawning was added.
- Removed some extra experimental recipes / loot tables.
- Fixed some more animal animations.
- Butterfly creative tab entry fix was not ported to 1.19.2 -- ported it.
- Fixed Lions having adult mane textures when babies + a few other Lion texture issues that were introduced when random mane spawning was added.
- Removed some extra experimental recipes / loot tables.
- Fixed some more animal animations.
- Butterfly creative tab entry fix was not ported to 1.19.2 -- ported it.
- Fixed Lions having adult mane textures when babies + a few other Lion texture issues that were introduced when random mane spawning was added.
- Removed some extra experimental recipes / loot tables.
- Fixed some more animal animations.
- Butterfly creative tab entry fix was not ported to 1.19.2 -- ported it.
- Fixed Lions having adult mane textures when babies + a few other Lion texture issues that were introduced when random mane spawning was added.
- Removed some extra experimental recipes / loot tables.
- Fixed some more animal animations.
🔧 Naturalist 4.0.2 — Patch Notes
Some of these patches are specific to 1.19.2 but most were made to both versions.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
- Fixed Leopard Geckos not having a special tail + ported them to 1.19.2.
- Updated Lizard textures a bit.
- Removed Butterfly items registering in every creative tab — 1.19.2 now only has the default Butterfly item in the tab but they still spawn from eggs fine.
- Lions now spawn randomly from Spawn Eggs with or without manes.
- Caterpillars now need to be caught with Bug Nets.
- Fixed Deer and Lizard head wobbling.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
🔧 Naturalist 4.0.2 — Patch Notes
Some of these patches are specific to 1.19.2 but most were made to both versions.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
- Fixed Leopard Geckos not having a special tail + ported them to 1.19.2.
- Updated Lizard textures a bit.
- Removed Butterfly items registering in every creative tab — 1.19.2 now only has the default Butterfly item in the tab but they still spawn from eggs fine.
- Lions now spawn randomly from Spawn Eggs with or without manes.
- Caterpillars now need to be caught with Bug Nets.
- Fixed Deer and Lizard head wobbling.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
🔧 Naturalist 4.0.2 — Patch Notes
Some of these patches are specific to 1.19.2 but most were made to both versions.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
- Fixed Leopard Geckos not having a special tail + ported them to 1.19.2.
- Updated Lizard textures a bit.
- Removed Butterfly items registering in every creative tab — 1.19.2 now only has the default Butterfly item in the tab but they still spawn from eggs fine.
- Lions now spawn randomly from Spawn Eggs with or without manes.
- Caterpillars now need to be caught with Bug Nets.
- Fixed Deer and Lizard head wobbling.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
🔧 Naturalist 4.0.2 — Patch Notes
Some of these patches are specific to 1.19.2 but most were made to both versions.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
- Fixed Leopard Geckos not having a special tail + ported them to 1.19.2.
- Updated Lizard textures a bit.
- Removed Butterfly items registering in every creative tab — 1.19.2 now only has the default Butterfly item in the tab but they still spawn from eggs fine.
- Lions now spawn randomly from Spawn Eggs with or without manes.
- Caterpillars now need to be caught with Bug Nets.
- Fixed Deer and Lizard head wobbling.
- Fixed certain Lizard models not having the proper texture — deleted old extra textures.
🔧 Naturalist 4.0.1 — Patch Notes
- All unused recipes, sounds, models, and textures have been removed and localized so they don’t take up space.
- Added a couple recipes for Alex’s Mobs compatibility.
- Lions’ arms are now inside of their body to avoid strange visuals when maned Lions turn their heads.
- Alligators are no longer passive after killing mobs.
- Vultures now hold items in their beaks again.
- Snails no longer move while hiding.
- Vulture flight should be fixed — please report any bugs.
- Bug Nets now take damage when catching things. They also no longer put items in the off-hand — they’ll put them in your inventory or drop them on the ground if you do not have inventory space.
1.19.2 Specific :
- 1.19.2 will no longer be maintained unless there are remaining game-breaking bugs.
- Fixed Lion models — babies and lionesses did not previously have individual textures.
🔧 Naturalist 4.0.1 — Patch Notes
- All unused recipes, sounds, models, and textures have been removed and localized so they don’t take up space.
- Added a couple recipes for Alex’s Mobs compatibility.
- Lions’ arms are now inside of their body to avoid strange visuals when maned Lions turn their heads.
- Alligators are no longer passive after killing mobs.
- Vultures now hold items in their beaks again.
- Snails no longer move while hiding.
- Vulture flight should be fixed — please report any bugs.
- Bug Nets now take damage when catching things. They also no longer put items in the off-hand — they’ll put them in your inventory or drop them on the ground if you do not have inventory space.
1.19.2 Specific :
- 1.19.2 will no longer be maintained unless there are remaining game-breaking bugs.
- Fixed Lion models — babies and lionesses did not previously have individual textures.
🔧 Naturalist 4.0.1 — Patch Notes
- All unused recipes, sounds, models, and textures have been removed and localized so they don’t take up space.
- Added a couple recipes for Alex’s Mobs compatibility.
- Lions’ arms are now inside of their body to avoid strange visuals when maned Lions turn their heads.
- Alligators are no longer passive after killing mobs.
- Vultures now hold items in their beaks again.
- Snails no longer move while hiding.
- Vulture flight should be fixed — please report any bugs.
- Bug Nets now take damage when catching things. They also no longer put items in the off-hand — they’ll put them in your inventory or drop them on the ground if you do not have inventory space.
1.19.2 Specific :
- 1.19.2 will no longer be maintained unless there are remaining game-breaking bugs.
- Fixed Lion models — babies and lionesses did not previously have individual textures.
🔧 Naturalist 4.0.1 — Patch Notes
- All unused recipes, sounds, models, and textures have been removed and localized so they don’t take up space.
- Added a couple recipes for Alex’s Mobs compatibility.
- Lions’ arms are now inside of their body to avoid strange visuals when maned Lions turn their heads.
- Alligators are no longer passive after killing mobs.
- Vultures now hold items in their beaks again.
- Snails no longer move while hiding.
- Vulture flight should be fixed — please report any bugs.
- Bug Nets now take damage when catching things. They also no longer put items in the off-hand — they’ll put them in your inventory or drop them on the ground if you do not have inventory space.
1.19.2 Specific :
- 1.19.2 will no longer be maintained unless there are remaining game-breaking bugs.
- Fixed Lion models — babies and lionesses did not previously have individual textures.
🦋 Naturalist 4.0.0 — World of Color
Throughout the past year or so, we’ve gotten a lot of great feedback from the community! This version implements some of that feedback, focusing on improving older features we’ve added to the mod and aiming to improve them. Let us know what you think!
- Initial 1.20.1 Port !
- Made Snails dyeable. Snails can now be right-clicked with any Vanilla Dye item to color them! Putting them in buckets will now show their color as well as a “lore” text underneath saying what color they are for colorblind folks.
- Snails can now be bred with Beetroot — they will lay a clutch of Snail Eggs which will take between 30 seconds and 2 minutes to hatch. There is a random chance of the baby amount being between 2 and 6.
- Butterflies and all bucketed mobs can now be shot out of Dispensers!
- Glow Goop can now be placed, and when not held, its display will be invisible similar to Barriers. If a block is placed in the same spot, their items will drop.
- Butterflies now have variants, and can be caught with a new item — the Bug Net! Caterpillars can also now be picked up. The caught Butterflies can be released or placed in Item Frames.
- LOADS of misc. bugfixes and smaller features.

