- Updated Russian translation by CTAPYXA.
- Updated Russian translation by CTAPYXA.
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Fixed the crash with reforgedplay mod
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Through the common configs, you can now choose specific relics to be restricted so that only one copy can be worn at a time. Note that certain relics remain hardcoded to a single copy to prevent bugs, exploits, or illogical interactions.
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Made in Heaven:
- I purposefully left Made in Heaven a bit underpowered for a few updates after all the balancing nightmares it caused with its old version. Now I'm buffing it a bit so it can still feel special/strong without being broken.
- Acceleration Cooldown 20s ->16s
- Condemn Damage 9->10
- Divine Judgement Damage 80->85
- Divine Judgement Cast Damage Reduction 60%->75%
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Fixed the crash with reforgedplay mod
-
Through the common configs, you can now choose specific relics to be restricted so that only one copy can be worn at a time. Note that certain relics remain hardcoded to a single copy to prevent bugs, exploits, or illogical interactions.
-
Made in Heaven:
- I purposefully left Made in Heaven a bit underpowered for a few updates after all the balancing nightmares it caused with its old version. Now I'm buffing it a bit so it can still feel special/strong without being broken.
- Acceleration Cooldown 20s ->16s
- Condemn Damage 9->10
- Divine Judgement Damage 80->85
- Divine Judgement Cast Damage Reduction 60%->75%
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- Added Twin Fangs.
- Fixed Neoforge WoU crash. This was caused by the second ability using a library that isn't included in some installations of Java 21. I couldn't test the fix myself as it didn't crash for me but since I've removed that part it should work now. Feedback is much appreciated.
- WoU nullification visual effect can now be disabled via configs.
- Code cleanup.
- Added Twin Fangs.
- Fixed Neoforge WoU crash. This was caused by the second ability using a library that isn't included in some installations of Java 21. I couldn't test the fix myself as it didn't crash for me but since I've removed that part it should work now. Feedback is much appreciated.
- WoU nullification visual effect can now be disabled via configs.
- Code cleanup.
- Added Russian translation by CTAPYXA
- Minor VertebraX rework
- Removed status effect duration extension due to its interactions with other items resulting in infinite potion effects.
- Status effect extension is replaced with a new effect: it can now reduce the level of negative effects and grant the opposite potion effect if one exists (e.g., Weakness → Strength) upon doing so.
- Added Cyberpsychosis description to abilities
- Cyberpsychosis now disguises some friendly mobs as hostile ones (can be disabled in client-side configs).
- Added missing language compatibility for Tyrant Mask and Depleted Spool.
- Added Russian translation by CTAPYXA
- Minor VertebraX rework
- Removed status effect duration extension due to its interactions with other items resulting in infinite potion effects.
- Status effect extension is replaced with a new effect: it can now reduce the level of negative effects and grant the opposite potion effect if one exists (e.g., Weakness → Strength) upon doing so.
- Added Cyberpsychosis description to abilities
- Cyberpsychosis now disguises some friendly mobs as hostile ones (can be disabled in client-side configs).
- Added missing language compatibility for Tyrant Mask and Depleted Spool.
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Updated to relics 0.8.0.13
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Weaver's Spool abilities now display their silk cost in the GUI rather than failing to activate without feedback when you don't have enough silk.
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Added configs (Not the ones about relic stats, those already exist).
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Added VertebraX effect blacklist to the config
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Added Weavers Spool GUI position to the config
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Moodworm
- Stat Boost 25% -> 22%s
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Wonder of U
- Nullification Invincibility 20s -> 16s
- Flow of Calamity Cooldown 3s -> 7s
- Flow of Calamity can no longer apply stun effect
- Some of the Flow of Calamity effect durations are increased
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Made in Heaven
- Accelerating Stack Cooldown 30s -> 20s
- Safeguard Revive Cooldown 570s -> 720s
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Biojoint
- Max damage reduction threshold changed from flat 20 to 100% of the users max HP.
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Weaver's Spool abilities now display their silk cost in the GUI rather than failing to activate without feedback when you don't have enough silk.
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Hopefully fixed the King Crimson Neoforge crash.
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Added configs (Not the ones about relic stats, those already exist).
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Added VertebraX effect blacklist to the config
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Added Weavers Spool GUI position to the config
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Moodworm
- Stat Boost 25% -> 22%s
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Wonder of U
- Nullification Invincibility 20s -> 16s
- Flow of Calamity Cooldown 3s -> 7s
- Flow of Calamity can no longer apply stun effect
- Some of the Flow of Calamity effect durations are increased
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Made in Heaven
- Accelerating Stack Cooldown 30s -> 20s
- Safeguard Revive Cooldown 570s -> 720s
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Biojoint
- Max damage reduction threshold changed from flat 20 to 100% of the users max HP.
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ATTENTION! If you are updating to 1.7.0 from an older version read this. (This is especially important for modpack developers)
(These won't affect you if you didn't update from an older version)
In this update Made in Heaven was completely reworked. If you have enabledExtendedConfigs: true in config/relics.yaml it will try to read old ability values and will crash with "data is null". To fix this you can do one of the two things.
- If you don't use the extended config system, set enabledExtendedConfigs: false in config/relics.yaml (I recommend this option because extended configs cause a lot of problems)
- Delete config/morerelics/relics/made_in_heaven.yaml while the game is off so it can regenerate with the correct values on your next launch.
In the case of servers you may need to delete made_in_heaven.yaml in both server and client.
After doing this you shouldn't run into any crashes. If you already found Made in Heaven in a world it won't disappear but might act buggy (missing levels etc). If you have command permission in that world you can do "/relics minimize" + "/relics level SET 0" to reset the relic, if not you might need to find a new one.
Changelog
- Added Gravitum Strider
- Fully reworked Made in Heaven to make it healthier for the game. Read more below.
- Minor adjustments to King Crimson. Read more below.
- Slumbering Amulet now requires 2 nether stars instead of 3 to evolve.
- Fixed Whispering Amulet being able to be unequipped while ascending
- Fixed Made in Heaven's revive bugging in some interactions with other mods.
- Bunch of other minor fixes
King Crimson Adjustments
Minor changes to connect item mechanics and fix it being too strong against bosses.
Talk to the Wind
- Reduced duration and chance but first attack after epitaph now always triggers this effect.
- Static duration is halved because it was too strong in PvP
Court of the Crimson King
- Execute threshold 18% -> 20%
- Now it can only execute enemies with less or equal max HP to the user. Enemies with more health will take double damage below this threshold instead.
Made in Heaven Rework
Made in Heaven is changed into being a extended combat item instead of being good in all conditions. Also removed % health damage because it was impossible to balance.
As One
- Now grants 0.1x boost instead of 0.4x.
- (new effect) Gain Accelerating stacks up to 10 stacks with 30 seconds cooldown. Each Accelerating stack grants 0.03X boost.
Safeguard -> Zenith
- Gain an additional stat boost at 10 stacks
- You can revive only when at 10 stacks, reviving has a cooldown and removes stacks.
(New) Condemn
- A basic castable AOE damage ability with medium cooldown.
Judgement -> Divine Judgement
- A strong castable AOE ability with a long cooldown
- Can only be cast at 10 stacks
ATTENTION! If you are updating to 1.7.0 from an older version read this. (This is especially important for modpack developers)
(These won't affect you if you didn't update from an older version)
In this update Made in Heaven was completely reworked. If you have enabledExtendedConfigs: true in config/relics.yaml it will try to read old ability values and will crash with "data is null". To fix this you can do one of the two things.
- If you don't use the extended config system, set enabledExtendedConfigs: false in config/relics.yaml (I recommend this option because extended configs cause a lot of problems)
- Delete config/morerelics/relics/made_in_heaven.yaml while the game is off so it can regenerate with the correct values on your next launch.
In the case of servers you may need to delete made_in_heaven.yaml in both server and client.
After doing this you shouldn't run into any crashes. If you already found Made in Heaven in a world it won't disappear but might act buggy (missing levels etc). If you have command permission in that world you can do "/relics minimize" + "/relics level SET 0" to reset the relic, if not you might need to find a new one.
Changelog
- Added Gravitum Strider
- Fully reworked Made in Heaven to make it healthier for the game. Read more below.
- Minor adjustments to King Crimson. Read more below.
- Slumbering Amulet now requires 2 nether stars instead of 3 to evolve.
- Fixed Whispering Amulet being able to be unequipped while ascending
- Fixed Made in Heaven's revive bugging in some interactions with other mods.
- Bunch of other minor fixes
King Crimson Adjustments
Minor changes to connect item mechanics and fix it being too strong against bosses.
Talk to the Wind
- Reduced duration and chance but first attack after epitaph now always triggers this effect.
- Static duration is halved because it was too strong in PvP
Court of the Crimson King
- Execute threshold 18% -> 20%
- Now it can only execute enemies with less or equal max HP to the user. Enemies with more health will take double damage below this threshold instead.
Made in Heaven Rework
Made in Heaven is changed into being a extended combat item instead of being good in all conditions. Also removed % health damage because it was impossible to balance.
As One
- Now grants 0.1x boost instead of 0.4x.
- (new effect) Gain Accelerating stacks up to 10 stacks with 30 seconds cooldown. Each Accelerating stack grants 0.03X boost.
Safeguard -> Zenith
- Gain an additional stat boost at 10 stacks
- You can revive only when at 10 stacks, reviving has a cooldown and removes stacks.
(New) Condemn
- A basic castable AOE damage ability with medium cooldown.
Judgement -> Divine Judgement
- A strong castable AOE ability with a long cooldown
- Can only be cast at 10 stacks
- Updated to Relics 0.10.7.7
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Fixed Epoch Apple being equippable in a curio slot.
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The Whispering Amulet will now whisper to the player when they are in the wrong dimension, instructing them to return to the overworld. It can only ascend in the overworld, previously it did not whisper in other dimensions.
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Whims of Fate critical roll messages now appear in the action bar instead of the chat box, so they no longer flood the chat.
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Most hardcoded messages have been moved to the language JSON, making them translatable.
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VertebraX can no longer reduce the duration of Levitation. Previously, it could shorten the levitation from the Whispering Amulet’s ascension, causing the player to plummet and die.
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The Whispering Amulet can now ascend when within a 4-block radius of the target location. Previously, the radius was only 1 block.
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Added a 300 damage limit to Judgement in Made in Heaven. I would make this limit configurable but I plan to completely rework Made in Heaven soon anyways. This is a temporary solution.
Current problems with Made in Heaven:
- Percentage-based health damage is impossible to balance for some modpacks.
- MiH is good in every condition. It needs to be good at specific things rather than being effective in all situations. The current MiH works for every build, giving no reason to choose anything else.
- It performs three unrelated effects instead of being cohesive.
Planned changes: (Not Final)
- Made in Heaven will gain a mechanic where it accumulates stacks over time in combat, making it effective in extended fights.
- The revive feature will only be available at full stacks.
- Percentage-based health damage will be removed and replaced with a strong AOE attack usable only at maximum stacks.
I would appreciate feedback on what you think about these.
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Fixed Epoch Apple being equippable in a curio slot.
-
The Whispering Amulet will now whisper to the player when they are in the wrong dimension, instructing them to return to the overworld. It can only ascend in the overworld, previously it did not whisper in other dimensions.
-
Whims of Fate critical roll messages now appear in the action bar instead of the chat box, so they no longer flood the chat.
-
Most hardcoded messages have been moved to the language JSON, making them translatable.
-
VertebraX can no longer reduce the duration of Levitation. Previously, it could shorten the levitation from the Whispering Amulet’s ascension, causing the player to plummet and die.
-
The Whispering Amulet can now ascend when within a 4-block radius of the target location. Previously, the radius was only 1 block.
-
Added a 300 damage limit to Judgement in Made in Heaven. I would make this limit configurable but I plan to completely rework Made in Heaven soon anyways. This is a temporary solution.
Current problems with Made in Heaven:
- Percentage-based health damage is impossible to balance for some modpacks.
- MiH is good in every condition. It needs to be good at specific things rather than being effective in all situations. The current MiH works for every build, giving no reason to choose anything else.
- It performs three unrelated effects instead of being cohesive.
Planned changes: (Not Final)
- Made in Heaven will gain a mechanic where it accumulates stacks over time in combat, making it effective in extended fights.
- The revive feature will only be available at full stacks.
- Percentage-based health damage will be removed and replaced with a strong AOE attack usable only at maximum stacks.
I would appreciate feedback on what you think about these.
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Mini Update
- Added Korean translation by mochacat (only for 1.20.1 forge)
- Made in Heaven's Judgement ability now deals damage as a separate hit rather than adding to the base attack damage. This damage can no longer be increased by external modifiers (such as curios items from other mods) but it can still be reduced.
Mini Update
- Added Korean translation by mochacat (only for 1.20.1 forge)
- Made in Heaven's Judgement ability now deals damage as a separate hit rather than adding to the base attack damage. This damage can no longer be increased by external modifiers (such as curios items from other mods) but it can still be reduced.
- Made the Wonder of U's grayscale effect more compatible with other mods.
- Fixed a rare crash which occasionally occurred when two nullification effects expired at the same tick.
- Made the Wonder of U's grayscale effect more compatible with other mods.
- Fixed a rare crash which occasionally occurred when two nullification effects expired at the same tick.
Merry Christmas!
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Added VertebraX
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Added Epoch Apple
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Added Gravitum Glove
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Added Converging Orb
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Added Wonder of U
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Bionic Eye
- Significantly increased range
- Seeker has 1 second cooldown instead of no cooldown in cyberpsychosis
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Guts Orb
- Minor sprite change
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Made in Heaven
- Minor sprite change
- Now only one copy can be equipped at the same time (Stat boost didn't stack anyways, revive and judgement stacked but were unintended. The reason it can be equipped in so many slots is to give it flexibility, i never intended it to be equipped multiple times.)
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Shieldweave Cape
- Max block change is reduced to 33% from %50
- Increased flat dodge chance but reduced per armor dodge chance scaling
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Weaver's Spool
- Now only one copy can be equipped at the same time (Current behaviour was buggy, this might be changed in the future updates the extend the spool when multiple copies are equipped)
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Thermoseismic Heart
- Now also gains experience when it blocks explosion damage
- Minor sprite change
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King Crimson
- Nerfed execution range from 23% at max level to 18% at max level. Also it now starts from 7-12% range instead of 3-5% at the first level but scales worse with levels.
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