
The long awaited 2.0 release. Major changes include (see previous changelogs for details):
- New backend for multi p2ps, used to make rf and eu p2ps much more efficient
- New nerf option for EU p2ps, making them more like GT cables and giving a soft cap to how much they can transfer
- Pattern p2p refactor, making them less janky internally (meaning they should play nicer with other mods) and adding some polish to them (better naming in pattern terminal, allow nested p2ps, other stuff probably)
For this update specifically, the changes are:
- fix a crash for input single EU p2ps without a grid node
- fixes a crash with EU p2ps
- fixes multi pattern p2ps not reverse tunnel to multipart providers
- fixes a NPE with single pattern p2ps
- Potentially fixes an issue with reverse tunneling pattern p2ps and GT machines
- Implemented a new optional nerf for EU p2ps
- Migrates old pattern p2ps to the new system
- Fixes a crash with pattern p2ps outputting to non-machine blocks
- Multi pattern p2ps now automatically refresh their pattern inputs
- Part names aren't copied with multi p2ps, allowing them to be named easier
Massive overhaul of how multi p2ps are handled internally. Externally not much changes, but the refactor is leveraged to improve pattern p2ps generally, support blocking mode properly, and provide a massive reduction in the tps impact of large FE and EU multi p2ps.
Fixes Semi-Vibrant Glass being 8x more expensive then intended
- Adds a new decorative block: Semi-Vibrant Glass
- Fixes tax evasion (capability forwarding of pattern p2ps)
- Removes ability to attune EU p2ps via items that store EU
- Adds an imperfect, but very good optimization for EU P2Ps by Talchas. Note that imperfect is because it's not O(1) not because it's bad.
- Fixes an incompatability with certain mods adding custom patterns 17
- Fixes potential overflow in EU P2P
Fixes a bug with the early config loading when no config existed at all (ie first load) Fixes a bug with cpu rendering or mixins or something, idk honestly
Adds a new tool, the Faulty Memory Card! This tool helps with repetative memory card tasks like:
- Seting large amounts of devices to the same setting
- Setting multiple storage busses/level emitters to have incrementing priority/amounts (mainly for GT assembly lines)
Fixes dev error that removed all crafting recipes from MAE2 items.
Fixes bug preventing EU P2Ps from being taxed
Hopefully improves EU P2Ps performance by a bit
Fixes a bug with EU P2Ps overdrawing power, hopefully preventing a crash with negative power and AE2
Polishes some internals, potentially improving compatability
Features
- Adds in AE2 Guidebook entries for the Multi P2Ps and Pattern P2P
- Adds igtooltip (WAILA/Jade) support to Multi P2Ps
Features
- EU P2P - single and multi variant capable of transferring EU for a small tax
Features
- Multi-input P2P Tunnels, P2P tunnels with multiple inputs, implemented as a seperate item because its easier internally (and kinda necessary)
Changes
- Changed dense cpu components to not copy AE2's textures, texture is still the same, just can be changed by resource packs now
Features
- Multi-input P2P Tunnels, P2P tunnels with multiple inputs, implemented as a seperate item because its easier internally (and kinda necessary)
Changes
- Changed dense cpu components to not copy AE2's textures, texture is still the same, just can be changed by resource packs now
Fixes bug with untunneled pattern providers not working in a common case Adds drop table and pickaxe_mineable tag to dense components Changes pattern providers to not break the world when MAE2 is removed during an autocraft. They can still break, but the provider will just need to be broken, and only if it's using a p2p tunnel.
Adds dense co-processing units.
They come in 4x, 16x, 64x, and 256x flavors that provide the respective amount of co-processing threads to cpus.