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Моды/Mobs Properties Randomness
  • 6.0.1.3

    release25 мая 2026 г.

    6.0.1.3

    • Fixed multiple boss bars flickering

    6.0.1.2-beta

    • Update to latest InsaneLib

    6.0.1.1-beta

    • Update to latest InsaneLib

    6.0.1.0-beta

    • Added set_component item function
      • You can set whatever data component you want on an item. The following example from the example data pack will make the target equip an iron ingot that can be eaten and used as a pickaxe. Numeric values can be replaced with #range object to generate random values.
      {
        "property": "equipment",
        "slot": "offhand",
        "items": [
          {
            "item": "minecraft:iron_ingot",
            "functions": [
              {
                "function": "set_component",
                "components": {
                  "minecraft:food": {
                    "nutrition": {"#range": {"min": 2, "max": 6}},
                    "saturation": {"#range": 0.5}
                  },
                  "minecraft:tool": {
                    "rules": [
                      {
                        "blocks": "#mineable/pickaxe",
                        "speed": 6,
                        "correct_for_drops": true
                      }
                    ]
                  },
                  "minecraft:max_damage": 453,
                  "minecraft:damage": 0
                }
              },
              {
                "function": "set_drop_chance",
                "drop_chance": 2
              }
            ]
          }
        ]
      }
      

    6.0.0.0-alpha

    Ported to 1.21.1

    Mod support will be added back in the future. Let's see how this goes first.
    I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

    Missing

    • Set (Raw) NBT for items
    • Scaling (pehkui is no longer needed (and seems to no longer work?) as scaling is now an attribute)
    • Serene Seasons support
    • Game stages (hasn't updated past 1.20.3)
  • 6.0.1.2-beta

    beta22 февраля 2026 г.

    6.0.1.2-beta

    • Update to latest InsaneLib

    6.0.1.1-beta

    • Update to latest InsaneLib

    6.0.1.0-beta

    • Added set_component item function
      • You can set whatever data component you want on an item. The following example from the example data pack will make the target equip an iron ingot that can be eaten and used as a pickaxe. Numeric values can be replaced with #range object to generate random values.
      {
        "property": "equipment",
        "slot": "offhand",
        "items": [
          {
            "item": "minecraft:iron_ingot",
            "functions": [
              {
                "function": "set_component",
                "components": {
                  "minecraft:food": {
                    "nutrition": {"#range": {"min": 2, "max": 6}},
                    "saturation": {"#range": 0.5}
                  },
                  "minecraft:tool": {
                    "rules": [
                      {
                        "blocks": "#mineable/pickaxe",
                        "speed": 6,
                        "correct_for_drops": true
                      }
                    ]
                  },
                  "minecraft:max_damage": 453,
                  "minecraft:damage": 0
                }
              },
              {
                "function": "set_drop_chance",
                "drop_chance": 2
              }
            ]
          }
        ]
      }
      

    6.0.0.0-alpha

    Ported to 1.21.1

    Mod support will be added back in the future. Let's see how this goes first.
    I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

    Missing

    • Set (Raw) NBT for items
    • Scaling (pehkui is no longer needed (and seems to no longer work?) as scaling is now an attribute)
    • Serene Seasons support
    • Game stages (hasn't updated past 1.20.3)
  • 6.0.1.1-beta

    beta21 февраля 2026 г.

    Changelog

    6.0.1.1-beta

    • Update to latest InsaneLib

    6.0.1.0-beta

    • Added set_component item function
      • You can set whatever data component you want on an item. The following example from the example data pack will make the target equip an iron ingot that can be eaten and used as a pickaxe. Numeric values can be replaced with #range object to generate random values.
      {
        "property": "equipment",
        "slot": "offhand",
        "items": [
          {
            "item": "minecraft:iron_ingot",
            "functions": [
              {
                "function": "set_component",
                "components": {
                  "minecraft:food": {
                    "nutrition": {"#range": {"min": 2, "max": 6}},
                    "saturation": {"#range": 0.5}
                  },
                  "minecraft:tool": {
                    "rules": [
                      {
                        "blocks": "#mineable/pickaxe",
                        "speed": 6,
                        "correct_for_drops": true
                      }
                    ]
                  },
                  "minecraft:max_damage": 453,
                  "minecraft:damage": 0
                }
              },
              {
                "function": "set_drop_chance",
                "drop_chance": 2
              }
            ]
          }
        ]
      }
      

    6.0.0.0-alpha

    Ported to 1.21.1

    Mod support will be added back in the future. Let's see how this goes first.
    I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

    Missing

    • Set (Raw) NBT for items
    • Scaling (pehkui is no longer needed (and seems to no longer work?) as scaling is now an attribute)
    • Serene Seasons support
    • Game stages (hasn't updated past 1.20.3)
  • 6.0.1.0-beta

    beta21 февраля 2026 г.

    Changelog

    6.0.1.0-beta

    • Added set_component item function
      • You can set whatever data component you want on an item. The following example from the example data pack will make the target equip an iron ingot that can be eaten and used as a pickaxe. Numeric values can be replaced with #range object to generate random values.
      {
        "property": "equipment",
        "slot": "offhand",
        "items": [
          {
            "item": "minecraft:iron_ingot",
            "functions": [
              {
                "function": "set_component",
                "components": {
                  "minecraft:food": {
                    "nutrition": {"#range": {"min": 2, "max": 6}},
                    "saturation": {"#range": 0.5}
                  },
                  "minecraft:tool": {
                    "rules": [
                      {
                        "blocks": "#mineable/pickaxe",
                        "speed": 6,
                        "correct_for_drops": true
                      }
                    ]
                  },
                  "minecraft:max_damage": 453,
                  "minecraft:damage": 0
                }
              },
              {
                "function": "set_drop_chance",
                "drop_chance": 2
              }
            ]
          }
        ]
      }
      

    6.0.0.0-alpha

    Ported to 1.21.1

    Mod support will be added back in the future. Let's see how this goes first.
    I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

    Missing

    • Set (Raw) NBT for items
    • Scaling (pehkui is no longer needed (and seems to no longer work?) as scaling is now an attribute)
    • Serene Seasons support
    • Game stages (hasn't updated past 1.20.3)
  • 6.0.0.0-alpha

    alpha19 февраля 2026 г.

    Changelog

    6.0.0.0-alpha

    Ported to 1.21.1

    Mod support will be added back in the future. Let's see how this goes first.
    I've also updated the Example Data Pack which was broken in 1.20.1 too. The only difference between 1.20.1 and 1.21.1 are attribute modifier operations.

    Missing

    • Set (Raw) NBT for items
    • Scaling (pehkui is no longer needed (and supported))
    • Serene Seasons support
    • Game stages (hasn't updated past 1.20.3)
1

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Minecraft: Java Edition

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Опубликован:2 года назад
Обновлён:2 недели назад
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