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Моды/Mo-Variants
  • Mo-Variants 8.1

    release26 апреля 2026 г.

    Bug Fixes

    • Fixed Miner helmet not giving Night Vision + Optimized it's code
    • Fixed Arch Demon's Trident not having Flame FX or setting mobs on Fire when thrown + Optimized it's code
  • Mo-Variants 8.1

    release26 апреля 2026 г.

    Bug Fixes

    • Fixed Miner helmet not giving Night Vision + Optimized it's code
    • Fixed Arch Demon's Trident not having Flame FX or setting mobs on Fire when thrown + Optimized it's code
  • Mo-Variants 8.0

    release26 апреля 2026 г.

    Major Performance Optimizations

    • Most mob-specific commands/functions will ONLY run if said mob exists and as that mob.
    • Main Loop File size reduced
    • Numer of commands running per game tick reduced heavily
      • This optimization should be especially notable on SERVERS! (We heard your feedback)
      • If you are still experiencing issues, please let us know in our Discord Server

    Updated to support 26.1.2

    NEW Variants!

    • Tarantula
      • Large, slow, tanky, and heavy-hitting variant of the spider
    • Baby Spider
      • Spawns in groups of 3 along with an adult spider
      • Very little health and damage

    Bug fixes

    • Fixed many config menus
    • Fixed many missing Manual Spawns
    • Misc. Fixes

    Other tweaks

    • Minor adjustments to many variants and their unique items with gameplay and balancing in mind
    • Adjustments to most Variant's spawnrates
  • Mo-Variants 8.0

    release26 апреля 2026 г.

    Major Performance Optimizations

    • Most mob-specific commands/functions will ONLY run if said mob exists and as that mob.
    • Main Loop File size reduced
    • Numer of commands running per game tick reduced heavily
      • This optimization should be especially notable on SERVERS! (We heard your feedback)
      • If you are still experiencing issues, please let us know in our Discord Server

    Updated to support 26.1.2

    NEW Variants!

    • Tarantula
      • Large, slow, tanky, and heavy-hitting variant of the spider
    • Baby Spider
      • Spawns in groups of 3 along with an adult spider
      • Very little health and damage

    Bug fixes

    • Fixed many config menus
    • Fixed many missing Manual Spawns
    • Misc. Fixes

    Other tweaks

    • Minor adjustments to many variants and their unique items with gameplay and balancing in mind
    • Adjustments to most Variant's spawnrates
  • v7.8J - 1.21.11 update

    beta24 декабря 2025 г.

    This version is intended ONLY for versions 1.21.11+.

    This version has not been extensively playtested and may have bugs. Please report any you encounter to the discord.

  • v7.8J - 1.21.11 update

    beta16 декабря 2025 г.

    This version is intended ONLY for versions 1.21.11+.

    This version has not been extensively playtested and may have bugs. Please report any you encounter to the discord.

  • vb8.0R - MoM (1.21.11) Snapshot

    beta9 ноября 2025 г.
    • Updated to new gamerule methods
    • Deleted lots of now unused code
    • Optimization

    WARNING:

    This is a BETA RELEASE. We cannot guarantee stability or functionality and the use of this is intended only for latest snapshot (as of time writing, 25w45a)

  • V7.6.10J - Mob Heads Overhaul

    release1 сентября 2025 г.

    Changes

    • Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
    • Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
    • Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
    • Charred Skeleton size infinitesimallyy altered to match the normal skeleton
    • Charred Skeleton Max HP Lowered to 16 (from 20)

    This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.

  • V7.6.10J - Mob Heads Overhaul

    release1 сентября 2025 г.

    Changes

    • Made several player head based armors actually use durability and not be stackable, along with custom repair items and equip sounds. Also tweaked the stats of some head armors.
    • Tweaked several default spawn values (Especially the void sentinel. Pesky thing be pesky no more!)
    • Changed Toxic Skeleton to Mossy skeleton- Shoots Nausea+Infestation Arrows. Max HP Lowered to 16 (from 20)
    • Charred Skeleton size infinitesimallyy altered to match the normal skeleton
    • Charred Skeleton Max HP Lowered to 16 (from 20)

    This version of the datapack/mod only has support for 1.21.7/8/9. Functionality on any other versions is not guaranteed.

  • 7.6.9.5J - 1.21.7/8/9 Tweaks and fixes

    release29 августа 2025 г.

    This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported

    Changes

    • Default spawn values of many variants changed; Overall Tougher ones are less common
    • Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
    • Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
    • Nerfed Demon's Head (+2 Attack speed -> 1)
    • Lowered chance to get the Arch Demon's items to drop

    Fixes

    • Fixed Demon Trident not setting entities on fire when thrown
    • Fixed particles for thrown Demon Trident not appearing
  • 7.6.9.5J - 1.21.7/8/9 Tweaks and fixes

    release29 августа 2025 г.

    This version is for 1.21.7/8/9 ONLY. Use on other versions is not supported

    Changes

    • Default spawn values of many variants changed; Overall Tougher ones are less common
    • Nerfed Spectre Boots (100 Safe Fall Distance -> 20)
    • Nerfed Demon's Trident (1.3 Attack speed -> 1.0)
    • Nerfed Demon's Head (+2 Attack speed -> 1)
    • Lowered chance to get the Arch Demon's items to drop

    Fixes

    • Fixed Demon Trident not setting entities on fire when thrown
    • Fixed particles for thrown Demon Trident not appearing
  • Mo-Variants 7.7.0 BETA 8

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Updates Since Beta 7:

    • Updated to 1.21.3/4

    Additions Since Beta 7:

    • Re-Added TimeLib Integration in 1.21.3/4
      • The integration is now more configurable than before.
    • Added spawning type configuration for normal variants.
      • The rest of the variants will come in the following betas, this is taking too long...
        • Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...

    Changes Since Beta 7:

    • Reded code that relies on timers to make it cleaner and more optimized.

    Fixes Since Beta 7:

    • Fix Sentinel Bullets being summoned twice as often as intended.
  • Mo-Variants 7.7.0 BETA 8

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 8 includes a port to 1.21.3/4, the re-introduction of TimeLib integration, and overhauled code for non-tick based timers.

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Updates Since Beta 7:

    • Updated to 1.21.3/4

    Additions Since Beta 7:

    • Re-Added TimeLib Integration in 1.21.3/4
      • The integration is now more configurable than before.
    • Added spawning type configuration for normal variants.
      • The rest of the variants will come in the following betas, this is taking too long...
        • Someone take me out, i don't wanna do configs anymore, please, let me out of the basement...

    Changes Since Beta 7:

    • Reded code that relies on timers to make it cleaner and more optimized.

    Fixes Since Beta 7:

    • Fix Sentinel Bullets being summoned twice as often as intended.
  • 1.21.7 Release - v7.6.9.4J

    release3 июля 2025 г.
    • Updated to support 1.21.6/7
    • Tweaked some spawns and stats of some variants
      • Lost soul deals less damage
      • Lost soul spawns less
      • Half-Zombie spawns less
      • Undead-Knight has less HP
    • Various fixes This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J
  • 1.21.7 Release - v7.6.9.4J

    release3 июля 2025 г.
    • Updated to support 1.21.6/7
    • Tweaked some spawns and stats of some variants
      • Lost soul deals less damage
      • Lost soul spawns less
      • Half-Zombie spawns less
      • Undead-Knight has less HP
    • Various fixes This release has not been extensively tested, please report any bugs to our discord with the version 7.6.9.4J
  • Mo-Variants 7.7.0 BETA 7

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Updates Since Beta 6:

    • Started porting to 1.20.2

    Additions Since Beta 6:

    • Re-added the Iceologer Variant [1.20.2]

    Changes Since Beta 6:

    • Init v8 [1.20.2]
    • Re-added True Random variant spawning [1.20.2]
      • True Random spawning makes use of the /random command & Macros added in 1.20.2.
      • If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!

    Fixes Since Beta 6:

    • Fixed the illusioner mob cap not working [1.20-1.20.1]
    • Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
    • Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
    • Fixed Bogged Backport not spawning in mangrove swamps.
    • Fixed a config section being incorrectly labeled as "advanced".
  • Mo-Variants 7.7.0 BETA 7

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 7 includes re-porting to 1.20.2, re-addition of the icologer, re-addition of true random spawning, and bug fixes!

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Updates Since Beta 6:

    • Started porting to 1.20.2

    Additions Since Beta 6:

    • Re-added the Iceologer Variant [1.20.2]

    Changes Since Beta 6:

    • Init v8 [1.20.2]
    • Re-added True Random variant spawning [1.20.2]
      • True Random spawning makes use of the /random command & Macros added in 1.20.2.
      • If you prefer the old functionality, you can configure it on a per variant basis upon release of Beta 8!

    Fixes Since Beta 6:

    • Fixed the illusioner mob cap not working [1.20-1.20.1]
    • Optimized Bossbar code(reduce lag by a multiplier of mobs in world)
    • Fixed Charred Skeletons spawning in two block tall spaces just to suffocate in a wall.
    • Fixed Bogged Backport not spawning in mangrove swamps.
    • Fixed a config section being incorrectly labeled as "advanced".
  • Mo-Variants 7.7.0 BETA 6

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Additions Since Beta 5:

    • Spawn Rates correction

    Changes Since Beta 5:

    • Backend changes to the Init file(no init version upgrade)
    • Config improvements
      • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
    • Loot Changes
      • Arch Demon
        • Arch Demon Head is now a loot table
        • Demon's Trident is now a loot table
      • Possessed Blade
        • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
          • The item was renamed as by killing the possessed blade, you are in essence, taming it.
      • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
      • Undead Barbarian now uses a loot table
        • Battle axe is now a loot table
        • The azalea drop now uses a predicate to prevent dropping in Endless City
      • Lost Soul's "Ghost's Hood" is now a loot table
      • Overhaul Void Sentinel's Loot Table
        • Also fixed it.
    • Every Variant now has the "mo-var.variant" tag for developers to use.
    • Upgraded "Half Zombie" design(new custom made player head)

    Fixes Since Beta 5:

    • Config Style Fixes
    • Fix Identifier Advancement not working with the RRC Parent.
    • Fix some variants spawning all the time.
    • Fix Lost Soul Effects
    • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
      • Also removed a lot of redundent code from variant files.
    • Fix some loot tables not rolling at all
    • Fix mossy spider console spam with "generic.scale" attribute
    • Fix Toxic Skeleton not being styled
    • Fix Pharaoh Boss Bar

    Removals Since Beta 5:

    • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
  • Mo-Variants 7.7.0 BETA 6

    This is a complete re-write of the pack made to improve stability, touch up versions still commonly used, and add a bunch of features.

    Beta 6 includes lots of QOL, fixes, & backend upgrades to help speed up development.

    THIS IS A BETA!!! NOT ALL THINGS ARE 100% DONE, AND DOES NOT FOLLOW OUR TYPICAL UPDATE CYCLE!!!

    Additions Since Beta 5:

    • Spawn Rates correction

    Changes Since Beta 5:

    • Backend changes to the Init file(no init version upgrade)
    • Config improvements
      • Boss variants cannot have an increased spawn amount, and as such the config pages reflect this finalized decision.
    • Loot Changes
      • Arch Demon
        • Arch Demon Head is now a loot table
        • Demon's Trident is now a loot table
      • Possessed Blade
        • Possessed Blade Drop has been renamed to Tamed Blade & moved to a loot table.
          • The item was renamed as by killing the possessed blade, you are in essence, taming it.
      • Overhauled the drops from the forgotten miner. These drops will be further upgraded in a future update.
      • Undead Barbarian now uses a loot table
        • Battle axe is now a loot table
        • The azalea drop now uses a predicate to prevent dropping in Endless City
      • Lost Soul's "Ghost's Hood" is now a loot table
      • Overhaul Void Sentinel's Loot Table
        • Also fixed it.
    • Every Variant now has the "mo-var.variant" tag for developers to use.
    • Upgraded "Half Zombie" design(new custom made player head)

    Fixes Since Beta 5:

    • Config Style Fixes
    • Fix Identifier Advancement not working with the RRC Parent.
    • Fix some variants spawning all the time.
    • Fix Lost Soul Effects
    • Fix some armor drop chances not being set to 0 since their loot drops were replaced.
      • Also removed a lot of redundent code from variant files.
    • Fix some loot tables not rolling at all
    • Fix mossy spider console spam with "generic.scale" attribute
    • Fix Toxic Skeleton not being styled
    • Fix Pharaoh Boss Bar

    Removals Since Beta 5:

    • Split out "ambient" variants into a new pack called "Mo-Critters".(coming as soon as modrinth approves it)
  • 7.6.9.3J

    release26 января 2025 г.
    • Many tweaks and bugfixes

    Known issues:

    • Advancements not working
    • Iko, Ikorr, and Butterfly become invisible after spawning (their block displays detach as passengers), and thus have been temporarily disabled.
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