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Моды/MCA Reborn
MCA Reborn

MCA Reborn

MCA Reborn is a Minecraft mod that greatly extends the functionality of villagers by adding interaction, marriage, children genetics, and more!

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  • [NeoForge 26.1.2] MCAR - 7.8.1

    release14 июня 2026 г.

    7.8.1

    • Fixed crashes
    • Fixed loot tables

    7.8.0

    • Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
    • Fixed crashes and a few issues

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 26.1.2] MCAR - 7.8.1

    release14 июня 2026 г.

    7.8.1

    • Fixed crashes
    • Fixed loot tables

    7.8.0

    • Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
    • Fixed crashes and a few issues

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.20.1] MCA Reborn - 7.6.17

    release13 июня 2026 г.

    7.6.17

    • Fixed crashes and issues

    7.6.16

    • Updated TTS server URL

    7.6.14/15

    • Fixed issues with config (Thanks pau101!)

    7.6.13

    • Fixed MCA AI auth

    7.6.12

    • Added asexual trait (Thanks iGalaxyFox!)
    • Added personality translations for Russian (Thanks SlavaVas!)
    • Synced translations

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 26.1.2] MCAR - 7.8.0

    release13 июня 2026 г.

    7.8.0

    • Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
    • Fixed crashes and a few issues

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 26.1.2] MCAR - 7.8.0

    release13 июня 2026 г.

    7.8.0

    • Ported to Minecraft 26.1.2 (Thanks Mikulasz12!)
    • Fixed crashes and a few issues

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 1.21.1] MCAR - 7.7.10

    release9 июня 2026 г.

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 1.21.1] MCAR - 7.7.10

    release9 июня 2026 г.

    7.7.10

    • Improves family tree search
    • Fixes mail inbox loading

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 1.21.1] MCAR - 7.7.9

    release6 июня 2026 г.

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 1.21.1] MCAR - 7.7.9

    release6 июня 2026 г.

    7.7.9

    • Fixed crashes

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 1.21.1] MCAR - 7.7.8

    release4 июня 2026 г.

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 1.21.1] MCAR - 7.7.8

    release4 июня 2026 г.

    7.7.8

    • Villagers joined via inn now have random region names
    • Added Easy Anvil compat

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 1.21.1] MCAR - 7.7.7

    release15 апреля 2026 г.

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 1.21.1] MCAR - 7.7.7

    release15 апреля 2026 г.

    7.7.7

    • Synced translations
    • Updated TTS server URL in config

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.20.1] MCA Reborn - 7.6.16

    release15 апреля 2026 г.

    7.6.16

    • Updated TTS server URL

    7.6.14/15

    • Fixed issues with config (Thanks pau101!)

    7.6.13

    • Fixed MCA AI auth

    7.6.12

    • Added asexual trait (Thanks iGalaxyFox!)
    • Added personality translations for Russian (Thanks SlavaVas!)
    • Synced translations

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.20.1] MCA Reborn - 7.6.15

    release3 марта 2026 г.

    7.6.14/15

    • Fixed issues with config (Thanks pau101!)

    7.6.13

    • Fixed MCA AI auth

    7.6.12

    • Added asexual trait (Thanks iGalaxyFox!)
    • Added personality translations for Russian (Thanks SlavaVas!)
    • Synced translations

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.19.2] MCA Reborn - 7.5.20

    release3 марта 2026 г.

    7.5.19/20 for 1.19.2

    • Fixed issues with config (Thanks pau101!)

    7.5.18 for 1.19.2

    • Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.5.15/16/17 for 1.19.2

    • Fixed Library Auth.
    • Fixed Alex skins being converted to Alex skins again.

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.19.2] MCA Reborn - 7.5.19

    release2 марта 2026 г.

    7.5.19 for 1.19.2

    • Fixed issues with config (Thanks pau101!)

    7.5.18 for 1.19.2

    • Fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.5.15/16/17 for 1.19.2

    • Fixed Library Auth.
    • Fixed Alex skins being converted to Alex skins again.

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Universal 1.20.1] MCA Reborn - 7.6.14

    release2 марта 2026 г.

    7.6.14

    • Fixed issues with config (Thanks pau101!)

    7.6.13

    • Fixed MCA AI auth

    7.6.12

    • Added asexual trait (Thanks iGalaxyFox!)
    • Added personality translations for Russian (Thanks SlavaVas!)
    • Synced translations

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of feminity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [NeoForge 1.21.1] MCAR - 7.7.6

    release2 марта 2026 г.

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
  • [Fabric 1.21.1] MCAR - 7.7.6

    release2 марта 2026 г.

    7.7.6

    • Fixed issues with config (Thanks pau101!)
    • Synced translations
    • Fixed camera eye adjustment when using the player model

    7.7.5

    • Fixed MCA AI auth

    7.7.4

    • Fixed root advancement

    7.7.3

    • Fixed a crash on dedicated servers

    7.7.2

    • Fixed crashes (Thanks alfuwu!)
    • Fixed color blind shader loading

    7.7.0

    • Ported to 1.21.1

    7.6.10

    • Maybe fixed empty villages on pre-generated worlds (Thanks SlayerTheChikken!)

    7.6.8/9

    • Fixed a crash with llm command parsing

    7.6.7

    • Fixed a crash with The Aether
    • Added missing tombstone loot tables and fixed particle textures
    • Increased twin chance to 5%

    7.6.6

    • Allow tripplets, quadruplets, quintuplets, and beyond
    • Fixed a crash in the skin editor
    • Disabled guard teleportation by default again
    • Added experimental support for commands via ChatAI (villagerChatAIUseTools in the config, will react to trading, go home, stay here, ...) (Thanks AdrisJ6 and Player2!)

    7.6.5

    • Fixed a crash

    7.6.4

    • Rose gold does no longer classify as gold, interfering with recipes
    • Fixed some GUI crashes
    • Fixed deaths counting sometimes twice (two mails, double hearts, ...)
    • ChatAI related stuff:
      • Added better integration with Player2
      • Villager no longer starts to yap when you mention a fraction of their name
      • Villagers will now try to respond in your selected language by default
    • TTS related stuff (https://github.com/Luke100000/minecraft-comes-alive/wiki/TTS):
      • Added realtime TTS (experimental, worse quality, less languages, but works together with the ChatAI)
      • Added TTS support for ElevenLabs (thanks BinaryGun951!) (Requires an ElevenLabs API key!)

    7.6.3

    • Turned villager teleportation back on by default
    • Fixed spawn group causing issues with some sound mods
    • Modded jobless traders now show the trade button

    7.6.2

    • Fixed crash on Turkish locale
    • Fixed Cribs crashing on wood compat mods
    • Fixed glowing villagers being visible
    • Fixed crash when using structure tags in destiny

    7.6.1

    • Fixed crash on Forge

    7.6.0

    • Added cribs, a lot of cribs, in all colors and woods
    • Some gift registry updates
    • Destiny now supports structure tags
    • Fixed compatibility issues with Productive Bees
    • Renamed names data dir to avoid conflicts

    7.5.22

    • Fixed Library Auth once again.
    • Fixed Steve skins being converted to Steve skins again.

    7.5.21

    • Fixed Library Auth when updating from older version

    7.5.20

    • Fixed Library Auth

    7.5.19

    • Fixed trait shaders
    • Rose gold dust is no longer part of the gold dust group to remove conflicts
    • Fixed incompatibility with Productive Bees
    • Added experimental long term memory to ChatAI
    • Hopefully fixed crashes
    • Villagers no longer grieve at single graves
    • Villager can now glow while invisible
    • You can now whistle villagers when they sit in vehicles
    • Height now affects Hemoglobin levels
    • Villagers no longer jump in front of gates

    7.5.18

    • Updated contributor book
    • Fixed ReaperSpawner eating all your CPU

    7.5.17

    • Now its compatible with Cobblemon!
    • Fixed TTS again!

    7.5.16

    • Fixed issues with building jars

    7.5.15

    • Merged Inworld integration branch (thanks CSCMe!)
    • Fixed incompatibility with Cobblemon (thanks Apion!)
    • Fixed AI issues with Grim Reapers, causing him to go much higher than intended
    • Fixed issues when using Arabic numerals
    • Fixed crashes when using TTS
    • Fixed Inn spamming adventurers
    • Probably fixed deadlocks related to SpawnQueue and ReaperSpawner
    • Fixed incompatibility with AutoTranslation and related mods

    7.5.14

    • TTS language is now detected automatically

    7.5.13

    7.5.12

    • Fixed various smaller issues
    • Personalities now have a few more phrases
    • Fixed harvest task not dropping items
    • Set workplace no longer messes up trades

    7.5.11

    • Fixed a crash

    7.5.10

    • Fixed data loading issues on systems with locales having non-western digits.
    • Villagers no longer harvest blocks in claimed regions
    • Added support for Let's Do Bakery
    • Fixed root advancement to appear on world load
    • Fixed villager marriage limit math
    • You can no longer restrict bells or gravestones, causing them to get stuck
    • Vanilla player models no longer modify your eye height
    • Player eye height now automatically refreshes on world join and editor changes
    • The editor now tells you if an incompatible mod disabled custom models
    • Removed vanilla mechanics for turning villagers into zombie villagers as this causes undefined behavior
    • Added HSV hair color option to editor
    • Added loot tables in case mods rely on them and let zombie villagers drop some flesh

    7.5.9

    • Wrong procreation cooldown on new worlds

    7.5.8

    • AI performance improvements
    • Dropped babies in the inventory no longer end up in the backrooms
    • Inverted marriage slider as this is more what people expect
    • Fixed large players receiving damage on the ceiling
    • Married adventurers no longer despawn
    • Added a procreation cooldown (3 in-game days by default)
    • Added attack-text cooldown
    • Fixed trait influenced gender preferences
    • Added gender override config flag for players

    7.5.7

    • Fixed a crash

    7.5.6

    • Added missing loot tables for some headstones

    7.5.5

    • Fixed server crash

    7.5.4

    • Removed size requirements of blueprint buildings
    • Restored C2ME compatibility
    • Fixed drunk behavior at fence gates when smart fence AI is disabled (which it is by default)
    • Fixed marriage slider not being saved
    • Fixed fallback translations on 1.19.4+
    • Added morph to the list of don't-render-custom-arms-when-installed list
    • You can no longer squish babies on the ceiling
    • Archers can now equip crossbows
    • The camera height is now correct
    • Added the ancient city as a rumor and starting location
    • Female cultists now also wear robes
    • Skin library now has...
      • Much less data transfer
      • A report system
      • Filter buttons for hair and clothing
      • Hopefully less connection issues thanks to a dedicated domain
      • Global skins now actually work

    7.5.3

    • Ported to 1.20
    • Invalid skins are now hidden by default in the Skin Library
    • Added even more sanity checks when uploading stuff
    • Fixed father/mother at baby item not always being correct

    7.5.2

    • Removed gold dust
    • Added compression to skin library networking
    • Skin Editor will now reject most invalid skins
      • Existing invalid skins are marked
    • Changing workspace will rebuild trades

    7.5.1

    • Fixed a critical performance issue when childrens are stuck in a wall
    • Disabled smarter door AI (which can open gates) by default due to reports of villagers not closing the door
    • Added a few config flags for customizing the destiny screen

    7.5.0

    • Added experimental Skin library, editor and uploader
    • Added civil registry, a log writing down all events in a village
    • Added the villager tracker, a compass being able to track the last known position of villagers
    • Fixed baby growth command
    • Move state and infection status are no longer on the gravestone
    • Fixed hugging being restricted to adults
    • Decreased tombstone text render distance to tackle lag

    7.4.9

    • Added compat with Chunks fade in

    7.4.8

    • Fixed a crash
    • Enabled toddler clothes
    • Extended Sirben lore
    • 1.19.3+ chiseled bookshelves now support MCA books
    • Golden apples can now cure children
      • Using an apple on non-infected villagers will work as a gift now
    • Fixed compatibility with Custom Trading Screen
    • Added fractionOfVanillaZombies Config flag
    • Added overwriteAllZombiesWithZombieVillagers Config flag
    • Fixed a few purple uninitialized skin bois
    • Fixed "monster" advancement

    7.4.7

    • Fixed villagers not spawning
    • Fixed not being invisible while in destiny
    • Fixed a crash when telling stories in certain modded environments
    • Syned translations

    7.4.6

    • Added optional AI voice acting
    • Fixed reaction when lactose intolerant
    • Graveyards now print the minimum requirements correctly
    • Fixed some configs not being synced properly from the server
    • Improved whistle on sleeping villagers
    • Restricted buildings no longer increase (visual) max population
    • You can now set the home properly when changing the village
    • Adventurers no longer move in
    • Cooldown for being hurt messages
    • Added rumors, destiny and spawning to threads, decreasing lag and potentially fixing some timeouts
    • Added Armourers Workshop compatibility

    7.4.5

    • Fixed blueprint again
    • Fixed babbling babies on dedicated servers
    • Fixed AI not always responding

    7.4.4

    • Fixed missing skin color on hands
    • Fixed blueprint on dedicated servers

    7.4.3

    • Fixed crash when villagers have friends lol

    7.4.2

    • Fixed invalid task
    • Player in destiny now become invisible instead of spectator
    • Decreased village merging radius
    • Graveyards with only 1 or 2 headstones are not shown on the map anymore
    • Improved setting work place

    7.4.1

    • Improved AI and interaction times
    • Villager will now be audible to all (nearby) players
    • Villager can now speak to you while following or staying
    • Improved compatibility with some datapacks
    • Asking to go home now disabling following/staying
    • Improved and fixed set home, restricted homes, blueprint home sync and go home
    • Made all chances in the Config floats
    • Added nameTagDistance to control range of name-tags
    • Fixed Armor rendering issue
    • Fixed server crash when trying to eat something with status effects
    • Improved harvesting task
    • Fixed Sirben having the voice of god
    • Fixed config crash errors not being printed
    • Fixed compatibility with First Person mod and co
    • Fixed babies speaking fluent english

    7.4.0

    • Added AI benefits for patrons

    7.4.0 rc 4

    • Fixed placing babies

    7.4.0 rc 3

    • Fixed GPT3 AI on dedicated servers
    • AI now has a sense of biome, weather and daytime
    • Fixed crash on 1.19.3
    • Fixed a lag spike and improved overall village performance
    • Synced Patrons list
    • Fixed wrong baby name when placing from creative
    • Fixed 1.19.3 on Forge

    7.4.0 rc 1, 2

    • Simplified Villages
      • Villager no longer rely on a village to find a home
      • Buildings are no longer required and automatic scanning is disabled by default
        • Frees a bit of CPU
        • This can be toggled in the blueprint
        • Manual tagging is possible too for more control
      • Buildings do however grant buffs and upgrades to the community, boosting the mood and enhancing guards armor
    • Added special vision for Sirbens
    • Added PTG-3 based villager chat AI
      • Enable in Config
      • Speak their name once to start a conversation
    • Added more phrases
      • Especially if you are a parent
    • Fewer crashes when crippling the Config
    • Improved dialogues
      • Player Gender
      • Added Greeting back
      • Villager no longer welcome you if you are a Mayor or Monarch
    • Staff of Life now has 10 uses instead of 5
    • Fixed armor texture on female players
    • Fixed performance issue related to villager renderer
    • Fixed Turkish locale issues again
    • You can now start a village with a room (e.g. underground)
    • Added more phrases
    • Fixed villagers using the steve second layer
    • Villager can now open gates
    • Villager now prefer paths and dislike stepping on grass (potential unstable)
    • Improved grieving
      • Villager will grieve when a close villager dies
      • Villager will also grieve once a week at a graveyard
    • Improved taxes
      • Tax items can now be configured
    • Fixed graveyards disappearing
    • Villager with family or friends will now spawn a gravestone if none was found
    • Updated most textures to SoyTutta
    • Updated and added additional headstones
    • Fixed blocked buildings
    • Added rock paper scissor dialogue options for children

    7.3.21

    • Added percentageOfVanillaVillages as a config value to randomly keep vanilla villages
    • Fixed adventurers spawning in unloaded chunk
    • Fixed crash when disabling MCA player model
    • Added tooltip to editor to avoid confusion when choosing vanilla model
    • Fixed players also having randomly colored hair
    • Several Changes to the Naming systems in MCA
      • Player Naming has been fixed and works properly, much like how /nickname systems work (If you have an existing custom name, MCA will use that instead)
      • It is no longer possible to have a whitespace/empty name, and multiple safeguards have been placed to prevent exploits.
      • The Nameless Traveler code has been removed in favor of the above fix.
    • Added a Homosexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will enforce gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.
      • In the event of this trait being applied alongside the bisexual trait, the homosexual trait will take priority.
    • Added professionConversionsMap as a config value, made for mod compatibility
      • Designed to be able to use clothing from another profession, if your mod does not supply any to us
      • Example: You can make a Butcher wear Armorer's clothing, or villagers wear a certain professions clothing by default.
      • Only Adult clothing is used in this, baby and child clothing remains unchanged.
    • Added playerRendererBlacklist to disable certain render elements of the player model if certain mods are present
      • Supported Values: arms, left_arm, right_arm, all, block_player, block_villager
    • Fixed #373 (Gamemode being switched before user finishes destiny)
      • Should also resolve the falling-through-world issue
    • Fixed #239, #368 (Compatibility Fix for older Spectrum Versions)
    • Added villagerInteractionItemBlacklist to limit certain items from being used to interact with MCA villagers
      • By default, buckets are included to resolve Issue #273
    • Added command to convert vanilla villager within range
    • Fixed a possible crash when trying to edit a villager with an empty name; should now give it a random name instead
    • The canBeAttractedTo checks for a Player/Villager relationship now properly respect traits
      • IE the same logic that is used for villagers now also applies to players
    • Added shaderLocationsMap to allow specifying custom shaders dependent on traits
      • If the camera entity has the specified trait, it'll apply the shader, and remove it when the current camera entity does not.
      • Requires enablePlayerShaders to be true to utilize this feature
    • Added functionality for Lactose Intolerance
      • Applies a Poison effect after usage, similar to if a spider eye were consumed
    • Traits that are not meant to be equipped by players will no longer be seen in the Editor or Destiny Screen
      • This can be bypassed via the bypassTraitRestrictions setting

    7.3.20

    • Added backwards compatibility for 1.16.5 and 1.17.1, to align with the EOL of 1.19.0 and 1.19.1
      • 1.19.0, 1.19.1, 1.17.1, and 1.16.5 are now officially considered EOL, and users should upgrade to retain support
    • You can no longer set the home of a villager who is either there temporarily or does not require a home
    • Fixed trades
    • Fixed equipment dropping
    • Fixed arms being funky in multiplayer

    7.3.19

    • Official Support has been added for the Quilt ModLoader (Requires QSL + Quilted Fabric API)
    • Added villagerDimensionBlacklist, modded villager whitelists, and allowedSpawnReasons as new config options
      • Advanced Usage Only, tampering can lead to tears :(
    • Multiple Build Script adjustments to align with universal packaging + full automation
    • Fixed some wrong relationships on older worlds

    7.3.18

    • Fabric and Forge are now packaged as one universal jar file
    • Fixed trait inheritance change
    • Fixed updating villager name not reflecting change in Blueprint
    • Fixed profession name in Waila etc
    • Fixed outdated infection book

    7.3.17

    • Fixed an issue with the Bone Meal Check in HarvestingTask not taking into account modded items
    • Fixed an issue relating to a mismatched slot checked when a villager is left-handed and HarvestingTask#bonemealCrop was ran
    • Rewritten HarvestingTask#plantSeed to allow modded plants to be properly planted, if specified in the villager_plantable tag and a valid BlockItem
      • This also fixes pumpkin and melon seeds not properly planting, despite being in the tag
    • Added a minBuildingSize as a counterpart to the previously implemented maxBuildingSize config option
      • I'm not sure why someone wanted this, but...ok.
    • Editor Screen Paperdoll models will now follow your mouse, just like how the Inventory Screen behaves

    7.3.16

    • Fixed wrong pitch for babies
    • Pitch slowly increases with age
    • Fixed inconsistencies in relationship data with the Matchmaker's Ring
      • Resolves cases of incest + Added canBeAttractedTo check support
    • Fixed a missing getGender check in creating a player's Family Tree entry
    • Fixed enchantments glint on villagers
    • Fixed using mca villager spawn eggs on mca villagers
    • Fixed Sneak-Interactions with mca villagers
      • Should now open trades on applicable villagers
      • Villagers that are Jobless will disagree with the proper sound effect
    • Fixed silent sound effect compatibility with Celebrate Sounds

    7.3.15

    • Fixed multiple rendering issues that were causing invisibility to not work on Villagers
      • Also applies to players using the custom villager model
    • Added a villagerRestockNotification config option
      • If enabled, will notify anyone in a villager's home village when a trade restock occurs
    • Undo the magical edit made to the failing villager state (ERR_EASTER_EGG_FLUKE)
    • Modified the Gift Satisfaction for ranged weapons to based off the range instead of a static 15
    • Added the Angry and Celebratory Voice Lines for Villagers when using MCA voices
    • Added a showNotificationsAsChat config option to toggle villager notification style
      • If true, the normal action bar notifications will instead show in chat.
    • Added preliminary/supplementary data for 7.4.0 content
    • Misc. Build Pipeline cleanups
    • Fixed mail notification
    • Fixed offline players not receiving letter of condolence
    • Villagers are no longer pissed when killing a Zombie Villager
    • Zombie Villagers without any family won't be buried
    • Infected villagers being killed by a zombie no longer duplicate their inventory
    • Infection now lasts longer
    • Adventurers with high hearts may stay without asking
    • Mood slowly change on its own, with slight tendency towards neutral
    • Fixed getGender checks for PlayerSaveData (Now should properly be reflected!)
    • Villagers have a voice pitch gene

    7.3.14

    • Fixed a crash that can occur when leaving a villager's name in the editor empty when switching tabs
    • Modified a failing villager state into something more...magical ;)

    7.3.13

    • Added Support for 1.19.1
    • Sneaking + Interacting with a villager with the editor item will now open their inventory!
    • Added Left-Handed Trait as a possible chance to spawn with
      • This trait can be inherited from past/to future generations
      • Having this trait will change their dominant hand in most tasks to be their left hand (Known to the player as the off-hand slot)
      • Some examples of this include Work Tasks, EquipmentSet's, and Melee Attacks (For Equipment, if a preset already uses both hands, it'll remain unchanged.)
      • Given Minecraft was never intended to support this type of gameplay, further tuning may be required in a future update.

    7.3.11/7.3.12

    • Misc. Patches for 1.18.2 and 1.19 Dependencies (1.18.2 officially identifies as LTS now!)
    • Added innArrivalNotification config setting, for notifying players in the village that a new traveller has arrived!
    • Added a Night Owl schedule, in which Cultist's and Outlaws have a chance to use, based on the nightOwlChance config setting (Default: 50% Chance)
      • Enable allowAnyNightOwl to be able to apply this same chance to other professions
      • Guard's will also now use nightOwlChance instead of using a random boolean to determine their schedule (Meaning if you want more guards at night, increase nightOwlChance)
    • Added a Bisexuality Trait as a possible chance to spawn with
      • This trait cannot be inherited from past/to future generations
      • Having this trait will bypass gender restrictions in Relationship Items and Villagers entering relations with those of the same gender
      • Due to this trait being available, some relationship items being gifted may result in incompatible responses.

    7.3.10

    • Fixed Villager Fate achievements (Happy hunting!)
    • Added an achievement for dropping a baby? (There's more to this right?!)

    7.3.9

    • You can no longer trade with archers
    • Fixed crash in blueprint
    • Fixed villager following you after trade
    • Fixed villagers not working when previously told to stay
    • Fixed harvesting tasks not always harvesting
    • Added phrases for working
    • Villager no longer work when panicking
    • Villager can heal faster when eating

    7.3.8

    • Fixed forge server
    • Villager no longer make surprise sounds while trading
    • Fixed staying and following commands causing high CPU usage
      • Panicking staying villagers will now run
        • They will not return to original point yet, will be fixed in guards-update
    • Fixed issues when server and client have different java versions

    7.3.7

    • Fixed server crashing
    • Fixed some sounds not triggering
    • Enabled voices by default
    • Gave sirben more personality

    7.3.6

    • Finished sounds
      • Normalized and denoised existing ones
      • Added trading, hurt, snoring and coughing
      • Added sounds for females
    • Reputation is now the sum of all hearts
      • Reputation has been renamed to hearts
    • Villages with less than 3 (configurable) buildings are now considered settlements
      • They will not trigger the enter-village notification
    • Children now grow up in 16 days instead of 8 (configurable)
    • Babies no longer greet you
    • Added rose gold dust recipe and therefore a way to obtain rose gold
      • Removed rose gold ore
    • Being in a relationship helps for some interactions
    • A higher villager levels decreases infection rate
    • Fixed a few minor bugs
    • If you hit a villager, it will no longer follow you
    • Fixed armor texture on villagers

    7.3.5

    • Added potion of femininity/masculinity
    • Fixed promised villager marrying
    • Fixed black hair issue
    • Removed duplicate jobless skins
    • Adventurers no longer claim beds
    • Adventurers no longer complain about too crowded places
    • Adventurers now actually charge you when hiring them
    • Hopefully fixed Stuck-in-spectator mode bugs
    • Added fully vanilla mode to player model selection
    • Added a hint to the limited /mca editor
    • Reduced which villagers are converted to support mods (Easy Villagers)
      • E.g. Igloo will have vanilla villagers now, for technical reasons
    • Less mca baby zombie villagers
    • Fixed apologizing to villagers after hit
    • Made interactions easier, except for stories if you are lying
    • Made bounty hunters more rare

    7.3.4

    • Engagement rings now set the relationship to engaged
      • Engaged villagers won't marry someone else
    • Gifting a bouquet prevents villagers from marrying other villagers
    • More config for inn spawning behavior
    • Added (deceased) father and mother for all spawned villagers
    • Fixed compatibility issues with Origins mod
    • Added ✨ trait
    • Hair color now blends when color is gifted again
    • 2% of villagers dye their hair (configurable)

    7.3.3

    • Parents with same gender are now properly registered

    7.3.2

    • Added support for 1.19
    • Added support for advancements tied to fate
    • Added Adventurers
      • Spawn twice a day at inns
      • Despawn after 2 days
      • Can trade, be hired and asked to stay
    • Villager now chooses the best equipment
    • Added more eye variants
    • Fixed zombies not always using zombie clothing
    • Villager on fire will now burn their clothes
    • The Sirben cult appeared
    • Added 50.000 names from 55 different countries
      • Config option available to use modern USA names only
    • Destiny now sets spawn location
    • The /mca editor has been replaced by a limited version (configurable) to prefer comb and needle and string items
    • You can now start a village without villagers using the blueprint

    7.3.1

    • Traders now spawn in Inns
    • Added comb to modify the hairstyle of villagers and players
    • Added needle and thread to modify clothes of villagers and players
    • Fixed advancements and book rewards
    • Improved name distribution
    • Marriage and Birth notifications are now only printed within the village boundaries, or when being friends
    • Added config flag to disable boobs
    • Added support for Immersive Weathering
    • Fixed a few crashes
    • Taxes are now once a week
    • Fixed performance issue
    • Fixed persistent zombie villagers despawning

    7.3.0

    • Updated translations
    • Fixed crash on dedicated server when picking up children
    • Cleaned up config, added link to config wiki
    • Villager can no longer plant modded plants to remove a crash
    • Fixed a few crashes

    7.3.0 alpha 3

    • Switched to an injected based player model to hopefully improve mod support
    • Using the Player model now makes use of size and gender
    • Females are now in average 5% shorter than males
    • You can now choose between player and villager model in the destiny screen
    • Fixed modded profession being naked
    • Fixed massive family crashing whistle
    • Fixed root advancement
    • Fixed Gifting advancements
    • Fixed missing riding phrase
    • Fixed duplication issue when villager use bonemeal
    • Fixed chore animations
    • Added wandering around when no tasks have been found
    • Fixed young villagers not holding tools correctly

    7.3.0 alpha 2

    • Fixed Destiny partly working on dedicated servers
    • Fixed mod conflicts
    • Added clothing and hair selection
    • Bounty hunter no longer attack while in creative
    • Gifting a golden apple to a child now properly reduces the stack
    • Fixed a few wrong buttons
    • Added a few more config flags to control destiny, teleportation and editor access
    • Sneaking no longer breaks the model
    • Editor offers a button to select player or villager skin
    • Fixed issues with resizing window while in editor

    7.3.0 alpha 1

    • Added destiny
      • You are asked to customize the player
      • Then you can choose from a set of spawn location to start your journey
    • Massive dialogue overhaul with over 300 new phrases
      • Added Rumor dialogue
      • Added Time specific dialogues
    • Grumpy, Gloomy and Shy personalities

    7.2.0

    • Ported to 1.18.2
    • Modded Villager professions now display properly in all mca interfaces
    • Fixed incompatibility with eldritch mobs
    • Villager get 5 extra hearts per level
    • Added config flag to use squidward models
    • Fixed sleeping
    • Adjusted villager teleportation to be more configurable
    • Different ages will now move at different speed
    • Genes now affect speed
    • Converted villagers will now retain custom nbt data and age
    • Fixed inventory disappearing on convert
    • Fixed marriage and family tree loss on convert
    • Maximum building size and radius are now configurable
    • Fixed UI Scaling issues with interaction buttons
    • Fixed issues of bounty hunters spawning within villages if your y value is below its bounds
    • Added Village Merging
    • Fixed villagers struck by lighting
    • Added electrified trait
    • Increased button widths to better support different languages
    • Decrease revenge aggression based on the guards' relation to you
    • Added guard target list to config
    • Added aborting children by unconventional means
    • Updated the Blueprint Interface to appear more cohesive
    • Added /mca-admin forceBuildingType <type> to force a building's type
    • Fixed issues with Chores not working in 1.18.x
    • Added modded support to ChoppingTask as well as several optimizations
    • Mining Speed Multipliers can now effect ChoppingTask speed (The original 7 seconds is also configurable)
    • Fixed potential crashes when villagers perform Harvesting chores (Planting seeds throwing a NPE)
    • Fixed player marriage not saving
    • Sneaking before interacting with a villager will now open trading

    7.1.0

    • Ported to 1.18 (And 1.18.1)
    • Fixed missing chest tag
    • Added baby clothes
    • Fixed villagers not fully moving out of the old building

    7.0.8

    • Readded blacksmith functionality
    • Fixed scaling-flickering with iguana tweaks
    • Added text when trying to assign to invalid buildings
    • Improved interaction layout
    • Staff of Life can no longer be enchanted
    • Fixed chores phrase names
    • Command kill no longer counts as murder
    • Added config flag to disable name tags
    • Fixed log spam regarding invalid bounding boxes
    • Fixed issues when assigning family in editor
    • Buildings now support modded chests
    • Villagers will now use your editor name
    • Fixed letter author and creative mode usage
    • Strengthened Grim Reaper
    • Added mod support for atmospheric, autumity, berry good, buzzier bees, environmental, neopolitan, and upgrade aquatic
    • Villager now recognize and estimate the value of every (modded) armor, tool, sword, bow and food as a gift (accuracy not guaranteed)

    7.0.7

    • Experienced villagers no longer become guards
    • The king can assign archers and guards at will
    • Fixed king rank
    • Can no longer pickup teens
    • Fixed curing zombie villagers
    • Added missing translations
    • Added book of supporter
    • Fixed gift desaturation not working
    • Improved teleportation, especially when following the player
    • Fixed the pixel gap of headstones
    • Fixed sleeping villagers not waking up when moved around
    • Added letter of condolence
    • Fixed dimension issues with player and villager data
    • Added mail system, used to notify the player about the death of family members
    • Glass roofs are now supported
    • Added more jobless skins
    • Updated translations and fixed wrong variable syntax
    • Added some admin commands
    • Temporary disabled baby tracker
    • You can now trade with family
    • Fixed inventory duplication bug
    • Fixed deadlock in relation with reaper spawner
    • Villager marriages now respect player hearts
    • Fixed gifting golden apple not reducing by 1
    • Fixed crash when hovering over unmarried villagers marriage-symbol
    • Villagers will also update baby time
    • Fixed datapack crash on some system locales
    • Hopefully fixed stuck-at-sleeping issues after loading world
    • Adding a building will also look for graveyards to decrease player confusion

    7.0.6

    • Fixed guards aggression towards mobs
    • Fixed profession change not always switching clothes
    • Added Family Tree item to search
    • Fixed crash
    • Fixed reaper summoning on some server

    7.0.5

    • Fixed issue with natural breeding
    • Blueprint will now better display vertically stacked buildings
    • Villager preview in the editor is now animated
    • Fixed wasting charges on already reviving villagers
    • Fixed a crash
    • Fixed opposite gender bug
    • Fixed villager marrying relatives
    • Guards now attack mca zombie villagers
    • No more sliding baby zombie villagers
    • Slightly enhanced village boundary determination
    • Fixed uninitialized zombie villager babies
    • Fixed flower pots with flowers not being recognized
    • Lost babies can now be retrieved by the spouse
    • Fixed crash on dedicated server when using randomized baby name
    • Village will now interact with each other
    • Iron golems will now slap the villager when hit accidentally and then chill
    • Guards will now support their citizen and have a custom dialogue when the player is the attacker
    • Improved archer AI
    • Fixed villager getting stuck in doors
    • Guards no longer panic when a raid happens
    • A wiped-out village will only send a last, bigger bounty hunter wave
    • Added all items to recipe book
    • Reworked female villager model
    • Fixed a bunch of marriage issues caused on death
    • Spouse and parents can now be modified in the villager editor
    • Fixed guard spam
    • Rank Mayor can now make villagers guards or archers manually
    • If the Grim Reaper summoning fails, feedback on why is given
    • Villager are now silent by default, configurable
    • Villages can now be renamed
    • Unlocked King rank

    7.0.4

    • Fixed widow icon
    • Player and villager marriage symbol now swapped
    • Taxes are initially set to 0%
    • Whistle recipe now requires gold instead of rose gold
    • Rings are no longer usable as gold ingots
    • Fixed a crash related to building detection
    • Integrated community re-shaded dna icon
    • Added Vegetarian trait
    • Fixed missing meat gift phrase
    • Replaced names by accurate database of babies born in the US in 2010
    • Fixed graves text for formatted names
    • Fixed reviving for villager died by height or void
    • When adopting, your spouse also becomes your children's mother
    • Decreased villager knockback
    • Fixed incorrect amount of bounty hunters
    • Added two more headstones
    • Fixed crash caused by zombie villagers on dedicated servers
    • Only player with merchant rank or higher will receive tax notifications
    • mca-admin commands no require op permission
    • Fixed smaller issues with building recognition
    • Automatic building scanning can now be disabled
    • Next to Buildings, you can now add more restrictive "rooms" instead in case your build is not recognized otherwise
    • Buildings can no longer intersect
    • If adding a building fails, a proper error message is now shown
    • Updating existing, intersected buildings work now
    • Fixed some villagers being confused on where they live
    • Fixed outdated translation variables
    • Setting the workplace makes them jobless for now, effectively causing them to look for a new job
    • You use both matchmaker rings now
    • Gifting cake works on every adult married villager
    • Buildings can now be marked as restricted, preventing villagers from moving in
    • Voice acting is now disabled by default
    • Fixed guards on duty randomly looking into the sky when talking to
    • Fixed at least one teleporting-away-while-following bug

    7.0.3

    • Attempting to talk to a zombie won't prevent you from performing an action
    • Fixed interaction fatigue reset
    • Added Interaction and gift analysis
    • Overhauled gift desaturation.
      • Hearts reward will decrease, but won't drop below 0.
      • Desaturation uses a configurable exponential curve, slightly favoring awesome stuff.
      • Once a day by default, the villager forgets about the latest gift in the queue
    • Fixed "datapack" crash
    • Building tasks are now required to advance in ranks
    • Removed bed reserving, beds are searched on demand
    • Fixed villager-keep-following-you problem
    • Fixed greeting AI
    • Increase percentage of adult villagers
    • Fixed changing clothes of unemployed villagers
    • Increased frequency of marriage, births and guard spawns

    7.0.2

    • Fixed Server crash
    • Fixed crash when setting clothes or haircut when playing on a server
    • Added config flag to disable voice acting
    • Fixed scythe loosing its charge on non-tombstones
    • Fixed staff of life charges
    • You can no longer adopt adults
    • Fixed grown-up message appearing after world join
    • Fixed building detection on certain coordinates
    • Fixed tall villagers being too tall to live
    • Fixed phrases not being translated on dedicated servers
    • Synced Translations

    7.0.1

    • Fixed traits syncing issues and chance math
    • Fixed translation keys

    7.0.0

    • Giant initial update. This list may have missing parts.
    • Added mca villager and zombie villager
    • Added genetics, personality, traits and mood
    • Added dialogue engine
      • Ported classic interactions
      • Added adoption
      • Added divorce and divorce papers
    • Added enhanced gifting
      • Has a saturation Queue
      • Respects villagers specific needs
    • Added wedding ring and engagement ring
    • Added Grim Reaper
    • Added graves, resurrection, Staff of Life and the Scythe
    • Added guards and archers
    • Added blueprint
      • Added village management
      • Added automatic building and village recognition
      • Added initial building types to extend village functions
      • Added rank, task system
    • Added taxes
    • Added chores
    • Added book with enhanced visuals
    • Added Advancements
    • Added Architecture to support Fabric and Forge
    • Added voice acting
    • Added initial translations´
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Опубликован:4 года назад
Обновлён:9 часов назад
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