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Моды/Modular Force Field System
Modular Force Field System

Modular Force Field System

Use that extra power to protect your base

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37
  • MFFS 1.21.11-5.7.1

    release26 февраля 2026 г.

    5.7

    • 5.7.1 Work on rendering
    • 5.7.0 Begin port to 1.21.11
  • MFFS 1.21.11-5.7.1

    release26 февраля 2026 г.

    5.7

    • 5.7.1 Work on rendering
    • 5.7.0 Begin port to 1.21.11
  • MFFS 1.21.1-5.4.27

    release23 декабря 2025 г.

    5.4

    • 5.4.27 1.21.8 Implementation/forcefield walkthrough config (#113)
                (cherry picked from commit 1217cba93b3c1ecbe08b4adadf795c651baa78df)
    • 5.4.26 Fix capacitor transfer rate display multiplier (#111)
                The Fortron Capacitor GUI was displaying transfer rate with a 10x multiplier,
                 while the actual transfer rate (transferring every 10 ticks) should only be
                 multiplied by 2 to show per-second rate (20 ticks = 1 second, 10 ticks = 0.5s).
                 This caused the GUI to show 5x higher transfer rates than actual, making it
                 appear that more speed modules were needed than actually required.
                 Changed multiplier from 10 to 2 to correctly display transfer rate in L/s.
                (cherry picked from commit 0bfd39b776c868269d8b96a5e1c5d81950b05f79)
    • 5.4.25 Update Camouflage Module documentation
                Add backwards compatibility for multiple camo blocks mode
                (cherry picked from commit 19a96a5143b380c7042c9d31e4f57bb03e401df6)
    • 5.4.24 Enhancement: Multiple Camouflage blocks (#106)
                * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
                This change allows blocks to be selected based on the contents of adjacent inventories,
                making camouflage behavior more dynamic and weighted by actual block counts.
                * fixed bound must be positive
                (cherry picked from commit 3f57d849abb23dff513022039f44ffdbcda8882e)
    • 5.4.23 Feat: PT_BR localization (#107)
    • 5.4.22 clean up and homogenize ru_ru.json (#108)
                I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
                Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
                Changed Fortron L unit from "л" to "Л" to preserve capitalization.
                Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
                Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
                Various misc. minor fixes
    • 5.4.21 Handle underwater aquatic plants removal and drops (#103)
                * Handle underwater aquatic plants removal and drops
                - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
                - Removes water from the blocks before breaking them
                - Spawns the corresponding item drop manually
                * Improve block drop logic
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit d275a2df24376b2d718d999e84c468e760fd91ba)
    • 5.4.20 fix: resolved possible item duplication issue (#105)
                * fix: resolved possible item duplication issue
                * right calculation of dropped stacks if no inventory space is available
                * Use isEmpty to check for empty stack
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit 0abde92a2d13248fab7e165018f0b152bf3a67d2)
    • 5.4.19 Add Chinese language file (#89)
                (cherry picked from commit 6df4e7965cd53d9338fb51eaa68bbff80470ae7d)
    • 5.4.18 Добавить локализацию на русский язык для MFFS (#101)
                Добавлен файл локализации для русского языка с переводами для MFFS.
    • 5.4.17 Fix interdiction matrix dropping filtered items
                Fixes #66
    • 5.4.16 Reworking energy configs and math
                Port of #87
                Fixes #86
                Co-authored-by: Robin Seifert rseifert.phone@gmail.com
    • 5.4.15 Update to 1.21.1
    • 5.4.14 Fix occlusion on certain models
                Fixes #85
    • 5.4.13 Allow using charcoal in recipes
    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21.8-5.6.12

    release23 декабря 2025 г.

    5.6

    • 5.6.12 1.21.8 Implementation/forcefield walkthrough config (#113)
    • 5.6.11 Fix slot dimming having opaque color
    • 5.6.10 Fix advancement menu background texture
    • 5.6.9  Fix capacitor transfer rate display multiplier (#111)
                The Fortron Capacitor GUI was displaying transfer rate with a 10x multiplier,
                 while the actual transfer rate (transferring every 10 ticks) should only be
                 multiplied by 2 to show per-second rate (20 ticks = 1 second, 10 ticks = 0.5s).
                 This caused the GUI to show 5x higher transfer rates than actual, making it
                 appear that more speed modules were needed than actually required.
                 Changed multiplier from 10 to 2 to correctly display transfer rate in L/s.
    • 5.6.8  Update Camouflage Module documentation
                Add backwards compatibility for multiple camo blocks mode
    • 5.6.7  Enhancement: Multiple Camouflage blocks (#106)
                * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
                This change allows blocks to be selected based on the contents of adjacent inventories,
                making camouflage behavior more dynamic and weighted by actual block counts.
                * fixed bound must be positive
    • 5.6.6  Feat: PT_BR localization (#107)
    • 5.6.5  clean up and homogenize ru_ru.json (#108)
                I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
                Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
                Changed Fortron L unit from "л" to "Л" to preserve capitalization.
                Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
                Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
                Various misc. minor fixes
    • 5.6.4  Add Chinese language file (#89)
    • 5.6.3  Add Russian localization for MFFS (#101)
    • 5.6.2  fix: resolved possible item duplication issue (#105)
                * fix: resolved possible item duplication issue
                * right calculation of dropped stacks if no inventory space is available
                * Use isEmpty to check for empty stack
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.1  Handle underwater aquatic plants removal and drops (#103)
                * Handle underwater aquatic plants removal and drops
                - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
                - Removes water from the blocks before breaking them
                - Spawns the corresponding item drop manually
                * Improve block drop logic
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.0  Fix remaining issues
  • MFFS 1.21.1-5.4.25

    release30 ноября 2025 г.

    5.4

    • 5.4.25 Update Camouflage Module documentation
                Add backwards compatibility for multiple camo blocks mode
                (cherry picked from commit 19a96a5143b380c7042c9d31e4f57bb03e401df6)
    • 5.4.24 Enhancement: Multiple Camouflage blocks (#106)
                * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
                This change allows blocks to be selected based on the contents of adjacent inventories,
                making camouflage behavior more dynamic and weighted by actual block counts.
                * fixed bound must be positive
                (cherry picked from commit 3f57d849abb23dff513022039f44ffdbcda8882e)
    • 5.4.23 Feat: PT_BR localization (#107)
    • 5.4.22 clean up and homogenize ru_ru.json (#108)
                I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
                Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
                Changed Fortron L unit from "л" to "Л" to preserve capitalization.
                Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
                Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
                Various misc. minor fixes
    • 5.4.21 Handle underwater aquatic plants removal and drops (#103)
                * Handle underwater aquatic plants removal and drops
                - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
                - Removes water from the blocks before breaking them
                - Spawns the corresponding item drop manually
                * Improve block drop logic
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit d275a2df24376b2d718d999e84c468e760fd91ba)
    • 5.4.20 fix: resolved possible item duplication issue (#105)
                * fix: resolved possible item duplication issue
                * right calculation of dropped stacks if no inventory space is available
                * Use isEmpty to check for empty stack
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit 0abde92a2d13248fab7e165018f0b152bf3a67d2)
    • 5.4.19 Add Chinese language file (#89)
                (cherry picked from commit 6df4e7965cd53d9338fb51eaa68bbff80470ae7d)
    • 5.4.18 Добавить локализацию на русский язык для MFFS (#101)
                Добавлен файл локализации для русского языка с переводами для MFFS.
    • 5.4.17 Fix interdiction matrix dropping filtered items
                Fixes #66
    • 5.4.16 Reworking energy configs and math
                Port of #87
                Fixes #86
                Co-authored-by: Robin Seifert rseifert.phone@gmail.com
    • 5.4.15 Update to 1.21.1
    • 5.4.14 Fix occlusion on certain models
                Fixes #85
    • 5.4.13 Allow using charcoal in recipes
    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21.8-5.6.8

    release30 ноября 2025 г.

    5.6

    • 5.6.8 Update Camouflage Module documentation
               Add backwards compatibility for multiple camo blocks mode
    • 5.6.7 Enhancement: Multiple Camouflage blocks (#106)
               * Enhancement: Camouflage blocks are now sourced from neighboring inventories instead of the Projector
               This change allows blocks to be selected based on the contents of adjacent inventories,
               making camouflage behavior more dynamic and weighted by actual block counts.
               * fixed bound must be positive
    • 5.6.6 Feat: PT_BR localization (#107)
    • 5.6.5 clean up and homogenize ru_ru.json (#108)
               I'm still not sure what "Coercion Deriver" is supposed to mean. Does it coerce supplied energy into Fortron derivation? Still better than the previous translation.
               Changed mistranslated "...while holding Shift..." into "while sneaking"(as it was in en_us). Because sneaking may be bound to other keys than Shift.
               Changed Fortron L unit from "л" to "Л" to preserve capitalization.
               Capitalized names such as "Interdiction Matrix" -> "Матрица Подавления"(was "Матрица подавления")
               Unified "machine" word translation into "устройства", was split between "машины" and "устройства" randomly
               Various misc. minor fixes
    • 5.6.4 Add Chinese language file (#89)
    • 5.6.3 Add Russian localization for MFFS (#101)
    • 5.6.2 fix: resolved possible item duplication issue (#105)
               * fix: resolved possible item duplication issue
               * right calculation of dropped stacks if no inventory space is available
               * Use isEmpty to check for empty stack
               ---------
               Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.1 Handle underwater aquatic plants removal and drops (#103)
               * Handle underwater aquatic plants removal and drops
               - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
               - Removes water from the blocks before breaking them
               - Spawns the corresponding item drop manually
               * Improve block drop logic
               ---------
               Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.0 Fix remaining issues
  • MFFS 1.21.1-5.4.21

    release17 ноября 2025 г.

    5.4

    • 5.4.21 Handle underwater aquatic plants removal and drops (#103)
                * Handle underwater aquatic plants removal and drops
                - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
                - Removes water from the blocks before breaking them
                - Spawns the corresponding item drop manually
                * Improve block drop logic
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit d275a2df24376b2d718d999e84c468e760fd91ba)
    • 5.4.20 fix: resolved possible item duplication issue (#105)
                * fix: resolved possible item duplication issue
                * right calculation of dropped stacks if no inventory space is available
                * Use isEmpty to check for empty stack
                ---------
                Co-authored-by: Su5eD su5ed@outlook.com
                (cherry picked from commit 0abde92a2d13248fab7e165018f0b152bf3a67d2)
    • 5.4.19 Add Chinese language file (#89)
                (cherry picked from commit 6df4e7965cd53d9338fb51eaa68bbff80470ae7d)
    • 5.4.18 Добавить локализацию на русский язык для MFFS (#101)
                Добавлен файл локализации для русского языка с переводами для MFFS.
    • 5.4.17 Fix interdiction matrix dropping filtered items
                Fixes #66
    • 5.4.16 Reworking energy configs and math
                Port of #87
                Fixes #86
                Co-authored-by: Robin Seifert rseifert.phone@gmail.com
    • 5.4.15 Update to 1.21.1
    • 5.4.14 Fix occlusion on certain models
                Fixes #85
    • 5.4.13 Allow using charcoal in recipes
    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21.8-5.6.4

    release17 ноября 2025 г.

    5.6

    • 5.6.4 Add Chinese language file (#89)
    • 5.6.3 Add Russian localization for MFFS (#101)
    • 5.6.2 fix: resolved possible item duplication issue (#105)
               * fix: resolved possible item duplication issue
               * right calculation of dropped stacks if no inventory space is available
               * Use isEmpty to check for empty stack
               ---------
               Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.1 Handle underwater aquatic plants removal and drops (#103)
               * Handle underwater aquatic plants removal and drops
               - Added support for breaking Kelp, Kelp Plant, Seagrass, and Tall Seagrass
               - Removes water from the blocks before breaking them
               - Spawns the corresponding item drop manually
               * Improve block drop logic
               ---------
               Co-authored-by: Su5eD su5ed@outlook.com
    • 5.6.0 Fix remaining issues
  • MFFS 1.21.8-5.6.0

    release21 августа 2025 г.

    5.6

    • 5.6.0 Fix remaining issues
  • MFFS 1.21.1-5.4.17

    release26 марта 2025 г.

    5.4

    • 5.4.17 Fix interdiction matrix dropping filtered items
                Fixes #66
    • 5.4.16 Reworking energy configs and math
                Port of #87
                Fixes #86
                Co-authored-by: Robin Seifert rseifert.phone@gmail.com
    • 5.4.15 Update to 1.21.1
    • 5.4.14 Fix occlusion on certain models
                Fixes #85
    • 5.4.13 Allow using charcoal in recipes
    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21.4-5.5.2

    release26 марта 2025 г.

    5.5

    • 5.5.2 Fix interdiction matrix dropping filtered items
               Fixes #66
    • 5.5.1 Update buildscript
    • 5.5.0 Start 1.21.4 port
  • MFFS 1.20.1-5.1.19

    release26 марта 2025 г.

    5.1

    • 5.1.19 Fix interdiction matrix dropping filtered items
                Fixes #66
    • 5.1.18 Setup modrinth publishing
    • 5.1.17 Merge pull request #87 from BuiltBrokenModding/fix/rounding-error
                Reworking energy configs and math
    • 5.1.16 Fix coercion deriver Fortron to FE conversion
    • 5.1.15 Fix occlusion on certain models
                Fixes #85
    • 5.1.14 Adding energy and fortron last tick to screen sync
    • 5.1.13 Forgot to wire in the config for speed module bonus
    • 5.1.12 Reverting coercion driver ui back to seconds from ticks
    • 5.1.11 Reworking coercion driver math
                Partially to fix rounding issues, but also to simplify values into whole numbers for easier user understanding.
    • 5.1.10 Adjusting field for better dev readability
    • 5.1.9  Fix Interdiction Matrix being indestructible
    • 5.1.8  Allow authorized passengers of Create trains to pass through force fields
    • 5.1.7  Fix block alter/access module checks
                Fixes #55
    • 5.1.6  Configurable grant book on first join
                Fixes #56
    • 5.1.5  Fix machines discarding inserted items
    • 5.1.4  Fix TheOneProbe required version
                Closes #53
    • 5.1.3  Downgrade required Forge version to 47.1.3
    • 5.1.2  Fix projector holo rendering
                I blame Mojang!
    • 5.1.1  Migrate patchouli book to resource packs
    • 5.1.0  Port to 1.20.1
  • MFFS 1.21.4-5.5.1

    release2 марта 2025 г.

    5.5

    • 5.5.1 Update buildscript
    • 5.5.0 Start 1.21.4 port
  • MFFS 1.20.1-5.1.18

    release22 января 2025 г.

    5.1

    • 5.1.18 Setup modrinth publishing
    • 5.1.17 Merge pull request #87 from BuiltBrokenModding/fix/rounding-error
                Reworking energy configs and math
    • 5.1.16 Fix coercion deriver Fortron to FE conversion
    • 5.1.15 Fix occlusion on certain models
                Fixes #85
    • 5.1.14 Adding energy and fortron last tick to screen sync
    • 5.1.13 Forgot to wire in the config for speed module bonus
    • 5.1.12 Reverting coercion driver ui back to seconds from ticks
    • 5.1.11 Reworking coercion driver math
                Partially to fix rounding issues, but also to simplify values into whole numbers for easier user understanding.
    • 5.1.10 Adjusting field for better dev readability
    • 5.1.9  Fix Interdiction Matrix being indestructible
    • 5.1.8  Allow authorized passengers of Create trains to pass through force fields
    • 5.1.7  Fix block alter/access module checks
                Fixes #55
    • 5.1.6  Configurable grant book on first join
                Fixes #56
    • 5.1.5  Fix machines discarding inserted items
    • 5.1.4  Fix TheOneProbe required version
                Closes #53
    • 5.1.3  Downgrade required Forge version to 47.1.3
    • 5.1.2  Fix projector holo rendering
                I blame Mojang!
    • 5.1.1  Migrate patchouli book to resource packs
    • 5.1.0  Port to 1.20.1
  • MFFS 1.21.1-5.4.16

    release22 января 2025 г.

    5.4

    • 5.4.16 Reworking energy configs and math
                Port of #87
                Fixes #86
    • 5.4.15 Update to 1.21.1
    • 5.4.14 Fix occlusion on certain models
                Fixes #85
    • 5.4.13 Allow using charcoal in recipes
    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21-5.4.12

    release21 сентября 2024 г.

    5.4

    • 5.4.12 Make the sponge module remove waterlogged blocks
                Fixes #74
    • 5.4.11 Add fortron fluid texture to blocks atlas
                Fixes #77
    • 5.4.10 Fix empty buffer builder hard crash
                Fixes #76
    • 5.4.9  Fix asset directory loader
                Fixes #78
    • 5.4.8  Add docs assets
    • 5.4.7  Add web docs from patchouli
    • 5.4.6  Update publishing to MDG
    • 5.4.5  Fix crash when breaking biometric identifier
    • 5.4.4  Update generated data
                Fixes #71
    • 5.4.3  Update to NeoForge 21.0.37
                Fixes #70
                Fixes #69
    • 5.4.2  Dynamic camouflage block break particle
    • 5.4.1  Update dependencies
    • 5.4.0  Initial port to 1.21
  • MFFS 1.21-5.4.6

    release9 августа 2024 г.

    5.4

    • 5.4.6 Update publishing to MDG
    • 5.4.5 Fix crash when breaking biometric identifier
    • 5.4.4 Update generated data
               Fixes #71
    • 5.4.3 Update to NeoForge 21.0.37
               Fixes #70
               Fixes #69
    • 5.4.2 Dynamic camouflage block break particle
    • 5.4.1 Update dependencies
    • 5.4.0 Initial port to 1.21
  • MFFS 1.21-5.4.4

    release26 июня 2024 г.

    5.4

    • 5.4.4 Update generated data
               Fixes #71
    • 5.4.3 Update to NeoForge 21.0.37
               Fixes #70
               Fixes #69
    • 5.4.2 Dynamic camouflage block break particle
    • 5.4.1 Update dependencies
    • 5.4.0 Initial port to 1.21
  • MFFS 1.21-5.4.2

    release20 июня 2024 г.

    5.4

    • 5.4.2 Dynamic camouflage block break particle
    • 5.4.1 Update dependencies
    • 5.4.0 Initial port to 1.21
  • Modular Force Field System 5.2.7

    release16 июня 2024 г.

    5.2

    • 5.2.7 Fix SOE when applying a force field camo on itself (cherry picked from commit 5e79838d055799dafaad66e6e38894548868dbc5)
    • 5.2.6 Fix CustomStructureSavedData invalid file name Fixes #68
    • 5.2.5 Update NeoForge Fixes #63
    • 5.2.4 Prevent client packet registration crash
    • 5.2.3 Use the new Network API
    • 5.2.2 Set published modloaders to neoforge Fixes #59
    • 5.2.1 Make the handbook recipe conditional
    • 5.2.0 Fix item storage capability
1

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