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Моды/Metabolism
  • [ Fabric 1.20.1 ] v2.1.3

    release27 января 2024 г.

    1.20.1 Changelog

    2.1.3

    • Fabric mixin conflict fixed
    • Added Create metabolites

    2.1.2

    • Fabric Configs mod menu screen fixed
    • Removed doTemperature gamerule
    • Added server configs to disable heat & conversion of resources

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • [ Forge 1.20.1 ] v2.1.3

    release27 января 2024 г.

    1.20.1 Changelog

    2.1.3

    • Fabric mixin conflict fixed
    • Added Create metabolites

    2.1.2

    • Fabric Configs mod menu screen fixed
    • Removed doTemperature gamerule
    • Added server configs to disable heat & conversion of resources

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • [ Fabric 1.20.1 ] v2.1.2

    release23 января 2024 г.

    1.20.1 Changelog

    2.1.2

    • Fabric Configs mod menu screen fixed
    • Removed doTemperature gamerule
    • Added server configs to disable heat & conversion of resources

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • [ Forge 1.20.1 ] v2.1.2

    release23 января 2024 г.

    1.20.1 Changelog

    2.1.2

    • Fabric Configs mod menu screen fixed
    • Removed doTemperature gamerule
    • Added server configs to disable heat & conversion of resources

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • [ Fabric 1.20.1 ] v2.1.1

    release22 января 2024 г.

    1.20.1 Changelog

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • [ Forge 1.20.1 ] v2.1.1

    release22 января 2024 г.

    1.20.1 Changelog

    2.1.1

    • Fabric Configs now exist
    • Metabolism HUD shows behind chat
    • Added Decorative Blocks environment effects

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)

    2.0.0

    • Port to fabric
    • Metabolite Tooltips for fabric will be implemented later.

    1.4.0

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable

    1.3.1

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating

    1.1.0

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods

    1.3.0

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)

    [1.2.0]

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables

    [1.1.3]

    • Fixes crash on server join (#2)

    [1.1.2]

    • Fixes crash on dedicated server (#1)

    [1.1.1]

    • Metabolism does not tick & show in gui when not on survival mode
    • Water bottle tooltips added, gives 2 hydration
    • Deep dark is cold
    • Sprinting & swimming gives metabolism progress
    • Other minor bug fixes
  • Metabolism 2.1.0

    release18 января 2024 г.

    2.1.0

    • Appleskin compat & tooltips added for fabric
    • Fixed stews and water bottles (fabric)
  • Metabolism 2.1.0

    release18 января 2024 г.

    2.1.0

    • Appleskin compat & tooltips added
    • Fixed stews and water bottles
  • Metabolism 2.0.0

    beta17 января 2024 г.

    Port to fabric (BETA)

  • Metabolism 2.0.0

    release17 января 2024 г.

    Port to fabric (refactored code)

  • Metabolism 1.20.1-1.4.0

    release14 января 2024 г.

    [1.4.0] (Minecraft 1.20.1)

    • Changed values for all food items
    • Metabolism effect amplifier works differently
    • Metabolization reduces heat only when effect level is more than 0
    • Metabolites for other mods are not OP anymore
    • AdvancedLocationCheck can omit the type variable
  • Metabolism 1.20.1-1.3.1

    release10 января 2024 г.

    [1.3.1] (Minecraft 1.20.1)

    • Fixed metabolization not generating warmth properly
    • Changed display of warmth bar to flicker when regenerating
  • Metabolism 1.20.1-1.3.0

    release9 января 2024 г.

    [1.3.0] (Minecraft 1.20.1)

    Metabolization

    • Metabolization will generate the resource being drained, if there's less of it than the other.
    • Otherwise warmth will always be generated if not maxed(20)

    Metabolites

    • Metabolites can now specify a modifier object
    • Modifiers can change stack size, ability to be eaten when full, and fast eating
    • Stews and soup are stackable up to 16
    • Cakes have metabolite data and can stack up to 64
    • Cookies are always eatable

    Other changes

    • Nerfed some environment effects, reduced resource drain to 80%
    • Campfires give cold resistance, soul campfires give heat resistance
    • Soul sand & soil are considered cold blocks
    • Some changes to food values (more changes coming next version)
  • Metabolism 1.20.1-1.2.0

    release6 января 2024 г.

    [1.2.0] (Minecraft 1.20.1)

    • AdvancedLocationCheck loot condition can now check for biome tags
    • Added GameRule to disable temperature
    • Added commands to get, set, add metabolism variables
  • Metabolism 1.20.1-1.1.3

    release5 января 2024 г.

    [1.1.3] (Minecraft 1.20.1)

    • Fixes crash on server join (#2)
  • Metabolism 1.20.1-1.1.0

    release2 января 2024 г.

    [1.1.0] (Minecraft 1.20.1)

    • Fixed base heat resistance being ignored.
    • When there is no resource left to drain, the other resource starts draining.
    • Hunger effect drains food & hydration.
    • Nerfed high effects and added condition for having no blocks above. Multiplied by 1.5 at night.
    • Water bottles give hydration & consume warmth
    • Meats rebalanced
    • Compat for Pagan's Blessing foods
  • Metabolism 1.20.1-1.0.0

    release30 декабря 2023 г.

    Нет описания изменений

  • Metabolism 1.20.1-0.0.0-ALPHA

    release25 декабря 2023 г.

    Нет описания изменений

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Опубликован:2 года назад
Обновлён:2 года назад
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