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- Progression Book is now data-driven and can be edited via a data pack (currently does not refresh via /reload)
- Added coal fragments as a fuel (thx faeldray)
- several hotfixes
- Better armour
- Vanilla parity fixes
- Added Config System (via malum.json and malum-client.json)
- fixed qmj use b1.1.1 since the b1.1.0 didn't update it, also renamed everything I can to malum-quilt
that doesn't really matter to you tho
- Changed the Encyclopedia Arcana to stack to 1 instead of 64 (due to how Minecraft works, existing stacks of a larger amount will not be changed to a single count in that stack, ex: malum b1.0.7 world with 64 encyclopedia arcanas in your inv, updating to b1.0.8 they'll still be 64 of them until you click the stack)
- Fixed all of the existing recipe issues by removing the early class loading of Ingredient.class (simple terms: mods who make modifications to how the vanilla recipe ingredient code works, didn't apply their changes, now they do) The known mods which had issues with this were: Create & Paradise Lost
- Fix miscellaneous Spirit Hunter Armor model issue
- Sodium & Iris compatibility
- Create Compatibility fixed now woo
- Added Haunted Enchantment
- fixed annoying bug with EnchantmentScreenHandlerMixin, expect this to exist in some future versions, tl;dr when developing I require a certain name, and when released it requires a different one (sometimes I forget to check)
Dear Past Me, you are stupid. You updated the packet system to be qsl based without actually starting the game?!?! why i be like this
- Fixed the packet system lol
- Changed packet system to use the built-in fabric packet system. This is because using a vanilla one adds this under a new packet which there is a limited amount of ids for, also when using this if another mod is stupid enough to implement this the packet order may be swapped causing game crashes and bad replay recordings
- Fixed Incompatibility with Reach Entity Attributes
- Fixed Issue with Cracked Impetus repairing into Cracked Form instead of Uncracked Form
- Renamed several uses of Fabric to Quilt
- Fixed Crash when putting item in DefaultedInventory block - #3
- Fixed Incompatibility with Botania (hopefully) - #4
- Fixed Issue where you can take damage in creative - #5
- Fixed Scythe issues when changing dimensions (hopefully) - #6
*Still is most likely incompatible with Create Fabric
- Include Satin
- Added everything that wasn't there and nothing that won't be there.
- Seriously though, this is a beta, so there are a few features that Arathain or I forgot to implement, so please do report them once you find some.
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Опубликован:4 года назад
Обновлён:3 года назад
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