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Моды/Maleficium: Vampires, Magic & More!
  • Maleficium: Vampires, Magic & More! 1.0.4

    release8 апреля 2026 г.

    Version 1.0.4

    Additions

    • Added a favourites system for spells
    • Added a config option for choosing whether vampires should take fall damage
    • Added a config option for choosing whether vampires should go back to being human on death
    • Added more attribute options to the config
    • Added a config option for whether heretics should exist (vampires with magic)
    • Made it so that vampire MCA Reborn villagers don't sleep at night
    • Added the ability to give daylight rings to MCA Reborn villagers by crouching and right-clicking them with a ring
    • Added a blood exclusion list config file
    • Added a config option to enable/disable the crafting grimoire on join

    Fixes

    • Visual bug fixes - air bubbles & zooming bug
    • Fixed a bug that caused errors & crashes with certain entities from other mods
  • Maleficium: Vampires, Magic & More! 1.0.3

    release16 января 2026 г.

    Version 1.0.3

    Additions

    • Added a sire bond system that prevents an original's sire line from attacking them. (toggleable in config)
    • Added a new spell obtainment system. You now use scrolls found in chests to unlock spells.
    • Added a spell selection menu that can be used to quickly cast spells.
    • Added a broken neck effect that temporarily immobilises vampires.
    • Added the Immobilus spell. (freeze your enemies in place)
    • Added the Menedek Qual Suurentaa spell. (snap the necks of nearby vampires)
    • Added a mob blood override to the config so you can modify blood values of certain mobs.
    • Added the Confremun Signas spell. (reverse/undo your salt barriers)

    Changes

    • Switched back to the old blood bottle texture.
    • Made blood bottles drinkable.
  • Maleficium: Vampires, Magic & More! 1.0.2

    release1 января 2026 г.

    Version 1.0.2

    Additions

    • Added the Incendia spell. (perfect for pyromaniacs)
    • Added the Lux Lucis spell. (light up the area around you)
    • Added the Immobilus spell. (freeze your enemies in place)
    • Added salt
    • Added the Vis Sera Portus spell. (create a magical barrier using salt)

    Changes

    • Modified the formatting of the spell section of the witchcraft grimoire.

    Fixes

    • Fixed bug that caused crashes with other terrablender mods. (my fault)
  • Maleficium: Vampires, Magic & More! 1.0.1

    release17 декабря 2025 г.

    Advent Calendar Releases 1-4 (v1.0.1)

    Additions

    • Added a new music disc! (10% chance from draining a parrot)
    • Optional MCA Reborn support! (Make villagers immortal)
    • Improved vampire senses (Find out what species other players are)

    Changes

    • Made vampire abilities feel more immersive

    Fixes

    • Fixed bug that caused vampire players not to be killed when their original dies.
  • Maleficium: Vampires, Magic & More! 1.0.0-hotfix1

    release13 декабря 2025 г.

    Fixes

    • Fixed bug that caused Maleficium to load before its dependencies causing a crash
  • Maleficium: Vampires, Magic & More! 1.0.0

    release13 декабря 2025 г.

    Additions

    • TerraBlender dependency
    • Ancient Forest biome
    • Added Maleficium levels
    • Added magical energy system
    • Added white oak stake crafting recipe
    • Vampires can now stay under water without drowning
    • "Become A Witch" achievement is now granted on join (if the player has magic)

    Changes

    • White Oak Trees now only generate in the Ancient Forest biome
    • Updated mod logo
    • Reworked the blood system to make hunger go down slower (improved saturation)
    • Changed invisibility spell duration to be dependent on Maleficium level
    • Made the "Become A Vampire" achievement be granted to original vampires too.
    • Updated item textures (thank you SangreBK)
    • Added autocompletion for "/setspecies"
    • Desiccated players now teleport to the ground (stops them floating)

    Fixes

    • Fixed bug involving patchouli dependency
    • Fixed bug that caused player skins to stay desiccated after respawning
    • Made white oak planks craftable
    • Fixed a bug that caused vampires to burn during the rain
    • Fixed bug that caused original vampires to be unable to compel mobs
  • Fixes:

    • Fixed a bug where desiccated vampires could starve to death
  • Fixes:

    • Made it so that the /setspecies command requires permission to use
    • Reverted ResourceLocation method to the near-deprecated version to avoid crashes with some users.
    • Add vampiric hearing ability to vampirism grimoire (because I forgot to)
  • NOTICE: This will likely be the last beta version before the official release. Expect possible delays before the next update's release...

    Additions:

    • Added a custom crosshair for vampires when looking at mobs they can drink from
    • Updated the Patchouli book textures to use custom ones
    • Added magic/witchcraft
    • Added invisibility spell
    • Added white oak tree
    • Added dark magic effect
    • Added original vampires
    • Added the vampire creation ritual
    • Added mora miserium
    • Added vampire hearing (Github: #4)
    • Added particles when drinking blood
    • Added mortar and pestle
    • Added crushed sunflower
    • Added iron dagger
    • Added blood harvesting
    • Modified desiccation to make player skins appear grey when desiccated
    • Turn vampires back into humans upon death
    • Modified the witchcraft/magic system so that all species can do magic 

    Fixes

    • Fixed bug which caused normal players to be unable to have the night vision effect
    • Fixed bug which caused desiccated players to be able to fast travel

    Removals

    • None

    Full Changelog: https://github.com/ItsMitlit/Maleficium/compare/1.0.0-beta3...1.0.0-beta4

  • Fixes

    • Fix bug that caused crashes when on a server
    • Add missing line which caused non-vampires to be able to compel mobs.
  • Additions:

    • Implements #4 (Bite Sounds)
    • Implements #1 (Immortal Vampires)
    • Adds Maleficium advancements
    • Adds Patchouli compatability/documentation
    • Added Fast Travel ability
    • Killing a villager by draining them causes nearby iron golems to target the player
    • Mobs now regenerate blood over time
    • Increased max hunger for vampires to 40 points (20 icons)
    • Vampire transition - allows vampires to turn other humans into vampires
    • Changed the recipe for the daylight ring to make it cheaper (only 1 netherite ingot)
    • Added vampire desiccation to balance out the immortal vampires feature
    • Added a beta notice that appears in chat to let players know where to report issues
    • Managed to pretty much double the size of the file  

    Fixes

    • Fixed bug which gave vampire speed to other species
    • Adjusted vampire burn times to match Minecraft undead mobs
    • Fixed some bugs related to multiplayer

    Removals

    • None

    Full Changelog: https://github.com/ItsMitlit/Maleficium/compare/1.0.0-beta2...1.0.0-beta3

  • Changes:

    Additions:

    • Added vampire buffs (speed, jump boost, strength)
    • Added compulsion for most mobs (make them follow you for 15s)
    • Changed mod name to Maleficium
    • Added white oak stake (no functionality yet)
    • Made vampires almost immortal (weakened when at 1/2 heart but killable with fire, the void, or a wooden sword)
    • Made it so witches can now turn players into vampires. (50% chance by default, editable in config file)  

    Fixes

    • Fixed crash caused by left-clicking an edible item
    • Adjusted vampire burn times to match Minecraft undead mobs

    Removals

    • None
  • The first beta release of the mod!

    Full Changelog: https://github.com/ItsMitlit/MCLegacies/commits/1.0.0-beta1

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Опубликован:1 год назад
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