
Drops in ma' pocket / magnetic (telekinesis)
Magnetic enchantment: Drops and XP fly straight into your inventory
44.8K
148
v3.12.1-26.2+fabric
Fabric
- add support for 26.2
- server translations are not yet working, so playing on a server without the mod being installed on the client may break the translations
- add support for 26.2
v3.12.1-26.1+paper
Fabric
- translate titles and chat messages on the client as well, even if the client mod is not installed #88
v3.12.1-26.1+fabric
Fabric
- translate titles and chat messages on the client as well, even if the client mod is not installed #88
v3.12.0-26.1+paper
Paper
- update to 26.1, 26.1.1
v3.12.0-26.1+fabric
Paper
- update to 26.1, 26.1.1
v3.12.0-beta1-26.1+fabric
Fabric
- update to 26.1
- updated drops logic from the ground up
- Please report bugs!!!
v3.11.0-1.21.6+paper
Both loaders
- add options to get drops from fluids when placing a bucket of a fluid - #76
- the bucket works without an enchantment when enabled
- options:
buckets.enabledSets whether fluid drops caused by placing a bucket will be respected.buckets.abilityTimeoutSets the amount of time in milliseconds that will have to pass before the effect will be disabled again. -1 will let the ability work forever.
Fabric
- fix bug when brushing an Armadillo will throw an exception - #81
- add options to get drops from fluids when placing a bucket of a fluid - #76
v3.11.0-1.21.11+fabric
Both loaders
- add options to get drops from fluids when placing a bucket of a fluid - #76
- the bucket works without an enchantment when enabled
- options:
buckets.enabledSets whether fluid drops caused by placing a bucket will be respected.buckets.abilityTimeoutSets the amount of time in milliseconds that will have to pass before the effect will be disabled again. -1 will let the ability work forever.
Fabric
- fix bug when brushing an Armadillo will throw an exception - #81
- add options to get drops from fluids when placing a bucket of a fluid - #76
v3.10.0-1.21.6+paper
Both loaders
- update default config values #66
- ignoredEntitiesRangeMin: 15 -> 50
- titleAlert - enabled: true -> false
- capitalize enchantment names everywhere #64
- do not animate items when the player's inventory is full #65
Fabric
- handle container blocks again
- also adds drops of decorated pots #68
Paper
- fix console log spam that occurs when the animation is enabled and an item and a player are in different worlds #71
- ignore player drops on death if GravesX is present #73
- init tags before flattening the registry
- fix enchantment registration on first launch after updating to v3.9.0 #69, #70
- compat: add mcMMO #63
- compat: add AuraSkills #61
- update default config values #66
v3.10.0-1.21.11+fabric
Both loaders
- update default config values #66
- ignoredEntitiesRangeMin: 15 -> 50
- titleAlert - enabled: true -> false
- capitalize enchantment names everywhere #64
- do not animate items when the player's inventory is full #65
Fabric
- handle container blocks again
- also adds drops of decorated pots #68
Paper
- fix console log spam that occurs when the animation is enabled and an item and a player are in different worlds #71
- ignore player drops on death if GravesX is present #73
- init tags before flattening the registry
- fix enchantment registration on first launch after updating to v3.9.0 #69, #70
- compat: add mcMMO #63
- compat: add AuraSkills #61
- update default config values #66
v3.9.1-1.21.6+paper
Fabric
- update to 1.21.11
v3.9.1-1.21.11+fabric
Fabric
- update to 1.21.11
v3.9.0-1.21.6+paper
Fabric & Paper
- change
ignoreRangedWeaponstoignoredEntitiesRangeMin- now the ignored drops are calculated by the distance the mob has died in comparison to the player
- if the value is -1, no check will be performed
- type: double, default: 15.0
- introduce
conditionStatementto replace old requirements- now you can use logical statements to check if a player should be able to use magnetic
- the statement will be processed from start to end, so no weight of operators will be respected
- if the String is empty, no checks will be applied
- Operators: AND (&&), OR (||)
- Conditions: ENCHANTMENT, SNEAK, PERMISSION
- default: "ENCHANTMENT"
Fabric
- fix crash when using the fishing rod with the new animation update #59
- change
v3.9.0-1.21.9+fabric
Fabric & Paper
- change
ignoreRangedWeaponstoignoredEntitiesRangeMin- now the ignored drops are calculated by the distance the mob has died in comparison to the player
- if the value is -1, no check will be performed
- type: double, default: 15.0
- introduce
conditionStatementto replace old requirements- now you can use logical statements to check if a player should be able to use magnetic
- the statement will be processed from start to end, so no weight of operators will be respected
- if the String is empty, no checks will be applied
- Operators: AND (&&), OR (||)
- Conditions: ENCHANTMENT, SNEAK, PERMISSION
- default: "ENCHANTMENT"
Fabric
- fix crash when using the fishing rod with the new animation update #59
- change
v3.8.1-1.21.6+paper
Paper
- support Folia again
v3.8.1-1.21.9+fabric
Paper
- support Folia again
v3.8.0-1.21.9+fabric
Fabric
- update to 1.21.9
v3.8.0-1.21.6+paper
Fabric
- fix a bug when killing an animal, the exp was dropped every time, even with magnetic enabled
- remove side effects of break-chained blocks
- previously, in rare circumstances, blocks that were broken by other entities were added to the player's inventory if they "tagged" the block with their profile before
- this behaviour is now mitigated by only allowing a player to receive items from break-chains that were executed in less than 5 seconds
- fix a bug with RightClickHarvest:
- when right-clicking a sugar cane or cactus block before breaking it (left-click) before, the drops were dropped to the ground instead of using magnetic
Paper
- significantly improves break-chained block handling
- now also includes drops that were triggered by another block that supported a structure, e.g. Cactus on top of Sand
- replace broken kelp with water instead of air
Both
- add item-pulling animation
- now every time an item is put into your inventory, there is an option to make it look like the item is pulled towards you (like you are the magnet :))
- defaults: (enabled: true, blocksPerSecond: 1.0, canOtherPlayersPickup: false)
1
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Minecraft: Java Edition
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Опубликован:3 года назад
Обновлён:1 неделю назад
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