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Luminous: Nether

Luminous: Nether

Explore new nether biomes with dangerous foes! Build with new blocks, and decorate with new decorations!

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  • Luminous: Nether V1.3.2 -NeoForge 1.21.1

    release19 января 2026 г.

    LUMINOUS: NETHER V1.3.2 Changelog

    NEW FEATURES:

    -LUMINOUS:NETHER IS NOW 100% COMPATIBLE WITH TERRABLENDER! This is a huge one. In updates prior, I had Terrablender as a required dependency, but not full integration. In this update, the bioms are fully added using Terrablender, and you can now configure the weight of the biomes in the config settings! (In the forge version, there is a new config file with this setting in it, but in NeoForge, it's in the existing one)

    -Completely reworked the Poltergeist. It has been renamed to the "Pottergeist", and now spawns exclusively in new small structures in the Ash forest biome, resembling prison cells. All you need to do is right click a Pottergeist to tame it! The Pottergeist can be instructed to either stay or follow the player, and they have the ability to carry loot, like mobile chests! Each Pottergeist can hold 15 slots worth of items, and be decorated using the 4 loot vase types!

    -(Unfortunately NOT included in this update is the ability to increase the health of a Pottergeist if it is wearing a vase. That feature will come in a future update. For right now, the vases are just decorative!)
    

    -Armor trims are back! The "Cultist" and "Haunt" armor trims are now useable again, and have been re-added to the vase loot pools!

    -Piglin Cultists and Piglin Cultist riders now FULLY SUPPORT rendered "items in hand" and ALL cultists now use based procedural movement animations, just like vanilla mobs! This may seem small, but its an AMAZING breakthrough to me! You will notice the legs and arms of the piglin cultists will move faster or slower based on how fast they are moving now - a HUGE step towards behavior that works exactly like vanilla mobs!

    -The Revenant Skeleton and Crimson Walker now support procedural based animations and attacks! You'll notice their movement looking a lot more vanilla like!

    -Removed the Piglin Cultist archer from the mod. (The AI and drops were never 100% functional the way I wanted them to be, so for the time being, I am removing it. Instead, I aim to make it so that normal Cultist Piglins can spawn with either a bow or an axe, however, it is something I need to push to a future update. The cultists with bows WILL return one day!)

    -Added Blackstone generation to the walls of the Ash Forest, as well as a new block - Blackstone Quartz ore, giving the biome a brand new look and feel!

    -Added a new item, the Cultist Axe, which is the default item that all piglin cultists wield now. Dropped by cultist Piglins, this axe is a medium damage, medium speed weapon for early game nether explorers. As of now, the Cultist axe does not have any custom enchantments, but expect them in a future update, to make the weapon more unique!

    -Added a new use to Popshroom juice, with players now being able to "place" the juice on the ground, creating a sticky coating that entities cant jump on! Aside from this, Popshroom juice can be used to assist in climbing, or used to help save you from high falls in the nether!

    -Piglin Cultist Leaders and Zombified Piglin Cultist leaders both have a 15% chance to summon backup when attacked, giving them a unique use!

    -The Configuration files for "mushlin_spewer_spawning", "piglin_executioner_spawning", and "furnace_spawning", now only accepting values of 1 for spawning enabled and 0 for spawning disabled

    -The Mushlin King and Warped Mushlin King projectiles now have their own unique death message

    -Added new custom walk, hurt, and ground pound sound effects for the Furnace and Soul Furnace

    -Added the "Minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal

    -Ectoplasm Ball projectiles will now work in Dispensers!

    -Added a missing entity shadow for the Basalt Executioner

    -Added localization for the "Soul Cleave" enchantment, adding compatibility for mods that give enchantment descriptions!

    -Piglin and Basalt executioners now have agro and death animations

    -Added the "luminous_nether:loot_vase" tag to all loot vases, removing the "Forge:vases" tag

    -The Cultist rider will now spawn a normal Piglin Cultist when killed

    -Added Decorative and Chiseled Fungirrack bricks to the Mushlin Shrine and Ribcage Stables structures

    -"ash" from the supplementaries mod works with Solid ash blocks in both ways now, where Ash block from Luminous Nether now will craft 4 supplementaries ash items

    -Wall mounted candles are now off by default, and can be lit with flint and steel like the skull candles

    -Added Wall mounted Ash candles to the graveyard and Shrine structures in the Ash Forest

    -Added Withered Saplings - so they can now be grown properly!

    -Removed the Guzzleghasts attack animation

    -Gave Guzzleghasts a knockback value of 0.2 from 0

    -Added a new sound effect when taking/placing Popshroom juice into a Popshroom

    -Added sound effect when throwing a Crimson Contaminant bottle

    -Added glass particles when the Crimson Contaminant hits a block/entity

    -Added tall golden mushrooms - a new plant type in the fungal plains to replace Tall Golden Grass

    -Driprot Vines, if right clicked on the end of a vine with a pale melon, will now attach that melon to the vine

    -Driprot Vines can now be Bonemealed, with a chance to yield a pale melon, so they can be replenished in your world!

    -Added the zombified piglin cultist rider, a new zombified variant of the existing mob, for continuity with the other undead variants


    BUG FIXES:

    -Fixed a critical issue causing the game to crash when a poltergeist is near

    -Fixed a long standing bug where the ritual table could not be used on the first day of the game

    -Reduced the stack size of golden stew from 64 > 1

    -Reduced the xp that the Mushlin Bumper drops from 10 > 5

    -Removed a procedure that made the Mushlin Bumper drop an EXTRA 5 xp on top of the existing 10, leading to a total of 15xp per Mushlin Bumper killer, 3x higher than it should be

    -Fixed an inconsistent recipe with the full Golden Mushroom blocks, so now putting a 2x2 of one will result in 4 of the other, interchangeably

    -The Basalt Executioner now has the proper spawn egg colors

    -The Rare legendary beasts can now properly be detected by the Beast Totem

    -The Warped King will not longer be infected by the projectile he shoots

    -Fixed a bug where Loot vases could not be obtained using silk touch

    -Fixed a bug where the "medium" Loot vase in the fungal plains had a pixel inconsistent UV

    -Fixed an issue where Golden Sprouts were replaceable

    -Particles and sounds now properly come out of Fire Pit blocks

    -Solid Ash blocks now don't require shovels for the correct item to drop, meaning, they will drop ash with anything that is not a shovel when broken, as intended

    -Cleaned up the procedure that causes the Ghost block to haze the players screen. Hopefully my changes will stop a very rare bug causing the white haze to flash on players screens

    -Fixed a bug where the Cultist Rider would not drop xp or show its death particles every time

    -Updated the procedure for using Bone meal on a Golden Mushroom - making it less likely to clip through blocks when grown. It now always grows large mushrooms, and excludes the shroomlights

    -Fixed a bug where the Food meter for a glider was not in the right place if riding it on creative mode

    -Fixed a bug where destroying a dart trap during the 1 second before it fires caused the projectile to shoot anyways

    -Fixed a bug where the Piglin Executioner did not spawn poof particles when killed

    -Fixed an improper value where the Mushlin King, Warped Mushlin King, Furnace, and Soul Furnace all dropped 10xp instead of 100xp when killed

    -Fixed an issue where the Mushlin King and Warped Mushlin King would not play the entirely of their death animations before fully disappearing

    -Fixed a bug causing some of the legendary beasts to have an improper Step height

    -Fixed a bug where the Furnace and Soul Furnace would kill all of their spawned Embers during a ground pound

    -Fixed a bug where the Furnace, Soul Furnace, Piglin Executioner, and Basalt Executioner would deal damage after they died

    -Fixed a bug that caused the Piglin Cultists and the Mushlin Bumpers to not drop cooked variants of pork / Mushlin protein when they died to fire

    -fixed a bug where the revenant skeleton would not put its arms down when it was no longer targeting an entity

    -Fixed a missing loot pool for the Soul Ember


    RETEXTURES / MODEL CHANGES:

    -All Piglin Cultists and Zombified Piglin Cultists have received new, cleaner textures, favoring a new hooded look to make them appear more "cult like"!

    -Retextured the Piglin Ghost, cleaning up its texture and making it look more like the executioner

    -Gave new, smooth animations to the Piglin Ghost

    -Updated the Model, Texture, and animations for the Piglin and Basalt Executioner, making the animations a lot smoother, and making their texture look better!

    -Updated the Model, Texture, and animations for the Furnace and Soul Furnace, making the animations a lot smoother, and making their texture look better!

    -Updated the Model, Texture, and animations for the Mushlin King and Warped Mushlin King, making the animations a lot smoother, and making their texture look better!

    -Added a bone in the Furnace and Soul Furnace model so that it can move it's head more independently of where the entity is "looking" during it's animations

    -Added a bone in the Pottergeist and Poltergeist model so that it can move it's head more independently of where the entity is "looking" during it's animations

    -Retextured the Executioner Cowl item and headpiece

    -Retextured the Piglin Executioner Trophy

    -Retextured all three of the Soul Sand valley themed Loot vases, with new, darker, basalt like colorations

    -Retextured the Fungal Plains themes Loot vases, giving them a golden ring around the neck of the vase

    -Retextured the ash block, it's now its own unique texture! (Credit @TheModderG)

    -Retextured the Ghost Vent

    -Retextured the Charred Netherrack block, it's now its own unique texture! (Credit @TheModderG)

    -Retextured the Withered Door (Credit @TheModderG)

    -Retextured the Withered Trapdoor

    -Retextured the Decorative Fungirrack Brick (Credit @TheModderG)

    -Retextured the ash brick set to match the colors of the new Ash block texture

    -Retextured the top and bottom of decorative Ash Bricks, differing from the Heavy Ash Brick texture

    -Retextured the Bump pad so it's golden trim matches the decorative Fungirrack bricks

    -Retextured the Fungirrack brick set, making the contrast more apparent, and the darkest colors darker

    -Retextured the Fungirrack Dart Trap

    -Retextured the Cult armor trim template

    -Retextured the logo for the Auto Mending effect

    -Retextured the ritual table button for the auto mending effect

    -Retextured the dropped Music Disc from the Furnace

    -Retextured the Soul furnace trophy to match the new texture of the soul furnace


    TECHNICAL CHANGES:


    ASH FOREST-

    -Rebuilt the "Fire Pit" blocks, making them blockstates instead of separate block instances, and changing their names and IDs to Ash_Fire_Pit, Soul_Soul_Fire_Pit, and Netherrack_Fire_pit respectively. This means all existing fire pit blocks will be removed from your world

    -Rebuilt the "Driprot Vine" into blockstates, so there is no longer an instance called the "Driprot_Vine_Tip" in the game

    -Changed the IDs of wall mounted candles to "ash_wall_candle and nether_wall_candle" respectively

    -Changed a Typo on the "Ectoplasm Blacklist" tag, so it is now spelled correctly

    -Added new blocks to the Ectoplasm Blacklist

    -Spirit Spawn Weight increased from 60 > 70

    -Guzzleghast spawn weight reduced from 70 > 55

    -Changed the particle type and rarity in the Ash Forest from "Ash" to "White Ash" with a weight of 3, increased from 2

    -Changed the break sound of the Piglin Executioner trophy to nether bricks

    -Reduced the "walk" speed of Guzzleghasts, Spirits, and Pottergeists from 0.3 > 0.2, so they won't speed up rapidly and fly into the air when they touch the ground

    -Guzzleghasts are now always hostile, regardless of if you're holding food

    -Decreased the attack damage of Guzzleghasts from 8 > 6

    -Decreased the armor protection of Guzzleghasts from 4 > 2

    -Added a new value randomized between 2-4 for every spawned Guzzleghast that sets its "max" amount of tries to be fed before pacifying it, preventing players from getting extremely unlucky with how much they have to feed it

    -Removed forced ticking for ghost vents, which was contributing to lag in some cases

    -Decreased the rate at which pale fire and Ghost vents make burning sounds

    -The burning sound from Ghost Vents is now a low pitch

    -The burning sound from Ghost Vents is now classified as an "ambient" sound

    -Smoke particles now start higher out of pale fire, mimicking vanilla fire behavior better

    -Pottergeists are no longer hostile

    -Pottergeists will no longer drop their corresponding loot vase when killed

    -Renamed "Ashy Netherrack" to "Charred Netherrack", so the ID of the block matches the name

    -Increased the spawn frequency of Ash Grass per chunk from 5 > 13

    -Reduced the xp granted by feeding a guzzleghast from 12 > 6

    -Decreased the xp granted by killing a piglin ghost from 10 > 6

    -Renamed "Ash" to "Ashes" to match its registry name

    -Reduced the knockback resistance of Pottergeists from 3 > 0.5

    -The Ash forest will now properly play nether music instead of overworld music

    -Increased the spawn weight of Wither Skeletons in the Ash Forest from 50 > 55

    -Driprot vines will now always attach to blocks if there is a block below it

    -Changed the color of the Guzzleghast's spawn egg, so it can be distinguished from the Spirit

    -Increased the spawn weight of Ash Grass from 13 > 30

    -Changed the generation stage of the Ash Forest trees so that the basalt delta features are less likely to spawn on top of the leaves

    -Added the Haunt Armor Trim back to the Ghostly vase loot pool

    -Reduced Guzzleghast and Spirit knockback resistance from 3 > 0.5

    -Guzzleghasts and Spirits now share a "hurt" sound with the Pottergeist


    FUNGAL PLAINS-

    -Reduced the generation frequency of the Fungal plains slightly- in an attempt to balance out how often it's encountered in the nether

    -Cultists will NO LONGER attack Piglins. This feature contributed to lag, and it just didn't feel conducive to the mods playability

    -Increased the health of Piglin Cultist Leadersand Zombified Piglin Cultist leaders from 26 > 32

    -Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now immune to fire/lava damage

    -Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now classified as "undead"-The Bump pad now has a yellow "rare" name

    -Reduced Piglin spawn weight in the fungal plains from 50 > 20

    -Reduced Piglin spawn group size in the fungal plains from 4-5 > 2-3

    -Reduced Zombified Piglin Cultist leader spawn weight in the fungal plains from 40 > 20

    -Increased the health of Piglin Cultist Riders and Zombified Piglin Cultist Riders from 30 > 40

    -Increased the max spawn group size of Piglin Cultist Leaders in the fungal plains from 1 > 2

    -Increased the max spawn group size of Piglin Cultist Riders in the fungal plains from 1 > 2

    -Decreased the spawn weight of Piglin Cultist Riders in the fungal plains from 40 > 30

    -Changed the ID of the "Golden Popshroom" to "Popshroom" so the name and ID match, this will cause existing ones to be removed from the world, unfortunately

    -Swapped the "chiseled" and "decorative" Fungirrack brick textures. Their names felt better suited to one another, with the decorative one being gilded, and the chiseled one being different brick etchings

    -Lowered the xp granted by killing a cultist rider from 18 > 8

    -Increased Hoglin Rider knockback resistance from 0 > 0.4

    -Removed the golden axe from the Hoglin Rider Loot Pool

    -Replaced the iron axe with a golden axe in the zombified piglin cultist loot table

    -Increased the chance to get a saddle from a Hoglin Rider

    -Increased the spawn frequency of the Golden Fungi in the Fungal Plains

    -Adjusted the Piglin Cultist AI to make it a little more consistent in attacking the player

    -Increased the speed of the Piglin Cultists attack animation, and made it a little less choppy

    -Removed Small gold grass, renaming it to "Golden Sprouts" with a new block ID - in order to stop existing worlds from losing their grass, the luminous_nether:gold_grass was not deleted from the mod, but,new chunks will be loaded exclusively with Golden Sprouts

    -Removed Large gold grass in favor of Tall Golden Mushrooms -Increased the luminance of Fungirrack Dart Trap blocks from 5 > 10 when active

    -The Fungirrack Dart Trap now has a yellow "rare" name

    -Increased the Fungirrack Dart Trap projectile speed from 1 > 1.2

    -Combined the two separate IDs for the Fungirrack Dart Trap into a singular blockstate

    -Made it so that some Large golden mushrooms generated in the fungal plains spawn without shroomlights

    -Added missing death "poof" particles for the Mushlin King

    -Increased the spawn frequency of Gold Spores per chunk

    -Changed the break sound of Golden Nylium from "nylium" to "netherrack"

    -Golden Sprouts and Golden Fungi now make the "roots" sound when broken

    -Popshrooms and Withered Popshrooms now have a yellow "rare" name

    -Added the Cultist Armor Trim back to the Mushlin vase loot pool


    GENERAL-

    -Removed unnecessary 2nd and 3rd entity instances for the Mushlin King, Piglin Executioner, and The Furnace

    -Changed the ID of the "Warped_King" to the "Warped_Mushlin_King" To match with Luminous:Beasts

    -Rebuilt all "loot vase" blocks from the ground up, with all 3 "Sizes" of the vases now being different blockstates instead of their own block instances. The IDS of all the loot vases has also changed to "Mushlin_Loot_Vase", Ghostly_loot_vase, Soul_loot_vase, and Nether_loot_vase" respectively. This unfortunately means that all existing Loot Vase blocks will be removed from your world, but it's a necessary step for me towards making this mod more wholistic and functional!

    -Combined the "lit" and "unlit" Skull Candles into blockstates

    -The Piglin and Basalt Executioner are no longer classified as "undead " -Increased the damage of the Warped King projectile from 7 > 9

    -Increased the movement speed of the Mushlin King and Warped King from 0.24 > 0.25

    -Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

    -Reduced the attack range of the Furnace and Soul Furnace from 8 > 6

    -Decreased the hitbox size of the Piglin Executioner and Basalt Executioner form 1.3 > 1

    -Reworked how the Piglin and Basalt Executioners "rage" attack works. He will now slam the ground, sending nearby entities upwards, before spawning his backup!

    -Rebuilt the Attack procedure for the Furnace and Soul Furnace - so its knockback is a little more consistent

    -Rebuilt the Attack procedure for the Piglin and Basalt Executioner - so its knockback is a little more consistent

    -All Loot vases now have yellow "rare" names

    -Enabled collisions for Pottergeists

    -Reduced the walk speed of the Revenant Skeleton from 0.23 > 0.22

    -Reduced the hitbox size of the Glider from 1.5 > 1.2

    -Lowered the Model of the Glider, and lowered the offset of a riding player to match, so the hitbox better matches the shape of the glider

    -Added Mushroom and Withered Doors to the "Minecraft:wooden_doors" tag

    -Added Mushroom and Withered Trapdoors to the "Minecraft:wooden_trapdoors" tag

    -Increased the xp granted by killing a glider from 0 > 3

    -Increased the xp granted by killing an ember and soul ember from 0 > 5

    -Inverted the colors of the Ember spawn egg so it is easier to tell apart from the furnace

    -Changed the location that the particles spawn from the crimson contaminant projectile when it hits an entity, being more accurate to the location of the entity that was hit

    -Decreased the volume of the glass break sound effect when a crimson contaminant bottle is broken

    -Increased the volume of the "squish" sound effect when a crimson contaminant bottle is broken

    -Added missing death "poof" particles for the Furnace and Soul Furnace

    -Removed the flash particles from the ember and soul ember death

    -Removed the fire work sound effect from the ember and soul ember when killed

    -Significantly decreased the amount of particles spawned by the ember and soul ember when killed

    -Removed blaze powder from the loot pool of Embers

    -Decreased the health of the Ember from 20 > 13

    -Decreased the health of the Soul Ember from 30 > 20

    -Increased the speed of the Ember and Soul Ember from 0.26 > 0.28

    -Changed the death sound of Embers and Soul Embers to "generic"

    -Increased the shadow size of the Furnace and Soul Furnace from 0.7 > 1.2

    -Changed the spawn location of Embers from the Furnace and Soul Furnace,so they don't cause the it to get pushed by entity stacking

    -Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder

  • Luminous: Nether V1.3.2 - Forge 1.20.1

    release19 января 2026 г.

    LUMINOUS: NETHER V1.3.2 Changelog

    NEW FEATURES:

    -LUMINOUS:NETHER IS NOW 100% COMPATIBLE WITH TERRABLENDER! This is a huge one. In updates prior, I had Terrablender as a required dependency, but not full integration. In this update, the bioms are fully added using Terrablender, and you can now configure the weight of the biomes in the config settings! (In the forge version, there is a new config file with this setting in it, but in NeoForge, it's in the existing one)

    -Completely reworked the Poltergeist. It has been renamed to the "Pottergeist", and now spawns exclusively in new small structures in the Ash forest biome, resembling prison cells. All you need to do is right click a Pottergeist to tame it! The Pottergeist can be instructed to either stay or follow the player, and they have the ability to carry loot, like mobile chests! Each Pottergeist can hold 15 slots worth of items, and be decorated using the 4 loot vase types!

    -(Unfortunately NOT included in this update is the ability to increase the health of a Pottergeist if it is wearing a vase. That feature will come in a future update. For right now, the vases are just decorative!)
    

    -Armor trims are back! The "Cultist" and "Haunt" armor trims are now useable again, and have been re-added to the vase loot pools!

    -Piglin Cultists and Piglin Cultist riders now FULLY SUPPORT rendered "items in hand" and ALL cultists now use based procedural movement animations, just like vanilla mobs! This may seem small, but its an AMAZING breakthrough to me! You will notice the legs and arms of the piglin cultists will move faster or slower based on how fast they are moving now - a HUGE step towards behavior that works exactly like vanilla mobs!

    -The Revenant Skeleton and Crimson Walker now support procedural based animations and attacks! You'll notice their movement looking a lot more vanilla like!

    -Removed the Piglin Cultist archer from the mod. (The AI and drops were never 100% functional the way I wanted them to be, so for the time being, I am removing it. Instead, I aim to make it so that normal Cultist Piglins can spawn with either a bow or an axe, however, it is something I need to push to a future update. The cultists with bows WILL return one day!)

    -Added Blackstone generation to the walls of the Ash Forest, as well as a new block - Blackstone Quartz ore, giving the biome a brand new look and feel!

    -Added a new item, the Cultist Axe, which is the default item that all piglin cultists wield now. Dropped by cultist Piglins, this axe is a medium damage, medium speed weapon for early game nether explorers. As of now, the Cultist axe does not have any custom enchantments, but expect them in a future update, to make the weapon more unique!

    -Added a new use to Popshroom juice, with players now being able to "place" the juice on the ground, creating a sticky coating that entities cant jump on! Aside from this, Popshroom juice can be used to assist in climbing, or used to help save you from high falls in the nether!

    -Piglin Cultist Leaders and Zombified Piglin Cultist leaders both have a 15% chance to summon backup when attacked, giving them a unique use!

    -The Configuration files for "mushlin_spewer_spawning", "piglin_executioner_spawning", and "furnace_spawning", now only accepting values of 1 for spawning enabled and 0 for spawning disabled

    -The Mushlin King and Warped Mushlin King projectiles now have their own unique death message

    -Added new custom walk, hurt, and ground pound sound effects for the Furnace and Soul Furnace

    -Added the "Minecraft:logs_that_burn" tag to all custom log blocks, meaning they can al be smelted into charcoal

    -Ectoplasm Ball projectiles will now work in Dispensers!

    -Added a missing entity shadow for the Basalt Executioner

    -Added localization for the "Soul Cleave" enchantment, adding compatibility for mods that give enchantment descriptions!

    -Piglin and Basalt executioners now have agro and death animations

    -Added the "luminous_nether:loot_vase" tag to all loot vases, removing the "Forge:vases" tag

    -The Cultist rider will now spawn a normal Piglin Cultist when killed

    -Added Decorative and Chiseled Fungirrack bricks to the Mushlin Shrine and Ribcage Stables structures

    -"ash" from the supplementaries mod works with Solid ash blocks in both ways now, where Ash block from Luminous Nether now will craft 4 supplementaries ash items

    -Wall mounted candles are now off by default, and can be lit with flint and steel like the skull candles

    -Added Wall mounted Ash candles to the graveyard and Shrine structures in the Ash Forest

    -Added Withered Saplings - so they can now be grown properly!

    -Removed the Guzzleghasts attack animation

    -Gave Guzzleghasts a knockback value of 0.2 from 0

    -Added a new sound effect when taking/placing Popshroom juice into a Popshroom

    -Added sound effect when throwing a Crimson Contaminant bottle

    -Added glass particles when the Crimson Contaminant hits a block/entity

    -Added tall golden mushrooms - a new plant type in the fungal plains to replace Tall Golden Grass

    -Driprot Vines, if right clicked on the end of a vine with a pale melon, will now attach that melon to the vine

    -Driprot Vines can now be Bonemealed, with a chance to yield a pale melon, so they can be replenished in your world!

    -Added the zombified piglin cultist rider, a new zombified variant of the existing mob, for continuity with the other undead variants


    BUG FIXES:

    -Fixed a critical issue causing the game to crash when a poltergeist is near

    -Fixed a long standing bug where the ritual table could not be used on the first day of the game

    -Reduced the stack size of golden stew from 64 > 1

    -Reduced the xp that the Mushlin Bumper drops from 10 > 5

    -Removed a procedure that made the Mushlin Bumper drop an EXTRA 5 xp on top of the existing 10, leading to a total of 15xp per Mushlin Bumper killer, 3x higher than it should be

    -Fixed an inconsistent recipe with the full Golden Mushroom blocks, so now putting a 2x2 of one will result in 4 of the other, interchangeably

    -The Basalt Executioner now has the proper spawn egg colors

    -The Rare legendary beasts can now properly be detected by the Beast Totem

    -The Warped King will not longer be infected by the projectile he shoots

    -Fixed a bug where Loot vases could not be obtained using silk touch

    -Fixed a bug where the "medium" Loot vase in the fungal plains had a pixel inconsistent UV

    -Fixed an issue where Golden Sprouts were replaceable

    -Particles and sounds now properly come out of Fire Pit blocks

    -Solid Ash blocks now don't require shovels for the correct item to drop, meaning, they will drop ash with anything that is not a shovel when broken, as intended

    -Cleaned up the procedure that causes the Ghost block to haze the players screen. Hopefully my changes will stop a very rare bug causing the white haze to flash on players screens

    -Fixed a bug where the Cultist Rider would not drop xp or show its death particles every time

    -Updated the procedure for using Bone meal on a Golden Mushroom - making it less likely to clip through blocks when grown. It now always grows large mushrooms, and excludes the shroomlights

    -Fixed a bug where the Food meter for a glider was not in the right place if riding it on creative mode

    -Fixed a bug where destroying a dart trap during the 1 second before it fires caused the projectile to shoot anyways

    -Fixed a bug where the Piglin Executioner did not spawn poof particles when killed

    -Fixed an improper value where the Mushlin King, Warped Mushlin King, Furnace, and Soul Furnace all dropped 10xp instead of 100xp when killed

    -Fixed an issue where the Mushlin King and Warped Mushlin King would not play the entirely of their death animations before fully disappearing

    -Fixed a bug causing some of the legendary beasts to have an improper Step height

    -Fixed a bug where the Furnace and Soul Furnace would kill all of their spawned Embers during a ground pound

    -Fixed a bug where the Furnace, Soul Furnace, Piglin Executioner, and Basalt Executioner would deal damage after they died

    -Fixed a bug that caused the Piglin Cultists and the Mushlin Bumpers to not drop cooked variants of pork / Mushlin protein when they died to fire

    -fixed a bug where the revenant skeleton would not put its arms down when it was no longer targeting an entity

    -Fixed a missing loot pool for the Soul Ember


    RETEXTURES / MODEL CHANGES:

    -All Piglin Cultists and Zombified Piglin Cultists have received new, cleaner textures, favoring a new hooded look to make them appear more "cult like"!

    -Retextured the Piglin Ghost, cleaning up its texture and making it look more like the executioner

    -Gave new, smooth animations to the Piglin Ghost

    -Updated the Model, Texture, and animations for the Piglin and Basalt Executioner, making the animations a lot smoother, and making their texture look better!

    -Updated the Model, Texture, and animations for the Furnace and Soul Furnace, making the animations a lot smoother, and making their texture look better!

    -Updated the Model, Texture, and animations for the Mushlin King and Warped Mushlin King, making the animations a lot smoother, and making their texture look better!

    -Added a bone in the Furnace and Soul Furnace model so that it can move it's head more independently of where the entity is "looking" during it's animations

    -Added a bone in the Pottergeist and Poltergeist model so that it can move it's head more independently of where the entity is "looking" during it's animations

    -Retextured the Executioner Cowl item and headpiece

    -Retextured the Piglin Executioner Trophy

    -Retextured all three of the Soul Sand valley themed Loot vases, with new, darker, basalt like colorations

    -Retextured the Fungal Plains themes Loot vases, giving them a golden ring around the neck of the vase

    -Retextured the ash block, it's now its own unique texture! (Credit @TheModderG)

    -Retextured the Ghost Vent

    -Retextured the Charred Netherrack block, it's now its own unique texture! (Credit @TheModderG)

    -Retextured the Withered Door (Credit @TheModderG)

    -Retextured the Withered Trapdoor

    -Retextured the Decorative Fungirrack Brick (Credit @TheModderG)

    -Retextured the ash brick set to match the colors of the new Ash block texture

    -Retextured the top and bottom of decorative Ash Bricks, differing from the Heavy Ash Brick texture

    -Retextured the Bump pad so it's golden trim matches the decorative Fungirrack bricks

    -Retextured the Fungirrack brick set, making the contrast more apparent, and the darkest colors darker

    -Retextured the Fungirrack Dart Trap

    -Retextured the Cult armor trim template

    -Retextured the logo for the Auto Mending effect

    -Retextured the ritual table button for the auto mending effect

    -Retextured the dropped Music Disc from the Furnace

    -Retextured the Soul furnace trophy to match the new texture of the soul furnace


    TECHNICAL CHANGES:


    ASH FOREST-

    -Rebuilt the "Fire Pit" blocks, making them blockstates instead of separate block instances, and changing their names and IDs to Ash_Fire_Pit, Soul_Soul_Fire_Pit, and Netherrack_Fire_pit respectively. This means all existing fire pit blocks will be removed from your world

    -Rebuilt the "Driprot Vine" into blockstates, so there is no longer an instance called the "Driprot_Vine_Tip" in the game

    -Changed the IDs of wall mounted candles to "ash_wall_candle and nether_wall_candle" respectively

    -Changed a Typo on the "Ectoplasm Blacklist" tag, so it is now spelled correctly

    -Added new blocks to the Ectoplasm Blacklist

    -Spirit Spawn Weight increased from 60 > 70

    -Guzzleghast spawn weight reduced from 70 > 55

    -Changed the particle type and rarity in the Ash Forest from "Ash" to "White Ash" with a weight of 3, increased from 2

    -Changed the break sound of the Piglin Executioner trophy to nether bricks

    -Reduced the "walk" speed of Guzzleghasts, Spirits, and Pottergeists from 0.3 > 0.2, so they won't speed up rapidly and fly into the air when they touch the ground

    -Guzzleghasts are now always hostile, regardless of if you're holding food

    -Decreased the attack damage of Guzzleghasts from 8 > 6

    -Decreased the armor protection of Guzzleghasts from 4 > 2

    -Added a new value randomized between 2-4 for every spawned Guzzleghast that sets its "max" amount of tries to be fed before pacifying it, preventing players from getting extremely unlucky with how much they have to feed it

    -Removed forced ticking for ghost vents, which was contributing to lag in some cases

    -Decreased the rate at which pale fire and Ghost vents make burning sounds

    -The burning sound from Ghost Vents is now a low pitch

    -The burning sound from Ghost Vents is now classified as an "ambient" sound

    -Smoke particles now start higher out of pale fire, mimicking vanilla fire behavior better

    -Pottergeists are no longer hostile

    -Pottergeists will no longer drop their corresponding loot vase when killed

    -Renamed "Ashy Netherrack" to "Charred Netherrack", so the ID of the block matches the name

    -Increased the spawn frequency of Ash Grass per chunk from 5 > 13

    -Reduced the xp granted by feeding a guzzleghast from 12 > 6

    -Decreased the xp granted by killing a piglin ghost from 10 > 6

    -Renamed "Ash" to "Ashes" to match its registry name

    -Reduced the knockback resistance of Pottergeists from 3 > 0.5

    -The Ash forest will now properly play nether music instead of overworld music

    -Increased the spawn weight of Wither Skeletons in the Ash Forest from 50 > 55

    -Driprot vines will now always attach to blocks if there is a block below it

    -Changed the color of the Guzzleghast's spawn egg, so it can be distinguished from the Spirit

    -Increased the spawn weight of Ash Grass from 13 > 30

    -Changed the generation stage of the Ash Forest trees so that the basalt delta features are less likely to spawn on top of the leaves

    -Added the Haunt Armor Trim back to the Ghostly vase loot pool

    -Reduced Guzzleghast and Spirit knockback resistance from 3 > 0.5

    -Guzzleghasts and Spirits now share a "hurt" sound with the Pottergeist


    FUNGAL PLAINS-

    -Reduced the generation frequency of the Fungal plains slightly- in an attempt to balance out how often it's encountered in the nether

    -Cultists will NO LONGER attack Piglins. This feature contributed to lag, and it just didn't feel conducive to the mods playability

    -Increased the health of Piglin Cultist Leadersand Zombified Piglin Cultist leaders from 26 > 32

    -Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now immune to fire/lava damage

    -Zombified Piglin Cultists and Zombified Piglin Cultist Leaders are now classified as "undead"-The Bump pad now has a yellow "rare" name

    -Reduced Piglin spawn weight in the fungal plains from 50 > 20

    -Reduced Piglin spawn group size in the fungal plains from 4-5 > 2-3

    -Reduced Zombified Piglin Cultist leader spawn weight in the fungal plains from 40 > 20

    -Increased the health of Piglin Cultist Riders and Zombified Piglin Cultist Riders from 30 > 40

    -Increased the max spawn group size of Piglin Cultist Leaders in the fungal plains from 1 > 2

    -Increased the max spawn group size of Piglin Cultist Riders in the fungal plains from 1 > 2

    -Decreased the spawn weight of Piglin Cultist Riders in the fungal plains from 40 > 30

    -Changed the ID of the "Golden Popshroom" to "Popshroom" so the name and ID match, this will cause existing ones to be removed from the world, unfortunately

    -Swapped the "chiseled" and "decorative" Fungirrack brick textures. Their names felt better suited to one another, with the decorative one being gilded, and the chiseled one being different brick etchings

    -Lowered the xp granted by killing a cultist rider from 18 > 8

    -Increased Hoglin Rider knockback resistance from 0 > 0.4

    -Removed the golden axe from the Hoglin Rider Loot Pool

    -Replaced the iron axe with a golden axe in the zombified piglin cultist loot table

    -Increased the chance to get a saddle from a Hoglin Rider

    -Increased the spawn frequency of the Golden Fungi in the Fungal Plains

    -Adjusted the Piglin Cultist AI to make it a little more consistent in attacking the player

    -Increased the speed of the Piglin Cultists attack animation, and made it a little less choppy

    -Removed Small gold grass, renaming it to "Golden Sprouts" with a new block ID - in order to stop existing worlds from losing their grass, the luminous_nether:gold_grass was not deleted from the mod, but,new chunks will be loaded exclusively with Golden Sprouts

    -Removed Large gold grass in favor of Tall Golden Mushrooms -Increased the luminance of Fungirrack Dart Trap blocks from 5 > 10 when active

    -The Fungirrack Dart Trap now has a yellow "rare" name

    -Increased the Fungirrack Dart Trap projectile speed from 1 > 1.2

    -Combined the two separate IDs for the Fungirrack Dart Trap into a singular blockstate

    -Made it so that some Large golden mushrooms generated in the fungal plains spawn without shroomlights

    -Added missing death "poof" particles for the Mushlin King

    -Increased the spawn frequency of Gold Spores per chunk

    -Changed the break sound of Golden Nylium from "nylium" to "netherrack"

    -Golden Sprouts and Golden Fungi now make the "roots" sound when broken

    -Popshrooms and Withered Popshrooms now have a yellow "rare" name

    -Added the Cultist Armor Trim back to the Mushlin vase loot pool


    GENERAL-

    -Removed unnecessary 2nd and 3rd entity instances for the Mushlin King, Piglin Executioner, and The Furnace

    -Changed the ID of the "Warped_King" to the "Warped_Mushlin_King" To match with Luminous:Beasts

    -Rebuilt all "loot vase" blocks from the ground up, with all 3 "Sizes" of the vases now being different blockstates instead of their own block instances. The IDS of all the loot vases has also changed to "Mushlin_Loot_Vase", Ghostly_loot_vase, Soul_loot_vase, and Nether_loot_vase" respectively. This unfortunately means that all existing Loot Vase blocks will be removed from your world, but it's a necessary step for me towards making this mod more wholistic and functional!

    -Combined the "lit" and "unlit" Skull Candles into blockstates

    -The Piglin and Basalt Executioner are no longer classified as "undead " -Increased the damage of the Warped King projectile from 7 > 9

    -Increased the movement speed of the Mushlin King and Warped King from 0.24 > 0.25

    -Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

    -Reduced the attack range of the Furnace and Soul Furnace from 8 > 6

    -Decreased the hitbox size of the Piglin Executioner and Basalt Executioner form 1.3 > 1

    -Reworked how the Piglin and Basalt Executioners "rage" attack works. He will now slam the ground, sending nearby entities upwards, before spawning his backup!

    -Rebuilt the Attack procedure for the Furnace and Soul Furnace - so its knockback is a little more consistent

    -Rebuilt the Attack procedure for the Piglin and Basalt Executioner - so its knockback is a little more consistent

    -All Loot vases now have yellow "rare" names

    -Enabled collisions for Pottergeists

    -Reduced the walk speed of the Revenant Skeleton from 0.23 > 0.22

    -Reduced the hitbox size of the Glider from 1.5 > 1.2

    -Lowered the Model of the Glider, and lowered the offset of a riding player to match, so the hitbox better matches the shape of the glider

    -Added Mushroom and Withered Doors to the "Minecraft:wooden_doors" tag

    -Added Mushroom and Withered Trapdoors to the "Minecraft:wooden_trapdoors" tag

    -Increased the xp granted by killing a glider from 0 > 3

    -Increased the xp granted by killing an ember and soul ember from 0 > 5

    -Inverted the colors of the Ember spawn egg so it is easier to tell apart from the furnace

    -Changed the location that the particles spawn from the crimson contaminant projectile when it hits an entity, being more accurate to the location of the entity that was hit

    -Decreased the volume of the glass break sound effect when a crimson contaminant bottle is broken

    -Increased the volume of the "squish" sound effect when a crimson contaminant bottle is broken

    -Added missing death "poof" particles for the Furnace and Soul Furnace

    -Removed the flash particles from the ember and soul ember death

    -Removed the fire work sound effect from the ember and soul ember when killed

    -Significantly decreased the amount of particles spawned by the ember and soul ember when killed

    -Removed blaze powder from the loot pool of Embers

    -Decreased the health of the Ember from 20 > 13

    -Decreased the health of the Soul Ember from 30 > 20

    -Increased the speed of the Ember and Soul Ember from 0.26 > 0.28

    -Changed the death sound of Embers and Soul Embers to "generic"

    -Increased the shadow size of the Furnace and Soul Furnace from 0.7 > 1.2

    -Changed the spawn location of Embers from the Furnace and Soul Furnace,so they don't cause the it to get pushed by entity stacking

    -Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder

  • Luminous: Nether V1.3.1 - NeoForge 1.21.1

    release17 августа 2025 г.

    LUMINOUS: NETHER V1.3.1 Changelog

    NEW FEATURES:

    -Added a Blacklist for the ectoplasm ball so that certain unobtainable blocks cannot be obtained (luminous_nether:ectoplasmblacklist is the name of the block tag)


    BUG FIXES:

    • Fixed an issue where the ritual table was not appearing in the creative menu

    • Fixed one of the loot vases not breaking when it was mined with silk touch

    • Fixed an issue where Loot vases would not be obtainable if mining them with wooden tools

    • Fixed a bug where Piglin Cultists and Piglin Cultist Rider's would drop iron axes instead of gold ones

    • Fixed the archer cultist burning in the daylight


    RETEXTURES / MODEL CHANGES:

    • None the time, Stay tuned!

    TECHNICAL CHANGES:

    -Piglin Cultist Archers no longer strafe when shooting their bows due to a change in their AI task. This is not ideal, but it is necessary atm to stop the cultists archers from behaving strangely

  • Luminous: Nether V1.3.1 - Forge 1.20.1

    release17 августа 2025 г.

    LUMINOUS: NETHER V1.3.1 Changelog

    NEW FEATURES:

    -Added a Blacklist for the ectoplasm ball so that certain unobtainable blocks cannot be obtained (luminous_nether:ectoplasmblacklist is the name of the block tag)


    BUG FIXES:

    • Fixed an issue where the ritual table was not appearing in the creative menu

    • Fixed one of the loot vases not breaking when it was mined with silk touch

    • Fixed an issue where Loot vases would not be obtainable if mining them with wooden tools

    • Fixed a bug where Piglin Cultists and Piglin Cultist Rider's would drop iron axes instead of gold ones

    • Fixed the archer cultist burning in the daylight


    RETEXTURES / MODEL CHANGES:

    • None the time, Stay tuned!

    TECHNICAL CHANGES:

    -Piglin Cultist Archers no longer strafe when shooting their bows due to a change in their AI task. This is not ideal, but it is necessary atm to stop the cultists archers from behaving strangely

  • Luminous: Nether V1.3.0 - NeoForge 1.21.1

    release8 августа 2025 г.

    LUMINOUS: NETHER V1.3.0 Changelog

    NEW FEATURES:

    -Added a new line to the procedure that triggers the startup message about Luminous Tag, so that after 3 world joins, the message will automatically be turned off for that world for that player.

    -Added the Full Golden Mushroom block, a new version of the golden mushroom block with the mushroom texture on all sides and its appropriate crafting recipe, being a 2x2 of normal golden mushroom blocks

    -Added 3 new loot vase variants, these ones themed around the soul sand valley

    -Added the Guzzleghast - a new ghost mob found in the ash forest which targets players with food in their inventory. Feed them food to pacify them, and for a chance to get new loot!

    -Added a secret easter egg when Guzzle Ghasts are named "happy", making it unable to become aggressive towards the player

    -Added the Ectoplasm Ball - a new projectile that changes a blocks gravity, making any block fall!

    -Added the Driprot block, Driprot vine, and the Driprot brick set

    -Added Driprot clumps, new features of hanging vines from the roof of the ash forest, which have hanging Pale melons, a new food source in the nether

    -Added Pale Melon, a new food source that can be eaten quickly!

    -Added Carved and Lit Variants of the Pale Melon

    -Added a new sound effect for Spirits (previously called Ghosts)

    -Added the Poltergeist - a new mob found in the Ash Forest - capable of possessing Loot Vases and Carved Pale Melons. They are sneaky, and hard to spot

    -Added a new structure to the Ash forest - The shrine - a destroyed ach with 4 variants, showing off the new pale melons and pale fire

    -Added a new use to ghost vents - walking on them will now make the player invisible briefly. Use this to evade all ghost types!

    -Added a new sound effect when casting a ritual!

    -Added the ability to collect Ash Vines with shears

    -Removed the need to light ritual tables - they will always be on when placed


    BUG FIXES:

    -Fixed a critical issue where a world save could be corrupted when used alongside Terrablender

    (Thank you to everyone for your patience with this issue. It's been difficult to work around the numerous roadblocks that came with fixing this, but after some testing and tweaks, the surface rules of the biomes do not nest inside themselves in the level.dat folder anymore, meaning the corruption should no longer happen! The mod is not yet COMPATIBLE with Terrablender, meaning it does not need to be enabled as a require dependency for the mod (yet), but support for that will come with time!)

    -Fixed an issue where Golden mushrooms could not be placed on Golden Nylium

    -Fixed an issue where Golden Fungi could not be placed on Golden Nylium

    -Fixed a bug where the Warped Spitter spawned a LOT more than intended

    -Fixed an issue in the code of the Mushlin Spitter, so the player properly gets the variable when it defeats the Mushlin Spitter, allowing it to drop more loot

    -Fixed an issue where one of the versions of the Mushin King would not attack as intended

    -Fixed an issue with the Mushlin King not showing the correct textures when shooting/dying

    -Fixed an issue where the axe strip sound would not play when stripping withered logs/wood

    -Fixed an issue where Ghostly lanterns would not function like normal lanterns

    -Fixed a bug where you could not feed the glider to max hunger while riding it

    -Fixed an issue where the Heavy Nether Brick Lamp could be mined with the players hand


    RETEXTURES / MODEL CHANGES:

    -Retextured Fungirrack

    -Retextured all Golden Nylium blocks and plants, including the Golden mushroom, Golden fungi, Popshroom, etc.

    -Retextured the Mushlin King (Renamed from Mushlin Spitter)

    -Retextured the Golden Mushroom and Mushroom Stipe blocks

    -Retextured All variants of Piglin cultists, including zombified variants

    -Retextured the 3 fungal loot vases

    -Retextured all Ash bricks

    -Retextured Ashy Netherrack

    -Retextured the entire Ash Plank Wood set

    -Retextured the ghost block

    -Retextured the Ash Item

    -Retextured Ash Grass and tall Ash Grass

    -Retextured the Ghost Vent

    -Retextured the Warped King

    -Retextured and updated the Ghost Lantern model

    -Retextured Pale fire and the Ghostly fire pit to match the new color

    -Retextured the basalt deltas flag

    -Remodeled all 3 ghostly fire pits so the fire looks more vanilla

    -Changed the Ghost's model and texture

    -Slightly Changed the Piglin Ghost's model and animation

    -Changed the Glider's model and texture, as well as made some adjustments to it's animation

    -Slightly Adjusted the model of Pale fire to get rid of Z fighting

    -Added new, smoother animations to the Ghost mob

    -Lowered the base position of the Ghost's model, so it's hitbox lines up better with the model in game

    -Rotated the Left arm of the Hoglin Rider so that it's arm is properly texture mapped

    -Fixed a spelling error in the Fungal plains advancement


    TECHNICAL CHANGES:

    -Reduced the spawn weight of the Fungal Plains biome by about 10%

    -Removed 8 Redundant recipes leftover from an early point in developing the mod

    -Renamed the "Ghost" to the "Spirit"

    -Renamed White fire to "Pale Fire"

    -Changed the ID of "glowing_roots" to "Ash_Vines", this will likely make all previous instances of the item/block

     disappear in existing worlds. Sorry about this inconvenience!

    -Made all legendary beast names align with their texture names for continuity

    -Spirit hitbox size increased from 0.6 > 0.7

    -Reorganized the Creative menu

    -Changed the sound the Ghost Block makes to mimic the slime block

    -Renamed the "Mushlin Spitter" to the "Mushlin King"

    -Renamed the "Warped Spitter" to the "Warped King"

    -Renamed "Hot Grass" and "Tall Hot Grass" to "Ash Grass" and "Tall Ash Grass"

    -Made the xp dropped from the Ghost Vent vary between 10-20xp

    -Labeled the Ghost Vent as "danger_fire" for mob ai

    -Lightened the sky in the Ash Forest biome

    -Increased the number of ash dropped by mining solid ash from 1-3 > 2-4

    -All Ghost mobs will no longer agro on a player if they are invisible

    -Piglin ghosts will now always agro on the player, regardless of the held item

    -Increased the health of the piglin ghost from 24 > 32

    -Increased the base damage of the piglin ghost from 6 > 8

    -Increased the health of the spirit from 20 > 22

    -Ghosts will now drop 3xp when killed

    -Changed the sound effect for lighting the Ritual table to a flint and steel

    -Increased the chance for trees in the Ash Forest to spawn with leaves hanging downwards

    -Decreased the % chance per tick for ambient particles to spawn in the Ash forest from 5% > 4%

    -Updated the loot in all Loot Vases, making it yield more loot, and a new chance to drop enchanted books

    -Breaking Loot Vases with Silk Touch will now allow you to pick up the pots

    -Increased the generation chance of Golden Fungi in the Fungal Plains

    -Tightened the spread/height of particles that the bump pad releases

    -Raised the gravity value slightly of the Golden Spore particle from -0.05 to -0.03, making it accelerate slower when moving upwards

    -Removed the Gilded Cultist from the creative menu, as it was not intended to be there

    -Lowered the ticks between animations for the ghost from 20 > 10

    -Added a hyphen in the "Not mush-room for desert" advancement

    -Decreased the rate at which white fire and ghost vents make the fire burning sound effect from 0.3 > 0.05

    -Removed the XY random offset for the Ash roots

    -Reworked the ghost lantern, making it act much more like a vanilla lantern

    -Piglin Ghosts animation transition ticks increased from 1 > 3

    -Changed the break sound of the Crimson Flag from wood to Hyphae

    -Fixed a spelling error in the startup message

    -Adjusted the height of the Glider's hunger bar when in survival and creative

    -Removed the Spirits' "invisibility" mechanic, because in 1.21.1, transparent entities cannot go invisible

    -(TEMPORARY)Removed both armor trims in BOTH versions, due to an issue implementing them properly in the 1.21.1 version

    -Removed the ability for Piglin Ghosts to spawn naturally in the Ash forest, they are now only found from spawners and during the executioner fight. (This change is one I will need feedback for - I have received critiques that the biomes are too piglin oriented, and in order to add some variant to my biomes and the nether as a whole, I toned it down)

  • Luminous: Nether V1.3.0 - Forge 1.20.1

    release3 августа 2025 г.

    LUMINOUS: NETHER V1.3.0 Changelog

    NEW FEATURES:

    -Added a new line to the procedure that triggers the startup message about Luminous Tag, so that after 3 world joins, the message will automatically be turned off for that world for that player.

    -Added the Full Golden Mushroom block, a new version of the golden mushroom block with the mushroom texture on all sides and its appropriate crafting recipe, being a 2x2 of normal golden mushroom blocks

    -Added 3 new loot vase variants, these ones themed around the soul sand valley

    -Added the Guzzleghast - a new ghost mob found in the ash forest which targets players with food in their inventory. Feed them food to pacify them, and for a chance to get new loot!

    -Added a secret easter egg when Guzzle Ghasts are named "happy", making it unable to become aggressive towards the player

    -Added the Ectoplasm Ball - a new projectile that changes a blocks gravity, making any block fall!

    -Added the Driprot block, Driprot vine, and the Driprot brick set

    -Added Driprot clumps, new features of hanging vines from the roof of the ash forest, which have hanging Pale melons, a new food source in the nether

    -Added Pale Melon, a new food source that can be eaten quickly!

    -Added Carved and Lit Variants of the Pale Melon

    -Added a new sound effect for Spirits (previously called Ghosts)

    -Added the Poltergeist - a new mob found in the Ash Forest - capable of possessing Loot Vases and Carved Pale Melons. They are sneaky, and hard to spot

    -Added a new structure to the Ash forest - The shrine - a destroyed ach with 4 variants, showing off the new pale melons and pale fire

    -Added a new use to ghost vents - walking on them will now make the player invisible briefly. Use this to evade all ghost types!

    -Added a new sound effect when casting a ritual!

    -Added the ability to collect Ash Vines with shears

    -Removed the need to light ritual tables - they will always be on when placed


    BUG FIXES:

    -Fixed a critical issue where a world save could be corrupted when used alongside Terrablender

    (Thank you to everyone for your patience with this issue. It's been difficult to work around the numerous roadblocks that came with fixing this, but after some testing and tweaks, the surface rules of the biomes do not nest inside themselves in the level.dat folder anymore, meaning the corruption should no longer happen! The mod is not yet COMPATIBLE with Terrablender, meaning it does not need to be enabled as a require dependency for the mod (yet), but support for that will come with time!)

    -Fixed an issue where Golden mushrooms could not be placed on Golden Nylium

    -Fixed an issue where Golden Fungi could not be placed on Golden Nylium

    -Fixed a bug where the Warped Spitter spawned a LOT more than intended

    -Fixed an issue in the code of the Mushlin Spitter, so the player properly gets the variable when it defeats the Mushlin Spitter, allowing it to drop more loot

    -Fixed an issue where one of the versions of the Mushin King would not attack as intended

    -Fixed an issue with the Mushlin King not showing the correct textures when shooting/dying

    -Fixed an issue where the axe strip sound would not play when stripping withered logs/wood

    -Fixed an issue where Ghostly lanterns would not function like normal lanterns

    -Fixed a bug where you could not feed the glider to max hunger while riding it

    -Fixed an issue where the Heavy Nether Brick Lamp could be mined with the players hand


    RETEXTURES / MODEL CHANGES:

    -Retextured Fungirrack

    -Retextured all Golden Nylium blocks and plants, including the Golden mushroom, Golden fungi, Popshroom, etc.

    -Retextured the Mushlin King (Renamed from Mushlin Spitter)

    -Retextured the Golden Mushroom and Mushroom Stipe blocks

    -Retextured All variants of Piglin cultists, including zombified variants

    -Retextured the 3 fungal loot vases

    -Retextured all Ash bricks

    -Retextured Ashy Netherrack

    -Retextured the entire Ash Plank Wood set

    -Retextured the ghost block

    -Retextured the Ash Item

    -Retextured Ash Grass and tall Ash Grass

    -Retextured the Ghost Vent

    -Retextured the Warped King

    -Retextured and updated the Ghost Lantern model

    -Retextured Pale fire and the Ghostly fire pit to match the new color

    -Retextured the basalt deltas flag

    -Remodeled all 3 ghostly fire pits so the fire looks more vanilla

    -Changed the Ghost's model and texture

    -Slightly Changed the Piglin Ghost's model and animation

    -Changed the Glider's model and texture, as well as made some adjustments to it's animation

    -Slightly Adjusted the model of Pale fire to get rid of Z fighting

    -Added new, smoother animations to the Ghost mob

    -Lowered the base position of the Ghost's model, so it's hitbox lines up better with the model in game

    -Rotated the Left arm of the Hoglin Rider so that it's arm is properly texture mapped

    -Fixed a spelling error in the Fungal plains advancement


    TECHNICAL CHANGES:

    -Reduced the spawn weight of the Fungal Plains biome by about 10%s

    -Removed 8 Redundant recipes leftover from an early point in developing the mod

    -Renamed the "Ghost" to the "Spirit"

    -Renamed White fire to "Pale Fire"

    -Changed the ID of "glowing_roots" to "Ash_Vines", this will likely make all previous instances of the item/block disappear in existing worlds. Sorry about this inconvenience!

    -Made all legendary beast names align with their texture names for continuity

    -Spirit hitbox size increased from 0.6 > 0.7

    -Reorganized the Creative menu

    -Changed the sound the Ghost Block makes to mimic the slime block

    -Renamed the "Mushlin Spitter" to the "Mushlin King"

    -Renamed the "Warped Spitter" to the "Warped King"

    -Renamed "Hot Grass" and "Tall Hot Grass" to "Ash Grass" and "Tall Ash Grass"

    -Made the xp dropped from the Ghost Vent vary between 10-20xp

    -Labeled the Ghost Vent as "danger_fire" for mob ai

    -Lightened the sky in the Ash Forest biome

    -Increased the number of ash dropped by mining solid ash from 1-3 > 2-4

    -All Ghost mobs will no longer agro on a player if they are invisible

    -Piglin ghosts will now always agro on the player, regardless of the held item

    -Increased the health of the piglin ghost from 24 > 32

    -Increased the base damage of the piglin ghost from 6 > 8

    -Increased the health of the spirit from 20 > 22

    -Ghosts will now drop 3xp when killed

    -Changed the sound effect for lighting the Ritual table to a flint and steel

    -Increased the chance for trees in the Ash Forest to spawn with leaves hanging downwards

    -Decreased the % chance per tick for ambient particles to spawn in the Ash forest from 5% > 4%

    -Updated the loot in all Loot Vases, making it yield more loot, and a new chance to drop enchanted books

    -Breaking Loot Vases with Silk Touch will now allow you to pick up the pots

    -Increased the generation chance of Golden Fungi in the Fungal Plains

    -Tightened the spread/height of particles that the bump pad releases

    -Raised the gravity value slightly of the Golden Spore particle from -0.05 to -0.03, making it accelerate slower when moving upwards

    -Removed the Gilded Cultist from the creative menu, as it was not intended to be there

    -Lowered the ticks between animations for the ghost from 20 > 10

    -Added a hyphen in the "Not mush-room for desert" advancement

    -Decreased the rate at which white fire and ghost vents make the fire burning sound effect from 0.3 > 0.05

    -Removed the XY random offset for the Ash roots

    -Reworked the ghost lantern, making it act much more like a vanilla lantern

    -Piglin Ghosts animation transition ticks increased from 1 > 3

    -Changed the break sound of the Crimson Flag from wood to Hyphae

    -Fixed a spelling error in the startup message

    -Adjusted the height of the Glider's hunger bar when in survival and creative

    -Removed the Spirits' "invisibility" mechanic, because in 1.21.1, transparent entities cannot go invisible

    -(TEMPORARY)Removed both armor trims in BOTH versions, due to an issue implementing them properly in the 1.21.1 version

    -Removed the ability for Piglin Ghosts to spawn naturally in the Ash forest, they are now only found from spawners and during the executioner fight. (This change is one I will need feedback for - I have received critiques that the biomes are too piglin oriented, and in order to add some variant to my biomes and the nether as a whole, I toned it down)

  • LUMINOUS:NETHER V1.2.7 Changelog

    NEW FEATURES:

    -Added the Zombified Piglin Cultist

    -Added the Zombified Piglin Cultist Leader

    -Added a new loot table for Zombified Piglin Cultists

    -Added a new loot table for Zombified Piglin Cultist Leaders

    -Added "poof" particles when Mushlin Bumpers die

    -Added the Mushroom Pressure plate

    -Added the Mushroom Button

    -Added the Withered Pressure plate

    -Added the Withered Button

    -Added a new text for when the ritual of night is used in another dimension

    -Added the withered log, Golden stem, and Shredded stem to the Minecraft:logs item tag

    -Added the Glowing Chiseled Heavy Nether Brick

    -Added a new recipe for the Glowing Chiseled Heavy Nether Brick

    -Added stripped log variants for Withered wood

    -Added the Withered Wood block


    BUG FIXES:

    -Changed the AI pathing type of all Soul cauldrons to BLOCKED, so mobs will not get stuck on them

    -Changed the AI pathing type of the pedestal block to BLOCKED, so mobs will not get stuck on them

    -Cultist piglins will now only spawn more cultists when killing other piglins, and will not spawn them when killing any other mobs

    -Cultist piglins will not convert baby piglins to cultist piglins

    -Cultist piglins, Cultist riders, and Cultist piglin captains will no longer target baby piglins

    -All legendary beasts should no longer get stuck when jumping on blocks

    -Embers and Soul Embers should no longer get stuck when jumping on blocks

    -Fixed a bug where the Cultist Rider had no loot drops


    RETEXTURES / MODEL CHANGES:

    -Slightly adjusted the texture of the Golden Grass

    -Slightly adjusted the texture of Ashy Netherrack

    -The Chiseled Heavy Nether bricks no longer have the chiseled texture on the top and bottom, but the normal bricks instead


    TECHNICAL CHANGES:

    -The size and spawn frequency of the Fungal Plains biome has been reduced

    -The size and spawn frequency of the Ash Forest biome has been reduced 

    Reducing the size and frequency of the biomes is an experimental change, aimed at balancing how often the new biomes are found compared to vanilla ones. Feel free to leave feedback on this change/balance, as it would be greatly appreciated!

    -Mushlin Bumpers Killed by fire aspect will drop cooked Mushlin Protein instead of raw Mushlin Protein

    -Piglin Cultists, Cultist Archers, Cultists Riders, and Cultist Captains Killed by fire aspect will drop cooked Pork instead of raw

    -Crimson Walker spawn weight reduced from 5 > 4

    -The max number of raw/cooked pork that a Piglin Cultist, Cultist Archer, and Cultist Leader can drop reduced from 4 > 3

    -The Fungal plains' sky color has been darkened significantly

    -The air particles in the Fungal Plains no longer spin

    -Changed the subtitle captions for all custom audio

    -Golden Nylium is now affected by silk touch, and fill drop  fungirrack if broken without silk touch now

    -All Withered Wood items have had their fire spread speed reduced from 5 > 0

    -Reduced Cultist archer damage from 5 > 4

    -All Features (portals, shrines, bases, etc.) have had their max number of attempted placements reduced from 90 > 70, resulting in a slightly lower chance for them to generate, and less of a chance for slat areas to be infested with cultists

    -The Piglin Bank has had its chance to generate reduced by 33%

    -The Vase pedestal feature in the Fungal Plains has had its max number of attempted placements reduced from 12 > 11, resulting in a slightly lower chance for them to generate

    -The Bump pad will now always play a sound effect when redstone is activated, regardless if an entity is on it or not

    -The max number of raw/cooked pork that a Piglin Cultist can drop reduced from 4 > 3

  • LUMINOUS:NETHER V1.2.7 Changelog

    NEW FEATURES:

    -Added the Zombified Piglin Cultist

    -Added the Zombified Piglin Cultist Leader

    -Added a new loot table for Zombified Piglin Cultists

    -Added a new loot table for Zombified Piglin Cultist Leaders

    -Added "poof" particles when Mushlin Bumpers die

    -Added the Mushroom Pressure plate

    -Added the Mushroom Button

    -Added the Withered Pressure plate

    -Added the Withered Button

    -Added a new text for when the ritual of night is used in another dimension

    -Added the withered log, Golden stem, and Shredded stem to the Minecraft:logs item tag

    -Added the Glowing Chiseled Heavy Nether Brick

    -Added a new recipe for the Glowing Chiseled Heavy Nether Brick

    -Added stripped log variants for Withered wood

    -Added the Withered Wood block


    BUG FIXES:

    -Changed the AI pathing type of all Soul cauldrons to BLOCKED, so mobs will not get stuck on them

    -Changed the AI pathing type of the pedestal block to BLOCKED, so mobs will not get stuck on them

    -Cultist piglins will now only spawn more cultists when killing other piglins, and will not spawn them when killing any other mobs

    -Cultist piglins will not convert baby piglins to cultist piglins

    -Cultist piglins, Cultist riders, and Cultist piglin captains will no longer target baby piglins

    -All legendary beasts should no longer get stuck when jumping on blocks

    -Embers and Soul Embers should no longer get stuck when jumping on blocks

    -Fixed a bug where the Cultist Rider had no loot drops


    RETEXTURES / MODEL CHANGES:

    -Slightly adjusted the texture of the Golden Grass

    -Slightly adjusted the texture of Ashy Netherrack

    -The Chiseled Heavy Nether bricks no longer have the chiseled texture on the top and bottom, but the normal bricks instead


    TECHNICAL CHANGES:

    -The size and spawn frequency of the Fungal Plains biome has been reduced

    -The size and spawn frequency of the Ash Forest biome has been reduced 

    Reducing the size and frequency of the biomes is an experimental change, aimed at balancing how often the new biomes are found compared to vanilla ones. Feel free to leave feedback on this change/balance, as it would be greatly appreciated!

    -Mushlin Bumpers Killed by fire aspect will drop cooked Mushlin Protein instead of raw Mushlin Protein

    -Piglin Cultists, Cultist Archers, Cultists Riders, and Cultist Captains Killed by fire aspect will drop cooked Pork instead of raw

    -Crimson Walker spawn weight reduced from 5 > 4

    -The max number of raw/cooked pork that a Piglin Cultist, Cultist Archer, and Cultist Leader can drop reduced from 4 > 3

    -The Fungal plains' sky color has been darkened significantly

    -The air particles in the Fungal Plains no longer spin

    -Changed the subtitle captions for all custom audio

    -Golden Nylium is now affected by silk touch, and fill drop  fungirrack if broken without silk touch now

    -All Withered Wood items have had their fire spread speed reduced from 5 > 0

    -Reduced Cultist archer damage from 5 > 4

    -All Features (portals, shrines, bases, etc.) have had their max number of attempted placements reduced from 90 > 70, resulting in a slightly lower chance for them to generate, and less of a chance for slat areas to be infested with cultists

    -The Piglin Bank has had its chance to generate reduced by 33%

    -The Vase pedestal feature in the Fungal Plains has had its max number of attempted placements reduced from 12 > 11, resulting in a slightly lower chance for them to generate

    -The Bump pad will now always play a sound effect when redstone is activated, regardless if an entity is on it or not

    -The max number of raw/cooked pork that a Piglin Cultist can drop reduced from 4 > 3

  • Luminous: Nether V1.2.6 -NeoForge 1.20.4

    release16 марта 2025 г.

    LUMINOUS:NETHER V1.2.6 Changelog

    NEW FEATURES:

    -Added the Warped Spewer, the rare variant of the Mushlin Spewer!

    -Added the Basalt Executioner, the rare variant of the Piglin Executioner!

    -Added the Soul Furnace, the rare variant of the Furnace!

    -Added soul embers, minions of the soul furnace!

    -Added 3 new trophies respectively for each of the 3 new beasts!

    -Added a new Damage type - Hemorrhage, exclusive to damage taken when you have the hemorrhage potion effect

    -Added new death messages for hemorrhaging players

    -Added Five configuration variables, "Mending Blacklist Item 1-5", which lets players specify FIVE items which will not be healed by the Auto mending effect of the mending ritual. ANY LIST ENTRY MUST BE IN QUOTATIONS AND IN STANDARD REGISTRY NAME FORM (EX: "minecraft:diamond" or "luminous_nether:fungirrack_bricks"), I plan on adding more in the future, or making the list unlimited, but for now, it's only 5

    -Added the ability for Golden Mushrooms to be bonemealed into large golden mushrooms

    -Luminous:Nether is now compatible with Luminous:Beasts, meaning the legendary beasts in this mod will not spawn when Luminous:Beasts is installed!


    BUG FIXES:

    • Fixed an issue which caused the "auto mending" effect to not heal any item in the first slot of the players inventory

    TECHNICAL CHANGES:

    -Disabled the ability for Gilded Cultists to spawn (Thanks again for 100k!)

    -Removed the Gilded Cultist from the creative inventory

    -Removed the Gilded Cultist trophy from the creative inventory

    -Removed the Gilded Bundle from the creative inventory

    -Renamed the "poisonous golden mushroom" to "golden mushroom"

    -Removed the ability for golden mushrooms to apply infection to players who walk on them"

    -Increased the height of the hitbox for the golden mushroom

    -The Auto mending procedure no longer checks weapon type, only if the item in question is damaged

    -Slightly tweaked the AI of the ember, moving its "attach enemy of type" line higher in priority

    -Walking on any of the 3 Cauldron types now lights the player on fire

    MUSHLIN SPEWER CHANGES -Increased the damage of the Mushlin Spewer projectile from 1 > 8 -Increased the walking speed of the Mushlin Spewer from 0.22 > 0.24 -Base stats of the Mushlin Spewer +50% (Health from 160 > 240) (Damage from 10 > 15) -Decreased the spawn weight of the Mushlin Spewer (from 5 > 4)

    PIGLIN EXECUTIONER CHANGES -Increased the walking speed of the Piglin Executioner from 0.23 > 0.24 -Base stats of the Piglin Executioner +50% (Health from 150 > 225) (Damage from 12 > 18)

    FURNACE CHANGES -Base stats of the Furnace +50% (Health from 200 > 300) (Damage from 12 > 18) -Decreased incoming damage dealt by the furnace if the player is blocking with a shield (from 12 > 6)

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

  • Luminous: Nether V1.2.6 - Forge 1.20.1

    release16 марта 2025 г.

    LUMINOUS:NETHER V1.2.6 Changelog

    NEW FEATURES:

    -Added the Warped Spewer, the rare variant of the Mushlin Spewer!

    -Added the Basalt Executioner, the rare variant of the Piglin Executioner!

    -Added the Soul Furnace, the rare variant of the Furnace!

    -Added soul embers, minions of the soul furnace!

    -Added 3 new trophies respectively for each of the 3 new beasts!

    -Added a new Damage type - Hemorrhage, exclusive to damage taken when you have the hemorrhage potion effect

    -Added new death messages for hemorrhaging players

    -Added Five configuration variables, "Mending Blacklist Item 1-5", which lets players specify FIVE items which will not be healed by the Auto mending effect of the mending ritual. ANY LIST ENTRY MUST BE IN QUOTATIONS AND IN STANDARD REGISTRY NAME FORM (EX: "minecraft:diamond" or "luminous_nether:fungirrack_bricks"), I plan on adding more in the future, or making the list unlimited, but for now, it's only 5

    -Added the ability for Golden Mushrooms to be bonemealed into large golden mushrooms

    -Luminous:Nether is now compatible with Luminous:Beasts, meaning the legendary beasts in this mod will not spawn when Luminous:Beasts is installed!


    BUG FIXES:

    • Fixed an issue which caused the "auto mending" effect to not heal any item in the first slot of the players inventory

    TECHNICAL CHANGES:

    -Disabled the ability for Gilded Cultists to spawn (Thanks again for 100k!)

    -Removed the Gilded Cultist from the creative inventory

    -Removed the Gilded Cultist trophy from the creative inventory

    -Removed the Gilded Bundle from the creative inventory

    -Renamed the "poisonous golden mushroom" to "golden mushroom"

    -Removed the ability for golden mushrooms to apply infection to players who walk on them"

    -Increased the height of the hitbox for the golden mushroom

    -The Auto mending procedure no longer checks weapon type, only if the item in question is damaged

    -Slightly tweaked the AI of the ember, moving its "attach enemy of type" line higher in priority

    -Walking on any of the 3 Cauldron types now lights the player on fire

    MUSHLIN SPEWER CHANGES -Increased the damage of the Mushlin Spewer projectile from 1 > 8 -Increased the walking speed of the Mushlin Spewer from 0.22 > 0.24 -Base stats of the Mushlin Spewer +50% (Health from 160 > 240) (Damage from 10 > 15) -Decreased the spawn weight of the Mushlin Spewer (from 5 > 4)

    PIGLIN EXECUTIONER CHANGES -Increased the walking speed of the Piglin Executioner from 0.23 > 0.24 -Base stats of the Piglin Executioner +50% (Health from 150 > 225) (Damage from 12 > 18)

    FURNACE CHANGES -Base stats of the Furnace +50% (Health from 200 > 300) (Damage from 12 > 18) -Decreased incoming damage dealt by the furnace if the player is blocking with a shield (from 12 > 6)

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

  • Luminous: Nether 100K V1.2.5 - NeoForge 1.20.4

    release23 февраля 2025 г.

    LUMINOUS:NETHER V1.2.5 Changelog

    NEW FEATURES:

    -Added the Gilded cultist - a limited time mob in celebration of 100K downloads on LUMINOUS:NETHER! Thank you for all the support! The gilded cultist will spawn rarely in the Fungal plains biome - Attacking/killing it will yield some good loot, and has a rare special trophy drop!

    -Added a new "Gilded" particle which will show up around the Gilded Cultist

    -Added a new colored line of text under all of the beast trophies

    -Added the Gilded Cultist trophy

    -Added the Gilded Bundle, a new way to get loot when killing a Gilded Mob!

    -Added a new configuration variable "Startup_Message", which determines if the startup message about luminous:tag is present

    -Rebuilt the configuration file completely, opting for simpler language and fixing an issue caused during an attempted port to 1.21 The ONLY configuration file that works now is "Luminous_Nether_Configuration", the old one can be deleted


    BUG FIXES:

    -Fixed a bug where the Piglin executioner would reference the wrong configuration variable when attempting to spawn when the value was set to 3


    TECHNICAL CHANGES:

    -The golden poisonous mushroom will no longer affect mobs, just players

    -Piglin cultists will now try to follow each other in groups

    -Reduced the amount of particles in the air of the fungal plains slightly

  • Luminous: Nether 100K V1.2.5 - Forge 1.20.1

    release23 февраля 2025 г.

    LUMINOUS:NETHER V1.2.5 Changelog

    NEW FEATURES:

    -Added the Gilded cultist - a limited time mob in celebration of 100K downloads on LUMINOUS:NETHER! Thank you for all the support! The gilded cultist will spawn rarely in the Fungal plains biome - Attacking/killing it will yield some good loot, and has a rare special trophy drop!

    -Added a new "Gilded" particle which will show up around the Gilded Cultist

    -Added a new colored line of text under all of the beast trophies

    -Added the Gilded Cultist trophy

    -Added the Gilded Bundle, a new way to get loot when killing a Gilded Mob!

    -Added a new configuration variable "Startup_Message", which determines if the startup message about luminous:tag is present

    -Rebuilt the configuration file completely, opting for simpler language and fixing an issue caused during an attempted port to 1.21 The ONLY configuration file that works now is "Luminous_Nether_Configuration", the old one can be deleted


    BUG FIXES:

    -Fixed a bug where the Piglin executioner would reference the wrong configuration variable when attempting to spawn when the value was set to 3


    TECHNICAL CHANGES:

    -The golden poisonous mushroom will no longer affect mobs, just players

    -Piglin cultists will now try to follow each other in groups

    -Reduced the amount of particles in the air of the fungal plains slightly

  • Luminous: Nether V1.2.4 - NeoForge 1.20.4

    release14 января 2025 г.

    LUMINOUS NETHER V1.2.4 Changelog


    TECHNICAL CHANGES:

    -Added a recipe for Fungirrack Bricks (I have no idea how I missed this, very sorry! Thanks to Junkitt for pointing this out to me!)


    NOTE FOR PLAYERS:

    The next update for Luminous:Nether will be the 1.21.1 NeoForge port. any bug fixes besides the one in this patch, because of it's importance, will be put off until that update is ready. Feel free to comment them on the page, and they will roll out with the next big update!

  • Luminous: Nether V1.2.4 - Forge 1.20.1

    release14 января 2025 г.

    LUMINOUS NETHER V1.2.4 Changelog


    TECHNICAL CHANGES:

    -Added a recipe for Fungirrack Bricks (I have no idea how I missed this, very sorry! Thanks to Junkitt for pointing this out to me!)


    NOTE FOR PLAYERS:

    The next update for Luminous:Nether will be the 1.21.1 NeoForge port. any bug fixes besides the one in this patch, because of it's importance, will be put off until that update is ready. Feel free to comment them on the page, and they will roll out with the next big update!

  • Luminous: Nether V1.2.3 - NeoForge 1.20.4

    release20 декабря 2024 г.

    LUMINOUS NETHER V1.2.3 Changelog

    NEW FEATURES:

    -None this time, Stay tuned!


    BUG FIXES:

    -FIXED THE MOD CONFLICTION WITH CITADEL AND ICE AND FIRE - after months, The incompatibility with citadel SHOULD finally be fixed! - Please only use the latest few versions of this mod with Citadel version 2.6.1, and the issue should not persist! -Fixed a bug where ancient debris would not spawn in the modded biomes -Fixed a bug where rain could pass through all custom stairs and slabs


    RETEXTURES / MODEL CHANGES:

    -Slowed the Aggression Animation of the Cultist Archer, making the body and legs sway less


    TECHNICAL CHANGES:

    -Updated the attack range of the cultist archer from 1(oops) to 10, so that it functions like a normal ranged mob, strafing side to side


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH LUNAR NETHER -MOD CONFLICTION WITH TERRESTRIA -CONFLICTIONS WHEN USE SYNITRA CONNECTOR

  • Luminous: Nether V1.2.3 - Forge 1.20.1

    release20 декабря 2024 г.

    LUMINOUS NETHER V1.2.3 Changelog

    NEW FEATURES:

    -None this time, Stay tuned!


    BUG FIXES:

    -FIXED THE MOD CONFLICTION WITH CITADEL AND ICE AND FIRE - after months, The incompatibility with citadel SHOULD finally be fixed! - Please only use the latest few versions of this mod with Citadel version 2.6.1, and the issue should not persist! -Fixed a bug where ancient debris would not spawn in the modded biomes -Fixed a bug where rain could pass through all custom stairs and slabs


    RETEXTURES / MODEL CHANGES:

    -Slowed the Aggression Animation of the Cultist Archer, making the body and legs sway less


    TECHNICAL CHANGES:

    -Updated the attack range of the cultist archer from 1(oops) to 10, so that it functions like a normal ranged mob, strafing side to side


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH LUNAR NETHER -MOD CONFLICTION WITH TERRESTRIA -CONFLICTIONS WHEN USE SYNITRA CONNECTOR

  • Luminous: Nether V1.2.2 - NeoForge 1.20.4

    release2 ноября 2024 г.

    LUMINOUS NETHER V1.2.2 Changelog

    NEW FEATURES:

    -Added a much better Russian translation (thanks to Linor on Discord)


    BUG FIXES:

    -Fixed a long standing bug which made Decorations uncraftable in the NeoForge Versions

    -Fixed a bug where the ritual of night would reset the world day to 0


    RETEXTURES / MODEL CHANGES:

    -None this time, stay tuned!


    TECHNICAL CHANGES:

    -Changed the crafting recipe of the blank flag because somehow I did not realize it was the same as the default white banner (oops)


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH ICE AND FIRE

    -MOD CONFLICTION WITH CITADEL

    -MOD CONFLICTION WITH TERRESTRIA

    -GENERAL CONFLICTIONS WHEN USE SYNITRA CONNECTOR

  • Luminous: Nether V1.2.2 - Forge 1.20.1

    release2 ноября 2024 г.

    LUMINOUS NETHER V1.2.2 Changelog

    NEW FEATURES:

    -Added a much better Russian translation (thanks to Linor on Discord)


    BUG FIXES:

    -Fixed a long standing bug which made Decorations uncraftable in the NeoForge Versions

    -Fixed a bug where the ritual of night would reset the world day to 0


    RETEXTURES / MODEL CHANGES:

    -None this time, stay tuned!


    TECHNICAL CHANGES:

    -Changed the crafting recipe of the blank flag because somehow I did not realize it was the same as the default white banner (oops)


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH ICE AND FIRE

    -MOD CONFLICTION WITH CITADEL

    -MOD CONFLICTION WITH TERRESTRIA

    -GENERAL CONFLICTIONS WHEN USE SYNITRA CONNECTOR

  • Luminous: Nether V1.2.1 - NeoForge 1.20.4

    release13 октября 2024 г.

    LUMINOUS NETHER V1.2 Changelog

    NEW FEATURES:

    -Added the cultist Rider, a new tough cultist mob found in the fungal plains

    -Added 3 new loot vases found in the nether wastes, which can be broken for loot!

    -Added the RITUAL OF MENDING - a new ritual that provides a new effect with a 20 minute cooldown

    -Added the AUTO-MENDING effect, which heals all armor and tools in a players inventory partially every 3 minutes the effect is active

    -Added the FURNACE, the third legendary beast - this big bad bunch of bricks wanders the nether wastes, and is not easy to take down!

    -Added an advancement for destroying the furnace

    -Added the furnace trophy

    -Added the Ember - a small flame spirit released from the furnace

    -Added the Molten Coal - an ATTACK BASED item dropped by the Furnace - which gives the player strength when on fire!

    -Added a new config: Furnace_spawn for determining spawn rate of the furnace beast

    -Added the GLIDER, a new mob found in the nether wastes and basalt deltas, capable of carrying players if fed crimson flesh!

    -Added "Heavy Nether Bricks" - a new block set made from netherrack, with a wall, stair, slab, lamp, and decorative variant

    -Added 7 new decorations, 7 Flags, one for each nether biome, a blank one used for crafting, a nether candle stand, and nether wall mounted candles

    -Added a new configuration category "Other" where two new configs can be found, one for the amount of durability restored per auto mending tick, and the other for the time in ticks the crimson contaminant infects a player for!

    -Added a new structure - the Piglin Vault! - this loot filled monolith can be found in the nether wastes, and shows off some of the new blocks/decorations!


    BUG FIXES:

    -AS OF V1.2.1 - Fixed a critical error where players could not ride anything besides the glider

    -AS OF V1.2.1 - Fixed a small error where on certain occasions players could bounce crimson contaminant on their heads

    -Fixed a bug where sometimes the cultist mobs would struggle to path find to their targets

    -Fixed bedrock on the ceiling of custom biomes spawning broken

    -Fixed an issue where multiplayer worlds would crash when using 1.20.4 NeoForge


    RETEXTURES / MODEL CHANGES:

    -The Bump Pad is no longer an animated block due to conflictions with NeoForge

    -The Ghost vent is no longer an animated block due to conflictions with NeoForge


    TECHNICAL CHANGES:

    -Simplified the amount of text in the config file for easier reading

    -The Bump Pad will now always display particles when activated

    -A Cultist rider will now always spawn in cultist bases

    -Two Cultist riders will now replace 2 of the 4 Mushlin bumper spawners in the Fungal shrine structure

    -Ghostly flags will now be found on some of the structures in the Ash Forest

    -Flag items are now classified as rare

    -Adjusted the hitbox of the Mushlin Bumper to make it more accurate to the model

    -Slightly lowered the chance for the small pedestals of Ash Vases to spawn in the Ash Forest

    -Fixed improper spelling of the word "recommended" in the warning when LUMINOUS:TAG is not installed

    -Removed redundant spawn conditions for the legendary beasts

    -Made Ghost vents break when pushed by pistons

    -Changed the Ghost vent hardness from 0.5 > 0.3

    -Changed the amount of xp a ghost vent gives a player from 8 > 15

    -Changed the block hardness of solid ash from 0.4 > 0.3

    -Wall mounted candles will no longer have to be "lit up", and will be lit when placed

    -Removed the Wall mounted Ash candles from all graveyard structures

    -Changed the colors of the Cultist Archer's spawn egg to make it more distinguishable


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH ICE AND FIRE

    -MOD CONFLICTION WITH CITADEL

    -MOD CONFLICTION WITH TERRESTRIA

    -GENERAL CONFLICTIONS WHEN USE SYNITRA CONNECTOR

  • Luminous: Nether V1.2.1 - Forge 1.20.1

    release13 октября 2024 г.

    LUMINOUS NETHER V1.2 Changelog

    NEW FEATURES:

    -Added the cultist Rider, a new tough cultist mob found in the fungal plains

    -Added 3 new loot vases found in the nether wastes, which can be broken for loot!

    -Added the RITUAL OF MENDING - a new ritual that provides a new effect with a 20 minute cooldown

    -Added the AUTO-MENDING effect, which heals all armor and tools in a players inventory partially every 3 minutes the effect is active

    -Added the FURNACE, the third legendary beast - this big bad bunch of bricks wanders the nether wastes, and is not easy to take down!

    -Added an advancement for destroying the furnace

    -Added the furnace trophy

    -Added the Ember - a small flame spirit released from the furnace

    -Added the Molten Coal - an ATTACK BASED item dropped by the Furnace - which gives the player strength when on fire!

    -Added a new config: Furnace_spawn for determining spawn rate of the furnace beast

    -Added the GLIDER, a new mob found in the nether wastes and basalt deltas, capable of carrying players if fed crimson flesh!

    -Added "Heavy Nether Bricks" - a new block set made from netherrack, with a wall, stair, slab, lamp, and decorative variant

    -Added 7 new decorations, 7 Flags, one for each nether biome, a blank one used for crafting, a nether candle stand, and nether wall mounted candles

    -Added a new configuration category "Other" where two new configs can be found, one for the amount of durability restored per auto mending tick, and the other for the time in ticks the crimson contaminant infects a player for!

    -Added a new structure - the Piglin Vault! - this loot filled monolith can be found in the nether wastes, and shows off some of the new blocks/decorations!


    BUG FIXES:

    -AS OF V1.2.1 - Fixed a critical error where players could not ride anything besides the glider

    -AS OF V1.2.1 - Fixed a small error where on certain occasions players could bounce crimson contaminant on their heads

    -Fixed a bug where sometimes the cultist mobs would struggle to path find to their targets

    -Fixed bedrock on the ceiling of custom biomes spawning broken

    -Fixed an issue where multiplayer worlds would crash when using 1.20.4 NeoForge


    RETEXTURES / MODEL CHANGES:

    -The Bump Pad is no longer an animated block due to conflictions with NeoForge

    -The Ghost vent is no longer an animated block due to conflictions with NeoForge


    TECHNICAL CHANGES:

    -Simplified the amount of text in the config file for easier reading

    -The Bump Pad will now always display particles when activated

    -A Cultist rider will now always spawn in cultist bases

    -Two Cultist riders will now replace 2 of the 4 Mushlin bumper spawners in the Fungal shrine structure

    -Ghostly flags will now be found on some of the structures in the Ash Forest

    -Flag items are now classified as rare

    -Adjusted the hitbox of the Mushlin Bumper to make it more accurate to the model

    -Slightly lowered the chance for the small pedestals of Ash Vases to spawn in the Ash Forest

    -Fixed improper spelling of the word "recommended" in the warning when LUMINOUS:TAG is not installed

    -Removed redundant spawn conditions for the legendary beasts

    -Made Ghost vents break when pushed by pistons

    -Changed the Ghost vent hardness from 0.5 > 0.3

    -Changed the amount of xp a ghost vent gives a player from 8 > 15

    -Changed the block hardness of solid ash from 0.4 > 0.3

    -Wall mounted candles will no longer have to be "lit up", and will be lit when placed

    -Removed the Wall mounted Ash candles from all graveyard structures

    -Changed the colors of the Cultist Archer's spawn egg to make it more distinguishable


    KNOWN/UNFIXED BUGS:

    -MOD CONFLICTION WITH ICE AND FIRE

    -MOD CONFLICTION WITH CITADEL

    -MOD CONFLICTION WITH TERRESTRIA

    -GENERAL CONFLICTIONS WHEN USE SYNITRA CONNECTOR

1

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Minecraft: Java Edition

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Опубликован:1 год назад
Обновлён:4 месяца назад
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