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Моды/Luminous: Monsters
  • Luminous: Monsters V1.2.8 - NeoForge 1.21.1

    release11 октября 2025 г.

    LUMINOUS: MONSTERS V1.2.8 Changelog

    BUG FIXES:

    -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

    -Fixed a long standing bug where mobs would spawn above light level 0

    -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


  • Luminous: Monsters V1.2.8 - NeoForge 1.20.4

    release3 октября 2025 г.

    LUMINOUS: MONSTERS V1.2.8 Changelog

    BUG FIXES:

    -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

    -Fixed a long standing bug where mobs would spawn above light level 0

    -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


  • Luminous: Monsters V1.2.8 - Forge 1.20.1

    release3 октября 2025 г.

    LUMINOUS: MONSTERS V1.2.8 Changelog

    BUG FIXES:

    -Fixed a bug where all the "idle" animation for the zombie mobs would have a glitch where the left arms would break during the animation

    -Fixed a long standing bug where mobs would spawn above light level 0

    -Fixed an issue where the cherry zombie's model had an overlapping chest layer, messing up it's pixel mapping


  • LUMINOUS MONSTERS V1.2.7 Changelog

    NEW FEATURES:

    -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

     enable/disable them, and one for disabling all the mobs at once!

    -Added the Cherry Zombie, a new zombie type found in the Cherry Grove

    -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


    BUG FIXES:

    -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


    RETEXTURES / MODEL CHANGES:

    -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


    TECHNICAL CHANGES:

    -Reduced the spawn weight of the Crimson Walker from 7 > 4

    -Added all skeletons to the Minecraft:skeletons entities tag

  • LUMINOUS MONSTERS V1.2.7 Changelog

    NEW FEATURES:

    -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

     enable/disable them, and one for disabling all the mobs at once!

    -Added the Cherry Zombie, a new zombie type found in the Cherry Grove

    -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


    BUG FIXES:

    -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


    RETEXTURES / MODEL CHANGES:

    -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


    TECHNICAL CHANGES:

    -Reduced the spawn weight of the Crimson Walker from 7 > 4

    -Added all skeletons to the Minecraft:skeletons entities tag

  • LUMINOUS MONSTERS V1.2.7 Changelog

    NEW FEATURES:

    -Added a CONFIG FILE with 17 new variables, 1 for each monster added, giving the player the ability to independently

     enable/disable them, and one for disabling all the mobs at once!

    -Added the Cherry Zombie, a new zombie type found in the Cherry Grove

    -Added the Cherry Skeleton, a new skeleton type found in the Cherry Grove


    BUG FIXES:

    -Fixed an issue that caused the monsters to spawn twice as much when loaded alongside the LUMINOUS mod


    RETEXTURES / MODEL CHANGES:

    -Changed the ID and name of the "Savannah" zombie/skeleton so that "Savanna" is spelt correctly


    TECHNICAL CHANGES:

    -Reduced the spawn weight of the Crimson Walker from 7 > 4

    -Added all skeletons to the Minecraft:skeletons entities tag

  • Luminous: Monsters V1.2.62 - NeoForge 1.21.1

    release26 января 2025 г.

    LUMINOUS: MONSTERS V1.2.62 Changelog

    NEW FEATURES:

    -None this time, stay tuned!


    BUG FIXES:

    -The swamp skeleton should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these custom variants

    -There are no baby zombie variants of the variant zombies

  • Luminous: Monsters V1.2.62 - NeoForge 1.20.4

    release26 января 2025 г.

    LUMINOUS: MONSTERS V1.2.62 Changelog

    NEW FEATURES:

    -None this time, stay tuned!


    BUG FIXES:

    -The swamp skeleton should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these custom variants

    -There are no baby zombie variants of the variant zombies

  • Luminous: Monsters V1.2.62 - Forge 1.20.1

    release26 января 2025 г.

    LUMINOUS: MONSTERS V1.2.62 Changelog

    NEW FEATURES:

    -None this time, stay tuned!


    BUG FIXES:

    -The swamp skeleton should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the swamp skeleton accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -The Swamp skeleton is now a ranged mob, and acts just like other skeletons in the game -Mobs that cause effects to the players will no longer be able to through shields


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these custom variants

    -There are no baby zombie variants of the variant zombies

  • Luminous: Monsters V1.2.6 - NeoForge 1.21.1

    release25 января 2025 г.

    LUMINOUS: MONSTERS V1.2.6 Changelog

    NEW FEATURES:

    -Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

    -Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


    BUG FIXES:

    -The sunken should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these variant monsters

    -There are no baby zombie variants of the variant zombies

  • Luminous: Monsters V1.2.6 - NeoForge 1.20.4

    release25 января 2025 г.

    LUMINOUS: MONSTERS V1.2.6 Changelog

    NEW FEATURES:

    -Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

    -Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


    BUG FIXES:

    -The sunken should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these variant monsters

    -There are no baby zombie variants of the variant zombies

  • Luminous: Monsters V1.2.6 - Forge 1.20.1

    release25 января 2025 г.

    LUMINOUS: MONSTERS V1.2.6 Changelog

    NEW FEATURES:

    -Added conditional procedure that detects when the LUMINOUS mod is loaded, to make it so duplicate mobs will not spawn when both are used

    -Added conditional procedure that detects when the LUMINOUS:NETHER mod is loaded, to make it so duplicate mobs will not spawn when both are used


    BUG FIXES:

    -The sunken should no longer have a loud extinguishing noise when it is raining


    RETEXTURES / MODEL CHANGES:

    -Adjusted the Texture of the sunken accordingly to match it's change to a ranged mob


    TECHNICAL CHANGES:

    -A new version is available! NeoForge 1.21.1 is out now! -The sunken skeleton is now a ranged mob, and acts just like other skeletons in the game


    KNOWN/UNFIXED BUGS:

    -Looting does not work on these variant monsters

    -There are no baby zombie variants of the variant zombies

  • Luminous:Monsters V1.2.5 - NeoForge 1.20.4

    release20 декабря 2024 г.

    LUMINOUS:MONSTERS V1.2.5 Changelog

    NEW FEATURES:

    -Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

    -Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

    -Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


    BUG FIXES:

    -Fixed a bug where monsters could spawn at light levels above 0

    -Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


    RETEXTURES / MODEL CHANGES:

    -None this time, stay tuned!


    TECHNICAL CHANGES:

    -None this time, stay tuned!


    KNOWN/UNFIXED BUGS:

    -The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

    -Looting does not work on these custom variants

    -There are no baby zombie variants of the variant zombies

  • Luminous:Monsters V1.2.5 - Forge 1.20.1

    release20 декабря 2024 г.

    LUMINOUS:MONSTERS V1.2.5 Changelog

    NEW FEATURES:

    -Added support for Glacial zombies/skeletons to spawn in Forge_is_cold modded biomes

    -Added support for Miner zombies/skeletons to spawn in forge_is_cave modded biomes (If alex's cave is present, they will only spawn in cave biomes)

    -Added support for Swamp zombies/skeletons to spawn in forge_is_swamp modded biomes


    BUG FIXES:

    -Fixed a bug where monsters could spawn at light levels above 0

    -Fixed a bug where the sunken and swamp zombie would make a loud extinguishing noise when it rained


    RETEXTURES / MODEL CHANGES:

    -None this time, stay tuned!


    TECHNICAL CHANGES:

    -None this time, stay tuned!


    KNOWN/UNFIXED BUGS:

    -The sunken and Swamp skeleton are not ranged, this isn't really a bug, but it will be fixed soon

    -Looting does not work on these custom variants

    -There are no baby zombie variants of the variant zombies

  • Luminous:Monsters 1.2.4 - NeoForge 1.20.4

    release6 октября 2024 г.

    LUMINOUS MONSTERS V1.2.4 Changelog

    NEW FEATURES:

    -Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!


    BUG FIXES:

    -None this time!


    RETEXTURES / MODEL CHANGES:

    -None this time!


    TECHNICAL CHANGES:

    -None this time!

  • Luminous:Monsters V1.2.4 - Forge 1.20.1

    release6 октября 2024 г.

    LUMINOUS MONSTERS V1.2.4 Changelog

    NEW FEATURES:

    -Added the Crimson walker from LUMINOUS:NETHER, a contagious zombie that explodes infectious blood upon death! -Added the revenant from LUMINOUS:NETHER, an undead skeleton who heals when shooting it's foes!


    BUG FIXES:

    -None this time!


    RETEXTURES / MODEL CHANGES:

    -None this time!


    TECHNICAL CHANGES:

    -None this time!

  • Luminous:Monsters V1.2.3 - Neoforge 1.20.4

    release3 сентября 2024 г.

    Luminous Monsters V1.2.3 Changelog


    -Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels

  • Luminous:Monsters V1.2.3 - Forge 1.20.1

    release3 сентября 2024 г.

    Luminous Monsters V1.2.3 Changelog


    -Updated the texture of the Savannah Skeleton to match the savannah grass -Updated the texture of the Savannah Zombie to match the savannah grass -Made the savannah zombie and skeleton burn during the day, to stop them from spawning at improper light levels

  • Luminous: Monsters V1.2.2 - Forge 1.19.2

    release15 августа 2024 г.

    Luminous: Monsters V1.2.2 Changelog-

    -Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie

  • Luminous: Monsters V1.2.2 - Forge 1.19.4

    release15 августа 2024 г.

    Luminous: Monsters V1.2.2 Changelog-

    -Fixed an error where geckolib could not be loaded correctly -Fixed a texture issue with the swamp zombie -Fixed an animation issue with the swamp zombie

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Опубликован:1 год назад
Обновлён:8 месяцев назад
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