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Моды/Luminous: Beasts
  • LUMINOUS: BEASTS V1.2.7 Changelog

    NEW FEATURES:

    • Added a new legendary beast, the LUMINOUS MOTH, which spawns in a new "cocoon" block, similar to the Sea Viper and Phoenix Egg, which generate in taigas and old growth taigas on tree canopies. (The rare variant, the albino moth, spawns in cocoons in Dark Oak forests on tree canopies.) The Luminous Moth is a flying projectile based beast similar to the Phoenix, but its projectiles "burst" three times, dealing recurring damage if the player doesn't leave the radius

    • Added a new music disc dropped by the Luminous Moth, which plays Lena Raine - Left To Bloom

    • Added a new legendary item, the Luminous Antennae, which, when held in your offhand and in light levels below 7, reveals nearby mobs with glowing when taking damage

    • Added 9 new paintings, each of which depicts one of the 9 mobs conceptualized by my discord community during a Legendary Beast design competition

    • Added a new tag "luminous_Beasts:shine_doesnt_affect" for any mobs you don't want to be affected by the Luminous Moth's attack effect

    • Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston

    • Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy

    • Added 3 new sounds for the Furnace, a ground pound, a step, and a hurt sound effect

    • Added the ability for Phoenix and Wind Phoenix griefing to be controlled by the "DoMobGriefing" gamerule

    • Added brand new textures and animations for the Crimson Mushlin King

    • Added brand new textures and animations for the Warped Mushlin King

    • Added brand new textures and animations for the Horseless Headsman

    • Added brand new textures and animations for the Scarecrow

    • Added a new custom model for the Phoenix and baby phoenix's fireball

    • Added an egg hatching sound effects for when releasing Vipers, Sea Vipers, Phoenix, and Wind Phoenix from their egg


    FIXES:

    • Fixed a bug where you could not pick up Sea Viper or Phoenix Eggs with silk touch
    • Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow to not be able to damage entities that weren't player when attacking
    • Fixed an issue causing the Furnace and Soul furnace to use their old textures when killed
    • Fixed an issue where the "closed eye" textures to the Warped and Crimson Mushlin kings were not visible during their death
    • Added missing gold text for the "Spore Bundle" and Executioner cowl" items
    • Added missing "poof" particles when a Crimson Mushlin King is killed
    • Fixed an improper shadow size of the Furnace and Soul Furnace
    • Properly renamed the "Frozen Vile Gator" to match its ID of "Frigid Gator"
    • Players are now granted the "monster hunter" advancement properly if the first mob killed is one from this mod
    • Fixed an issue where the Piglin Executioner and Basalt Executioner were improperly defined as "undead"
    • Fixed an issue where the Shadow, Bogged Shadow, and tamed Shadow were not defined as "undead"
    • Fixed a bug where the Pumpkin minion dropped 9xp instead of 5
    • Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
    • Fixed an incorrectly mapped texture on the bogged bone stalker
    • Removed an extra exclamation point in the description of the bestiary
    • Added a missing loot table for the Horseless Headsman
    • Fixed the Wing Phoenix egg, so players will not spawn it if breaking it in creative
    • Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
    • (NEOFORGE 1.21.1 - Fixed a bug that caused projectiles from the Crimson Mushlin King, Warped Mushlin King, Witchdoctor, and Woodland Witchdoctor to not show any particles when landing or hitting an entity)

    RETEXTURES / MODEL CHANGES:

    • Updated the texture of the Furnace and Soul Furnace Trophy
    • Updated the block break texture of the Soul Furnace Trophy
    • Added a new texture for the Phoenix, Tree Ent, Yeti, and Horseless headsman music discs
    • Updated the shading on the Furnace, Bone stalker, Vile gator, Piglin Executioner, Yeti, and Mushlin King music disc textures
    • Updated the texture of the Phoenix and Baby Phoenix projectiles
    • Updated the texture of the Horseless Headsman Trophy
    • Updated the texture of the Scarecrow Trophy
    • Updated the texture of the Pumpkin Minion
    • Updated the texture of the Scarecrow minion

    TECHNICAL CHANGES:

    • Removed the Gilded tree Ent from the Bestiary
    • Removed the ability to view the Gilded Tree Ent in the Bestiary
    • Moved the Egg and Cocoon blocks to the end of the spawn eggs in the creative menu
    • Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their drops
    • Increased the speed of the Warped and Crimson Mushlin Kings slightly from 0.24 > 0.25
    • Increased the xp drop of killing ANY legendary beast from 50 > 100 points
    • Slightly brightened the orange color of the ember's spawn egg
    • Removed the flash particles when killing an Ember or Soul Ember
    • Updated the attacking procedure for the Furnace and Soul Furnace, making it slightly more reliable with how it knocks back players
    • Updated the attacking procedure for the Horseless Headsman and the Scarecrow, making it slightly more reliable with how it knocks back players
    • Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder
    • Added Agro and Death animations for the Horseless Headsman and the Scarecrow
    • Increased the damage of the Warped Mushlin King's projectile from 8 > 9
    • Decreased the health of the Ember from 20 > 13
    • Decreased the health of the soul ember from 50 > 20
    • Embers and Soul Embers will no longer make an extinguishing sound upon death
    • Increased the speed of the Ember and Soul Ember from 0.26 > 0.28
    • Removed the fire work sound effect from the ember and soul ember when killed
    • Significantly decreased the amount of particles spawned by the ember and soul ember when killed
    • Added missing death "poof" particles for the Furnace and Soul Furnace
    • Increased the xp granted by killing an ember and soul ember from 0 > 5
    • Increased the time between swings for the Piglin and Basalt Executioner from 3.25s > 5s
    • Increased the follow range of the Horseless Headsman and the Scarecrow from 16 > 32
    • Increased the speed of the pumpkin and scarecrow minions from 0.23 > 0.25
    • Changed the wording of the Rare Bone Stalker Advancement
    • Increased the model scale of the King Hermit from 50 to 55 % in the Bestiary
    • Centered the Witchdoctor and Woodland Witchdoctor more in the Bestiary
    • Centered the Crimson Spitter and Warped Spitter more in the Bestiary
    • Increased the speed of the Crimson Mushlin King and Warped Mushlin King from 0.25 > 0.27
    • Reduced the projectile power of spells from the witchdoctor from 1 > 0.8
  • LUMINOUS: BEASTS V1.2.7 Changelog

    NEW FEATURES:

    • Added a new legendary beast, the LUMINOUS MOTH, which spawns in a new "cocoon" block, similar to the Sea Viper and Phoenix Egg, which generate in taigas and old growth taigas on tree canopies. (The rare variant, the albino moth, spawns in cocoons in Dark Oak forests on tree canopies.) The Luminous Moth is a flying projectile based beast similar to the Phoenix, but its projectiles "burst" three times, dealing recurring damage if the player doesn't leave the radius

    • Added a new music disc dropped by the Luminous Moth, which plays Lena Raine - Left To Bloom

    • Added a new legendary item, the Luminous Antennae, which, when held in your offhand and in light levels below 7, reveals nearby mobs with glowing when taking damage

    • Added 9 new paintings, each of which depicts one of the 9 mobs conceptualized by my discord community during a Legendary Beast design competition

    • Added a new tag "luminous_Beasts:shine_doesnt_affect" for any mobs you don't want to be affected by the Luminous Moth's attack effect

    • Replaced the music for the Disc dropped by the Bone Stalker - It is now "Fizz" By Johan Johnston

    • Replaced the music for the Disc dropped by the Tree Ent - It is now "O's Piano" By Amos Roddy

    • Added 3 new sounds for the Furnace, a ground pound, a step, and a hurt sound effect

    • Added the ability for Phoenix and Wind Phoenix griefing to be controlled by the "DoMobGriefing" gamerule

    • Added brand new textures and animations for the Crimson Mushlin King

    • Added brand new textures and animations for the Warped Mushlin King

    • Added brand new textures and animations for the Horseless Headsman

    • Added brand new textures and animations for the Scarecrow

    • Added a new custom model for the Phoenix and baby phoenix's fireball

    • Added an egg hatching sound effects for when releasing Vipers, Sea Vipers, Phoenix, and Wind Phoenix from their egg


    FIXES:

    • Fixed a bug where you could not pick up Sea Viper or Phoenix Eggs with silk touch
    • Fixed a bug that caused the Piglin Executioner, Basalt Executioner, Horseless headsman, and Scarecrow to not be able to damage entities that weren't player when attacking
    • Fixed an issue causing the Furnace and Soul furnace to use their old textures when killed
    • Fixed an issue where the "closed eye" textures to the Warped and Crimson Mushlin kings were not visible during their death
    • Added missing gold text for the "Spore Bundle" and Executioner cowl" items
    • Added missing "poof" particles when a Crimson Mushlin King is killed
    • Fixed an improper shadow size of the Furnace and Soul Furnace
    • Properly renamed the "Frozen Vile Gator" to match its ID of "Frigid Gator"
    • Players are now granted the "monster hunter" advancement properly if the first mob killed is one from this mod
    • Fixed an issue where the Piglin Executioner and Basalt Executioner were improperly defined as "undead"
    • Fixed an issue where the Shadow, Bogged Shadow, and tamed Shadow were not defined as "undead"
    • Fixed a bug where the Pumpkin minion dropped 9xp instead of 5
    • Fixed a bug that caused the items to not drop when the Bogged Bone stalker died
    • Fixed an incorrectly mapped texture on the bogged bone stalker
    • Removed an extra exclamation point in the description of the bestiary
    • Added a missing loot table for the Horseless Headsman
    • Fixed the Wing Phoenix egg, so players will not spawn it if breaking it in creative
    • Fixed a typo in the name of the Hermit King music Disc - it now properly credits "DestoLynx" instead of "DestoLynz"
    • (NEOFORGE 1.21.1 - Fixed a bug that caused projectiles from the Crimson Mushlin King, Warped Mushlin King, Witchdoctor, and Woodland Witchdoctor to not show any particles when landing or hitting an entity)

    RETEXTURES / MODEL CHANGES:

    • Updated the texture of the Furnace and Soul Furnace Trophy
    • Updated the block break texture of the Soul Furnace Trophy
    • Added a new texture for the Phoenix, Tree Ent, Yeti, and Horseless headsman music discs
    • Updated the shading on the Furnace, Bone stalker, Vile gator, Piglin Executioner, Yeti, and Mushlin King music disc textures
    • Updated the texture of the Phoenix and Baby Phoenix projectiles
    • Updated the texture of the Horseless Headsman Trophy
    • Updated the texture of the Scarecrow Trophy
    • Updated the texture of the Pumpkin Minion
    • Updated the texture of the Scarecrow minion

    TECHNICAL CHANGES:

    • Removed the Gilded tree Ent from the Bestiary
    • Removed the ability to view the Gilded Tree Ent in the Bestiary
    • Moved the Egg and Cocoon blocks to the end of the spawn eggs in the creative menu
    • Remade the procedures for when the legendary beasts die, so that when they die from ANY source, they can still drop their drops
    • Increased the speed of the Warped and Crimson Mushlin Kings slightly from 0.24 > 0.25
    • Increased the xp drop of killing ANY legendary beast from 50 > 100 points
    • Slightly brightened the orange color of the ember's spawn egg
    • Removed the flash particles when killing an Ember or Soul Ember
    • Updated the attacking procedure for the Furnace and Soul Furnace, making it slightly more reliable with how it knocks back players
    • Updated the attacking procedure for the Horseless Headsman and the Scarecrow, making it slightly more reliable with how it knocks back players
    • Changed the spawned mob at the half health point for the Basalt Executioner from magma cubes to Piglins, making the battle a little harder
    • Added Agro and Death animations for the Horseless Headsman and the Scarecrow
    • Increased the damage of the Warped Mushlin King's projectile from 8 > 9
    • Decreased the health of the Ember from 20 > 13
    • Decreased the health of the soul ember from 50 > 20
    • Embers and Soul Embers will no longer make an extinguishing sound upon death
    • Increased the speed of the Ember and Soul Ember from 0.26 > 0.28
    • Removed the fire work sound effect from the ember and soul ember when killed
    • Significantly decreased the amount of particles spawned by the ember and soul ember when killed
    • Added missing death "poof" particles for the Furnace and Soul Furnace
    • Increased the xp granted by killing an ember and soul ember from 0 > 5
    • Increased the time between swings for the Piglin and Basalt Executioner from 3.25s > 5s
    • Increased the follow range of the Horseless Headsman and the Scarecrow from 16 > 32
    • Increased the speed of the pumpkin and scarecrow minions from 0.23 > 0.25
    • Changed the wording of the Rare Bone Stalker Advancement
    • Increased the model scale of the King Hermit from 50 to 55 % in the Bestiary
    • Centered the Witchdoctor and Woodland Witchdoctor more in the Bestiary
    • Centered the Crimson Spitter and Warped Spitter more in the Bestiary
    • Increased the speed of the Crimson Mushlin King and Warped Mushlin King from 0.25 > 0.27
    • Reduced the projectile power of spells from the witchdoctor from 1 > 0.8
  • LUMINOUS:BEASTS V1.2.6 - NeoForge 1.21.1

    release23 декабря 2025 г.

    LUMINOUS:BEASTS V1.2.6 Changelog


    BUG FIXES:

    -Fixed the Tree Ent Spawn Egg missing from the creative inventory

    -Fixed an issue where typo led to the Yeti's configuration variable not working as intended

    -Fixed an incorrect label in the Soul Furnace's page in the bestiary, so it now correctly lists where it spawns

    -Added a missing description to the Spore Bundle

    -Fixed the Woodland Witchdoctor dropping the wrong trophy

    -Added a missing parameter in the Hermit King and Golden Hermit King tick procedure which caused it to attack quicker than intended

    -Fixed a bug where the Golden Hermit King's attack wasn't lining up the animation with when the damage was dealt

    -Fixed a bug where the baby Phoenix would not play it's attack animation

    -Fixed a missing attack animation for the Baby Phoenix

    -Fixed an issue where the Warped Mushlin King could be damaged by the "infection" effect

    -Fixed an issue that caused the Crimson Mushlin King and Warped Mushlin King to spawn far too often


    RETEXTURES / MODEL CHANGES:

    -Updated ALL LEGENDARY BEAST MODELS/TEXTURES (Besides the piglin and basalt executioner, as well as the horseless headsman and scarecow, which are coming soon, along further texture improvements to the Crimson and Warped Mushlin King)

    -Updated ALL LEGENDARY BEAST ANIMATIONS - they are now much smoother, and feel more natural!

    -Updated ALL LEGENDARY BEAST TROPHIES with new models and texture

    -Updated ALL LEGENDARY BEAST ITEM textures

    -Updated ALL LEGENDARY BEAST DISC textures


    TECHNICAL CHANGES:

    -ALL Rare legendary beasts have had their IDS changed to be the same as their counterparts in LUMINOUS:OVERWORLD for easier compatibility

    -Added the "Disable_Treeent_Griefing" Config from Luminous, so Tree Ents will now not break leaves while chasing the player by default, and it will have to be enabled

    -Rebuilt the configuration files to align with the new MCreator version. Please regenerate your configuration files if you have an issue by deleting the LuminousBeasts.TOML and letting a new one regenerate

    -Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu

    -The Scarecrow and Woodland Witchdoctor advancements are now labeled "challenge" instead of "goal"

    -Decreased the Tree Ent and Cherry Tree Ent walk speed from 0.24 > 0.22

    -Increased the Tree Ent and Cherry Tree Ent Aggression walk speed multiplier from 1.2 > 1.3

    -Increased the King Hermit and Golden King Hermit attack range from 1.5 > 2

    -Increased the King Hermit and Golden King Hermit hitbox from 1.5 > 1.7 blocks

    -Increased the number of sand crabs spawning during the Golden King Hermit fight from 2 > 4

    -Increased the amount of time between King Hermit and Golden King Hermit attacks from every 1.75 seconds > 2.15 seconds

    -Hermit King and Golden Hermit King damage will no longer stack with difficulty

    -Decreased Hermit King Damage from 12 > 10

    -Decreased Golden Hermit King Damage From 15 > 12

    -Reduced the time it takes the Hermit King and Golden Hermit King to recover after unhiding from 60 > 30 ticks

    -Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Vile Gator to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor to align with their death animations

    -Increased the amount of particles shown by the Arid Yeti's projectiles from 24 > 8

    -Decreased the transition ticks for the Sea Viper and Coral Sea Viper attack animation from 5 > 1

    -Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find

    -Added a new OR statement to the procedure for the shellmet, so the speed effect will work on blocks tagged as "Minecraft:sand" from other mods

    -Changed the registry name of the Phoenix and Rare Phoenix so they match the LUMINOUS mod

    -Reduced the sound of the phoenix screech when the phoenix feather is used by 50%

    -Reduced the velocity addition when using the toss attack of the Vile Gator and Frigid Vile Gator from 1 > 0.7

    -Fixed the spelling of "Phoenix Trophy" and "Wind Phoenix Trophy"

    -Removed an unnecessary code block that stopped the Crimson and Warped Kings animations before they shot their projectiles

    -Decreased the amount of damage that the furnace deals to a blocking player from 12 > 6

    -The sound and particles of the Furnace and Soul Furnace's ground pound will now be at the exact position of the mob

    -The ground pound detection procedure now plays at the exact central position of the furnace and soul furnace, so the knockback/damage is smoother/more reliable

    -Increased the range of the furnace's ground pound from 6 - 8

    -Rebuilt the procedure for legendary beasts that deal knockback damage, (furnace, yeti, Executioner), it should feel a LOT more natural and consistent now!

    -Slightly increased the time in ticks between the Yeti and Arid Yeti's swing animation and when the damage is dealt from 13 > 17

    -Increased the base damage of the Arid Yeti from 13 > 15

    -Rebuilt the Wind Phoenix fireball projectile procedure, so there should be less of a velocity impact from being hit by a windy fireball

    -The shellmet now applied speed through attributes of the player rather than applying a potion, so speed potions will now stack with the effect granted by the shellmet

    -Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds

    -Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10

    -Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

    -Increased attack range of the Piglin Executioner from 5 > 6

    -Changed the sound of the Piglin Executioner trophy to nether bricks to match its background

    -Reworked how the Piglin Executioners "rage" works. He will now slam the ground, sending nearby entities upwards,before spawning his backup!

  • LUMINOUS:BEASTS V1.2.6 - Forge 1.20.1

    release23 декабря 2025 г.

    LUMINOUS:BEASTS V1.2.6 Changelog


    BUG FIXES:

    -Fixed the Tree Ent Spawn Egg missing from the creative inventory

    -Fixed an issue where typo led to the Yeti's configuration variable not working as intended

    -Fixed an incorrect label in the Soul Furnace's page in the bestiary, so it now correctly lists where it spawns

    -Added a missing description to the Spore Bundle

    -Fixed the Woodland Witchdoctor dropping the wrong trophy

    -Added a missing parameter in the Hermit King and Golden Hermit King tick procedure which caused it to attack quicker than intended

    -Fixed a bug where the Golden Hermit King's attack wasn't lining up the animation with when the damage was dealt

    -Fixed a bug where the baby Phoenix would not play it's attack animation

    -Fixed a missing attack animation for the Baby Phoenix

    -Fixed an issue where the Warped Mushlin King could be damaged by the "infection" effect

    -Fixed an issue that caused the Crimson Mushlin King and Warped Mushlin King to spawn far too often


    RETEXTURES / MODEL CHANGES:

    -Updated ALL LEGENDARY BEAST MODELS/TEXTURES (Besides the piglin and basalt executioner, as well as the horseless headsman and scarecow, which are coming soon, along further texture improvements to the Crimson and Warped Mushlin King)

    -Updated ALL LEGENDARY BEAST ANIMATIONS - they are now much smoother, and feel more natural!

    -Updated ALL LEGENDARY BEAST TROPHIES with new models and texture

    -Updated ALL LEGENDARY BEAST ITEM textures

    -Updated ALL LEGENDARY BEAST DISC textures


    TECHNICAL CHANGES:

    -ALL Rare legendary beasts have had their IDS changed to be the same as their counterparts in LUMINOUS:OVERWORLD for easier compatibility

    -Added the "Disable_Treeent_Griefing" Config from Luminous, so Tree Ents will now not break leaves while chasing the player by default, and it will have to be enabled

    -Rebuilt the configuration files to align with the new MCreator version. Please regenerate your configuration files if you have an issue by deleting the LuminousBeasts.TOML and letting a new one regenerate

    -Renamed the "Stalker", "Bogged Stalker", and "Tamed Stalker" to the "Shadow", "Bogged Shadow", and "Tamed Shadow" so they don't get confused with the bone stalker or bogged bone stalker in the menu

    -The Scarecrow and Woodland Witchdoctor advancements are now labeled "challenge" instead of "goal"

    -Decreased the Tree Ent and Cherry Tree Ent walk speed from 0.24 > 0.22

    -Increased the Tree Ent and Cherry Tree Ent Aggression walk speed multiplier from 1.2 > 1.3

    -Increased the King Hermit and Golden King Hermit attack range from 1.5 > 2

    -Increased the King Hermit and Golden King Hermit hitbox from 1.5 > 1.7 blocks

    -Increased the number of sand crabs spawning during the Golden King Hermit fight from 2 > 4

    -Increased the amount of time between King Hermit and Golden King Hermit attacks from every 1.75 seconds > 2.15 seconds

    -Hermit King and Golden Hermit King damage will no longer stack with difficulty

    -Decreased Hermit King Damage from 12 > 10

    -Decreased Golden Hermit King Damage From 15 > 12

    -Reduced the time it takes the Hermit King and Golden Hermit King to recover after unhiding from 60 > 30 ticks

    -Increased the time that it takes to spawn poof particles from 20 > 80 for the Mummy and Red Mummy to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 45 for the Yeti and Arid Yeti to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 35 for the Vile Gator and Frigid Vile Gator to align with their death animations

    -Increased the time that it takes to spawn poof particles from 20 > 40 for the Witchdoctor and Woodland Witchdoctor to align with their death animations

    -Increased the amount of particles shown by the Arid Yeti's projectiles from 24 > 8

    -Decreased the transition ticks for the Sea Viper and Coral Sea Viper attack animation from 5 > 1

    -Doubled the chance for a rare sea viper egg to spawn in coral reefs, making it a little easier to find

    -Added a new OR statement to the procedure for the shellmet, so the speed effect will work on blocks tagged as "Minecraft:sand" from other mods

    -Changed the registry name of the Phoenix and Rare Phoenix so they match the LUMINOUS mod

    -Reduced the sound of the phoenix screech when the phoenix feather is used by 50%

    -Reduced the velocity addition when using the toss attack of the Vile Gator and Frigid Vile Gator from 1 > 0.7

    -Fixed the spelling of "Phoenix Trophy" and "Wind Phoenix Trophy"

    -Removed an unnecessary code block that stopped the Crimson and Warped Kings animations before they shot their projectiles

    -Decreased the amount of damage that the furnace deals to a blocking player from 12 > 6

    -The sound and particles of the Furnace and Soul Furnace's ground pound will now be at the exact position of the mob

    -The ground pound detection procedure now plays at the exact central position of the furnace and soul furnace, so the knockback/damage is smoother/more reliable

    -Increased the range of the furnace's ground pound from 6 - 8

    -Rebuilt the procedure for legendary beasts that deal knockback damage, (furnace, yeti, Executioner), it should feel a LOT more natural and consistent now!

    -Slightly increased the time in ticks between the Yeti and Arid Yeti's swing animation and when the damage is dealt from 13 > 17

    -Increased the base damage of the Arid Yeti from 13 > 15

    -Rebuilt the Wind Phoenix fireball projectile procedure, so there should be less of a velocity impact from being hit by a windy fireball

    -The shellmet now applied speed through attributes of the player rather than applying a potion, so speed potions will now stack with the effect granted by the shellmet

    -Increased the time between Sea Viper and Coral Sea Viper Blindness Attacks from 10 > 12 seconds

    -Decreased the amount of bubble particles released during the Sea Viper and Coral Sea Viper Blindness attack from 35 > 10

    -Reduced the Piglin Executioner and Basalt Executioner walk speed from 0.24 > 0.22

    -Increased attack range of the Piglin Executioner from 5 > 6

    -Changed the sound of the Piglin Executioner trophy to nether bricks to match its background

    -Reworked how the Piglin Executioners "rage" works. He will now slam the ground, sending nearby entities upwards,before spawning his backup!

  • LUMINOUS: BEASTS V1.2.52 Changelog


    BUG FIXES:

    -Adjusted the procedure for all beasts so that block light is taken into account when spawning correctly, this should fix an issue some people have been having where the mobs can spawn inside lit places

    -Fixed a bug where the Bogged bone stalker was missing it's spawning procedure, allowing it to spawn even when disabled in the config


    TECHNICAL CHANGES:

    -The yeti is now included in the "powdered_snow_walkable" tag, so that it can walk on top of the powdered snow

  • LUMINOUS: BEASTS V1.2.52 - Forge 1.20.1

    release9 июня 2025 г.

    LUMINOUS: BEASTS V1.2.52 Changelog


    BUG FIXES:

    -Adjusted the procedure for all beasts so that block light is taken into account when spawning correctly, this should fix an issue some people have been having where the mobs can spawn inside lit places

    -Fixed a bug where the Bogged bone stalker was missing it's spawning procedure, allowing it to spawn even when disabled in the config


    TECHNICAL CHANGES:

    -The yeti is now included in the "powdered_snow_walkable" tag, so that it can walk on top of the powdered snow

  • LUMINOUS:BEASTS V1.2.5 Changelog

    NEW FEATURES:

    -Added the Witchdoctor, a new Legendary Beast found in the Spare Jungle!

    -Added the Woodland Witchdoctor, a new Rare Legendary Beast found in the Taiga Forest!

    -Added 2 new trophies for the Witchdoctor and Woodland Witchdoctor

    -Added 2 new Ultimate Bestiary Journal Entries for the WitchDoctor and Woodland WitchDoctor

    -Added 2 new config variables for determining if Witch Doctor and Woodland Witch Doctor will spawn

    -Added 2 new config variables for the Jungle Pendant, Pendant_timer, and Pendant_Reistance


    BUG FIXES:

    -Fixed an issue where crafting the beast pit would yield a beast pit in he wrong blockstate

    -Fixed a bug where the Red Mummy would not have the correct texture when it changed attack states

    -Fixed an issue where the Mummy and Red mummy were missing an agro animation

    -Fixed a bug where the Sea Viper Fang would only work when the player had a certain slot selected in the inventory

    -Fixed a bug where the Yeti Horn would only work when the player had a certain slot selected in the inventory


    RETEXTURES / MODEL CHANGES:

    -None this time


    TECHNICAL CHANGES:

    -Added an extra block to the "When Item in hand tick" procedure for the sea viper fang, so it only works when a player is in survival

    -Added an extra block to the "When Item in hand tick" procedure for the Yeti Horn, so it only works when a player is in survival

    -Reduced the Duration of the resistance granted by the Sea Viper fang from 12s > 5s

    -Added another check for if the player is below full health in the procedure for the Yeti Horn, so the NBT data is not constantly updating

    -Reduced the base value of the Viper fang timer configuration variable from 10 to 8

  • LUMINOUS:BEASTS V1.2.5 - Forge 1.20.1

    release16 мая 2025 г.

    LUMINOUS:BEASTS V1.2.5 Changelog

    NEW FEATURES:

    -Added the Witchdoctor, a new Legendary Beast found in the Spare Jungle!

    -Added the Woodland Witchdoctor, a new Rare Legendary Beast found in the Taiga Forest!

    -Added 2 new trophies for the Witchdoctor and Woodland Witchdoctor

    -Added 2 new Ultimate Bestiary Journal Entries for the WitchDoctor and Woodland WitchDoctor

    -Added 2 new config variables for determining if Witch Doctor and Woodland Witch Doctor will spawn

    -Added 2 new config variables for the Jungle Pendant, Pendant_timer, and Pendant_Reistance


    BUG FIXES:

    -Fixed an issue where crafting the beast pit would yield a beast pit in he wrong blockstate

    -Fixed a bug where the Red Mummy would not have the correct texture when it changed attack states

    -Fixed an issue where the Mummy and Red mummy were missing an agro animation

    -Fixed a bug where the Sea Viper Fang would only work when the player had a certain slot selected in the inventory

    -Fixed a bug where the Yeti Horn would only work when the player had a certain slot selected in the inventory


    RETEXTURES / MODEL CHANGES:

    -None this time


    TECHNICAL CHANGES:

    -Added an extra block to the "When Item in hand tick" procedure for the sea viper fang, so it only works when a player is in survival

    -Added an extra block to the "When Item in hand tick" procedure for the Yeti Horn, so it only works when a player is in survival

    -Reduced the Duration of the resistance granted by the Sea Viper fang from 12s > 5s

    -Added another check for if the player is below full health in the procedure for the Yeti Horn, so the NBT data is not constantly updating

    -Reduced the base value of the Viper fang timer configuration variable from 10 to 8

  • LUMINOUS: BEASTS V1.2.43 - NeoForge 1.21.1

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats

    -(HOTFIX V1.2.43)- The bestiary no longer is covered when using JEI


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • LUMINOUS: BEASTS V1.2.43 - NeoForge 1.20.4

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats

    -(HOTFIX V1.2.43)- The bestiary no longer is covered when using JEI


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • LUMINOUS: BEASTS V1.2.43 - Forge 1.20.1

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats

    -(HOTFIX V1.2.43)- The bestiary no longer is covered when using JEI


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • LUMINOUS: BEASTS V1.2.42 - NeoForge 1.21.1

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • LUMINOUS: BEASTS V1.2.42 - NeoForge 1.20.4

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • Luminous: Beasts V1.2.42 - Forge 1.20.1

    release17 марта 2025 г.

    LUMINOUS:BEASTS V1.2.42 Changelog


    TECHNICAL CHANGES:

    -Removed the Gilded Ent (for now) -Removed the Gilded Ent trophy (for now)

    -Thanks again to everyone for 100K!!!

    -Changed the License type to "ALL RIGHTS RESERVED" I initially intended for the mod to be open source, but seeing as this mod is made with the MCreator program, I see no need for the code to be visible to users/allow them to redistribute the mod, so FOR NOW, at least, I have changed the license type

    -Soul Ember health increased from 30 > 50

    -(HOTFIX V1.2.42)- Adjusted the health values in the bestiary to reflect the new legendary beast health buffs

    -(HOTFIX V1.2.42)- Legendary beasts can no longer get stuck in boats


    LEGENDARY BEAST CHANGES

    -ALL normal legendry beast (except for the Tree Ent) spawn weights reduced from 5 > 3

    -Tree Ent health increased from 120 > 180 -Tree Ent Damage increased from 9 > 12 -Tree Ent Spawn Weight reduced from 5 > 2

    -Hermit King health increased from 110 > 170 -Hermit King Damage increased from 8 > 12

    -Mummy health increased from 110 > 170 -Mummy Damage increased from 8 > 12

    -Sea Viper health increased from 120 > 190 -Sea Viper Damage increased from 8 > 12

    -Yeti health increased from 120 > 190 -Yeti Damage increased from 8 > 12

    -Vile Gator health increased from 120 > 190 -Vile Gator Damage increased from 6 > 10 -Vile Gator Speed increased from 0.2 > 0.22

    -Phoenix increased from 120 > 200 -Phoenix projectile damage increased from 2 > 4 -Phoenix projectile explosion power increased from 2 > 2.5 -Baby Phoenix health increased from 45 > 80

    -Bone Stalker health increased from 120 > 190 -Bone Stalker Damage increased from 10 > 14 (REMEMBER TO DO TICK) 128 / 64

    -Piglin Executioner health increased from 150 > 225 -Piglin Executioner Damage increased from 12 > 18 -Piglin Executioner walking speed increased from 0.23 > 0.24

    -Mushlin spewer health increased from 160 > 240 -Mushlin spewer Damage increased from 10 > 15 -Mushlin spewer projectile damage increased from 1 > 8 -Mushlin spewer walking speed increased from 0.22 > 0.24

    -Furnace health increased from 200 > 300 -Furnace Damage increased from 12 > 18 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 6

    -Horseless Headsman health increased from 200 > 300 -Horseless Headsman damage increased from 12 > 18


    RARE LEGENDARY BEAST CHANGES

    -Cherry Tree Ent health increased from 160 > 240 -Cherry Tree Ent Damage increased from 11 > 17

    -Golden Hermit King health increased from 140 > 210 -Golden Hermit King Damage increased from 10 > 15

    -Red Mummy health increased from 150 > 225 -Red Mummy Damage increased from 9 > 14

    -Coral Sea Viper health increased from 150 > 225 -Coral Sea Viper Damage increased from 9 > 11

    -Arid Yeti health increased from 160 > 240 -Arid Yeti Damage increased from 9 > 13

    -Frigid Vile Gator health increased from 150 > 225 -Frigid Vile Gator Damage increased from 6 > 12

    -Wind Phoenix health increased from 150 > 250 -Wind Phoenix projectile damage increased from 4 > 5 -Baby Wind Phoenix health increased from 65 > 100

    -Bogged bone stalker health increased from 150 > 225 -Bogged bone stalker damage increased from 13 > 15 (REMEMBER TO DO TICK) 150 / 75

    -Basalt Executioner health increased from 180 > 270 -Basalt Executioner Damage increased from 15 > 20 -Basalt Executioner walking speed increased from 0.23 > 0.24

    -Warped spewer health increased from 180 > 280 -Warped spewer Damage increased from 12 > 18 -Warped spewer projectile damage increased from 1 > 8 -Warped spewer walking speed increased from 0.22 > 0.24

    -Soul Furnace health increased from 260 > 360 -Soul Furnace Damage increased from 16 > 20 -Decreased incoming damage dealt by the furnace if the player is blocking with a shield from 12 > 8

    -Scarecrow health increased from 240 > 340 -Scarecrow damage increased from 12 > 18


    BUG FIXES:

    -Fixed an incorrect hitbox for the executioner and basalt executioner -Fixed a missing procedure for the attack effects of the rare sea viper

  • LUMINOUS:BEASTS V1.2.3 Changelog

    NEW FEATURES:

    -Reorganized the whole creative menu

    -The Beast pit now spawns legendary beasts in a range around the pit, making for less predictable spawning

    -Added a new line of text to the beast pit, clarifying that it works better in open areas 

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added the Gilded Ent for a limited time only, available from 2/23/25 to 3/10/25

    -Added a new "gilded" particle effect which spawns around the gilded ent

    -Added a Gilded Ent trophy

    -Added a page in the Bestiary for the Gilded Ent

    -Added a "Spawnlimitedtimebeasts" gamerule


    BUG FIXES:

    -HOTFIX 1.2.3 - fixed an issue with the "dolimitedtimebeasts" gamerule causing the main LUMINOUS mod to not load

    -Fixed a bug where the configuration file for the Rare Phoenix Nest would not affect it's spawn rate

    -Fixed a bug where the configuration file for the Rare Sea Viper Egg would not affect it's spawn rate

    -Removed excess procedural blocks from the beats pit spawning procedure, making it slightly less intense on memory when a beast spawns

    -The Beast pit is now detected as "blocked" by enemies attempting to path find, meaning rabbits will no longer get stuck in the beast pit

    -Fixed an issue where, in certain scenarios, the mushlin spewer would not close it's eyes during it's death animation


    RETEXTURES / MODEL CHANGES:

    -Fixed an incorrectly mapped texture on the side of Vile Gator


    TECHNICAL CHANGES:

    -All spawning related configuration variables are now true/false as opposed to numbers 0-3

    -Decreased the hitbox size of the King Hermit and Rare King Hermit by 0.2

    -If the beast pit attempts to spawn a beast, but the selected area is an invalid size, the particles will show, but no beast will be spawned

    -Reduced the amount of particles that show from a beast pit when an attempting to spawn a beast

    -Reduced the range of particles that show from a beast pit when an attempting to spawn a beast

    -Changed the recipe of the beast pit, now requiring one gunpowder in the middle

    -Slightly adjusted the Ai of the Vile Gator and Rare Vile Gator so they float in the water and swim through the water more reliably

    -Completely replaced the existing config with a new one. The "LUMINOUS BEASTS.toml" file no longer effects the game, and players should instead use the "Luminous_Beasts_Configuration.toml" file. I am making this change with all of my mods due to a corruption in the config files during porting to 1.21. Doing this will prevent the issue from happening again, and it gives me the opportunity to clean up the config a little. I apologize for the inconvenience.


    KNOWN/UNFIXED BUGS:   -Vile gator and Rare Vile Gator's AI still act strange when in water


    NOTE FOR DOWNLOADERS:

    -Originally, Luminous: Beasts was intended to be a fork of LUMINOUS with just the beasts. After making this mod, I ended up adding the Rare beasts as additional content for people looking to get more, and figured it could be more of an addon for LUMINOUS. Seeing as that was never the original intention, I want to mention that the Rare beasts from this mod will be added to the original Luminous mod, for those interested. All this means is that downloading this mod over others does not give anywhere near as big of a content gap as it did before

  • LUMINOUS:BEASTS V1.2.3 Changelog

    NEW FEATURES:

    -Reorganized the whole creative menu

    -The Beast pit now spawns legendary beasts in a range around the pit, making for less predictable spawning

    -Added a new line of text to the beast pit, clarifying that it works better in open areas 

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added the Gilded Ent for a limited time only, available from 2/23/25 to 3/10/25

    -Added a new "gilded" particle effect which spawns around the gilded ent

    -Added a Gilded Ent trophy

    -Added a page in the Bestiary for the Gilded Ent

    -Added a "Spawnlimitedtimebeasts" gamerule


    BUG FIXES:

    -HOTFIX 1.2.3 - fixed an issue with the "dolimitedtimebeasts" gamerule causing the main LUMINOUS mod to not load

    -Fixed a bug where the configuration file for the Rare Phoenix Nest would not affect it's spawn rate

    -Fixed a bug where the configuration file for the Rare Sea Viper Egg would not affect it's spawn rate

    -Removed excess procedural blocks from the beats pit spawning procedure, making it slightly less intense on memory when a beast spawns

    -The Beast pit is now detected as "blocked" by enemies attempting to path find, meaning rabbits will no longer get stuck in the beast pit

    -Fixed an issue where, in certain scenarios, the mushlin spewer would not close it's eyes during it's death animation


    RETEXTURES / MODEL CHANGES:

    -Fixed an incorrectly mapped texture on the side of Vile Gator


    TECHNICAL CHANGES:

    -All spawning related configuration variables are now true/false as opposed to numbers 0-3

    -Decreased the hitbox size of the King Hermit and Rare King Hermit by 0.2

    -If the beast pit attempts to spawn a beast, but the selected area is an invalid size, the particles will show, but no beast will be spawned

    -Reduced the amount of particles that show from a beast pit when an attempting to spawn a beast

    -Reduced the range of particles that show from a beast pit when an attempting to spawn a beast

    -Changed the recipe of the beast pit, now requiring one gunpowder in the middle

    -Slightly adjusted the Ai of the Vile Gator and Rare Vile Gator so they float in the water and swim through the water more reliably

    -Completely replaced the existing config with a new one. The "LUMINOUS BEASTS.toml" file no longer effects the game, and players should instead use the "Luminous_Beasts_Configuration.toml" file. I am making this change with all of my mods due to a corruption in the config files during porting to 1.21. Doing this will prevent the issue from happening again, and it gives me the opportunity to clean up the config a little. I apologize for the inconvenience.


    KNOWN/UNFIXED BUGS:   -Vile gator and Rare Vile Gator's AI still act strange when in water


    NOTE FOR DOWNLOADERS:

    -Originally, Luminous: Beasts was intended to be a fork of LUMINOUS with just the beasts. After making this mod, I ended up adding the Rare beasts as additional content for people looking to get more, and figured it could be more of an addon for LUMINOUS. Seeing as that was never the original intention, I want to mention that the Rare beasts from this mod will be added to the original Luminous mod, for those interested. All this means is that downloading this mod over others does not give anywhere near as big of a content gap as it did before.

  • Luminous: Beasts 100K V1.2.3 - NeoForge 1.20.4

    release25 февраля 2025 г.

    LUMINOUS:BEASTS V1.2.3 Changelog

    NEW FEATURES:

    -The Beast pit now spawns legendary beasts in a range around the pit, making for less predictable spawning

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added a new line of text to the beast pit, clarifying that it works better in open areas

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added the Gilded Ent for a limited time only, available from 2/23/25 to 3/10/25

    -Added a new "gilded" particle effect which spawns around the gilded ent

    -Added a Gilded Ent trophy

    -Added a page in the Bestiary for the Gilded Ent

    -Added a "Spawnlimitedtimebeasts" gamerule


    BUG FIXES:

    -HOTFIX 1.2.3 - fixed a game breaking bug that caused the LUMINOUS mod to not work alongside this mod

    -Fixed a bug where the configuration file for the Rare Phoenix Nest would not affect it's spawn rate

    -Fixed a bug where the configuration file for the Rare Sea Viper Egg would not affect it's spawn rate

    -Removed excess procedural blocks from the beats pit spawning procedure, making it slightly less intense on memory when a beast spawns

    -The Beast pit is now detected as "blocked" by enemies attempting to path find, meaning rabbits will no longer get stuck in the beast pit

    -Fixed an issue where, in certain scenarios, the mushlin spewer would not close it's eyes during it's death animation


    RETEXTURES / MODEL CHANGES:

    -Fixed an incorrectly mapped texture on the side of Vile Gator


    TECHNICAL CHANGES:

    -All spawning related configuration variables are now true/false as opposed to numbers 0-3

    -Decreased the hitbox size of the King Hermit and Rare King Hermit by 0.2

    -If the beast pit attempts to spawn a beast, but the selected area is an invalid size, the particles will show, but no beast will be spawned

    -Reduced the amount of particles that show from a beast pit when an attempting to spawn a beast

    -Reduced the range of particles that show from a beast pit when an attempting to spawn a beast

    -Changed the recipe of the beast pit, now requiring one gunpowder in the middle

    -Slightly adjusted the Ai of the Vile Gator and Rare Vile Gator so they float in the water and swim through the water more reliably

    -Completely replaced the existing config with a new one. The "LUMINOUS BEASTS.toml" file no longer effects the game, and players should instead use the "Luminous_Beasts_Configuration.toml" file. I am making this change with all of my mods due to a corruption in the config files during porting to 1.21. Doing this will prevent the issue from happening again, and it gives me the opportunity to clean up the config a little. I apologize for the inconvenience.


    KNOWN/UNFIXED BUGS:

    -Vile gator and Rare Vile Gator's AI still act strange when in water


    NOTE FOR DOWNLOADERS:

    -Originally, Luminous: Beasts was intended to be a fork of LUMINOUS with just the beasts. After making this mod, I ended up adding the Rare beasts as additional content for people looking to get more, and figured it could be more of an addon for LUMINOUS. Seeing as that was never the original intention, I want to mention that the Rare beasts from this mod will be added to the original Luminous mod, for those interested. All this means is that downloading this mod over others does not give anywhere near as big of a content gap as it did before.

  • Luminous: Beasts 100K V1.2.3 - Forge 1.20.1

    release25 февраля 2025 г.

    LUMINOUS:BEASTS V1.2.3 Changelog

    NEW FEATURES:

    -The Beast pit now spawns legendary beasts in a range around the pit, making for less predictable spawning

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added a new line of text to the beast pit, clarifying that it works better in open areas

    -Legendary Beasts no longer require advancements for the player to get the legendary item drop. It will now be based on a global variable per player, so mods like advancement nuker work alongside this mod

    -Added the Gilded Ent for a limited time only, available from 2/23/25 to 3/10/25

    -Added a new "gilded" particle effect which spawns around the gilded ent

    -Added a Gilded Ent trophy

    -Added a page in the Bestiary for the Gilded Ent

    -Added a "Spawnlimitedtimebeasts" gamerule


    BUG FIXES:

    -HOTFIX 1.2.3 - fixed a game breaking bug that caused the LUMINOUS mod to not work alongside this mod

    -Fixed a bug where the configuration file for the Rare Phoenix Nest would not affect it's spawn rate

    -Fixed a bug where the configuration file for the Rare Sea Viper Egg would not affect it's spawn rate

    -Removed excess procedural blocks from the beats pit spawning procedure, making it slightly less intense on memory when a beast spawns

    -The Beast pit is now detected as "blocked" by enemies attempting to path find, meaning rabbits will no longer get stuck in the beast pit

    -Fixed an issue where, in certain scenarios, the mushlin spewer would not close it's eyes during it's death animation


    RETEXTURES / MODEL CHANGES:

    -Fixed an incorrectly mapped texture on the side of Vile Gator


    TECHNICAL CHANGES:

    -All spawning related configuration variables are now true/false as opposed to numbers 0-3

    -Decreased the hitbox size of the King Hermit and Rare King Hermit by 0.2

    -If the beast pit attempts to spawn a beast, but the selected area is an invalid size, the particles will show, but no beast will be spawned

    -Reduced the amount of particles that show from a beast pit when an attempting to spawn a beast

    -Reduced the range of particles that show from a beast pit when an attempting to spawn a beast

    -Changed the recipe of the beast pit, now requiring one gunpowder in the middle

    -Slightly adjusted the Ai of the Vile Gator and Rare Vile Gator so they float in the water and swim through the water more reliably

    -Completely replaced the existing config with a new one. The "LUMINOUS BEASTS.toml" file no longer effects the game, and players should instead use the "Luminous_Beasts_Configuration.toml" file. I am making this change with all of my mods due to a corruption in the config files during porting to 1.21. Doing this will prevent the issue from happening again, and it gives me the opportunity to clean up the config a little. I apologize for the inconvenience.


    KNOWN/UNFIXED BUGS:

    -Vile gator and Rare Vile Gator's AI still act strange when in water


    NOTE FOR DOWNLOADERS:

    -Originally, Luminous: Beasts was intended to be a fork of LUMINOUS with just the beasts. After making this mod, I ended up adding the Rare beasts as additional content for people looking to get more, and figured it could be more of an addon for LUMINOUS. Seeing as that was never the original intention, I want to mention that the Rare beasts from this mod will be added to the original Luminous mod, for those interested. All this means is that downloading this mod over others does not give anywhere near as big of a content gap as it did before.

  • Luminous: Beasts V1.2 - NeoForge 1.20.4

    release27 ноября 2024 г.

    LUMINOUS:BEASTS V1.2 Changelog

    NEW FEATURES:

    -Added the ULTIMATE BESTIARY - A Book full of every legendary beast and rare variant!

    -Added the Phoenix egg - a new way to find and kill the Phoenix, you will find Phoenix nests in the badlands biome!

    -Added the Wind Phoenix egg - a new way to find and kill the Wind Phoenix, you will find Wind Phoenix nests in the stony peaks and stony shores biomes!

    -Added hatch, a new flammable block phoenix's make their nests out of!

    -Added the Furnace - the third beast from the LUMINOUS:NETHER mod - a powerful nether brick oven who stomps around the nether wastes!

    -Added the Horseless Headsman - the legendary beast from LUMINOUS:HALLOWEEN

    -Added the Soul Furnace - a rare variant of the furnace

    -Added the Scarecrow - a rare variant of the Horseless Headsman

    -Added trophies for all 4 new beasts

    -Added a music disc for the furnace

    -Added a music disc for the horseless headsman

    -Added the molten coal - an item that gives a player strength when they are on fire

    -Added the pumpkin helmet - an item that gives the player strength during a full moon

    -Added the BEAST PIT - the new way to increase the spawns of legendary beasts! place one in a biome that a particular beast is located in - and one might appearing!

    -Added four new configuration variables: -pit_max, which determines the maximum amount of beast pits that can be lit at a given time (default is 2)

    -pit_duration, which determines the amount of time (in seconds) a beast pit will stay lit for (default is 300 seconds, or 5 minutes, and despite being configurable, the beast pit will 	only attempt to spawn a beast twice, at 100 and 200 seconds remaining, this will be updated in a coming patch)
    
    -headsman_spawn, which determines if the Horseless Headsman will spawn
    
    -rare_headsman_spawn, which will determine if the scarecrow will spawn
    

    -Added a new configuration category - "Enable modded biome spawn" - This new configuration category is currently only applied to one beast, the yeti. I'm experimenting with allowing legendary beasts, if this configuration variable is set to TRUE, to be able to spawn in biomes falling under the biome tags with the forge namespace (forge:is_cold/overworld for this example) I did not commit to full implementation, as the tags cover more than one biome in most cases, so I need to look into this further to make sure certain beasts are not spawning in far too many biomes.


    BUG FIXES:

    -Fixed an issue involving the Tree Ent, Rare Tree Ent, Bone Stalker, Rare Bone Stalker, and Rare Yeti, spawn procedures, making them less likely to find a valid place to spawn in certain conditions

    -Fixed an issue where the Yeti would not abide by it's configuration number, meaning it would spawn whenever regardless

    -Fixed an issue where an error in the code meant the Phoenix and Wind Phoenix would overpower any other mobs in their respective biomes, making them spawn far too often


    RETEXTURES / MODEL CHANGES:

    -Updated the texture of the executioner music disc, to match the normal variant instead of the rare variant.

    -Updated the colors of the spawn eggs for the Phoenix, Baby phoenix, Wind Phoenix, Baby Wind Phoenix, and Bone Stalker, to make them more distinguishable


    TECHNICAL CHANGES:

    -Added all beasts to the "forge:legendarybeast" tag, meaning the totem of beasts from LUMINOUS will be compatible with any of the rare variants!

    -Replaced the "basalt executioner" disc with the "executioner" disc for consistency. Any existing discs will be removed. Sorry for the inconvenience!

    -All nether based legendary beasts have had their spawn weights reduced drastically due to an imbalance of spawn weight. They should now be roughly as rare as overworld beasts

    -Removed snowy slopes and frozen peaks as spawn options for the yeti

    -Improved the AI of most beasts to make improper pathing and attacking less likely


    KNOWN/UNFIXED BUGS:

    -Vile gator and Rare Vile Gator do not swim correctly, making their AI useless when in water

  • Luminous: Beasts V1.2 - Forge 1.20.1

    release27 ноября 2024 г.

    LUMINOUS:BEASTS V1.2 Changelog

    NEW FEATURES:

    -Added the ULTIMATE BESTIARY - A Book full of every legendary beast and rare variant!

    -Added the Phoenix egg - a new way to find and kill the Phoenix, you will find Phoenix nests in the badlands biome!

    -Added the Wind Phoenix egg - a new way to find and kill the Wind Phoenix, you will find Wind Phoenix nests in the stony peaks and stony shores biomes!

    -Added hatch, a new flammable block phoenix's make their nests out of!

    -Added the Furnace - the third beast from the LUMINOUS:NETHER mod - a powerful nether brick oven who stomps around the nether wastes!

    -Added the Horseless Headsman - the legendary beast from LUMINOUS:HALLOWEEN

    -Added the Soul Furnace - a rare variant of the furnace

    -Added the Scarecrow - a rare variant of the Horseless Headsman

    -Added trophies for all 4 new beasts

    -Added a music disc for the furnace

    -Added a music disc for the horseless headsman

    -Added the molten coal - an item that gives a player strength when they are on fire

    -Added the pumpkin helmet - an item that gives the player strength during a full moon

    -Added the BEAST PIT - the new way to increase the spawns of legendary beasts! place one in a biome that a particular beast is located in - and one might appearing!

    -Added four new configuration variables: -pit_max, which determines the maximum amount of beast pits that can be lit at a given time (default is 2)

    -pit_duration, which determines the amount of time (in seconds) a beast pit will stay lit for (default is 300 seconds, or 5 minutes, and despite being configurable, the beast pit will 	only attempt to spawn a beast twice, at 100 and 200 seconds remaining, this will be updated in a coming patch)
    
    -headsman_spawn, which determines if the Horseless Headsman will spawn
    
    -rare_headsman_spawn, which will determine if the scarecrow will spawn
    

    -Added a new configuration category - "Enable modded biome spawn" - This new configuration category is currently only applied to one beast, the yeti. I'm experimenting with allowing legendary beasts, if this configuration variable is set to TRUE, to be able to spawn in biomes falling under the biome tags with the forge namespace (forge:is_cold/overworld for this example) I did not commit to full implementation, as the tags cover more than one biome in most cases, so I need to look into this further to make sure certain beasts are not spawning in far too many biomes.


    BUG FIXES:

    -Fixed an issue involving the Tree Ent, Rare Tree Ent, Bone Stalker, Rare Bone Stalker, and Rare Yeti, spawn procedures, making them less likely to find a valid place to spawn in certain conditions

    -Fixed an issue where the Yeti would not abide by it's configuration number, meaning it would spawn whenever regardless

    -Fixed an issue where an error in the code meant the Phoenix and Wind Phoenix would overpower any other mobs in their respective biomes, making them spawn far too often


    RETEXTURES / MODEL CHANGES:

    -Updated the texture of the executioner music disc, to match the normal variant instead of the rare variant.

    -Updated the colors of the spawn eggs for the Phoenix, Baby phoenix, Wind Phoenix, Baby Wind Phoenix, and Bone Stalker, to make them more distinguishable


    TECHNICAL CHANGES:

    -Added all beasts to the "forge:legendarybeast" tag, meaning the totem of beasts from LUMINOUS will be compatible with any of the rare variants!

    -Replaced the "basalt executioner" disc with the "executioner" disc for consistency. Any existing discs will be removed. Sorry for the inconvenience!

    -All nether based legendary beasts have had their spawn weights reduced drastically due to an imbalance of spawn weight. They should now be roughly as rare as overworld beasts

    -Removed snowy slopes and frozen peaks as spawn options for the yeti

    -Improved the AI of most beasts to make improper pathing and attacking less likely


    KNOWN/UNFIXED BUGS:

    -Vile gator and Rare Vile Gator do not swim correctly, making their AI useless when in water

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