
Lost Souls
The Lost Cities addon to add more danger to the buildings.
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LostSouls 1.21-5.0.1
- TqLxQuanZ found a problem with single-chunk buildings in chunk mode. This is now fixed and was actually also broken for multi-chunkLostSouls 1.20-4.1.6
- TqLxQuanZ found a problem with single-chunk buildings in chunk mode. This is now fixed and was actually also broken for multi-chunkLostSouls 1.21-5.0.0
- Port to 1.21.1LostSouls 1.20-4.1.5
- Added compatibility for modded containers to be included for horde chest locking.
- Mobs from horde building are now categorized as "mob_summoned" spawn type.LostSouls 1.20-4.1.4
- Fixed mob spawning using incorrect check to determine their total count.
- Horde chunk check now tries to spawn the exact amount of the remaining mobs.
- The mob effect now last infinitely instead if 8 minutes.LostSouls 1.20-4.1.3
- TexBlock fixed localizationLostSouls 1.20-4.1.2
- Added a new config USE_CHUNK_CHECK to make the horde building only spawns total amount of required mobs within the horde building radius, SPAWN_MAX_NEARBY will be disabled when this is used.
- Added a new config SPAWN_MAX_NEARBY_RADIUS for tweaking the radius of checking the maximum amount zombies can spawn within an area.
- Fixed horde building enter message shows up despite player not within the building range yet.LostSouls 1.20-4.1.1
- TqLxQuanZ did the following changes:- Added config for max spawn distance.
- Added support for multibuilding spawn distance randomization (No longer keep within a single chunk).
- Added support for multibuilding killing total count.
- Fixed the unsafe building message is not used when trying to open chest.
LostSouls 1.20-4.1.1
- TqLxQuanZ did the following changes:- Added config for max spawn distance.
- Added support for multibuilding spawn distance randomization (No longer keep within a single chunk).
- Added support for multibuilding killing total count.
- Fixed the unsafe building message is not used when trying to open chest.
LostSouls 1.20-4.1.0
- Lost Souls now properly supports multi buildings and sees them as a single building
- New config options to modify the difficulty for a multi building
- New datapack system in lostsouls/buildings to configure spawn chances for individual buildings or multi buildingsLostSouls 1.19-3.1.0
- Lost Souls now properly supports multi buildings and sees them as a single building
- New config options to modify the difficulty for a multi building
- New datapack system in lostsouls/buildings to configure spawn chances for individual buildings or multi buildingsLostSouls 1.20-4.0.4
- Commands work again
- New feature to repeat the enter message if enough time has passed (10 minutes by default)LostSouls 1.19-3.0.4
- Commands work again
- New feature to repeat the enter message if enough time has passed (10 minutes by default)1.18-2.0.5:
- Commands work again
- New feature to repeat the enter message if enough time has passed (10 minutes by default)
LostSouls 1.20-4.0.3
- TqLxQuanZ added support for translations for messagesLostSouls 1.19-3.0.3
- TqLxQuanZ added support for translations for messagesLostSouls 1.18-2.0.4
- TqLxQuanZ added support for translations for messagesLostSouls 1.20-4.0.2
- Fixed a problem parsing the mob tag which could cause crashes in case the dimension name contains a /
- TqLxQuanZ added a new spawnOnBlock config option to force mobs to spawn on blocks. This prevents them from spawning in thin airLostSouls 1.19-3.0.2
- Fixed a problem where the sphere chance would also be used even if the world doesn't have spheres
- TqLxQuanZ added a new spawnOnBlock config option to force mobs to spawn on blocks. This prevents them from spawning in thin airLostSouls 1.18-2.0.3
- Fixed a problem where the sphere chance would also be used even if the world doesn't have spheres
- TqLxQuanZ added a new spawnOnBlock config option to force mobs to spawn on blocks. This prevents them from spawning in thin air
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Опубликован:3 года назад
Обновлён:5 месяцев назад
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