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Моды/LNE Wizards Add-On
  • 1.1.2+1.21.1-neoforge

    beta31 марта 2026 г.

    1.1.2 - 1.21.1

    • Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed
    • Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker
  • 1.1.2+1.21.1-fabric

    release31 марта 2026 г.

    1.1.2 - 1.21.1

    • Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed
    • Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker
  • 1.1.1+1.21.1-neoforge

    beta25 марта 2026 г.

    1.1.1 - 1.21.1

    • fixed crash due to elemental evokers ticking
    • added the damage number tooltip to the Aeroburst Spell
  • 1.1.1+1.21.1-fabric

    release25 марта 2026 г.

    1.1.1 - 1.21.1

    • fixed crash due to elemental evokers ticking
    • added the damage number tooltip to the Aeroburst Spell
  • 1.1.0+1.21.1-fabric

    release25 марта 2026 г.

    1.1.0 - 1.21.1

    Update to use Spell Engine 1.9.0

    • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
    • Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed
    • These Spells can now also be learned in the Spell Binding Table
    • Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod
    • Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact
    • Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on New Content
    • Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground)
    • Added 6x Elemental Evoker MobEntities
    • They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element
    • You now have to fight them, in the LNE-Wizard themed structures!
    • The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs
    • What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker"
    • These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element
    • For technical info how these spell casting mobs work, take a look at the More RPG Library Readme!
    • The Evokers can also spawn in Raid's, this can be turned off in the tweaks config
  • 1.1.0+1.21.1-neoforge

    beta25 марта 2026 г.

    1.1.0 - 1.21.1

    Update to use Spell Engine 1.9.0

    • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
    • Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed
    • These Spells can now also be learned in the Spell Binding Table
    • Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod
    • Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact
    • Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on New Content
    • Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground)
    • Added 6x Elemental Evoker MobEntities
    • They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element
    • You now have to fight them, in the LNE-Wizard themed structures!
    • The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs
    • What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker"
    • These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element
    • For technical info how these spell casting mobs work, take a look at the More RPG Library Readme!
    • The Evokers can also spawn in Raid's, this can be turned off in the tweaks config
  • 1.0.7+1.21.1-neoforge

    beta12 ноября 2025 г.

    1.0.7 - 1.21.1

    • Move to Architectury Enviroment for Multiloader
    • NeoForge Beta!
    • Add 1 new Earth Wizard Tower Variant (Builder: Maxi - Thanks!)
    • Air Wizard Tower is no longer a structure that spawns in the air
    • moved the air wizard tower to the Jungle Biome and let it spawn on the ground
  • 1.0.7+1.21.1-fabric

    release12 ноября 2025 г.

    1.0.7 - 1.21.1

    • Move to Architectury Enviroment for Multiloader
    • NeoForge Beta!
    • Add 1 new Earth Wizard Tower Variant (Builder: Maxi - Thanks!)
    • Air Wizard Tower is no longer a structure that spawns in the air
    • moved the air wizard tower to the Jungle Biome and let it spawn on the ground
  • lne_wizards-0.1.11-1.20.1

    beta25 сентября 2025 г.

    0.1.11 - 1.20.1 BETA

    • fix seismic staff Wizard Item Tag
  • lne_wizards-1.0.6-1.21.1

    release25 сентября 2025 г.

    1.0.6 - 1.21.1

    • Fix Seismic Staff Wizard Item Staff tag
    • Add LNE Staves to LNE Weapon Theme Item Tag
  • lne_wizards-1.0.5-1.21.1

    release27 августа 2025 г.

    1.0.5 - 1.21.1

    • Add Spell Datagen
    • Change Flame Rush Spell
    • it's now a small dash that leaves a damaging flame cloud trail, also you still receive the buff
    • improved Flame Rush's Spell Texture
    • use new loot function for loot chests: "more_rpg_classes:specific_spell_scroll_pool"
    • Ray of Frost now can stack the Frosted until the target is Frozen Solid
    • Increase Arcane Starfall Area Impact Range & slightly increase damage
  • lne_wizards-1.0.4-1.21.1

    release20 августа 2025 г.

    1.0.4 - 1.21.1

    • Flame Rush, Ray of Frost & Starfall are now a T4 spell
    • they can now also be looted outside the classes structure
  • lne_wizards-1.0.3-1.21.1

    release24 июля 2025 г.

    1.0.3 - 1.21.1

    • Spell Engine 1.7
    • Flame Rush Effect now does not burn nearby enemies (was too unbalanced)
  • lne_wizards-0.1.10-1.20.1

    beta5 июня 2025 г.

    0.1.10 - 1.20.1 BETA

    • Update Mod Icon
    • Update License
    • Add zh_cn lang file (Thx Ansurfen)
  • lne_wizards-1.0.2-1.21.1

    beta5 июня 2025 г.

    1.0.2 - 1.21.1

    • Update License
    • Update Mod Icon
  • lne_wizards-1.0.1-1.21.1

    beta3 июня 2025 г.

    1.0.1 - 1.21.1

    • fix some recipes
    • pyromancers training Passive was renamed to Pyromaniac
    • The Passive was changed to attacking burning targets, the chance was reduced, cooldown reduction nerfed, but additional damage was added
    • Flamerush was changed, it now also damages and burns targets on release, cast time was nerfed
  • lne_wizards-1.0.0-1.21.1

    beta18 мая 2025 г.

    1.0.0 - 1.21.1

    Official 1.21.1 Release!

    CHANGES

    • Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
    • The Class related structures will now contain spell scrolls in their loot chests
    • Made some small loot table tweaks
    • changed all item staff ids
    • Some Passive got completely new functions than their 1.20.1 versions
  • lne_wizards-0.1.9-1.20.1

    beta31 марта 2025 г.

    0.1.9 - 1.20.1 BETA

    • Update Everfrost Staff Texture
  • lne_wizards-0.1.8-1.20.1

    beta14 марта 2025 г.

    0.1.8 - 1.20.1 BETA

    • Fix Flamerush translation
  • lne_wizards-0.1.7-1.20.1

    beta20 февраля 2025 г.

    0.1.7 - 1.20.1 BETA

    • forgot the recipes for the new Elemental Staves
1

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Опубликован:1 год назад
Обновлён:2 месяца назад
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