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Моды/[Let's Do] Vinery
[Let's Do] Vinery

[Let's Do] Vinery

Vinery expands Minecraft with deep wine-making mechanics, from growing grapes to fermenting and aging refined beverages, paired with elegant vineyard decor.

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  • vinery-1.5.3 [1.21.1-fabric]

    beta28 января 2026 г.

    [1.5.3]

    Fixed

    • Lattice blocks now render correctly with see-through parts by using proper occlusion settings
    • Vinery Items not being compostable
    • Removed deprecated and invalid item IDs from default trade configs
    • Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
    • Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
    • Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
    • Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
    • Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias

    Changed

    • /wine command now requires OP level 2

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeaves loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.3 [1.21.1-neoforge]

    beta28 января 2026 г.

    [1.5.3]

    Fixed

    • Lattice blocks now render correctly with see-through parts by using proper occlusion settings
    • Vinery Items not being compostable
    • Removed deprecated and invalid item IDs from default trade configs
    • Dark Cherry Saplings now correctly grow Dark Cherry Trees instead of Apple Trees
    • Wine aging is now stored per-bottle using server values, preventing pre-aged wines and client-dependent aging/effects on servers
    • Added missing loottables for potted Vinery saplings (thanks to AraneaeDiscordia)
    • Fixed a crash when inserting non-Vinery bottles into Wine Boxes, which could prevent worlds from loading
    • Fixed multiple Vinery advancements not progressing or completing correctly due to invalid criterias

    Changed

    • /wine command now requires OP level 2

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeaves loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.2 [1.21.1-fabric]

    beta13 ноября 2025 г.

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeavs loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.2 [1.21.1-neoforge]

    beta13 ноября 2025 г.

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeavs loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.1 [1.21.1-fabric]

    beta24 октября 2025 г.

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeavs loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.1 [1.21.1-neoforge]

    beta24 октября 2025 г.

    [1.5.1]

    Fixed

    • Resolved multiple invalid or missing tag assignments across block and item registries
    • Corrected Cherry Boat render layer and model reference causing missing visuals
    • Fixed advancement conditions triggering on unintended player actions
    • Adjusted DarkCherryLeavs loot tables
    • Fixed shader/material issue causing Winemaker Armor to render black under specific conditions
    • Corrected UV mapping and sprite reference for Hanging Sign textures

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.0 [1.21.1-fabric]

    beta20 октября 2025 г.

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.5.0 [1.21.1-neoforge]

    beta20 октября 2025 г.

    [1.5.0]

    Welcome to 1.21.1!


    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.4.41 [1.20.1-forge]

    release5 сентября 2025 г.

    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • vinery-1.4.41 [1.20.1-fabric]

    release5 сентября 2025 г.

    [1.4.41]

    Fixed

    • JungleWineRack open/close property being inverted
    • Wine aging did not update in tooltip or when consumed. Root causes:
      • cached NBT never recomputed
      • inverted hasWineYear prevented proper initialization
      • getter side-effects caused stale UI values
    • getDays/getYear math stabilized; no unintended zeroing
    • JellieWine Texture alignment

    Added

    • Debug commands for testing:
      • /wine info — shows current Age (years/days), effect amplifier, and duration (ticks) for the bottle in main hand
      • /wine age <years> — sets the NBT year so the item is treated as aged by <years> years immediately

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup

    [1.4.39]

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the hoe mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • [Let's Do] Vinery 1.4.40

    release6 августа 2025 г.

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
  • [Let's Do] Vinery 1.4.40

    release6 августа 2025 г.

    [1.4.40]

    Added

    • Tooltips for all wine bottles now indicate their size (small or big).
    • Wine bottle storage blocks now display tooltips specifying compatible bottle sizes (small or all sizes).
    • Japanese translation (Thanks to PExPE3)
    • Bushy Leaves resourcepack is now bundled and supplied by default for forge as well
    • Grapevine Leaves are now available again! They will grow near Grapevine Stems with Red Grape or White Grapes

    Changed

    • Added template models for most Vinery specific Blocks (e.g. Wine Racks, Wines) - this should reduce loading times
    • Increased the Completionist Banner effect duration from 40 to 200
    • Updated the Overgrown Lattices advancement description for better clarity
    • Replace VineryIdentifier with Vinery.identifier - this should resolve Issues with Xaeros Map Mob Icons
    • Completely reworked Apple & Dark Cherry Trees - new Features, Textures and better functionality
    • Wine aging now uses getGameTime() instead of getDayTime() to prevent aging reset when using /time set
    • Wine age and upgrade progress calculation now use day-based precision instead of year rounding (Thanks to AverageChaos)
    • Stackable logs now provide 1000 smelting value, previously 300
    • Jungle Grapevine Blocks now use biome foliage tint

    Fixed

    • Resolved an issue where Apple Leaves were not properly registered as flammable
    • Completionist Wall Banner not having a Loottable
    • Fixed a crash when opening the Vinery creative tab caused by ItemStack entries with a count greater than 1
    • Fixed a startup crash with Easy NPC caused by parallel modification of the strippables map during setup
  • [Let's Do] Vinery 1.4.39

    release4 марта 2025 г.

    [1.4.39] - 2025.03.04

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • [Let's Do] Vinery 1.4.39

    release4 марта 2025 г.

    [1.4.39] - 2025.03.04

    Added

    • Added Cherry Leaves, Apple Leaves and Grapevine Leaves to the ´hoe´ mineable tag.

    Changed

    • Reworked Wine Aging Logic - /set time won't affect Wine Aging anymore. If you want to manually age your Wine use /time add.
    • Changed the apple_mashing honey_comb recipe output count from "9" to "4"

    Fixed

    • Config should now load & generate properly on Forge
    • Wine Years values do are now properly update
    • CreeperCrush not showing a DeathMessage and dropping the players lot
    • ExperienceEffect not giving the correct amount of additional experience
  • [Let's Do] Vinery 1.4.38

    release25 января 2025 г.

    Vinery 1.4.38

    Fixed Issues

    Changed / New Features

    • Added MapColor to DarkCherrySlabs

    Modrinth Curseforge

  • [Let's Do] Vinery 1.4.38

    release25 января 2025 г.

    Vinery 1.4.38

    Fixed Issues

    Changed / New Features

    • Added MapColor to DarkCherrySlabs

    Modrinth Curseforge

  • [Let's Do] Vinery 1.4.37.1

    release19 января 2025 г.

    Vinery 1.4.37.1 - Forge only

    Fixed Issues

  • [Let's Do] Vinery 1.4.37

    release18 января 2025 г.

    Vinery 1.4.37

    Fixed Issues

  • [Let's Do] Vinery 1.4.36

    release11 января 2025 г.

    Vinery - Version 1.4.36

    
## Fixed Issues 
- Issue #424

  • [Let's Do] Vinery 1.4.36

    release11 января 2025 г.

    Vinery - Version 1.4.36

    
## Fixed Issues 
- Issue #424

1
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Опубликован:3 года назад
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