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Моды/[Let's Do] Candlelight - Farm&Charm compat
[Let's Do] Candlelight - Farm&Charm compat

[Let's Do] Candlelight - Farm&Charm compat

Welcome to Candlelight! This version was made for improved compat with [Let's Do] Farm & Charm

5.7M
285
  • candlelight-2.1.12 [1.21.1-fabric]

    release13 марта 2026 г.

    [2.1.12]

    Fixed

    • Small Painting crash when placing the block
    • Hat rendering on Fabric causing textures to appear on other body parts

    [2.1.11]

    Fixed

    • Corrected the item tag from c:strawberry to the proper tag reference

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.12 [1.21.1-neoforge]

    release13 марта 2026 г.

    [2.1.12]

    Fixed

    • Small Painting crash when placing the block
    • Hat rendering on Fabric causing textures to appear on other body parts

    [2.1.11]

    Fixed

    • Corrected the item tag from c:strawberry to the proper tag reference

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.11 [1.21.1-fabric]

    release24 февраля 2026 г.

    [2.1.11]

    Fixed

    • Corrected the item tag from c:strawberry to the proper tag reference

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.11 [1.21.1-neoforge]

    release24 февраля 2026 г.

    [2.1.11]

    Fixed

    • Corrected the item tag from c:strawberry to the proper tag reference

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.10 [1.21.1-fabric]

    release21 февраля 2026 г.

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.10 [1.21.1-neoforge]

    release21 февраля 2026 г.

    [2.1.10]

    Changed

    • Adapted RoseBlock to the updated BonemealableFlowerBlock constructor to prevent a startup crash (thanks to jaoreir)

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.9 [1.21.1-fabric]

    release20 февраля 2026 г.

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.9 [1.21.1-neoforge]

    release20 февраля 2026 г.

    [2.1.9]

    Fixed

    • Fixed a crash that could occur when equipping the Cooking Hat, Necktie, or Rose Crown (thanks to jaoreir)

    Changed

    • Updated Ru_Ru (thanks to tefnya)

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.8 [1.21.1-fabric]

    release16 февраля 2026 г.

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.8 [1.21.1-neoforge]

    release16 февраля 2026 г.

    [2.1.8]

    Fixed

    • Containers such as bottles, bowls and buckets not being returned after cooking
    • Clothing being huge when placed inside AlpineWhispers / Meadows wardrobe

    Changed

    • Slightly adjusted Heart texture
    • Renamed "Hearth" to "Heart"

    Added

    • You can now write on the Heart Block

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.7 [1.21.1-fabric]

    release28 января 2026 г.

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.7 [1.21.1-neoforge]

    release28 января 2026 г.

    [2.1.7]

    Fixed

    • A typo in the table_set blockstate that caused excessive log spam due to invalid model references

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.6 [1.21.1-fabric]

    release27 января 2026 г.

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.6 [1.21.1-neoforge]

    release27 января 2026 г.

    [2.1.6]

    Requires Farm & Charm 1.1.15+

    Added

    • Added two new food effects: Refreshed and Well Served
    • Refreshed grants bonus harvest drops for a limited number of crops
    • Well Served prevents hunger from dropping below a minimum level

    Changed

    • Removed BakeryIdentifier utility and moved identifier helper directly into the Bakery class

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.5 [1.21.1-neoforge]

    release21 ноября 2025 г.

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.5 [1.21.1-fabric]

    release21 ноября 2025 г.

    [2.1.5]

    Fixed

    • Typewriter being offset when placed down
    • TableSet not rendering any Food placed on it

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.4 [1.21.1-neoforge]

    release4 октября 2025 г.

    [2.1.4]

    Fixed

    • Letter GUI background not rendering due to missing shader/texture bind
    • Ensured Letter GUI opens correctly on NeoForge
    • ClosedLetterItem restores that payload when opened, giving back the original written note

    Changed

    • Moved FlammableBlockRegistry.init() into commonSetup enqueueWork to ensure safe registration

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.3 [1.21.1-fabric]

    release2 октября 2025 г.

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.3 [1.21.1-neoforge]

    release2 октября 2025 г.

    [2.1.3]

    Fixed

    • correct CookingPan BE type to match CookingPanBlockEntity

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
  • candlelight-2.1.2 [1.21.1-fabric]

    release25 сентября 2025 г.

    [2.1.2]

    Fixed

    • LargeCookingPot now writes all ingredient effects onto output items (includes base potion effects and custom potion effects)

    Changed

    • Typewriter item texture now matches the new model and functionality
    • Typewriter recipe now uses planks to better reflect its new appearance
    • Typewriter Copper has been renamed to Typewriter Gold

    [2.1.1]

    Fixed

    • Added missing FlowerCrown handling and prevented client crash when equipping
    • Unified dyeable armor rendering between Fabric and NeoForge
    • Corrected resource locations for all armor textures to avoid missing texture warnings
    • Fixed distorted rendering on custom models (Dress, Suit) by ensuring proper layer definitions
    • Ensured Gold Ring can be equipped without rendering any armor texture
    • Corrected mismatched sound subtitle keys (candlelight.sound.*sound.candlelight.*)
    • Crash when placing Candlelight food blocks (lasagne, beef wellington, pork ribs, salad, tomato mozzarella) due to wrong block entity mapping. → All food blocks now use CEffectFoodBlockEntity instead of Farm & Charm’s EffectFoodBlockEntity.

    [2.1.0]

    Welcome to 1.21.1


    [2.0.5]

    Fixed

    • Normal letter triggering Heart-Burst

    [2.0.5]

    Changed

    • Letters now show not only who they're for, but also who they're from

    Added

    • Japanese translation (Thanks to PExPE3)
    • Holding a closed Love Letter now emits trailing heart particles while walking – opening it triggers a heart burst

    Fixed

    • Baby Zombies wont spawn with oversized Cooking Clothing anymore
    • Fixed letter crafting consuming full stacks of envelopes and note paper instead of just one of each

    [2.0.4]

    Added

    • Zombies have a really low Chance to spawn wearing a Cooking Hat - Zombies wearing a Cooking Hat are immune to sunlight
    • You can now fill Table Set Glasses & Wine Glasses with Potions and Wines
    • Gloche can now be removed by Shift Right-Clicking
    • Suit & Dress can now be colored again
    • Added a small tweak to the bamboo stove - A Bamboo Stove? What an odd idea!

    Changed

    • Adjusted all Recipe .json the the new format

    Fixed

    • StoveBlockEntity now properly processes EffectBlockItem and applies stored effects to the crafted result
    • CandlelightHatItem mixin (forge only) now correctly handles tie and crown models via unified getGenericArmorModel override
1

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Лицензия:Custom
Опубликован:1 год назад
Обновлён:3 месяца назад
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