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Моды/[Let's Do] BloomingNature
[Let's Do] BloomingNature

[Let's Do] BloomingNature

Transform your overworld with enhanced terrain, expanded plant life, and handcrafted sub-biomes that make each region feel more immersive. The environment tells a deeper story, filled with small details to uncover.

3.6M
535
  • bloomingnature-1.1.10 [1.21.1-fabric]

    release28 марта 2026 г.

    [1.1.10]

    Fixed

    • Lake feature crash during world generation

    [1.1.9]

    Fixed

    • Fan Palm trees not growing from Fan Palm Sprouts
    • Boats not rendering when using shaders
    • Cypress Plate appearing as Cypress Planks in the inventory
    • Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.10 [1.21.1-neoforge]

    release28 марта 2026 г.

    [1.1.10]

    Fixed

    • Lake feature crash during world generation

    [1.1.9]

    Fixed

    • Fan Palm trees not growing from Fan Palm Sprouts
    • Boats not rendering when using shaders
    • Cypress Plate appearing as Cypress Planks in the inventory
    • Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.9 [1.21.1-fabric]

    release14 марта 2026 г.

    [1.1.9]

    Fixed

    • Fan Palm trees not growing from Fan Palm Sprouts
    • Boats not rendering when using shaders
    • Cypress Plate appearing as Cypress Planks in the inventory
    • Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.9 [1.21.1-neoforge]

    release14 марта 2026 г.

    [1.1.9]

    Fixed

    • Fan Palm trees not growing from Fan Palm Sprouts
    • Boats not rendering when using shaders
    • Cypress Plate appearing as Cypress Planks in the inventory
    • Mossy Marlstone Bricks dropping Marlstone Bricks instead of Mossy Marlstone Bricks

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.7 [1.21.1-fabric]

    release24 февраля 2026 г.

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.7 [1.21.1-neoforge]

    release24 февраля 2026 г.

    [1.1.8]

    Fixed

    • Monster spawn list is now correctly applied to the following biomes: Baobab Savanna, Brushland, Cypress Fields and Desert Oasis
    • Potted Blooming Oak Sapling having a missing texture

    Changed

    • Added Blooming Nature biomes to appropriate c: biome tags to improve cross-mod compat
    • Updated ru_ru translation (tefnya)
    • Added a new “Blooming Horizons” advancement for visiting all Blooming Nature biomes instead of extending Adventuring Time

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.7 [1.21.1-fabric]

    release9 февраля 2026 г.

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.7 [1.21.1-neoforge]

    release9 февраля 2026 г.

    [1.1.7]

    Fixed

    • Items not being compostable on NeoForge
    • Biome tags being in the wrong subfolder
    • Cutout render layer missing for Cypress trees
    • Cypress tree and leaves missing from the creative tab

    Changed

    • Adjusted render layer registration Swamp Oak Doors & Windows to prevent incorrect rendering

    Added

    • Missing potted Cypress sapling
    • Blooming Oak sapling

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.6 [1.21.1-fabric]

    release28 января 2026 г.

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.6 [1.21.1-neoforge]

    release28 января 2026 г.

    [1.1.6]

    Fixed

    • Crash on Fabric due to a invalid ModMenu reference
    • Cypress Planks not being craftable due to a missing tag
    • Missing loottable for Cypress Log & Wood

    Changed

    • River generation adjusted so grass blocks no longer generate in riverbeds

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.5-hotfix [1.21.1-fabric]

    release9 января 2026 г.

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.5-hotfix [1.21.1-neoforge]

    release9 января 2026 г.

    [1.1.5-hotfix]

    Fixed

    • Crash related to the waterlogged property on Cattails
      The fix for this issue was not included in 1.1.5 as intended.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.5 [1.21.1-fabric]

    release7 января 2026 г.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.5 [1.21.1-neoforge]

    release7 января 2026 г.

    [1.1.5]

    Fixed

    • Possible crash related to the waterlogged property on Cattails
    • Cold biomes causing blocky biome borders near rivers

    Changed

    • Release channel set to release

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.4 [1.21.1-fabric]

    beta13 декабря 2025 г.

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.4 [1.21.1-neoforge]

    beta13 декабря 2025 г.

    [1.1.4]

    With this update, most biomes received a range of tweaks and enhancements. The addition of several smaller sub-biomes helps make the world feel more immersive and exciting to explore, adding a richer sense of realism to every journey.

    Note: The release channel has been temporarily moved back to Beta due to massive world generation changes in this update.

    Added

    • You can now find twigs and pebbles laying on the ground in certain biomes. Use them to craft cobblestone or sticks.
    • Cypress Wood Set
    • Marlstone Stone Set
    • Fen Moss - you can use it to transform dirt into clay

    Changed

    • Reworked Floating Leaves Texture
    • Reworked Begonie Texture
    • Reworked Laterite Stone Set Textures
    • Reworked Fan Palm Log Textures
    • Reworked Fir Window Textures
    • Reworked most Leaves Textures
    • Reworked Quicksand Texture
    • Reworked Marsh Texture
    • Reworked Travertine Stone Set Textures
    • Adjusted saturation for most flowers
    • Forest Moss doesnt slow players anymore
    • Forest Moss can now be used to generate mushrooms
    • Rebalanced Wandering Gardener Trades

    Fixed

    • Swamp Oak, Fan Palm and Orange Leaves loottable

    Biome Changes

    General Biome Changes

    • Coarse and rooted dirt patches were added across multiple biomes to improve terrain variation
    • Tall grass density was adjusted biome-by-biome for a cleaner look
    • Stone boulders were added to certain biomes
    • Flower patch generation was reworked to a noise-based system for a more organic, less cluttered distribution

    Plains

    • Reworked tree distribution

    Sunflower Plains

    • Added new flowers to flower patches
    • Sunflowers now follow the direction of the sun

    River

    • Cattail and Reed patches now spawn along river beds
    • Adjusted travertine distribution
    • Adjusted tree distribution

    Forest

    • Flower patches now primarily generate in natural clearings

    Flower Forest

    • Uses the new noise-based flower distribution

    Birch Forest

    • Uses the updated noise-based flower generation

    Old Growth Birch Forest

    • Re-added

    Dark Forest

    • Flower generation was adjusted to better fit the darker atmosphere

    Taiga

    • Reworked tree shapes

    Old Growth Spruce Taiga

    • Reworked tree shapes
    • Re-added

    Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Sparse Jungle

    • Reworked tree shapes
    • Adjusted tree distribution
    • Adjusted floating leaves distribution

    Desert

    • Added Desert Lily - a really rare flower

    Swamp

    • Reworked tree shapes
    • Adjusted tree distribution

    New Biomes

    Brushland

    • A subbiome to the Savanna, covered in bushes and grass patches

    Baobab Savanna

    • A subbiome to the Savanna, baobab trees only spawn in this new biome
    • Mostly permeated by dark coarse patches

    Aspen Forest

    • Now its own biome

    Cold Grassland

    • A subbiome to the Taiga, plains-like but with firs instead of oak trees

    Cypress Fields

    • A completely new biome and subbiome to the Savanna
    • Cypress Trees and Marlstone can be found here

    Desert Oasis

    • A really rare subbiome to the Desert with small water sources and palm trees

    Fen

    • Swamp-like biome spawning in colder areas
    • Under the surface you can find lots of clay

    Forest Edge

    • Sometimes spawning around forests, breaking up sharp transitions from Forests to Plains or other Biomes

    Larch Forest

    • Now its own biome

    Flower Glade / Golden Glade

    • Clearings spawning inside forests, mostly with more flowers and denser vegetation

    Rivers

    • Taigas, Deserts and Jungles now have their own river variants so they dont break up the immersion

    Marshland

    • Swamp-like biome spawning near other swamps but with less trees

    Highland Woods

    • New cool-temperate woodland biome bridging plains and colder regions
    • Features spruce, oak and birch with a more open, natural structure

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.3 [1.21.1-fabric]

    release14 октября 2025 г.

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.3 [1.21.1-neoforge]

    release14 октября 2025 г.

    [1.1.3]

    Fixed

    • Aspen, Oak and Jungle Trees rarely spawning with missing leaves
    • SwampOakTreeSapling generating an Oak Tree
    • Boulders spawning on top of Trees
    • Several loot table predicates fixed

    [1.1.2]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.2 [1.21.1-neoforge]

    release4 октября 2025 г.

    [1.1.1]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
  • bloomingnature-1.1.2 [1.21.1-fabric]

    release4 октября 2025 г.

    [1.1.1]

    Fixed

    • Removed log spam from incorrectly structured FlowerForestFlowers Feature

    [1.1.1]

    Fixed

    • Fixed crash caused by Savanna grass feature
    • Removed log spam from incorrectly structured features
    • Pillar blocks no longer spawn on trees
    • Loot tables now function correctly
    • Recipes are fixed and properly recognized

    [1.1.0-1-neoforge]

    Fixed

    • Worldgen on Neoforge being disabled

    [1.1.0]

    Welcome to 1.21.1


    [1.0.12]

    Fixed

    • FirLeaves not decaying properly.
1

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Лицензия:Custom
Опубликован:2 года назад
Обновлён:2 месяца назад
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