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Моды/Kobolds
Kobolds

Kobolds

This mod adds tiny lizard people!~

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239
  • Kobolds V4.1.1

    release5 июня 2026 г.
    • Kobolds Dens No Longer checks for a River or Ocean biome.
    • Kobolds Dens No Longer checks for the surface biome.
    • Kobolds Dens uses a flat biome check like most structures.
    • Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
    • Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
    • Kobolds Dens now have two randomly selected side chambers once again.
    • Kobolds Dens has a new farm room that is a side room to the Tunnel.
    • Kobolds Dens old farm room got repurposed into a new side room.
    • Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
    • Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
    • Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
    • -10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
    • Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
  • Kobolds V4.0.1

    release5 июня 2026 г.
    • Kobolds Dens No Longer checks for a River or Ocean biome.
    • Kobolds Dens No Longer checks for the surface biome.
    • Kobolds Dens uses a flat biome check like most structures.
    • Kobolds Dens uses a height check, only initial spawning at a height between 64 & 86.
    • Kobolds Dens now spawn with an Entrance & Tunnel first, before the main den itself.
    • Kobolds Dens now have two randomly selected side chambers once again.
    • Kobolds Dens has a new farm room that is a side room to the Tunnel.
    • Kobolds Dens old farm room got repurposed into a new side room.
    • Kobolds now rolls from 10 to 95 to determine type, instead of 1 to 100.
    • Baby Kobolds rolls from 5 to 100 to determine type, instead of 1 to 100.
    • Zombolds rolls from 5 to 45 to determine type, instead of 1 to 100.
    • -10 or below means that they are an Enchanter. 95 or above makes them an Engineer.
    • Kobolds picking up an enchanted crossbow will do a type roll from 65 to 95, +5 to both numbers for each enchantment on the Crossbow.
  • Kobolds V4.1.0

    release1 июня 2026 г.
    • Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
    • Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
    • Kobolds can no longer use Tridents or Bows for now.
    • Foundation Reset in how Kobolds are coded, and how their AI works.
    • "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
    • Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
    • Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
    • Improvements to Kobolds Breeding.

    Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.

  • Kobolds V4.0.0

    release1 июня 2026 г.
    • Massive Rework/Reset!~ YOU WILL LOSE KOBOLDS WHEN UPDATING TO THIS VERSION.
    • Pirate Dens, Pirate Kobolds, Rascals, & Skelebolds are currently removed.
    • Kobolds can no longer use Tridents or Bows for now.
    • Foundation Reset in how Kobolds are coded, and how their AI works.
    • "Kobolds", "Kobold Warriors", "Kobold Enchanters", "Kobold Engineers", & "Baby Kobolds" are all now one single entity, sharing all their intended goals together.
    • Zombolds are updated accordingly to match better and work better alongside the new system that Kobolds have.
    • Zombolds now naturally spawns in a Plains Biome (this allows Kobolds to be available to Superflat worlds).
    • Improvements to Kobolds Breeding.

    Note: This update has been a long time coming, but I've finally did it. No more Kobolds being completely separate entities. Enchanters & Engineers are variants which are chosen when a Kobold first spawn while the Warrior is a variant that happens when any standard kobold has a shield alongside with their weapon. I will be looking into finding a way to bring back other features, once I find a comfortable method of getting them into the mod with this new system.

  • Kobolds V3.2.22

    release22 мая 2026 г.
    • Updated Kobolds Dens.
    • Updated Kobolds Tags.
    • Minor Bugfixes.
  • Kobolds V3.0.42

    release22 мая 2026 г.
    • Updated Kobolds Dens.
    • Updated Kobolds Tags.
    • Minor Bugfixes.
  • Kobolds V3.2.21

    release30 января 2026 г.
    • Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
    • Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
    • Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
  • Kobolds V3.0.41

    release30 января 2026 г.
    • Fixed Interaction Bug when Kobolds have both an Interaction Weapon & Potion.
    • Removed Cannon/Boat Goals from Supplementaries due to causing odd interactions.
  • Kobolds V3.0.40

    release30 января 2026 г.
    • Improved Code for Animations.
    • Added Kobold Iron Spear (SwordItem or Spear if a valid Backport is Installed).
    • Kobolds prefers spears over swords/axes.
    • Kobolds deals 50% more damage with spears.
    • Kobold Warriors are now created automatically when a normal Kobold picks up any spear and shield.
    • Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
    • Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
    • Kobold Warriors will now gain Regeneration for 30 seconds after getting a kill with a spear.
    • Note: Many above features are only valid if a valid Backport is installed.
    • Many Fixes for Kobold Children.
  • Kobolds V3.2.20

    release28 января 2026 г.
    • Fixed Baby Kobolds hitbox & model size.
  • Kobolds V3.2.19

    release28 января 2026 г.
    • Kobold Engineers should no longer attempt to pick up melee weapons or tridents.
  • Kobolds V3.2.18

    release28 января 2026 г.
    • Initial Port to 1.21.11.
    • Improved Code for Animations.
    • Added Kobold Iron Spear.
    • Kobolds prefer spears over swords/axes.
    • Kobolds deals 50% more damage with spears.
    • Kobold Warriors are now created automatically when a normal Kobold picks up any spear & shield.
    • Natural spawning Kobolds have a 15% chance of spawning with a spear, 30% chance with a crossbow.
    • Natural spawning Kobold Warriors have a 75% chance of spawning with a spear, otherwise with an axe.
  • Kobolds V3.0.38

    release13 декабря 2025 г.
    • Added Back Supplementaries Compatibility.
  • Kobolds V3.0.37

    release7 декабря 2025 г.
    • Removed Compatibility with Supplementaries Cannon Rowboats.
  • Kobolds V3.0.36

    release4 ноября 2025 г.
    • Captains & Engineers will now always have enchanted weapons when spawned.
  • Kobolds V3.2.17

    release28 октября 2025 г.
    • Ported Recent Updates for 1.21.10.
  • Kobolds V3.0.35

    release28 октября 2025 г.
    • Renderer Improvements for Kobolds.
  • Kobolds V3.0.34

    release27 октября 2025 г.
    • Fixed Witherbold Skull Loot Tables.
    • Fixed Lightning Bolt Lag.
  • Kobolds V3.0.33

    release19 октября 2025 г.
    • Kobold Captains are no longer Traders but rather accepts golden treasure in exchange for emeralds.
  • Kobolds V3.2.16

    release16 октября 2025 г.
    • Updated Kobolds Preferred Armor Tag.
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Опубликован:3 года назад
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