
Kimetsunoyaiba Tweaks
A Forge mod that adds multiplayer synchronization for mods using the PlayerAnimator library, specifically made for the Kimetsunoyaiba mod Also adds other tweaks to the game, like sword swing particles.
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- Nerfed Muichiro, buffed Muichiro FP
- Added first and second stage to the Permanence questline
- Added passive skills for demons
- Eating 3 humans is now the equivalent of eating one muzan blood (configurable)
- Just for the purpose of the skill points and the custom BDA building
- Eating humans doesn't actually boost your demon level itself
- Added vial racks!
- Fixed the particle preview display in the custom blood demon art editor
- Fixed some bugs in the Swamp Domain dimension
- Made particles glow in shaders (such as exposa 5)
- Fixed the issue with Swamp Demons in the swamp domain swimming up to the surface, removed boyancy from the swamp domain (living entities in the swamp domain dimension should no longer try to swim to the surface).
A whole bunch of attempted bugfixes:
- Bugfixes for the swamp demon
- Swamp demon no longer spawns in the final selection (hopefully this is actually fixed now)
- Using swamp domain bda in the swamp dimension should no longer crash your game
- Pathfinding fixes for entities in the swamp domain
- Bugfixes for quest system
- Quest items should no longer replace items in your inventory if your inventory is full (ie. when you receive Satoko's Bow in Kidnapper's Bog)
- Crow is harder to accidentally kill
- Demons no longer spawn during daytime in final selection
- Duplicate Kazumi entities shouldn't spawn in Kidnapper's Bog
- Demons should be less likely to attack players in the demon transformation stage
- Swordsmith Village is now a location you can navigate to in the meditation menu
The Tamayo House quest still doesn't work btw
- Bugfixes for the swamp demon
- Minor bugfixes and improvements with the quest system
- Fixed the enhanced flower breathing crash
- Fixed the missing classes error (gradle compiler completely shit the bed in 1.6.51)
- Added an upgraded Nezuko entity
- Implemented Nezuko's blood demon art
This version is an untested beta
- Bugfixes with the Kidnapper's bog quest
- Added the Tamayo quest to the Cruel questline
- Implemented the first two quests in the Permanence questline
- Added the ability for demons to stealth (demons won't get detected by civilians until they are witnessed attacking civilians)
- Added the ability to instant-kill sleeping civilians
- (this means that demon players can instant kill sleeping villagers without getting detected, which is important for one of the quests)
- Nezuko and her three stages (small, regular, and awakened)
- Small just runs away from demons
- Regular fights without blood demon art
- Awakened fights with her blood demon art
- Nezuko's Combustible Blood bda
- Only one form has been implemented so far (exploding blood)
- Added blood flame particle
- Implemented more moves for the blood demon art builder
- fixed the fire and ice infusions
- incendiary projectile
- shooting star
- lightning charge
- hover
- infernal spin
- night terror
- sonic shriek
- prison
- vex swarm
- fangs of the earth
- vindicator's cleave
- defend
- midas touch
- spine burst
- flower dance
- roar
- glide
- taste of immortality
- singularity
- Fixed some glitches with the swamp domain
- Updated enhanced beast breathing
- Improved the visuals for Palisade Bite
- Crazy cutting now lets you hover briefly
- Added Explosive Rush
- Updated enhanced beast breathing
- Improved some of the enhanced beast breathing forms
- Got spatial awareness working properly
- Bugfixes with the Kidnapper's Bog quest
- Improved some of the enhanced beast breathing forms
- Fixed the sword slash model registry for invalid dist crash
- Fire and frozen infusions now actually do fire ticks and frozen ticks
- Fixed the crashing on dedicated servers
- bugfixes
Implemented more blood demon art builder moves
Updated the model for Urokodaki Haori model
These are the blood demon art builder moves that work as of now:
- Right Punch
- Left Punch
- Front Flip
- Melee Combo
- Incenediary Catalyst --> Incendiary Projectile
- Wither Catalyst --> Wither Skull
- Blaze Catalyst --> Blaze Barrage
- Guardian Catalyst --> Guardian Laser
- Evoker's Catalyst --> Fangs of the Earth
- Vex Catalyst --> Vex Swarm
- Grave Catalyst --> Grave Pulse
More of them are work in progress
- Updated the model for Urokodaki's Haori
- Fixed the glitch where 500 swamp demons would spawn in the swamp domain
- Now it limits to 5 swamp demons in the swamp domain
NOTE: This mod requires the KnY-Worlds mod, which is only available on CurseForge (for now)
- Fixed the bug where combination catalysts weren't being loaded in
- Now you can combine together two catalysts (or an extract with a catalyst, probably do this instead, it's cheaper and gives the same result), and this can unlock even more moves for your blood demon art
- Added Urokodaki's Haori
NOTE: KnY-Worlds is a required dependency
- As of now you can only download it on curseforge (still waiting on modrinth approval)
- This mod WILL NOT WORK if you don't have KnY-Worlds
- Fixed the bug where combination catalysts weren't being loaded in
- Added variations for the custom blood demon art item
- Added ability to rename your blood demon art
- Bugfixes with some of the blood demon art forms
- Implemented guardian laser and blaze barrage and fangs of the earth
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Опубликован:8 месяцев назад
Обновлён:1 день назад
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