
JCRAFT: Eyes of Ender (JoJo)
JCRAFT is a Minecraft combat-oriented mod for both Forge and Fabric 1.20.1 which focuses on adding Stands and Abilities from the popular anime, Jojo's Bizarre Adventure.
Changelog
General
- Added Hamon
- Added Stand Throwing
- Added Block Breaker System
- Added Aerosmith
- Cosplay has been moved to its own mod
- "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
- updated Azurelib version to latest
Blocks & Items
- removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
- removed items without any use from the creative tabs; they are still accessible via
/give - removed Steel Ball recipe
- added Rewind Mock Item
- once a Mandom Rewind is over, can be used to be resolved
- gets resolved to either air or its original form, depending if the block it spawned from was reset or not
- added Matches and Gas Can (both can be crafted)
- Road Roller Recipe now requires Gas Can
- added recipes for Bullet and Peacemaker
- added proper map colors for JCraft blocks
- halved blood bottle gain/depletion rate
- get GO or DO particles depending if stand user players or stand user mobs are nearby
NPCs & Stands
- Aerosmith
- new Stand obtainable via usual methods like Stand Arrow
- improved combat AI
- Whitesnake
- Poison Spew cooldowns increased by 4s
- Poison Spew Projectile no longer interrupts moves
- can now steal stands for real
- Mandom
- now also resets the air (bubbles) of entities
- now also rewinds blocks (no dupes totally sure yes yes)
- particle color changed according to skin and shader added
- Sun respects build perms better now
- added Monks (
hamon_spec_user) and Tonpetty (see Hamon section) - D4C clones don't drop XP anymore if summoned by players
- King Crimson
- clones are now weaker and disappear more consistently
- entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
- Time Erase stops if you are using items of any kind or Stand Throwing
- KQ bubble more transparent with distance, doubled cooldown
- entities resurrected by Vampirism don't drop XP or loot anymore
- Metallica
- now has some sweet mosh particles
- magnetic field rips out ferrous items from the ground when created
- now has its own HUD icons
- slight changes to Horus' and SHA's hitbox
- Brawler
- will fight Training Dummies on sight
- taking away his dummy will aggro him
- drops his Boxing Gloves on death
- Anubis Spec User now drops Anubis on death
- Drowned and Spec Users might now spawn with Stands by default
- disabled item usage while Stand blocking
- sounds heard by Stands are now redirected to the user
Effects
- new Flammable effect
- obtained by being dowsed in gasoline
Structures
- added the Monastery
- added Anubis Temple
- improved Vampire Lair and fixed the broken loot tables
- added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
- added Boxing Ring to villages
- Cartographer now sells maps to JCraft structures
Game Rules
- added game rule
dropStandAsDisc(off by default) that makes Stand Users drop their Stand as a disc on death
Configs
- added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
- Mandom can affect blocks or not (default it does, server config)
- Whitesnake can steal stands from players or not (default it doesn't, server config)
Compatibility
- made the mod compatible with FTB Chunks
Commands
/spec reset @sresets your spec as if you just first obtained it/stand aboutnow isn't global anymore when you have no stand summoned- added a notification to actually use
/stand aboutwhen first stand is summoned, same for/stand about - added
/jwikicommand
Tags
- new tag
jcraft:bloodless_entitiesfor entities that cannot be bloodsucked by Vampires - new tag
jcraft:ironless_entitiesfor entities that cannot be ironsucked by Metallica - new tag
jcraft:unaffected_by_epitaphfor entites that don't show up on Epitaph - new tag
jcraft:doesnt_breathefor entities not detectable by Aerosmith's BreathXRay
Bug Fixes
- Anvil cannot consume multiple Cinderella masks at once anymore
- Cinderella Enchantments are no longer additive but behave like other enchantments now
- fixed STW's desummon animation
- fixed idle and blocking animations not playing sometimes
- fixed Gold Experience's Snake not animating movement
- Brawler spec user no longer attacks villagers
- fixed Stone Mask not spawning in Vampire Lairs
- Training Dummy can no longer be abused by Vampires and Metallica users
- Leash of Training Dummy now drops if it is picked up
- fixed rare crash with inhale attack
- Road Roller can no longer get stands
- added names to Brawler and Anubis Spec User
- Horus Frostwalker now respects Stand Griefing rule
- GE Berry Bush attack now respects Stand Griefing rule
- Stands can no longer catch on fire (#95)
- fixed The Hand rendering (#48)
- fixed Stand Meteor not having an entity name (#108)
- fixed an Armor dupe bug with The Fool
- fixed Spec not clearing on Client when removed
- fixed WS Acid Splatter affecting Creative players
- fixed an invulnerability bug with Cream
- fixed Lithium incompatibility
- fixed shot Stand Arrows being invisible from certain angles (#88)
- fixed Cream Ult being slowed down by blocks and improved its flight
- fixed HG Ult icon not displaying
- fixed the fish bucket bug
Hamon
- first spec to have progression (see Commands section to skip those)
- Tonpetti is a Neutral Boss Mob
Stand Throwing
- Humanoid Stands can now throw items the player is holding
- depending on the item and what is hit (block or entity) different things might happen
Block Breaker System
- barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
Cosplay
- everything except red hat has been moved to its own mod, JJBA Cosplay
- your cosplay shouldn't get lost IF you install the other mod together with 0.18.0
- IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
- for more news on cosplay see changelog of JJBA Cosplay
Known Bugs
Changelog
General
- Added Hamon
- Added Stand Throwing
- Added Block Breaker System
- Added Aerosmith
- Cosplay has been moved to its own mod
- "Kill Vampirism" has been renamed to "Heal On Kill" to reduce the confusion
- updated Azurelib version to latest
Blocks & Items
- removed JCraft items being added to vanilla creative tabs because that led to a doubling in the search
- removed items without any use from the creative tabs; they are still accessible via
/give - removed Steel Ball recipe
- added Rewind Mock Item
- once a Mandom Rewind is over, can be used to be resolved
- gets resolved to either air or its original form, depending if the block it spawned from was reset or not
- added Matches and Gas Can (both can be crafted)
- Road Roller Recipe now requires Gas Can
- added recipes for Bullet and Peacemaker
- added proper map colors for JCraft blocks
- halved blood bottle gain/depletion rate
- get GO or DO particles depending if stand user players or stand user mobs are nearby
NPCs & Stands
- Aerosmith
- new Stand obtainable via usual methods like Stand Arrow
- improved combat AI
- Whitesnake
- Poison Spew cooldowns increased by 4s
- Poison Spew Projectile no longer interrupts moves
- can now steal stands for real
- Mandom
- now also resets the air (bubbles) of entities
- now also rewinds blocks (no dupes totally sure yes yes)
- particle color changed according to skin and shader added
- Sun respects build perms better now
- added Monks (
hamon_spec_user) and Tonpetty (see Hamon section) - D4C clones don't drop XP anymore if summoned by players
- King Crimson
- clones are now weaker and disappear more consistently
- entities in Time Erase are not being affected by Acid Splatters, potions and effects anymore
- Time Erase stops if you are using items of any kind or Stand Throwing
- KQ bubble more transparent with distance, doubled cooldown
- entities resurrected by Vampirism don't drop XP or loot anymore
- Metallica
- now has some sweet mosh particles
- magnetic field rips out ferrous items from the ground when created
- now has its own HUD icons
- slight changes to Horus' and SHA's hitbox
- Brawler
- will fight Training Dummies on sight
- taking away his dummy will aggro him
- drops his Boxing Gloves on death
- Anubis Spec User now drops Anubis on death
- Drowned and Spec Users might now spawn with Stands by default
- disabled item usage while Stand blocking
- sounds heard by Stands are now redirected to the user
Effects
- new Flammable effect
- obtained by being dowsed in gasoline
Structures
- added the Monastery
- added Anubis Temple
- improved Vampire Lair and fixed the broken loot tables
- added proper placement tags for all JCraft structures, i.e. you can now choose their biomes via datapacks
- added Boxing Ring to villages
- Cartographer now sells maps to JCraft structures
Game Rules
- added game rule
dropStandAsDisc(off by default) that makes Stand Users drop their Stand as a disc on death
Configs
- added different ways how long the Move UI should be displayed, including Always and Never (default as it was, client side)
- Mandom can affect blocks or not (default it does, server config)
- Whitesnake can steal stands from players or not (default it doesn't, server config)
Compatibility
- made the mod compatible with FTB Chunks
Commands
/spec reset @sresets your spec as if you just first obtained it/stand aboutnow isn't global anymore when you have no stand summoned- added a notification to actually use
/stand aboutwhen first stand is summoned, same for/stand about - added
/jwikicommand
Tags
- new tag
jcraft:bloodless_entitiesfor entities that cannot be bloodsucked by Vampires - new tag
jcraft:ironless_entitiesfor entities that cannot be ironsucked by Metallica - new tag
jcraft:unaffected_by_epitaphfor entites that don't show up on Epitaph - new tag
jcraft:doesnt_breathefor entities not detectable by Aerosmith's BreathXRay
Bug Fixes
- Anvil cannot consume multiple Cinderella masks at once anymore
- Cinderella Enchantments are no longer additive but behave like other enchantments now
- fixed STW's desummon animation
- fixed idle and blocking animations not playing sometimes
- fixed Gold Experience's Snake not animating movement
- Brawler spec user no longer attacks villagers
- fixed Stone Mask not spawning in Vampire Lairs
- Training Dummy can no longer be abused by Vampires and Metallica users
- Leash of Training Dummy now drops if it is picked up
- fixed rare crash with inhale attack
- Road Roller can no longer get stands
- added names to Brawler and Anubis Spec User
- Horus Frostwalker now respects Stand Griefing rule
- GE Berry Bush attack now respects Stand Griefing rule
- Stands can no longer catch on fire (#95)
- fixed The Hand rendering (#48)
- fixed Stand Meteor not having an entity name (#108)
- fixed an Armor dupe bug with The Fool
- fixed Spec not clearing on Client when removed
- fixed WS Acid Splatter affecting Creative players
- fixed an invulnerability bug with Cream
- fixed Lithium incompatibility
- fixed shot Stand Arrows being invisible from certain angles (#88)
- fixed Cream Ult being slowed down by blocks and improved its flight
- fixed HG Ult icon not displaying
- fixed the fish bucket bug
Hamon
- first spec to have progression (see Commands section to skip those)
- Tonpetti is a Neutral Boss Mob
Stand Throwing
- Humanoid Stands can now throw items the player is holding
- depending on the item and what is hit (block or entity) different things might happen
Block Breaker System
- barrage mining has been removed, all Stand/Spec attacks now do damage to blocks
Cosplay
- everything except red hat has been moved to its own mod, JJBA Cosplay
- your cosplay shouldn't get lost IF you install the other mod together with 0.18.0
- IF the cosplay mod is installed, Stand user mobs will spawn with cosplay on
- for more news on cosplay see changelog of JJBA Cosplay
Known Bugs
Changelog General Updated to the newest AzureLib version (3.1.2) added a hidden advancement for the real hardcore players players can no longer activate end portals in D4C's alt dimension Blocks & Items Added skins to Anubis Silver Chariot added Jotaro Cosplay from Part 6 (thanks Bob) Diego outfit has been updated Thrown Knives no longer cancel moves NPCs & Stands Gold Experience: Requiem Overhead Smash armor reduced from infinite to 1 point (re)added max reach for Mandom, BTD Ult and GER RTZ teleport, all default to 200 blocks Training Dummy is now vulnerable if below build height (to be able to die in the void) and killable via /kill Configs made Roadroller paving/destruction configurable via server config made Stand Arrow Spawn Rate configurable via server config C-Moon's Ult range is now configurable via its moveset C-Moon's Ult can exclude entities via "gravitychanger:forbidden_entities" and "gravitychanger:forbidden_entity_rendering"; this is not new, but now item frames and paintings are included by default D4C's Dimensional Hop duration is now configurable via its moveset D4C's Dimensional Hop can now have blacklisted blocks via the block tag "jcraft:au_replaced_with_air" Mandom, BTD Ult and GER RTZ max reach is configurable via their movesets Bug Fixes Mobs now drop XP and player-specific loot if killed by stands Cinderella Mask works in an anvil again, though you might find that the enchantment costs have slightly changed Mandom rewinds fall distance again GER now uses same internal mechanism as Mandom, hence the backpack dupe is fixed same for BTD Ult Spec User NPCs don't try to attack creative players who attacked them any longer Cream can no longer be cheesed to give you unending invulnerability Training Dummy no longer has doubled knockback some cosplay nitpicks Known Bugs Some items are duplicated in the Creative Menu Silver Chariot's rapier doesn't render in first-person
Changelog General Updated to the newest AzureLib version (3.1.2) added a hidden advancement for the real hardcore players players can no longer activate end portals in D4C's alt dimension Blocks & Items Added skins to Anubis Silver Chariot added Jotaro Cosplay from Part 6 (thanks Bob) Diego outfit has been updated Thrown Knives no longer cancel moves NPCs & Stands Gold Experience: Requiem Overhead Smash armor reduced from infinite to 1 point (re)added max reach for Mandom, BTD Ult and GER RTZ teleport, all default to 200 blocks Training Dummy is now vulnerable if below build height (to be able to die in the void) and killable via /kill Configs made Roadroller paving/destruction configurable via server config made Stand Arrow Spawn Rate configurable via server config C-Moon's Ult range is now configurable via its moveset C-Moon's Ult can exclude entities via "gravitychanger:forbidden_entities" and "gravitychanger:forbidden_entity_rendering"; this is not new, but now item frames and paintings are included by default D4C's Dimensional Hop duration is now configurable via its moveset D4C's Dimensional Hop can now have blacklisted blocks via the block tag "jcraft:au_replaced_with_air" Mandom, BTD Ult and GER RTZ max reach is configurable via their movesets Bug Fixes Mobs now drop XP and player-specific loot if killed by stands Cinderella Mask works in an anvil again, though you might find that the enchantment costs have slightly changed Mandom rewinds fall distance again GER now uses same internal mechanism as Mandom, hence the backpack dupe is fixed same for BTD Ult Spec User NPCs don't try to attack creative players who attacked them any longer Cream can no longer be cheesed to give you unending invulnerability Training Dummy no longer has doubled knockback some cosplay nitpicks Known Bugs Some items are duplicated in the Creative Menu Silver Chariot's rapier doesn't render in first-person
Changelog
Structures
- Added Vampire Lair (found in Dark Oak Forests)
- Added Arrow Ruins (found in Badlands)
- Added structures around Cinderella's Parlor
Blocks & Items
- Slight touch-up to Blood Bottle texture
NPCs & Stands
- Vampires can now be encountered inside their Lairs
- Added Brawler and Anubis Spec user mobs, but they do not yet spawn in Survival
- Bites the Dust now does consistent damage
Bug Fixes
- Fixed client-side eternal Timestops
- Fixed Purple Haze not attacking properly
- Fixed Purple Haze not rendering properly
- Resolved some Mixin conflicts
- C-Moon cr.M1 does damage again
Known Bugs
- Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
- The Hand can erase Reinforced Deepslate
made Stand data, Spec data and advancements translatable added a light-on-fire action added (partial) translations for German Spanish Persian French Japanese Korean Dutch Norwegian Polish Russian Turkish Ukrainian Chinese overhauled the attack system most attacks have lower or even no cooldown anymore Cooldown Cancel is only accessible in creative now lots of updated internal Azurelib version, which should fix some rendering errors Blocks & Items added Training Dummy with damage indicators cannot be destroyed, can only be picked up with both hands empty damage indicator colors can be changed in client config damage indicator display range can be changed in server config like armor stand, can be equipped with a lobotomized Stand added Vampire Spawn Egg NPCs & Stands updated JCraft AI now supports Specs on mobs that can wield them approaches combat differently, doing far less inhumanly quick blocking added the Vampire, an example Spec user mob currently not findable in Survival, but will be added shortly can have its spec changed added attack icons for Horus Configs Cream can be disabled to void the items it destroys in server config added "Base AI Level" config option, which defaults to 15 (competitive level - knows all the game mechanics) Commands added /cooldown cancel, /cooldown reset, /cdc - all of which serve to reset the JCraft cooldowns of an entity Bug Fixes fixed game freezing issue and ree-nabled Stand user mobs in the nether fixed using Spec discs not updating HUD bars fixed crafting for Diego's Hat fixed the exclusive stands bug you should now be able to change your Stand skin when the option is enabled fixed infinite flight bug with Cream fixed the Iron's Spellbooks incompatibility fixed recipe for Valentine's pants fixed TW rotation bug fixed minor Road Roller UV issue fixed LifeGiver taking items from creative hotbar fixed HG tentacles activating on creative or spectator player fixed KC being able to create permanent Time Erase clones Known Bugs Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
Changelog: The Cosplay Update
General
- Road Roller now explodes into its ingredients when destroyed
- overhauled the internal action and Stand Pose system, making development and datapacks easier
- Stands, Specs and Moves now have their own registry, enabling the creation of Add-Ons
- evolution items are now data driven as well
- added a general item throwing mechanic
- experimental and not accessible yet
- extended documentation with UML
- added Stand/Spec obtainment trigger, enabling new advancements
- Stand user mob follow range is now based on local difficulty
- Stand user mobs no longer drop diamond or netherite armor
- added (partial) translations for
- Arabic
- Chinese
- Dutch
- English
- German
- Hebrew
- Norwegian
- Persian
- Polish
- Spanish
- Turkish
Blocks & Items
- added craftable, non-functional steel ball
- functionality will come with Spin in the future
- added Compact Disc (burn a light blue glass pane)
- added Spec Discs (Compact Disc + Experience Bottle)
- made Stand Disc recipe much cheaper (Compact Disc + Stand Arrowhead + 7 polished meteorite blocks)
- Discs as well as Cosplay now have their own tab in Creative Mode
- updated model of DIO and Jotaro Cosplay
- added Cosplay for
- Johnny Joestar
- Gyro Zeppeli
- Pucci
- Jotaro (from Part 4)
- Heaven Attained DIO
- Risotto
- Kakyoin
- Doppio
- Diavolo
- Giorno
- Straizo
- Funny Valentine
- Diego
- Ringo
- Dio (from Part 1)
- Kira (3 variants)
- Cosplay is now fire-resistant if made from netherite
- added animation for Stone Mask activation
NPCs & Stands
- generalized bones of all stand models for future animation purposes
- C-Moon
- Gravitational Hop move now configurable via datapacks
- D4C
- updated model
- Horus
- ice branches now turn much slower, but have consistent damage on hit
- Mandom added (thanks to Xirc)
- only has two moves: countdown and rewind
- player can use spec moves while Mandom is out
- countdown can last between 6 and 30 seconds
- rewind can only be activated when countdown has been active for at least 6 seconds
- countdown saves entities within a 64 block radius and rewind resets them to their state they had when countdown activated
- mobs who move 200 blocks away from their countdown position escape rewind
- Metallica
- given a unique, much quieter stand summoning sound
- Invisibility move changed from crouch to aerial
- Purple Haze + Distortion
- updated model
- Shadow The World
- now has its own model
- Star Platinum
- updated model
- Star Platinum The World
- updated textures and animations
Configs
- added exclusive stands
- if
exclusiveStandsin the server config is set totrue, no two players can have the same stand - OFF by default
- if
- added stand user sight
- if
standUserSightin the server config is set totrue, only players with stands can see other stands - OFF by default
- if
- added health to damage scaling
- if
healthToDamageScalingin the server config totrue, JCraft damage scale with the opponent's maximum health - ON by default
- if
- added damage scaling factor against non stand users
vsStandlessDamageMultiplierin the server config which multiplies JCraft damage against standless non-player opponents- 2x by default
- added stand spawner option
- if
spawnerStandsin the server config is set totrue, mobs spawned by spawners can have stands - ON by default
- if
Commands
- selection of Stands/Specs now are not of the form
HORUSanymore, buthorusorjcraft:horus- this is due to the use of the new registries
- added
jposecommand (e.g.jpose help) - removed
jcraft:nonefrom/spec set, matching/stand set; use/spec clearinstead
Bug Fixes
- fixed being able to jump while stunned
- fixed Metallica animations
- fixed stands passively being immune to arrows
- fixed Coffin being in the wrong Creative Tab
- Cinderella's Kiss enchantment is now undiscoverable
- rain now freezes in Timestop
- fixed Stands hitting creative/spectator players
- spectators can no longer have stands out
- fixed D4C's Dimension Hop return in other dimensions teleporting you below bedrock
- fixed use of Stand arrows on some entities, including remotely active stands and Sheer Heart Attack
- use tag
can_never_have_standto add living entities that shouldn't be able to have stands EVER
- use tag
- fixed problems with mods AdAstra and CarryOn via new
standstag
Known Bugs
- if exclusive stands are active, you can't change your stand skin via command
- Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent) this bug is EVIL and has an unclear source >:( in the future, try looking at what sets the enemies target to null its obfuscated because of how goals are wrapped, but it's probably possible to figure out To add to this, the loading of chunks in D4Cs dimension should be done with tickets instead of a mass forceload
- Mobs don't spawn with stands in the Nether or End anymore; this is a stopgap solution to a bigger bug freezing the server
- using a SpecDisc on Vampire doesn't remove the blood bar
- using a SpecDisc on Anubis doesn't remove the bloodlust bar
Forge
Bug Fixes
- fixed commands not autocompleting correctly
Changelog: The Cosplay Update
General
- Road Roller now explodes into its ingredients when destroyed
- overhauled the internal action and Stand Pose system, making development and datapacks easier
- Stands, Specs and Moves now have their own registry, enabling the creation of Add-Ons
- evolution items are now data driven as well
- added a general item throwing mechanic
- experimental and not accessible yet
- extended documentation with UML
- added Stand/Spec obtainment trigger, enabling new advancements
- Stand user mob follow range is now based on local difficulty
- Stand user mobs no longer drop diamond or netherite armor
- added (partial) translations for
- Arabic
- Chinese
- Dutch
- English
- German
- Hebrew
- Norwegian
- Persian
- Polish
- Spanish
- Turkish
Blocks & Items
- added craftable, non-functional steel ball
- functionality will come with Spin in the future
- added Compact Disc (burn a light blue glass pane)
- added Spec Discs (Compact Disc + Experience Bottle)
- made Stand Disc recipe much cheaper (Compact Disc + Stand Arrowhead + 7 polished meteorite blocks)
- Discs as well as Cosplay now have their own tab in Creative Mode
- updated model of DIO and Jotaro Cosplay
- added Cosplay for
- Johnny Joestar
- Gyro Zeppeli
- Pucci
- Jotaro (from Part 4)
- Heaven Attained DIO
- Risotto
- Kakyoin
- Doppio
- Diavolo
- Giorno
- Straizo
- Funny Valentine
- Diego
- Ringo
- Dio (from Part 1)
- Kira (3 variants)
- Cosplay is now fire-resistant if made from netherite
- added animation for Stone Mask activation
NPCs & Stands
- generalized bones of all stand models for future animation purposes
- C-Moon
- Gravitational Hop move now configurable via datapacks
- D4C
- updated model
- Horus
- ice branches now turn much slower, but have consistent damage on hit
- Mandom added (thanks to Xirc)
- only has two moves: countdown and rewind
- player can use spec moves while Mandom is out
- countdown can last between 6 and 30 seconds
- rewind can only be activated when countdown has been active for at least 6 seconds
- countdown saves entities within a 64 block radius and rewind resets them to their state they had when countdown activated
- mobs who move 200 blocks away from their countdown position escape rewind
- Metallica
- given a unique, much quieter stand summoning sound
- Invisibility move changed from crouch to aerial
- Purple Haze + Distortion
- updated model
- Shadow The World
- now has its own model
- Star Platinum
- updated model
- Star Platinum The World
- updated textures and animations
Configs
- added exclusive stands
- if
exclusiveStandsin the server config is set totrue, no two players can have the same stand - OFF by default
- if
- added stand user sight
- if
standUserSightin the server config is set totrue, only players with stands can see other stands - OFF by default
- if
- added health to damage scaling
- if
healthToDamageScalingin the server config totrue, JCraft damage scale with the opponent's maximum health - ON by default
- if
- added damage scaling factor against non stand users
vsStandlessDamageMultiplierin the server config which multiplies JCraft damage against standless non-player opponents- 2x by default
- added stand spawner option
- if
spawnerStandsin the server config is set totrue, mobs spawned by spawners can have stands - ON by default
- if
Commands
- selection of Stands/Specs now are not of the form
HORUSanymore, buthorusorjcraft:horus- this is due to the use of the new registries
- added
jposecommand (e.g.jpose help) - removed
jcraft:nonefrom/spec set, matching/stand set; use/spec clearinstead
Bug Fixes
- fixed being able to jump while stunned
- fixed Metallica animations
- fixed stands passively being immune to arrows
- fixed Coffin being in the wrong Creative Tab
- Cinderella's Kiss enchantment is now undiscoverable
- rain now freezes in Timestop
- fixed Stands hitting creative/spectator players
- spectators can no longer have stands out
- fixed D4C's Dimension Hop return in other dimensions teleporting you below bedrock
- fixed use of Stand arrows on some entities, including remotely active stands and Sheer Heart Attack
- use tag
can_never_have_standto add living entities that shouldn't be able to have stands EVER
- use tag
- fixed problems with mods AdAstra and CarryOn via new
standstag
Known Bugs
- if exclusive stands are active, you can't change your stand skin via command
- Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent) this bug is EVIL and has an unclear source >:( in the future, try looking at what sets the enemies target to null its obfuscated because of how goals are wrapped, but it's probably possible to figure out To add to this, the loading of chunks in D4Cs dimension should be done with tickets instead of a mass forceload
- Mobs don't spawn with stands in the Nether or End anymore; this is a stopgap solution to a bigger bug freezing the server
- using a SpecDisc on Vampire doesn't remove the blood bar
- using a SpecDisc on Anubis doesn't remove the bloodlust bar
Forge
Bug Fixes
- fixed commands not autocompleting correctly

