
Inventory Size Attributes
Adds entity attributes that control how many player inventory slots are accessible.
2.8K
9
3.0.0
- updated to 26.1.x
1.4.0
Additions
- added client config option to hide inactive hotbar slots in the HUD
- added client config option to center the hotbar HUD element (no effect if all nine slots are active)
Changes
- replaced the new game rules with server config settings again, I decided that I don't like game rules that much
- inactive inventory slots are now hidden by default (can be changed in the client config)
2.1.0
- updated to 1.21.11
- migrated to Mojang Mappings
Additions
- added client config option to hide inactive hotbar slots from the GUI
- added client config option to center the hotbar slots in the GUI
Changes
- disabled slots are now hidden by default (can be re-enabled in the client config)
2.0.0
- updated to 1.21.10
1.3.0
- replaced the "default_hotbar_slot_amount" server config option with "naturalHotbarSize" game rule and adjusted the "generic.hotbar_slot_amount" entity attribute
- replaced the "default_inventory_slot_amount" server config option with "naturalInventorySize" game rule and adjusted the "generic.inventory_slot_amount" entity attribute
1.2.1
- added support for latest Slot Customization API version
1.2.0
- inactive hotbar slots are no longer selectable in the ingame HUD
- added client config option to hide inactive inventory slots in all vanilla screens
- fixed crafter and shulker box screens not disabling inactive slots
1.1.0
- removed dependency on cloth config
- added dependency on fzzy config
- added missing localization keys
- added API methods for getting active hotbar/inventory size of a player to main class
- inventory size is now also checked when opening the normal inventory
1.0.1
- internal refactoring to improve compatibility
1.0.0
Initial release.
Совместимость
Авторы
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:1 месяц назад
ID проекта: