- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Overhauled item sorting with deeper, metadata-aware ordering so lookalike items (enchantments, armor trims, banner patterns, firework stars, and more) sort in a sensible, stable order
- Added a sort order option: alphabetical or creative-menu order
- Added a "containers first" option to sort shulker boxes, bundles, and other content-holding items ahead of the rest
- Added item grouping to keep variant families together when sorting (all wool colors, all planks, and so on), with its own toggle for each family
- Added support for mods and datapacks to define their own item grouping families
- Added slot locking: hold Ctrl/Cmd and click a slot to keep sort, auto-stack, and transfer-all from touching it, remembered per world
- Added hotbar swapping: hold a key and scroll (or press 1, 2, or 3) to swap a whole main-inventory row into your hotbar on the fly
- Added low-durability alerts with an action-bar warning and anvil ping before a tool or piece of gear wears out
- Added optional auto-replace to swap in a matching item from your inventory right before a tool or piece of equipment breaks
- Added click-and-drag to the button position editors for easier repositioning
- Added independent config toggles so every feature can be turned on or off on its own
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Overhauled item sorting with deeper, metadata-aware ordering so lookalike items (enchantments, armor trims, banner patterns, firework stars, and more) sort in a sensible, stable order
- Added a sort order option: alphabetical or creative-menu order
- Added a "containers first" option to sort shulker boxes, bundles, and other content-holding items ahead of the rest
- Added item grouping to keep variant families together when sorting (all wool colors, all planks, and so on), with its own toggle for each family
- Added support for mods and datapacks to define their own item grouping families
- Added slot locking: hold Ctrl/Cmd and click a slot to keep sort, auto-stack, and transfer-all from touching it, remembered per world
- Added hotbar swapping: hold a key and scroll (or press 1, 2, or 3) to swap a whole main-inventory row into your hotbar on the fly
- Added low-durability alerts with an action-bar warning and anvil ping before a tool or piece of gear wears out
- Added optional auto-replace to swap in a matching item from your inventory right before a tool or piece of equipment breaks
- Added click-and-drag to the button position editors for easier repositioning
- Added independent config toggles so every feature can be turned on or off on its own
- Migrated onto a completely new infrastructure stack and library
- Added Forge and NeoForge support
- Overhauled item sorting with deeper, metadata-aware ordering so lookalike items (enchantments, armor trims, banner patterns, firework stars, and more) sort in a sensible, stable order
- Added a sort order option: alphabetical or creative-menu order
- Added a "containers first" option to sort shulker boxes, bundles, and other content-holding items ahead of the rest
- Added item grouping to keep variant families together when sorting (all wool colors, all planks, and so on), with its own toggle for each family
- Added support for mods and datapacks to define their own item grouping families
- Added slot locking: hold Ctrl/Cmd and click a slot to keep sort, auto-stack, and transfer-all from touching it, remembered per world
- Added hotbar swapping: hold a key and scroll (or press 1, 2, or 3) to swap a whole main-inventory row into your hotbar on the fly
- Added low-durability alerts with an action-bar warning and anvil ping before a tool or piece of gear wears out
- Added optional auto-replace to swap in a matching item from your inventory right before a tool or piece of equipment breaks
- Added click-and-drag to the button position editors for easier repositioning
- Added independent config toggles so every feature can be turned on or off on its own
- Updated to 26.1
- Fixed issue with mixins
- Updated to 1.21.11
- Updated to 1.21.9
- Updated to 1.21.6
- Updated to 1.21.5
- Tweaked sorting for slabs, walls, and spawn eggs (should now effectively sort with the type of item first, then the subtype, i.e. "spawn_egg_blaze" rather than "blaze_spawn_egg")
- Update to 1.21.4
- Updated to 1.21.2/1.21.3
- Updated to 1.21
- Updated to 1.20.5/1.20.6
- Small fixes related to button position configuration
- Updated to 1.20.3/1.20.4
- GUI textures are now stitched into an atlas dynamically, same as vanilla GUI textures! This means better performance, but also means any resource packs you might have been maintaining will unfortunately break and need updating.
- Update to 1.20.2
- Fixed issue causing crash on servers
- Updated to 1.20
- Fixed bug where config entries weren't persisting across runs
- Fixed bug where VanillaTweaks DarkUI auto-detection wasn't working
- Fixed bug where config entries weren't persisting across runs
- Fixed bug where VanillaTweaks DarkUI auto-detection wasn't working
- Fixed bug where config entries weren't persisting across runs
- Fixed bug where VanillaTweaks DarkUI auto-detection wasn't working
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Опубликован:4 года назад
Обновлён:1 день назад
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