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Моды/Integrated circuit
  • 1.6.8

    release1 мая 2026 г.
    • Fixed crash when loading the mod on a dedicated server #47
  • 1.6.7

    release3 апреля 2026 г.
    • Updated to Minecraft 26.1
  • 1.6.6

    release26 декабря 2025 г.
    • Updated to Minecraft 1.21.11
    • Updated the block model (Thanks to #44)
    • Fixed lectern page text not rendering transparent when hovering
    • Updated German translations
  • 1.6.5

    release31 октября 2025 г.
    • Fixed circuit cloning recipe not copying name (Thanks #43)
  • 1.6.4

    release14 октября 2025 г.
    • Updated to Minecraft 1.21.9 and 1.21.10
  • 1.6.3

    release26 июля 2025 г.
    • Fixed texts in circuit designed not rendering
    • Fixed text on lectern component not rendering
    • Added russian translations (#41)
    • Fixed missing config title translation (#41)
  • 1.6.2

    release22 июня 2025 г.
    • Updated to MC 1.21.6
  • 1.6.1

    release6 апреля 2025 г.
    • Updated to MC 1.21.5
  • 1.6.0

    release7 марта 2025 г.
    • Redesigned the component editing UI. Huge thanks to vddCore: (#38)
    • Fixed changing input port signal strength not updating components through a block placed next to the input

    New circuit UI

  • 1.5.3

    release5 декабря 2024 г.
    • Updated to MC 1.21.4
    • Updated internal block model and texture names
  • 1.5.2

    release25 октября 2024 г.
    • Updated to MC 1.21.3
    • Fixed circuit cloning recipe
  • 1.5.1

    release20 сентября 2024 г.
    • Fixed crash with mods setting signal strengths above 15
  • 1.5.0

    release23 июля 2024 г.
    • Added lectern component
      • Can be cycled through page 1-15
      • Outputs that page as a signal strength to comparators
    • Added copper bulb component
    • Added tooltip to the component palette
    • Increased sound volume of circuit sounds
    • Changed component palette in circuit screen to two columns
    • Screen related assets were split, moved and renamed
    • Added translations for all component names
  • 1.4.4

    release20 июля 2024 г.
    • Updated to MC 1.21

    ⚠️ Warning: Worlds from 1.20.4 and below will not be updated properly and may crash (see note below)

    I already spent weeks writing datafixers to migrate old circuit data to the new one (which already worked). Unfortunately, when Minecraft introduced structured components on items to replace NBT, they chose to use components as the tag name where they are saved. This happens to be the same tag that circuit items and block entities used for storing their circuit data. This causes very annoying problems with DataFixerUpper, since it would expect the list of integers to be a map of components. When trying to load a 1.20.4 world with circuits, it will error with something like this in the console and crash:

    Not a map: [I;0,0,0,.....
    

    I tried a lot of things to fix this, and it partially almost worked (with some exceptions). However, I don't feel comfortable including this fix in a release, because I don't know the possible side effects it might have to worlds. So if you need your world upgraded, feel free to get in touch, so I know there is demand for it. I might still find a good solution (unlikely) or help you update the world with my (as of now) crude solution.

    My datafixing attempts can be found at https://github.com/replaceitem/integrated-circuit/tree/datafixing-pain

    If you are a datafixing wizard, I would really appreciate any help.

  • 1.4.3

    beta18 июля 2024 г.

    ⚠️ Warning: Worlds from 1.20.4 and below will not be updated properly and may crash (see note below)

    • Updated to MC 1.20.6
    • Fixed placing a circuit not updating output/input signals
    • Reworked the circuit serialization heavily:
      • Circuits are now saved using paletted containers (like minecraft chunks are saved)
      • Component states now use the same state system as block states, allowing more states than the previous 256 limit
    • Renamed block entity name to integrated_circuit:integrated_circuit

    About updating from 1.20.4 or below:

    I already spent weeks writing datafixers to migrate old circuit data to the new one (which already worked). Unfortunately, when Minecraft introduced structured components on items to replace NBT, they chose to use components as the tag name where they are saved. This happens to be the same tag that circuit items and block entities used for storing their circuit data. This causes very annoying problems with DataFixerUpper, since it would expect the list of integers to be a map of components. When trying to load a 1.20.4 world with circuits, it will error with something like this in the console and crash:

    Not a map: [I;0,0,0,.....
    

    I tried a lot of things to fix this, and it partially almost worked (with some exceptions). However, I don't feel comfortable including this fix in a release, because I don't know the possible side effects it might have to worlds. So if you need your world upgraded, feel free to get in touch, so I know there is demand for it. I might still find a good solution (unlikely) or help you update the world with my (as of now) crude solution.

    My datafixing attempts can be found at https://github.com/replaceitem/integrated-circuit/tree/datafixing-pain

    If you are a datafixing wizard, I would really appreciate any help.

  • 1.4.2

    release13 апреля 2024 г.
    • The name of circuits is now rendered on top of the block model
    • Added a config option to disable circuit name rendering
    • Changed the mod id from integrated-circuit to integrated_circuit with an underscore, to match the namespace used in identifiers
  • 1.4.1

    release18 февраля 2024 г.
    • Backported latest version to 1.20.1
  • 1.4.1

    release15 февраля 2024 г.
    • Circuit updates now happen in the scheduled tick phase of the world, instead of the block entity ticks. Circuits might have to be manually block-updated in case they stop running when updating the mod.
    • Fixed circuits having wrong delays for scheduled ticks in some cases
  • 1.4.0

    release9 февраля 2024 г.
    • Added colored variants of the circuit, crafted with concrete blocks as the base (#26)
    • Existing circuits can be dyed like wool (#26)
    • Made circuit items 3D (#26)
    • Circuits now have their respective color's map color (#26)
    • Ports now carry updates through instantly, instead of in the next tick
  • 1.3.7

    release28 декабря 2023 г.
    • Fixed redstone torches powering the block it is attached on
1

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