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Моды/Immersive Melodies
Immersive Melodies

Immersive Melodies

Play custom melodies on various instruments and annoy your friends!

6.6M
1.1K
  • 0.6.4

    • Fixed entities replacing NBT configured instruments
    • Added rightClickToDropEntityInstrumentPermissionLevel config

    0.6.3

    • Fixed first-person sound and bound sound instances to entities
    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations
    • Added note humanization

    0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.4

    • Fixed entities replacing NBT configured instruments
    • Added rightClickToDropEntityInstrumentPermissionLevel config

    0.6.3

    • Fixed first-person sound and bound sound instances to entities
    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations
    • Added note humanization

    0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.3

    • Fixed first-person sound and bound sound instances to entities
    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations
    • Added note humanization

    0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.3

    • Fixed first-person sound and bound sound instances to entities
    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations
    • Added note humanization

    0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.1

    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.1

    • Fix keyboard mapping in free playing (Thanks PhyX-Meow!)
    • Synced translations

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.2

    • Fixed recipes, advancements, and tags not loading correctly
    • Fixed a crash

    0.6.1

    • Fixed a crash

    0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.6.0

    • Fixed direct playback not working correctly in Multiplayer
    • Breaking API changes to prepare for 1.21
      • Switched to Mojmap (Might break addons!)
      • Retired cobalt networking and registration

    0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.5.1

    • Melodies are now grouped by namespaces as well
    • Melody names can now be translated via key immersive_melodies.melodies.<file_name>

    0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • 0.5.0

    • Added Keyboard and MIDI device support
    • Added perceived loudness adjustment for pitch
      • This makes lower frequencies louder, and higher frequencies quieter, making instruments sound more balanced
      • Configurable via perceivedLoudnessAdjustmentFactor, 0.5 by default
    • Added Bad Apple and a bit of Sus
    • Added Handpan
    • Added the Ender Bass

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • [Forge 1.20.1] Immersive Melodies - 0.4.0

    release9 марта 2025 г.

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
  • [Fabric 1.20.1] Immersive Melodies - 0.4.0

    release9 марта 2025 г.

    0.4.0

    • Added a vielle
    • Fixed instrument sustain math, instruments sound a bit smoother now
    • Added a few more songs
    • Fixed playing melodies while riding
    • Added config flags
      • uploadPermissionLevel (2 for example, only allows OPs to upload)
      • loadInbuiltMidis To allow disabling the inbuilt midis
      • mobInstrumentDropFactor To adjust the chance of mobs dropping their instrument
      • stopGameMusicForPlayers To pause the game music when a player is playing a melody
      • stopGameMusicForMobs To also pause when a mob is playing (disabled by default)
      • instrumentVolumeFactor To adjust the volume of the instruments
    • Silence is now trimmed from the beginning of the midi
    • Removed automatic track selection to avoid confusion, tracks are now all enabled by default
    • Finally fixed de-syncs between tracks

    0.3.0

    • Fixed the recipe of tiny drum
    • Left-handed players now hold the instruments correctly
    • Technical improvements related to animations
      • E.g., Pillagers can now hold instruments

    0.2.0

    • Added midi track selection
    • Added a tiny drum
    • Sounds are now played at twice the distance (32 blocks)
    • Fixed issues with updating/reuploading tracks

    0.1.2

    • Fixed dedicated server crash

    0.1.1

    • Zombiefied Piglins now also move their arms
    • Added compatibility with Entity Culling
    • Fixed wrong animations when in side hand
    • Allay now also like music
    • Husks can now also play (on fresh configs)
    • Fixed incompatibility with Sound Physics Remastered

    0.1.0

    • Added plugin API (thanks NerjalNosk!)
    • Fixed midis upload not working on Windows
    • Added error message when the file cannot be parsed

    0.0.5

    • Fixed some crashes
    • Fixed null textures

    0.0.4

    • Fixed broken backport
    • Fixed fabric incompatibility with model loading

    0.0.3

    • Only relevant entities pick up instruments
    • Right-click on an entity will cause them to drop their instrument
    • Fixed some midis
    • Added support for tempo changes mid-play
    • Streamed melody transfer for extra large midis
    • Changed data format
      • Midi now stores tracks (no GUI to actually select specific tracks, but the technical capacities are here now)
      • One .dat per melody to scale better
    • Lazy loading of datapacks to speed up starting time

    0.0.2

    • Slightly enhanced, which track is used until a proper selection is added
    • MIDIs without note-offs are now supported
    • Hat layer is now animated as well
    • No more crashes with Immersive Paintings
    • Added example datapack

    0.0.1

    • Released
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