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Моды/Immersive Furniture
Immersive Furniture

Immersive Furniture

Create custom and fancy furniture, deco, and objects in-game or choose from a vast online library.

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317
  • 0.2.2

    • Disabled culling

    0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.2

    • Disabled culling

    0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.2

    • Disabled culling

    0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.2

    • Disabled culling

    0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla's ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.1

    • Fixed login not working

    0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla's ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla’s ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla's ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • 0.2.0

    Backup world, there is a small chance that some placed furniture is removed

    • Reduced memory usage when FerriteCore is not installed
    • Added pixel-perfect placement mode (Thanks GlobalHive!)
    • Added recipe to duplicate furniture with material
    • Fixed recycling recipe accepting any item
    • Added requiredCraftingPermissionLevel to config
    • Replaced vanilla's ultra-slow outline renderer with a fast one
    • Particle/Sound Emitter now triggers hand animations
    • Added open URL popup instead of opening links directly
    • Furniture now has a powered flag, fixing some weird redstone interactions between them
    • Fixed local library blocked by network delays
    • Added compat with Sodium Extras
    • Fixed bed alignment on Forge
    • Fixed some rare crashes and incompatibilities

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [NeoForge 1.21.1] Immersive Furniture - 0.1.3

    release5 февраля 2026 г.

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Fabric 1.21.1] Immersive Furniture - 0.1.3

    release5 февраля 2026 г.

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Forge 1.20.1] Immersive Furniture - 0.1.3

    release5 февраля 2026 г.

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Fabric 1.20.1] Immersive Furniture - 0.1.3

    release5 февраля 2026 г.

    0.1.3

    • Fixed worker thread preventing server shutdown
    • Added furniture recycling (shapeless crafting recipe)
    • Fixed hand animations when interacting with furniture
    • Fixed items on shelves only rendering when no empty slots inbetween

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [NeoForge 1.21.1] Immersive Furniture - 0.1.2

    release12 октября 2025 г.

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Fabric 1.21.1] Immersive Furniture - 0.1.2

    release12 октября 2025 г.

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Forge 1.20.1] Immersive Furniture - 0.1.2

    release12 октября 2025 г.

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
  • [Fabric 1.20.1] Immersive Furniture - 0.1.2

    release12 октября 2025 г.

    0.1.2

    • Dragging multiple elements now moves in sync
    • Fixed deadlocks
    • Fixed a few lags-pikes when loading chunks
    • Fixed vanilla blocks being tagged as modded
    • Axes now destroy furniture faster
    • Improved search

    0.1.1

    • Fixed interactions blocked
    • Fixed sync issues on forge
    • Fixed texture issues when changing graphics settings mid-game
    • Fixed stretched textures when maxMipLevel > 0

    0.1.0

    • Added furniture states
      • Elements can now be enabled/disabled based on furniture active state
      • This allows, for example, doors, traps, yapping animations, etc.
    • Added "Item Sprites" to display an item in the inventory rather than a sprite
    • Some special sounds are no longer played globally
    • Fixed out-of-sync model previews in the editor

    0.0.9

    • Fixed a crash

    0.0.8

    • Furniture now has an active state
      • Reacts to redstone signals
      • Can be toggled with right-click (if enabled in the editor)
      • Can be toggled to also affect light
    • Comparator now reads inventory fill state
    • Optimized and threaded shape generation to avoid spikes at super complex models
      • Only the selected block of multi-block furniture is now outlined when hovered
    • Beds now allow respawning
    • Fixed position when sleeping
    • Dismount position on sitting furniture is now way more reasonable
    • New worlds can now be copied without data loss
    • Destroying furniture now kicks off passengers
    • You can now hold ctrl to keep the screen open when crafting furniture
    • Crafting sounds
    • Added better furniture sorting to balance popular and new furniture

    0.0.7

    • Fixed interact not interacting on Forge
    • Fixed issues with mipmapping

    0.0.6

    • Added multi-selection
    • Fixed poses not being rotatable and the front is marked
    • Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
    • Fixed sounds playing twice
    • Fix cache degradation

    0.0.5

    • Fixed crashes and bugs
    • Fixed tiled rotated sprites
    • Users can now upload modified furniture
    • Missing sprites are no longer rendered (instead of ugly missing textures)
    • Fixed used resources and mods not tracked in the tooltip

    0.0.4

    • Fixes and improvements
    • Interact sounds and particles are now shared in multiplayer

    0.0.3

    • Added autosave
    • Added emission to materials and sprites
    • Improved transparent rendering
    • Improved ambient occlusion on transparent elements
    • Transparent elements no longer cull other elements
    • Fixed Artisans table is not dropping itself
    • Added some anti-z-fighting (Does not replace proper modeling!)
    • Sprites now support tile mode (mostly interesting for liquids and co)
    • Fixed Sodium incompatibility pausing animations

    0.0.2

    • Fixed a crash

    0.0.1

    Initial release

    TODO

    • Blockbench/JSON block and item model import
    • Datapack support
    • On flat elements (sprites mostly) the direction is picked oddly

    Backend

    • Non latin search not searching
    • Filter likes button and config
1

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:1 год назад
Обновлён:1 неделю назад
ID проекта:
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