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Моды/Immersive Armors
Immersive Armors

Immersive Armors

A lot of unique and vanilla-faithful armor sets.

6.5M
1.4K
  • 1.7.6

    • Fixed NeoForge loading
    • Synced translations

    1.7.5

    • Fixed NeoForge damage math

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.6

    • Fixed NeoForge loading
    • Synced translations

    1.7.5

    • Fixed NeoForge damage math

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.2

    • Synced translations

    1.7.1

    • Added forge armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.2

    • Synced translations

    1.7.1

    • Added forge armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [NeoForge 1.21.1] Immersive Armors - 1.7.5

    release14 сентября 2025 г.

    1.7.5

    • Fixed NeoForge damage math

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.21.1] Immersive Armors - 1.7.5

    release14 сентября 2025 г.

    1.7.5

    • Fixed NeoForge damage math

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [NeoForge 1.21.1] Immersive Armors - 1.7.4

    release7 сентября 2025 г.

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.21.1] Immersive Armors - 1.7.4

    release7 сентября 2025 г.

    1.7.4

    • Fixed NeoForge magic tag
    • Robe now applies 2x fire ticks

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [NeoForge 1.21.1] Immersive Armors - 1.7.3

    release7 сентября 2025 г.

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.21.1] Immersive Armors - 1.7.3

    release7 сентября 2025 г.

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [NeoForge 1.21.1] Immersive Armors - 1.7.2

    release6 сентября 2025 г.

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.21.1] Immersive Armors - 1.7.2

    release6 сентября 2025 г.

    1.7.2

    • Fixed wither armor not dealing much wither damage
    • Fixed effects not working on NeoForge

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [NeoForge 1.21.1] Immersive Armors - 1.7.1

    release5 августа 2025 г.

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.21.1] Immersive Armors - 1.7.1

    release5 августа 2025 г.

    1.7.1

    • Added armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Forge 1.20.1] Immersive Armors - 1.7.1

    release5 августа 2025 г.

    1.7.1

    • Added forge armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • [Fabric 1.20.1] Immersive Armors - 1.7.1

    release5 августа 2025 г.

    1.7.1

    • Added forge armor tags

    1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
  • 1.7.0

    • Removed enabledArmors (Too buggy, use dedicated mods for that)
    • Robe boots now also requires blaze powder to avoid conflicts with other mods
    • Made helmets a bit larger to improve hat layer rendering
    • Fixed crash when two prismarine armors hurt each other
    • Steampunk boots no longer break elytra
    • Now using tags instead of Axe items

    1.6.1

    • Downgraded Forge to recommended version

    1.6.0

    • Ported to 1.20.1

    1.5.6

    • Migrated to fabric armor rendering
      • This may solve some mod conflicts
    • Synced translations

    1.5.5

    • No crashes on Bukkit implementations, but reduced features

    1.5.4

    • Temporarily removed extramixins

    1.5.3

    • Updated Translations
    • Fixed incompatibility with some mods (including Dungeons Gear)
    • Added support for Mod Menu and Cloth Config

    1.5.2

    • Updated and fixed translations

    1.5.1

    • Fixed item order in creative menu in 1.19.3
    • Improved order and size of armor layers
    • Steampunk boots no longer prevents critical damage
    • Fixed a crash related to Cosmetic Armor (thanks TelepathicGrunt!)
    • Fixed protection value custom configuration

    1.5.0

    • Synced codebase, 1.16.5, 1.18.2 and 1.19.3 are now nearly identical again
    • Armor can now be found in loot chests!
    • Entities will now wear immersive armor
    • Fixed offhand slot occluding steampunk armor
    • Steampunk armor has now 10% explosion resistance instead of 20%, reduced leggings armor by 1
    • Steampunk HUD Overlay also works on Forge now
    • Most armor properties are now configurable

    1.4.2

    • Ported to 1.19.3

    1.4.1

    • Ported to 1.19.1

    1.4.0

    • Ported to 1.19

    1.3.8

    • Fixed compatibility with Modern UI
    • Fixed Wither Helmet recipe (Thanks Ardis!)

    1.3.7

    • The steampunk armor no longer deals extra damage
    • The steampunk chestplate shows a compass and clock in the HUD
    • The steampunk leggings can now double jump
    • Robe armor no longer makes random sounds
    • Robe armor no loner spawns particles in first person
    • Wither armor no longer requires wither skulls

    1.3.6

    • Skeleton armor now prevents you from being attacked from skeletons

    1.3.5

    • Fixed recipes advancements
    • Added config to disable enchantment glint
    • Fixed incompatibility with sihywtcamd

    1.3.4

    • Added config to disable effects
    • Removed broken advancement
    • Fixed enchantment glow

    1.3.3

    • Fixed armor not rendering on forge
    • Fixed first person sleeve not showing

    1.3.2

    • Fixed incompatibility with some cosmetic layer mods
    • Fixed hat and other second layer skins overlapping parts of the armor
    • Fixed incompatibility with First Aid

    1.3.1

    • Ported to 1.18.1
    • Updated translations
    • Fixed tooltip issue on Fabric on Warrior Armor

    1.3.0

    • Ported to 1.18.2

    1.2.0

    • Ported to 1.17.1

    1.1.2

    • Fixed slime armor making you invincible
    • Increase Steampunk and Slime Armor explosion resistance
    • Increased Robe magic resistance
    • Decreased Slime armor knockback resistance for incomplete sets

    1.1.1

    • Fixed Steampunk Leggings effect applied to Boots instead
    • Fixed Steampunk boots slowing you down, but not preventing fall damage
    • Fixed compass on Steampunk armor to point in the opposite direction
    • Updated translations (thanks Fleyzi!)
    • Added magic protection effect to robe

    1.1.0

    • Added Steampunk Armor
    • Further, extended armor framework to allow even cooler armor
    • Improved armor performance
    • Added fallback textures for conflicting mods
    • You can now disable individual armor sets in the config

    1.0.1

    • Fixed incompatibility with modded armor on Forge
    • Reworked model and renderer injector to work better with other mods

    1.0.0

    • Bone Armor
    • Wither Armor
    • Warrior Armor
    • Heavy Armor
    • Robe Armor
    • Slime Armor
    • Divine Armor
    • Prismarine Armor
    • Wooden Armor
1
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Minecraft: Java Edition

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Опубликован:3 года назад
Обновлён:1 месяц назад
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