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Моды/Immersive Aircraft
Immersive Aircraft

Immersive Aircraft

A bunch of rustic aircraft to travel, transport, and explore!

12.1M
2.2K
  • 1.4.7

    • Fixed airship crafting recipe

    1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.7

    • Fixed airship crafting recipe

    1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.1

    • Fixed stack overflow on explosions (again)

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Important changes for addons

    1.1.5

    • Fixed issues with inventory syncing

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.1

    • Fixed stack overflow on explosions (again)

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Important changes for addons

    1.1.5

    • Fixed issues with inventory syncing

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.6

    • Fixed rounding errors in statistics

    1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.5

    • Fixed NeoForge

    1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.4

    • Fixed ConcurrentModificationException
    • Fixed GUI not hiding in F1
    • Fixed blocks with a speed factor > 1
    • Fixed damage multiplier config on servers
    • Added statistics
    • Fixed issues when mounting while too far away

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • 1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • [Fabric 1.21.1] Immersive Aircraft - 1.4.3

    release7 марта 2026 г.

    1.4.3

    • Added support for Blockbench 5.0

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • [NeoForge 1.21.1] Immersive Aircraft - 1.4.2

    release5 февраля 2026 г.

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • [Fabric 1.21.1] Immersive Aircraft - 1.4.2

    release5 февраля 2026 г.

    1.4.2

    • Synced translations
    • Fixed arrow stack size

    1.4.1

    • Fixed keybind related issues

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • [NeoForge 1.21.1] Immersive Aircraft - 1.4.1

    release13 сентября 2025 г.

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
  • [Fabric 1.21.1] Immersive Aircraft - 1.4.1

    release13 сентября 2025 г.

    1.4.0

    • Added mechanical dials and hud (Thanks donmor!)
    • Fixed keybind related issues

    1.3.3

    • Fixed rudder orientation

    1.3.2

    • Fixed aircraft sinking on Forge
    • Fixed warship position offset

    1.3.1

    • Fixed recipe

    1.3.0

    • Added the Bamboo Hopper
    • Made trails data driven
    • Fixed a crash

    1.2.4

    • Fixed Fabric networking being a bit funky

    1.2.2

    • Updated API-related stuff

    1.2.1

    • Fixed air bubbles and other bars being offset

    1.2.0

    • Fixed some crashes
    • Fixed health bar position conflicts on Forge (thanks sfiomn!)
    • Added config flags
      • dropAircraft to make aircraft non-pickup-able
      • rotaryCannonDamage
      • heavyCrossBowVelocity
      • bombBayEntity A mapping from ammo item to spawned entity

    1.1.8

    • Maybe fixed concurrent addon loading issues on Forge
    • Maybe fixed multiplayer issues with turning of engines

    1.1.7

    • A dummy update to fix a mess-up with file uploads

    1.1.6

    • Sync with 1.20.1 and relaxed versions to include 1.21

    1.1.5

    • Fixed crash on NeoForge
    • Fixed Banners not rendering correctly

    1.1.4

    • Fixed recipes in 1.21.1

    1.1.3

    • Added damage multiplier in config
    • Ported to 1.21.1

    1.1.1, 1.1.2

    • Forge/Fabric will now complain when an unsupported version of ad astra is used

    1.1.0

    • Fixed inventory sometimes desyncing
    • Fixed fuel levels not being saved
    • Arrows shot by the heavy crossbow are no longer picked up by the player as this caused duplication
    • Anvil names are now treated properly (thanks Cibernet!)
    • Added colorable aircraft (thanks Cibernet!)
      • Mostly interesting for addons with models designed for it
      • Added support for Airship, Cargo Airship, and the Warship
      • Coloring works like leather (combine with dye in crafting, clear with cauldron)
    • Placing a vehicle invalidly now prints an error message
    • Fixed banners sometimes not rendered correctly
    • Added compat with Destroy
    • Added Ad Astra Compat (Thanks Erdragh!)
    • You can now turn on vehicle health generation in the config (regenerateHealthEveryNTicks)
      • This brings it closer to the vanilla boat mechanic while still having health rather than "wobbliness"
      • With the second new flag requireShiftForRepair you can also require shift to repair the vehicle
    • Added configurable repairExhaustion (small hunger cost for repairing)
    • You can now destroy aircraft much quicker with your hand, when they are empty

    1.0.2

    • Internal changes for addons

    1.0.1

    • Fixed infinite fuel airship
    • Fixed wrong keybinds on Forge
    • Fixed offset weapons
    • Increased culling box of warship so avoid popping in and out

    1.0.0

    • Added the Warship (thanks Maugwei!)
    • Changes to core, keep addons up to date!
      • Made many changes to allow easier addons
    • Vehicles now implement inventory interface, thus working with hoppers etc
    • Rockets now boost based on duration
    • You no longer yeet yourself out of the aircraft when sneak-right clicking
    • No more mining slowdown while in aircraft
    • Added config flags to:
      • Drop the inventory (default true to stay faithful to e.g., boats)
      • Drop the equipment/customization (default false, as that's just annoying)

    0.7.5

    • Various smaller fixes
    • Added config flag to allow block damage for bomb bay
    • Fixed heavy crossbow in creative
    • Durability upgrades no longer mess with vehicle health bar

    0.7.4

    • Fixed issues with building
    • Fixed background not being dim in inventory

    0.7.3

    • Added camera offset, especially for larger aircraft
    • Fixed cargo airship's sails
    • You can now exit every aircraft properly, and don't stand on its top

    0.7.2

    • Fixed negative modifiers not working as intended
    • Added rotary cannon sound
    • Creative players no longer require ammo
    • The gyroscope now also stabilizes the pitch
    • Updated icons (Thanks 김작업!)
    • Weapons now also work when daylight cycle is off
    • Fixed bullets being funky
    • Added fancy sinking bubbles

    0.7.1

    • TNT dropper now requires 0.2 TNT per shot, instead of 0.02 typo
    • Added keybind for using weapons/mounts
    • Fixed gunpowder typo, can now be used in rotary cannon
    • Added a cooldown, so you don't bomb your aircraft when entering
    • Fixed sound of telescope
    • Fixed client ticking at higher rate than server

    0.7.0

    • Aircraft now have a health bar, building up visual damage until they explode
      • Right click fixes it again
    • Added 4 weapon/utilities
      • Telescope – Twice the zoom as a spyglass and always available
      • Heavy Crossbow – Shots arrows with a lot of force
      • Rotary Cannon – Automatic cannon on a gyroscopic mount
      • Bomb Bay – Drops tiny TNT packets (no block destruction)
    • Reorders slots to no longer burn your banners (Existing aircraft needs some manual fixing)
    • Added support for modded fuel (Thanks Brandon!)
    • Biplanes can now reverse
    • REI is now also supported
    • Fixed client tracking range (Vehicles are now 2.4x farther visible)
    • You now have to confirm R to dismount when in flight
    • You now get reminded how to exit when trying to shift
    • Quadrocopter now have a strafing movement and do not affect the camera, making it way more usable for building and first person operations
    • Aircraft are now party data driven, allowing easier modification of model, inventory, weapon mounts etc

    0.6.2

    • Fixed another server crash on Fabric
    • Reverted removal of Multi-Keybindings as player got angry

    0.6.1

    • Fixed server crash on Fabric

    0.6.0

    • Added datapack support for custom upgrades
    • Configurable vehicle explosions
    • Removed Multi-Keybindings as it no longer works with Forge anyways
      • Also removed separate keybinds for pull and push
    • Added config to block aircraft in certain dimensions
    • Added JEI support for the larger inventories

    0.5.2

    • Switched to PacketByteBuf serializer

    0.5.1

    • Fixed glitch on sails when pausing
    • Aircraft no longer break on autostep

    0.5.0

    • Added Cargo Airship
    • You can now kick out entities using shift-right click
    • Added fall damage when crashing the aircraft (never lethal by default, configurable)
    • Fixed inventory staying open after entity got removed
    • Mirrored banners correctly

    0.4.2

    • Engines now have a fuel buffer and then die slowly when out of fuel
    • Configurable fuel consumption can now exceed 1
    • If fuel consumption is set to 0, no initial item needs to get burned
    • Don't burn fuel in creative mode (configurable)
    • The engine no longer burns the whole bucket
    • Added a configurable fuel map
    • Cut default wind sensibility in half
    • Changed back to custom Keybindings, allowing to reuse keys without conflicts
      • A config flag exists to disable this in case of mod conflicts

    0.4.1

    • Fixed fuel notification on gyrodyne
    • Fixed air friction stat color
    • Fixed server crash

    0.4.0

    • Added inventory
    • Added fuel
      • The Gyrodyne burns your body fat instead
    • Added 9 unique upgrade items
    • Added banners to enhance the look of the Airplane and Airship
    • Added dye slots to tint the Airships sails
    • Added rocket boost
    • Improved wind mechanics, configurable
    • Crashing aircraft now destroys them, configurable
      • By default, only player can destroy aircraft to avoid a rogue skeleton throwing your stuff on the floor

    0.3.1

    • Used even less aggressive keybinding method
    • Fixed discriminator byte crashes

    0.3.0

    • Added Quadrocopter
    • Fixed non-pilot dismounting
    • Switched to less intrusive multi keybindings injection to restore mod compatibility
    • Fixed controller animation of airship
    • Added support for modmenu and cloth config
    • Added item tooltip description
    • You can no longer apply knockback to your vehicle
    • Fixed the Biplane phantom push when leaving
    • Fixed first person camera offset
    • Vehicles can have a separate camera perspective, and is third person by default (configurable)
    • Creative mode destroys airplanes immediately

    0.2.1

    • Fixed Forge on 1.19.x

    0.2.0

    • Added keybindings
    • Added fancy GUI
    • Improved and optimized aircraft textures (thanks stohun!)
    • Fixed and updated translations
    • Fixed WAILA translations
    • Enhanced recipes
    • Fixed non player mount positions
    • Made all vehicles more durable
    • You can no longer hit your own aircraft while flying
    • Random entity will never occupy the last seat

    0.1.1

    • Fixed broken sneaking animation outside aircraft

    0.1.0

    • Initial release
    • Added hull, engine, sail, propeller and boiler item
    • Added airship, biplane and gyrodyne aircraft
1
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Minecraft: Java Edition

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