
Integrated Dungeons and Structures
Integrated Dungeons and Structures (aka IDAS) is a mod that adds heavily detailed structures using blocks and mobs from Quark, Biomes O’ Plenty, Alex’s Mobs, and Create.
I’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
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Added Pumpkin Cafe, by Howester
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Fixed more missing texture books in Tinker's Citadel
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I’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
Fixed missing texture books Fixed a bug with mining fatigue not going away in Labyrinth when Ice and Fire is not installedI’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
Fixed typo in modlist nameI’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
-Fixed wizard tower crashI’ve spent over 1000 hours building and coding my mods. I learned Java specifically for this. A great way to support me is to get your server through Bisect, and use my code CraisinCraft. Click on the picture above, use my code CraisinCraft to get 25% off your first month and enjoy playing with your friends! Set up is so easy, it's basically one click.
Fixed crashes in Farmhouse, Brickhouse, Ruins of the Deep, Witch's Treestump, and haunted manor Fixed issue with bugged supplementaries book piles and doormatsAdded new structures and overhauled loot
Port to 1.21.1!
See curseforge or discord for changelog
- Added a new structure, the Desert Pyramid. A large abandoned pyramid with expansive catacombs underneath. Although you may need to dig your way there! Designed by BrickFarmer10
- By default IDAS now disables the vanilla Desert Pyramid. You can change this in the config (not the config datapack)
- Nerfed the loot in the Tinker's Citadel, specifically the mechanical crafters.
- Fixed the doors in the Tinker's Citadel
BIG UPDATE ALERT
- Added the Tinker's Citadel by DarthTrayus. A grand mysterious tower that was abandoned. There are many secrets and Create contraptions to be found there.
- Added the Archmage's Tower by Cpt_Gloval. A foreboding and massive Ars Nouveau dungeon with a boss fight! This structure does require Ars Nouveau to appear.
- Added 2 archeological dig sites, a regular and desert variant, by Howester.
- Drastically improved terrain generation surrounding the Tree of Wisdom.
- REMEMBER TO UPDATE THE CONFIG DATAPACK (IF YOU USE IT, BOP and Alex's Mobs packs DO NOT need updating)
- Added a config with 2 options. You can turn off mining fatigue in the Labyrinth, and you can turn off disabling Ice and Fire structures.
- Fixed an issue with empty glass items frames in the Pillager Camps
- Reworked some of the terrain generation using the new API terrain gen
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Fixed an issue with the Tinker's Workshop traps breaking (again)
- Adding more optional integration with Alex's Mobs using the new API block replacing processor. It replaces blocks in structures based on if other mods are loaded.
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Backported the Ice and Fire update to 1.19
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- REMEMBER TO UPDATE THE CONFIG DATAPACK
- Fixed an issue with traps in the Tinker's Workshop not activating
- REMEMBER TO UPDATE THE CONFIG DATAPACK IF YOU'RE USING IT
- Added a new structure, the Frozen Crypt. A mysterious pattern of rocks found in snowy areas with something hidden underneath... designed by Darth Trayus. This has Ice and Fire integration by default.
- The Labyrinth no longer has elder guardians, IDAS will automatically detect if you've killed the boss (Pharaoh for base mod, Gorgon if Ice and Fire is installed) and apply mining fatigue based on that. HUGE thanks to YungNickYoung for letting me use some of his code to implement this.
- IDAS Structures will now AUTOMATICALLY start create contaptions through a new processor in Integrated API. This means the Labyrinth and Tinker's Workshop will always be activated and will not have to be activated by the player.
- Fixed a typo in the name of the Pharaoh of the Labyrinth
- Fixed an issue with a secret room being impossible to reach in the Labyrinth
- Added compatibility with Regions Unexplored
- Adjusted rarities on all common and small structures, specifically making the Snifferhenge and Train Ruins more rare
- Added a new structure, the Train Ruins! Brush away this ruined train's mysteries!
- Added Ars Nouveau optional integration to the enchanting tower
- Made the Haunted Manor more rare
- Fixed an issue with empty space in the Beekeeper's house
THE ICE AND FIRE UPDATE IS HERE!
- Added the Dread Citadel, a massive icy structure that replaces the mausoleum from Ice and Fire. IDAS will automatically detect if Ice and Fire is installed and will spawn the structure only if it is.
- Made new Ice and Fire versions of the Haunted Manor and Labyrinth. These structures with automatically change if Ice and Fire is installed.
- IDAS will remove the default Ice and Fire structures from the game. They are outdated and look horrible, so I decided to incorporate them into IDAS structures. The mausoleum is the Dread Citadel, graveyard is the Haunted Manor, and Gorgon Temple is the Labyrinth.
- Changed /locate command so if you want to locate and ice and fire structure it instead redirects you to the corresponding IDAS structure
- Added archeology to the Labyrinth
- Adjusted spawn rates, combining uncommon structure set and common structure set.
- Combined rare structure sets.
- Fixed an issue with game freezing over the pillager campsites
- IDAS now requires Int API 1.4.0 and you MUST update ALL datapacks for this update.
Fixed a critical crashing bug on world generation

