
Hydrological (Overworld Terrain & Biomes)
Overworld biome and terrain fantasy-style worldgen mod.
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162
- Added new (Sparse) Floating Islands preset.
- Optimized worldgen.
- Added config option to disable the wavy ocean on the floating islands preset.
- Added (Void) Floating Islands world preset.
- Tweaked many biomes.
- Adjusted some features.
- Changed grass colors.
- Removed overworld ambient lighting override outside of the floating islands preset.
- Increased max leaf distance to 21 from 14.
- Fixed leaf decay behaving weirdly.
- Palm tree leaves are now persistent.
- Removed overworld ambient lighting override outside of the floating islands preset.
- Increased max leaf distance to 21 from 14.
- Fixed leaf decay behaving weirdly.
- Palm tree leaves are now persistent.
- Added new cliff rocks.
- Added rocks to frozen rivers.
- Temperature is now a smaller scale.
- Fixed bald spots in windswept savanna's.
- Updated spruce leaves color.
- Frozen rivers are snowier.
- Snow now updates the grass beneath.
- Added new cliff rocks.
- Added rocks to frozen rivers.
- Temperature is now a smaller scale.
- Fixed bald spots in windswept savanna's.
- Updated spruce leaves color.
- Frozen rivers are snowier.
- Snow now updates the grass beneath.
- Fixed crash occuring when modded leaves were present.
- Fixed crash occuring when modded leaves were present.
- Added floating island world preset.
- Added stratosphere world preset.
- Fixed crash on world creation.
- Fixed potential but almost impossible crash where a tree tries generating above world height.
- Fixed issue with worldgen heightmap not being cleared between worlds.
- Fixed coral generating ontop of the surface of water.
- Added caves to the floating islands preset.
- Fixed cubical scale not being applied to floating islands or floating caves presets.
- Fixed floating islands preset not having ores.
- Added floating island world preset.
- Added stratosphere world preset.
- Fixed crash on world creation.
- Fixed potential but almost impossible crash where a tree tries generating above world height.
- Fixed issue with worldgen heightmap not being cleared between worlds.
- Fixed coral generating ontop of the surface of water.
- Added Windswept Savanna biome.
- Added Lukewarm Ocean biome.
- Added Deep Lukewarm Ocean biome.
- Improved oak leaves colors.
- Made dark oak trees taller.
- Pruned the lower branches on oak trees.
- Increased number of branches on oak trees.
- Prevented leaf piles from replacing ice.
- Fixed willow trees being unable to generate in forests.
- Fixed dark willow trees being unable to generate in dark forests.
- Fixed a crash related to water freezing.
- Fixed mycelium generating underwater.
- Prevented rivers from generating in hot areas.
- Removed persistence on all leaves.
- Doubled leaf decay distance requirement.
- Added wood wall blocks to the logs tag, making them now used in leaf decay calculations.
- Added diagonal leaf decay.
- Decreased max height of oak trees.
- Fixed ores not generating in the Deep Dark biome.
- Updated to 1.21.1 Neoforge.
- Added Windswept Savanna biome.
- Added Lukewarm Ocean biome.
- Added Deep Lukewarm Ocean biome.
- Improved oak leaves colors.
- Made dark oak trees taller.
- Pruned the lower branches on oak trees.
- Increased number of branches on oak trees.
- Prevented leaf piles from replacing ice.
- Fixed willow trees being unable to generate in forests.
- Fixed dark willow trees being unable to generate in dark forests.
- Fixed a crash related to water freezing.
- Fixed mycelium generating underwater.
- Prevented rivers from generating in hot areas.
- Removed persistence on all leaves.
- Doubled leaf decay distance requirement.
- Added wood wall blocks to the logs tag, making them now used in leaf decay calculations.
- Added diagonal leaf decay.
- Decreased max height of oak trees.
- Fixed ores not generating in the Deep Dark biome.
- Added the Flower Forest biome.
- Tweaked Birch Forest placement.
- Oceans are now more narrow.
- Fog rework.
- Oak leaves are now less yellow and slightly darker.
- Removed unused aquatic lichen loot table.
- Fixed lapis & diamonds barely generating in Deep Dark biomes.
- Added the Warm Ocean biome.
- Made rivers deeper, allowing them to go through grasslands areas.
- Recreated the Forest biome.
- Recreated the Dark Forest biome.
- Dark oak leaves are now green colored again.
- Oak leaves are now lime colored.
- Removed aquatic lichen.
- Removed tall seagrass from Frozen River biomes.
- Replaced mud in Mushroom Fields biomes with sand.
- Fixed blocks still trying to emit light on server sided only mode.
- Added a toggle for adding light emission to vanilla blocks.
- Fixed some bugs with the config.
- Added the Frozen Ocean biome.
- Added the Deep Frozen Ocean biome.
- Improved water freezing.
- Added sugarcane to rivers.
- Fixed rain appearing in snowy biomes.
- Fixed aquatic lichen generating on ice.
- Fixed Snowy Beach biomes sometimes having horribly corrupted terrain.
- Fixed Frozen River biomes not being frozen.
- Added spore blossoms to Lush Caves.
- Added mushrooms & trees to Lush Caves.
- Added mangrove root columns to Lush Caves.
- Fixed fog being messed up on superflat worlds.
- Fixed incompatibilities with potentially many mods.
- Unmarked Noisium as incompatible.
- Removed custom cave fog.
- Fixed holes in oceans.
- Prevented mycelium and podzol that generates around trees from being several blocks thick.
- Removed custom night lighting as it did not work well with caves.
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Опубликован:2 года назад
Обновлён:1 месяц назад
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