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Hostile Mobs Improve Over Time

Hostile Mobs Improve Over Time

A new difficulty, where hostile mobs get stronger the longer you play, featuring a powerful config menu. With stronger stats and new abilities, are you able to prepare before it’s too late?

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  • 2.1

    release9 мая 2026 г.
    • Fixed some advancements not working at all or having broken criterias
    • Fixed one config menu option not working
    • Fixed drowneds not working because of a typo in storages
    • Fixed multiple mobs not being able to drop level shatter shards
    • Bogged balance change - infested duration cut in half at all levels
  • 2.1

    release9 мая 2026 г.
    • Fixed some advancements not working at all or having broken criterias
    • Fixed one config menu option not working
    • Fixed drowneds not working because of a typo in storages
    • Fixed multiple mobs not being able to drop level shatter shards
    • Bogged balance change - infested duration cut in half at all levels
  • 2.0

    beta14 февраля 2026 г.
    • This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp

    • Folder cleanup

      • folders now named appropriately instead of just random letters
    • Major rewrite of how monsters are handled

      • Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
      • Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
        • you can reach and modify them using /data merge storage ; using knize:<mob_name>. (example: knize:bogged.0 , knize:wither_skeleton.89)
      • Modify functions are run using macros and storages
      • Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range: ; default 32
      • instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
        • attributes are not overwritten, but are modifiers
          • most attributes use add_multiplied_base except armor and armor_toughness
          • this should improve compatibility with other datapacks that for example add monster variants
        • vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
        • some mobs lost their status effects they had
        • guardians no longer have extra thorns
        • some mobs utilize "new" attributes like safe fall distance or burning time
        • hoglins no longer get fire resistance
      • Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
        • While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
    • Brand new dialog config menu

      • First iteration, feedback is welcome on what to improve
      • Has all the previous settings from the old config menu
        • old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
      • Added new page for links
    • Added bogged to the monster pool

      • Bogged have a new camo ability at higher levels
    • Fixed some advancements

  • 2.0

    beta14 февраля 2026 г.
    • This version is a beta - there might be bugs and oversights, please report any on my discord: https://discord.com/invite/PQFMab5ySp

    • Folder cleanup

      • folders now named appropriately instead of just random letters
    • Major rewrite of how monsters are handled

      • Basically every monster is now buffed differently than previously, in most cases a nerf from previous version.
      • Instead of having one function file equal one data of a mob, now (almost) everything is stored inside data storages
        • you can reach and modify them using /data merge storage ; using knize:<mob_name>. (example: knize:bogged.0 , knize:wither_skeleton.89)
      • Modify functions are run using macros and storages
      • Range at which mobs get modified can now be changed (currently not part of config menu), value stored in knize:hmiot.other range: ; default 32
      • instead of overwriting data using /data merge entity, now it uses /attribute, /item, /effect, /tag commands, data merge only when needed for specifics
        • attributes are not overwritten, but are modifiers
          • most attributes use add_multiplied_base except armor and armor_toughness
          • this should improve compatibility with other datapacks that for example add monster variants
        • vindicators/wither skeletons/piglins no longer get their weapons overwritten, piglins can have crossbows or spears
        • some mobs lost their status effects they had
        • guardians no longer have extra thorns
        • some mobs utilize "new" attributes like safe fall distance or burning time
        • hoglins no longer get fire resistance
      • Some abilities of mobs have been removed (witch teleport, zombie rage) and some will be reintroduced later (silent creepers, more baby zombies, ravager stun)
        • While it was nowhere mentioned, spiders had the ability to trample crops. this can now be toggled on/off.
    • Brand new dialog config menu

      • First iteration, feedback is welcome on what to improve
      • Has all the previous settings from the old config menu
        • old config menu still exists, but should not be used (some pages work, some dont) because of renaming of a lot of scores
      • Added new page for links
    • Added bogged to the monster pool

      • Bogged have a new camo ability at higher levels
    • Fixed some advancements

  • V1.11.3

    release4 сентября 2025 г.

    v1.11.3

    • Fixed silverfish loot table causing console error
    • Fixed console warnings from zombie and husks being modified
    • Added baby variants settings (affects zombies, husks, drowned)
      • 3 options:
      • yes - 50 lvl+ have bonus chance to be baby (default)
      • natural only - no bonus rolls
      • no - force all to be adult
  • V1.11.3

    release4 сентября 2025 г.

    v1.11.3

    • Fixed silverfish loot table causing console error
    • Fixed console warnings from zombie and husks being modified
    • Added baby variants settings (affects zombies, husks, drowned)
      • 3 options:
      • yes - 50 lvl+ have bonus chance to be baby (default)
      • natural only - no bonus rolls
      • no - force all to be adult
  • 1.10.1b

    release4 сентября 2025 г.

    1.10.1b for 1.21 and 1.21.1

    • Baby variants settings has also been backported to 1.21.1
    • Fixed a console error caused by missing predicate
  • 1.10.1b

    release4 сентября 2025 г.

    1.10.1b for 1.21 and 1.21.1

    • Baby variants settings has also been backported to 1.21.1
    • Fixed a console error caused by missing predicate
  • V1.11.2c

    release4 мая 2025 г.
    • Fixed config menu not working at all
    • Fixed "Shard of reality" advancement triggering with any prismarine shard
    • Shard eat seconds decreased slightly
    • Fixed some shard side effects
    • Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
  • V1.11.2c

    release4 мая 2025 г.
    • Fixed config menu not working at all
    • Fixed "Shard of reality" advancement triggering with any prismarine shard
    • Shard eat seconds decreased slightly
    • Fixed some shard side effects
    • Shard "Shuffle" side effect has been reworked - now more impactful but no longer deletes items in a specific inventory slot
  • V1.11.2b

    release1 мая 2025 г.
    • Fixed shard side effects not being able to be turned off
  • V1.11.2b

    release1 мая 2025 г.
    • Fixed shard side effects not being able to be turned off
  • V1.11.1b

    release1 мая 2025 г.
    • Fixed shard side effects not being able to be turned off
  • V1.11.1b

    release1 мая 2025 г.
    • Fixed shard side effects not being able to be turned off
  • V1.11.2

    release1 мая 2025 г.
    • Updated for 1.21.5
    • Fixed ominous banners on upgraded raid mobs
    • Fixed weapons and offhand items not working
    • Major changes with mob armor
      • currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
      • this should help with compatibility with other datapacks and ominous trial chambers
    • Pillagers, ravagers, vindicators now have extreme blast protection from level 10
    • Slight nerfs to angrier zombified piglins option
    • Fixed advancements background
  • V1.11.2

    release1 мая 2025 г.
    • Updated for 1.21.5
    • Fixed ominous banners on upgraded raid mobs
    • Fixed weapons and offhand items not working
    • Major changes with mob armor
      • currently most armor that mobs used to have will not be used, and mobs will be rebalanced accordingly in the next few updates to catch up in difficulty
      • this should help with compatibility with other datapacks and ominous trial chambers
    • Pillagers, ravagers, vindicators now have extreme blast protection from level 10
    • Slight nerfs to angrier zombified piglins option
    • Fixed advancements background
  • V1.11.1

    release11 марта 2025 г.
    • Updated for 1.21.4
    • Minor bug fixes
  • V1.11.1

    release11 марта 2025 г.
    • Updated for 1.21.4
    • Minor bug fixes
  • V1.11

    release2 декабря 2024 г.
    • Updated for 1.21.2 and 1.21.3
    • Fixed level shards for these versions
    • Fixed attributes for these versions
  • V1.11

    release2 декабря 2024 г.
    • Updated for 1.21.2 and 1.21.3
    • Fixed level shards for these versions
    • Fixed attributes for these versions
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Minecraft: Java Edition

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Опубликован:3 года назад
Обновлён:1 месяц назад
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