
HoloDisplays
A powerful packet-based hologram system built with Minecraft's display entities for better performance and flexibility.
12.6K
42
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Updated to support 26.1.x
- Implement the missing lineWidth setter in HoloDisplaysAPI - shmeeb
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- Implemented
/holodisplays hologram near [radius]command to seek nearby holograms. - Added support for Minecraft 1.21.11.
- Implemented
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
Updates & Improvements
- API Improvements:
- Added leftRotation and rightRotation variables display entities, allowing advanced control of rotations through quaternion.
- Added properties variable to Block Display to allow blockstate control.
- Performance Optimizations:
- Implemented Spatial Partitioning to reduce visibility check complexity from O(Players × Holograms) to localized checks based on view distance.
- Added Packet Bundling to reduce the number of packets sent to clients.
- Reduced memory overhead by Flattening Entity Maps and utilizing optimized primitive collections.
- API Improvements:
1
...Авторы
Сведения
Лицензия:
Опубликован:1 год назад
Обновлён:4 недели назад
ID проекта:
