Unofficial site, not affiliated with modrinth.com.What is this?
Моды/Hexical
  • Hexical 1.5.0

    release12 января 2025 г.
    • added spell to conjure llama spit
    • added new telepathy pattern for sneaking
      • done because the height method isn't always consistent such as swimming, flying with elyta, or standing under a slab
      • also it's neat to get the first moment you sneaked or how long you've been sneaking for
    • added ability to open hex notebook with N, taken from HexGloop
    • added Classifier's Purification - get an iota type identifier to compare iota types
    • added environment scrying patterns to get details about your casting environment
      • added pattern for getting whether something is in ambit
      • added patterns for testing for the method it is being cast
      • added pattern for off/mainhand use
    • added Redstone scrying patterns from Gloop
    • added Circadian Reflection for fraction of day gone by
    • added alternate texture for arch lamp when inactive
    • added my own take on pattern manipulation: turn a pattern into a list of numbers and back
    • added Tutu's Gambit - noop
    • added Garbage Reflection - pushes garbage
    • added Promote Lamp to upgrade hand lamp
    • changed Offer Mind to be just for recharging
    • changed Internalize Pigment II to be free
    • changed Sisyphus' Gambit to not restore the stack after each iteration
    • changed hexbursts and akashic bookshelf prestidigitation effect to be able to push into Introspection stack
    • changed wandering trader lamp trade chance to 50%
    • changed a lot of scrying to require ambit
    • changed Conjure Firework price to always be one shard
    • changed having multiple grimoires to not be useful anymore
    • changed lamp chapter to be open by default
    • changed Autograph to be a staff-only spell
    • changed conjured staffs to tchotchke
    • changed genie lamp namespace to hand lamp
    • changed grimoire storage format
    • changed locations of some patterns in the hexbook
    • changed Ghast Fireball to push the fireball entity
    • changed living scrolls to animated scrolls
    • changed Conjure Tchotchke to cost one charged amethyst now
    • changed tchotcke to push a list of booleans rather than just booleans straight onto the stack
    • changed soroban to work with the staff now
    • changed conjured compass to keep track of dimension
    • fixed arch genie lamps running in spectator
    • fixed bug that let you conjure meshes and specks even if you die for the cost
    • fixed bug that let you write truenames to lamps
    • overhauled documentation
    • readded shader spells
    • reverted purpose of media jar
    • refactored almost everything is rewritten to be more sane
    • removed Activate Archgenie and Deactivate Archgenie
      • the reasoning for this is because they were coded horribly and removing them spared so much jank
      • also you can modify their storage from outside so it'd just take a little more work to do the same thing
    • removed limit from tchotchke media
    • removed Chorus Blink due to not fitting in with classic spells
    • removed Similarity Purification in favor of iota type identifier
    • removed semi-permeable modifier from mage blocks because it doesn't quite fit in
    • update to 1.20.1
  • Hexical 1.4.1

    release12 января 2025 г.
    • fixed item stacking bug
  • Hexical 1.4.0

    release24 декабря 2024 г.
    • added gauntlet staff
    • added advancement for conjuring Hexxy
    • added fun fortune telling feature to media jar
    • added a section of pigment patterns and a pigment iota
    • added Sleight: a wristpocket spell to either exchange an item entity with another, or conjure an item from your wristpocket
    • added two more patterns for affecting the top three iota of the stack, now you can arrange three iota in any way with a single pattern
    • added effect to magic missiles to set the velocity of a target hit to 0.6th of their own normalized velocity + a bit of upwards push
    • added prestidigitation support for shearing beehives and bee nests for honeycomb
    • added ability to dye specklikes with the Dye spell
    • added two more akashic utility patterns for clearing and getting the pattern of an akashic bookshelf
    • added one tick item pickup delay to conjured hextitos so hextito quines can properly function
    • added Autograph: signs the item in your offhand with your name and pigment, permanently
    • added Atalanta Gambit: skip to the next Thoth iteration; "continue"
    • added Castor's and Pollux's Gambits: should only be cast within a Thoth list, prepends or appends the top iota to Thoth's data list
    • added Conjure Fireball: conjures a ghast fireball with no velocity at a position within ambit for three dust
    • added pattern for changing the pigment of specks
    • added more quotes to documentation
    • changed Congruence Purification to consider orientation since Equality Distillation already considers the other case
    • changed akashic bookshelves to push to parenthesized list if there are unclosed Introspections
    • changed Chromatic Purification to allow item identifiers
    • changed mage block modifiers to update neighboring blocks
    • changed Offerings page to no longer require using up a lamp
    • changed evocation warmup period to one second
    • changed how Evoker's Purification works to be like all the other keybind patterns
    • changed Janus' Gambit to persist the Ravenmind, used in wisps
    • changed hand used for evocation to offhand if mainhand contains item
    • changed some documentation quotes to fit better
    • changed wristpocket to allow for Totem of Undying to function
    • fixed overpriced wristpocket
    • fixed magic missile phasing with things on its first tick
    • fixed Congruence Purification always returning true
    • fixed bug with mage blocks crashing with landing on them
    • fixed bug that made magic missile deal velocity damage, making it the cheapest railgun in existence
    • fixed a hacky workaround used by evocation where it replaces the player's hand. Now it directly takes from the inventory
    • fixed funky behavior with evocation and reading items, now it tries to read from the offhand then the mainhand
    • fixed Offer Mind spell allowing for overflow
    • fixed error in documentation: Racer's Purification can work on nonplayers
    • fixed error in documentation: Telepathy Reflection does not return null ever
    • fixed error in documentation: genie lamps can not cast Offer Mind
    • fixed oversight: plain glass and plain glass panes can now be dyed
    • made code much better
      • gambits now have an interface so they are easy to add
      • used lambdas rather than larger switch statements
      • specklikes are now modularized
    • merged Arch Lamp Storage spells into the Arch Lamps page
    • removed cost from Reweave Mesh
    • removed limit on grimoires
    • removed ridiculous knockback from lightning rod staff
    • renamed one of the luminance purifications to Glow Purification
  • Hexical 1.3.2

    release21 августа 2024 г.
    • changed keybind reflections to return -1 when not active
    • changed pattern for Caliper's Purification to not conflict with HexVR
    • changed some translations to fit on the page
    • changed Epiphany Reflection to Epiphany Purification, now takes in a player
    • changed Greater Blink to two dust to reward math
    • changed Displace to be free
    • changed Wristpocket to be an eighth of a dust rather than three dust
    • changed Conjure Compass to be three dust rather than a shard
    • fixed conjured staff's mirror disguise not being held properly
    • fixed evocation kicking every player outside of render distance
    • fixed media jar not dropping
    • fixed piercing raycasts not working because the identifier is in the wrong place
    • fixed special raycasts not returning the center of blocks but their corner instead
    • fixed translation error for identifier iota
    • fixed minor typos in documentation
    • fixed prestidigitation not working on sheeps and pumpkins
    • fixed incorrect typing of wristpocket reflections in documentation
  • Hexical 1.3.1

    release19 августа 2024 г.
    • fixed bug where magic missile would crash on servers
    • fixed documentation error where the description for Chorus Blink was separated from its pattern page
    • removed shader spells and Satin because they didn't work with Create although it's totally Create's fault >:(
  • Hexical 1.3.0

    release18 августа 2024 г.
    • added more advancements
    • added hexbursts - adds an iota to your stack when eaten
    • added hextitos - casts a hex using the player stack when eaten
    • added Theodolites' Purification - returns vector pointing up from a creeper's head
    • added Caliper's Purification - returns an entity's width
    • added Sekhmet's Gambit - clears the stack except the top n iota
    • colors
      • added dye iota
      • added Chromatic Purification and Dye spell to get and set dyes of blocks and entities
      • added pattern to translate dyes into RGB vector
      • added pattern to sample RGB vector at position
      • added data-driven process to add color associations to blocks so you can add support for mods with simple datapacks
    • added Gasp spell - instantly refills your air bubbles for a dust
    • added evocation - enlightened players can cast spells by holding a keybind for some time
    • added internal iota storage to handheld lamp and patterns to interact with it
    • added Perlin Distillation - get quasi-random number corresponding to a location and time
    • added Similarity Distillation - get if two iota are of the same type
    • added Congruence Distillation - get if two patterns are the same, regardless of orientation
    • added Charge, Dodge, Retreat, and Evade Reflection patterns - pushes how long you've pressed the wasd keys
    • added Conjure Compass spell - conjure a compass that always points towards a location
    • added Conjure Spike spell - conjure an amethyst spike that will strike through a location after a customizable delay
    • added pyrotechnic spells
      • added Conjure Firework spell - conjures a firework with a vast number of options and possibilities
      • added Simulate Firework spell - conjures a firework based off the firework star in your offhand
    • added Magic Missile spell - fire silver of amethyst that deals knockback and weak damage
    • added Greater Blink spell - blink with a relative positional and rotational offset for much cheaper than GTP
    • added Prestidigitation spell - dozens of small magical effect on blocks and entities
      • added data-driven process to add prestidigitation associations
      • exposed registry for prestidigitation effects, allowing you to make an addon for custom magical effects
    • added Wristpocket spell - hide items magically
      • added Ingest spell - eat wristpocketed item
      • added Mage Hand spell - use your wristpocketed item to interact with blocks and entities
    • living scroll
      • added spell to age living scrolls
      • added spell to color a living scroll
      • added spell to make living scroll parchment vanish
      • added spell to make living scroll ink glow in the dark
      • added medium living scrolls
      • added ability to read from and write to living scrolls with Chronicler's
    • added a bunch of context checking patterns to get the current context of a hex is being cast in
    • added shader spells - alter your vision with an array of shaders for fun and for utility
    • added mishap to Chorus Blink if you don't have chorus fruit in your inventory
    • added semi-permeable mage block modifier: only the person who casted it can walk through them
    • added sprites for conjured staff
    • added a ton of world scrying patterns
    • added hex candles - amethyst candles whose flames take on the pigments of whomever last interacted with them
    • added meshes - similar to specks but they take in a list of vectors and connect them with pigmented lines
    • added decorative glowing media jar - don't drink it!
    • added Naval and Lilypad Distillation - raycast for fluids
    • added Railgun and Laser Exaltation - pierce regular blocks until hitting identifier block type
    • added Librarian's Purification and Gambit - write directly to akashic bookshelves without need for a record
    • added soroban patterns - keep and manipulate a constantly incrementing number, useful for recursion and Thoth's
    • added ability to right-click akashic bookshelves to download their iota onto your stack
    • added Epiphany Reflection - pushes whether the caster is enlightened
    • added Sentience Purification - pushes whether an entity has been flayed or null if not possible to flay
    • changed conjured staff sprite to be less messy
    • changed Identify pattern to have ambit limitation
    • changed speed and variance of living scroll patterns
    • changed specks to be one block big by default, can be scaled
    • changed some item scrying patterns to take item type identifiers instead
    • changed all the food scrying patterns to take item type identifiers instead
    • changed Miner's and Demoman's Purification to take block type identifiers instead
      • moved them into separate blocks category
    • dropped support for Forge in order to prioritize development speed and features
    • fixed specks being slightly off-center
    • fixed living scrolls always having a pattern by default
    • fixed advancements occasionally breaking
    • fixed Conjure Speck spell costing too little
    • fixed Janus' Gambit to actually terminate the hex now
    • fixed archgenie lamps where it can cast for free if it wasn't in your main inventory
    • fixed conjured staff where inputs aren't always neatly intercepted and you can accidentally break blocks
    • fixed conjured staff bug where multiple clicks can make a lower rank staff do nothing
    • fixed bug that allowed conjured staffs to have infinite media
    • fixed Finale Reflection that always returned null
    • fixed specks crashing the client
    • optimize speck and living scroll rendering massively by caching patterns and verts
    • overhauled project structure completely
    • overhauled genie lamps completely and entirely
    • overhauled world scrying patterns
    • removed casting sounds from conjured staves
    • removed grimoire locking patterns since no one really used them, they were janky and risked leaking truenames, and there are hexbursts now
    • updated documentation
    • updated telepathy code to share code with movement reflections
  • Hexical 1.2.0

    release30 апреля 2024 г.
    • added more achievements
    • added lightning rod staff, with strong knockback and slow swing speed
    • added Displace spell for circles to teleport entities for cheap
    • added energized mage blocks modifier to emit Redstone power
    • added living scrolls
    • added proper speck text rendering
    • added more meta-evals
      • added Janus' Gambit
      • added Sisyphus' Gambit
    • added z-axis rotation for specks
    • added iota storage for conjured staves
    • added Dioscuri Gambit II
    • changed Conjure Speck to push the speck to the stack
    • changed Nephthys' Gambit to no longer need a number, instead relying on tail length
    • fixed accidental swapping of Sloth and Racer's Purification
    • fixed being able to use Recharge Item to recharge lamps
    • fixed conjured staves not casting properly
    • fixed mage block breaking particles
    • fixed Nephthys' Gambit not working on single patterns
    • fixed speck pattern saving
    • remove ambit requirement for altering specks
    • updated documentation
    • overhauled a lot of code
    • overhauled world scrying
      • added enchantment patterns
      • added entity patterns
      • added food patterns
      • added identifier patterns
      • added item patterns
      • added status effect patterns
      • added world patterns
  • Hexical 1.1.0

    release31 марта 2024 г.
    • added identifier iota
    • added zh_cn translation
    • added mishap to grimoire patterns if you are not holding a grimoire in your offhand
    • changed creative inventory lamps to have media by default
    • changed Conjure Staff to take in dust rather than media for battery
    • fixed telepathy crashing on servers
  • Hexical 1.0.0

    release30 марта 2024 г.

    Initial release!

Совместимость

Minecraft: Java Edition

Платформы

Поддерживаемые окружения

Клиент и сервер

Сведения

Лицензия:
Опубликован:2 года назад
Обновлён:1 год назад
ID проекта:
Главная