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Моды/HeroBot
HeroBot

HeroBot

Framework for fabric based server side players (and extra helpful settings)

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158
  • 1.21.11-1.4.3

    release16 марта 2026 г.

    Made fall damage server side, without trying and faking it Made modifying kb only for fake players Made delayed queue not give output unless cmd block output is true

    Added a ping value to the player so their knockback is delayed by x ms Added configuration for the ping value to convert from ms to ticks (in case I messed it up) Slow tick rate fixed Tick rate able to be changed by command blocks Renamed smoothClientAnimations to clientsIgnoreSlowTickRate

    ChunkResetter

    Be able to delete chunks and worlds from memory Added settings and functionality: botLagAttacks/botLagUses

    [Experimental] Makes clicks delayed by the bot's ping noProjectileRandom Make projectiles not random rainThroughMovingPiston Make rain be able to pass through moving pistons so you can riptide trident through them deleteChunkEntities Chunk Resetting deletes entities within the chunk (in case of items still being on the ground) Player Look

    Added Interpolate as a word at the end of all applicable look stuff Removed turn Added look random to look in a random direction (you can then use look direction 0 ~ to straighten it out, for example) Lots of small logic cleanup and fixes otherwise

    Added syncing the client to the world settings. Doesn't apply any client mixins if not on a herobot world. Added Auto Jump to the client

    Added setting to make the bot leave on death

    Fixed the bot not dying if you do /kill and /player <> kill

    Cleanups and change interpolate to delta (cause I like it more) Added quantumbot to the namesuggestions for PlayerSpawnCommand

    Added disableExperimentalScreen and functionality for it

  • 1.21.11-1.2.5

    beta6 марта 2026 г.

    Fixed fake players taking too much knockback

  • 1.21.11-1.2.4

    beta2 марта 2026 г.

    Fixed spear charge [right click]

  • 1.21.11-1.2.3

    beta27 февраля 2026 г.

    Added DistanceH and DistanceV Fixed ExplosionNoDmg MOST case to only explode blocks that have no collision instead of solid blocks (Thought they were the same thing, but solid blocks meant blocks that redstone can pass through)

  • 1.21.11-1.2.2

    beta26 февраля 2026 г.

    Init upload

Совместимость

Minecraft: Java Edition

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Лицензия:CC-BY-NC-4.0
Опубликован:4 месяца назад
Обновлён:3 месяца назад
ID проекта:
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