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Моды/Health Regeneration Overhaul
  • 4.0.0

    release16 апреля 2026 г.

    4.0.0

    • updated to 26.1.x
  • 3.1.0

    release17 февраля 2026 г.

    3.1.0

    • updated to 1.21.11

    Additions

    • the custom health icon bar now shows absorption hearts
    • the custom health icon bar now displays reserved health

    Technical

    • migrated to Mojang Mappings
  • 3.0.0

    release25 октября 2025 г.

    3.0.0

    • updated to 1.21.10
    • icon bar now blinks when health amount changes (like in vanilla)

    Changes

    • removed "generic." prefix from all entity attributes, following vanillas example
  • 2.6.1

    release5 октября 2025 г.

    2.6.1

    • fixed health being set to 1 when joining a world for the first time
    • bumped various dependency versions
  • 2.6.0

    release15 сентября 2025 г.

    2.6.0

    • added server config options to define the default for each health related attribute (only affects players) and adjusted the default values of those attributes for players
    • fixed vanilla bug that clamps health to a maximum of 20 when respawning/joining a world
  • 2.5.0

    release30 июля 2025 г.

    2.5.0

    • added alternative health bar consisting of icons, similar to vanillas health bar (this first iteration does not yet support multiple icon types per bar, e.g. absorption hearts)
    • reworked the "naturalRegeneration" game rule (now works with mods that display attribute values)
    • fixed an issue where the alternative health bar was visible in creative mode
    • fixed an issue where the alternative health bar was visible even when the HUD was hidden (pressing F1)
  • 1.3.1

    release16 декабря 2024 г.

    1.3.1

    • fixed an issue where the regeneration delay after taking damage was not applied correctly
  • 2.4.1

    release16 декабря 2024 г.

    2.4.1

    • fixed an issue where the regeneration delay after taking damage was not applied correctly
  • 2.4.0

    release9 декабря 2024 г.

    2.4.0

    HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

    • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
    • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
    • added "generic.reserved_health" entity attribute
    • "generic.health_regeneration" entity attribute can now be negative
    • changed vanillas "natural regeneration" gamerule to simply add 1 health regeneration.
    • server config can now be edited in game (Thanks to Fzzy Config)
    • generally improved config layout
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config
    • added dependency on Resource Bar API
  • 1.3.0

    release9 декабря 2024 г.

    1.3.0

    HUD rendering overhaul The initial idea of splitting a bar into three textures per "layer" to allow for easy change of the bar length, came with the cost of massive FPS drops. With this rewrite the bar size is no longer changeable with a simple config option. Each 'layer' consists of only 1 texture (which can have configurable dimensions). In addition, the texture can be dynamically replaced by another texture (with configurable dimensions) depending on the max value.

    • 'fill_direction' no longer chooses between a horizontal and a vertical 'texture set', it only determines the direction from which the bar is filled. This means that changing between horizontal and vertical resource bars also requires a texture change.
    • added the option to display an icon (with configurable texture id and dimensions). This can be toggled independently of the bar and the number.
    • added "generic.reserved_health" entity attribute
    • "generic.health_regeneration" entity attribute can now be negative
    • changed vanillas "natural regeneration" gamerule to simply add 1 health regeneration.
    • server config can now be edited in game (Thanks to Fzzy Config)
    • generally improved config layout
    • removed dependency on Cloth Config
    • added dependency on Fzzy Config
    • added dependency on Resource Bar API
  • 2.3.0

    release8 сентября 2024 г.

    2.3.0

    • further improvements to health bar customization
  • 2.2.0

    release2 сентября 2024 г.

    2.2.0

    • update to 1.21.1
    • improved health bar customization
    • fixed an issue where entities would rarely be immortal
  • 1.2.1

    release22 августа 2024 г.

    1.2.1

    • fixed an issue where entities would rarely be immortal
  • 2.1.0

    release26 июля 2024 г.

    2.1.0

    • added optional smooth health bar animations
    • added a health regeneration delay after health is reduced, controlled by an entity attribute
  • 1.2.0

    release26 июля 2024 г.

    1.2.0

    • added optional smooth health bar animations
    • added a health regeneration delay after health is reduced, controlled by an entity attribute
  • 2.0.0

    release14 июня 2024 г.

    Update to 1.21

  • 1.1.0

    release13 июня 2024 г.
    • added server config option to re-enable the vanilla food system
    • alternative health bar is now disabled by default
    • fixed compatibility issue with mods that interact with the vanilla food system
  • 1.0.0

    release25 мая 2024 г.

    First release!

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Minecraft: Java Edition

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Опубликован:2 года назад
Обновлён:1 месяц назад
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