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Моды/Hardcore Survival
  • 0.19.1 Beta(Exprimental)

    beta21 мая 2026 г.
    • Fixed the critical bug where copper ore could not drop ores when mined
    • Fixed the critical bug where underground oxygen deficiency had no effect
    • Players can no longer jump to place blocks, and this option can now be disabled via game rules
    • Optimized language text expression and multilingual support
    • Improved crop growth speed and fertilization mechanisms using bone meal and rotten material
    • Improved drop chances for various items from gravel mining
    • Now throwing stone or flint at hard blocks will always yield sharp flint shards
    • Fixed the bug where flint projectiles could not deal damage
    • Added the ability for horses to kick back when taking damage
    • Added a three-stage sub-progress bar for freshness
    • Fixed bugs related to custom vanilla food hunger and saturation values
    • Reduced durability of wooden armor
    • Fixed the bug where falling did not cause pain
    • Fixed the bug where knives and axes could not strip bark
    • Coarse torches can now be crafted in batches of 8 instead of 4
    • Improvised shields can no longer completely resist explosion damage

    • 修复了铜镐不能挖掘掉落矿石的致命bug
    • 修复了地下缺氧不生效的致命bug
    • 玩家不能跳起来垫方块,且能通过游戏规则禁用该选项
    • 优化了语言文本表达与多语言支持
    • 优化了作物缓慢生长的以及骨粉、腐烂物的施肥机制
    • 优化了砂砾挖掘的各个物品的掉落几率
    • 现在使用石块和燧石扔向坚硬方块会必然掉落锋利石片
    • 修复了燧石投掷无法产生伤害的bug
    • 给马也添加了受到伤害之后会踢人反击的功能
    • 给新鲜度添加了三格的子进度条
    • 修复了一些自定义原版食品饱食度和饱和度数值的bug
    • 降低了木质盔甲的耐久
    • 修复了摔落不会引发疼痛的bug
    • 修复了小刀和斧头不能刮树皮的bug
    • 粗制火把现在由原来的4个能够一口气合成8个
    • 粗制盾牌现在不能够完全免疫爆炸伤害
  • 0.19.0 Beta Pre (Exprimental)

    beta11 мая 2026 г.
    • Migrated the mod to Forge 1.20.1 (still experimental, with many bugs), after which the Fabric branch will no longer be maintained.
    • Improved the hallucination effects at low sanity.
    • Enhanced the display effect of mod debuffs.
    • Fixed some bugs with the hot water bag.
    • Slowed down the burnout speed of campfires.
    • Fixed other known bugs.

    • 将模组迁移到Forge 1.20.1(目前仍为实验版,bug较多),此后基本不再维护Fabric分支
    • 优化了低理智的幻觉效果
    • 优化了模组debuff的显示效果
    • 修复了热水袋的一些bug
    • 减慢了篝火的燃尽速度
    • 修复了其他已知bug
  • Beta 0.18.0

    beta13 января 2026 г.

    Enable or disable mod features by entering the game command /gamerule xxx For example, entering "/gamerule hcsThirst false" will disable the thirst requirement. The specific gamerule names and their meanings are as follows:

    Gamerule NameDescriptionType
    hcsDifficultyBuilt-in difficulty level of the modEnum:
    relaxing, standard,
    challenging
    hcsDiseaseDiseases such as colds, parasites, etc.Boolean
    hcsMoodMood effects such as panic, depression, etc.Boolean
    hcsNutritionNutrition mechanics such as phytonutrientsBoolean
    hcsSanitySanity and hallucination mechanicsBoolean
    hcsStaminaLimits on player physical stamina during movementBoolean
    hcsThirstDrinking water requirementBoolean
    hcsTemperatureWhether the player is affected by environmental temperatureBoolean
    hcsWetnessWhether immersion or rain causes wetness
    and the resulting body temperature drop
    Boolean
    hcsSoulImpairmentSoul impairment (reduced maximum health after revival)Boolean
    hcsDarknessThreateningWhether staying in complete darkness can cause deathBoolean
    hcsDiggingConstraintsRestrictions on digging type and speedBoolean
    hcsHeavyLoadingNegative effects caused by player inventory weightBoolean
    hcsInjuryPunishmentInjury penalties: bleeding, fractures, pain, low health reducing attributesBoolean
    hcsFoodSpoilageWhether food has a shelf lifeBoolean
    hcsFoodPoisoningWhether food can cause poisoningBoolean
    hcsOxygenDeficiencyWhether lack of oxygen occurs when deep underground without photosynthetic plants nearbyBoolean
    hcsSlowHealingWhether health regeneration speed is reducedBoolean
    hcsBurningTimeLimitsWhether torches and campfires have limited burn timeBoolean
    hcsZombieExtraHostilityWhether zombies can dig blocks and actively attack animalsBoolean
    hcsCowKickingWhether startled cows will retaliateBoolean

    通过输入游戏指令/gamerule xxx实现对模组功能的启用与否 例如,输入/gamerule hcsThirst false即可禁用饮水需求。 具体gamerule名称及含义如下:

    gamerule名称含义类型
    hcsDifficulty模组内置的难度枚举:
    relaxing, standard,
    challenging
    hcsDisease疾病:感冒、寄生虫等布尔值
    hcsMood情绪:恐慌、抑郁等布尔值
    hcsNutrition营养:植物营养素等布尔值
    hcsSanity理智及幻觉布尔值
    hcsStamina玩家运动体力限制布尔值
    hcsThirst饮水需求布尔值
    hcsTemperature玩家是否受环境温度影响布尔值
    hcsWetness浸水或下雨是否会淋湿
    以及引发的体温降低效果
    布尔值
    hcsSoulImpairment灵魂受损(复活后降低生命上限)布尔值
    hcsDarknessThreatening全黑环境下逗留是否会导致死亡布尔值
    hcsDiggingConstraints挖掘的类型和速度限制布尔值
    hcsHeavyLoading玩家背包负重带来的负面效果布尔值
    hcsInjuryPunishment受伤惩罚:流血、骨折、疼痛、低血量降低玩家属性等布尔值
    hcsFoodSpoilage食物是否有保质期布尔值
    hcsFoodPoisoning食物是否会中毒布尔值
    hcsOxygenDeficiency玩家处于洞穴深处,且附近缺乏能够光合作用的植物,是否会导致缺氧布尔值
    hcsSlowHealing血量回复速度是否降低布尔值
    hcsBurningTimeLimits火把、篝火燃烧时间是否有限布尔值
    hcsZombieExtraHostility僵尸是否会挖掘方块、主动攻击动物布尔值
    hcsCowKicking牛受惊是否会反击布尔值
  • Beta 0.17.4

    beta31 декабря 2025 г.
    • Fixed a critical bug where extinguished torches remained shining.
    • Fixed a bug that caused abnormal display of hot water bottle temperatures on servers.
    • Fixed a bug where dirt and sand might not be affected by gravity when mixed.
    • Fixed a bug where cherry blossom leaves could be instantly destroyed.
    • Fixed a bug where husks did not actively dig through loose blocks around players during the day.
    • Added a wearable appearance for wreaths and redrawn the item texture for wreaths.
    • Leaves can now be used as fuel in furnaces.

    • 修复了熄灭火把仍然永亮的致命bug
    • 修复了在服务器中显示热水袋温度异常的bug
    • 修复了泥土和沙子混杂时,可能不受重力影响的bug
    • 修复了樱花树叶可被瞬间破坏的bug
    • 修复了尸壳在白天不主动挖掘玩家周围疏松方块的bug
    • 给花环添加了佩戴外观,并重绘了花环的物品材质
    • 树叶可作为熔炉的燃料
  • Beta 0.17.3 (Exprimental)

    beta7 февраля 2025 г.
    • Fixed a critical bug where food spoiled too quickly.
    • Added a gamerule to disable food spoilage: /gamerule hcsFoodSpoilage.
    • Reduced damage taken when falling onto leaves.
    • Reduced the probability of contracting parasites.

    • 修复了食物变质过快的致命bug
    • 添加了禁用食物变质的gamerule /gamerule hcsFoodSpoilage
    • 降低了摔在树叶获得的伤害
    • 降低了罹患寄生虫的概率
  • Beta 0.17.2 (Exprimental)

    beta2 февраля 2025 г.
    • Increased the drop rate of sticks and dropped more leaves
    • Fixed the bug where drinking water caused food poisoning
    • Balanced the satiety recovery value of pumpkin slices.
    • Fixed the bug that burnt out torches still have brightness.
    • Reduced the difficulty of obtaining fire materials at the beginning of the game and extended the burning time of the campfire
    • Added garland as an accessory to restore sanity.

    • 增加木棍掉率,且树叶掉得多
    • 修复了喝水导致食物中毒的bug
    • 平衡了南瓜片的饱食度恢复数值
    • 修复了燃尽的火把仍然有亮度的bug
    • 降低了初期生火材料的获取难度,并延长了营火的燃烧时间
    • 添加了花环,作为恢复理智的饰品
  • Beta 0.17.1 (Exprimental)

    beta18 декабря 2024 г.
    • Supported MC 1.20.1
    • Fixed known bugs in Animal Panic
    • Optimized the cow kicking mechanism
    • Fixed a bug where the status bar icon was not centered after dismounting a horse.
    • Fixed a bug where torches could be used to light water-logged campfires.
    • Fixed a bug that extinguished campfires can cause damage to non-player entities.
    • Fixed known bugs with server food corruption

    • 支持MC 1.20.1
    • 修复了动物恐慌的已知bug
    • 优化了牛踢人的机制
    • 修复了下马后状态栏图标不居中的bug
    • 修复了能用火把点燃浸水篝火的bug
    • 修复了燃尽的篝火对非玩家生物造成伤害的bug
    • 修复了服务器食物腐败的已知bug
  • Beta 0.17.0 (Experimental)

    beta29 июля 2024 г.
    • Fire and lighting update
      • Torches
        • Items: Crude Torches, Burning Crude Torches
        • Torches have a burning time limit.
          • Player-made torches are crude torches (added by the module) that will go out, burn out, and cannot be relit.
          • Torches created in relics are original torches and will not go out.
        • Torch extinguished
          • Torches in the inventory will extinguish when the player is submerged in water.
          • Torches that are left out in the open will go out when exposed to rain.
          • Crafted torches are extinguished and require a fire bow or flint to ignite them
        • Reduces the brightness of red stone torches to 4.
        • Explosions, water rushes, etc. will destroy torches without dropping them.
        • The Everlasting Bright Torch is crafted from Netherrack.
      • Add Glowstone Torches
      • Bonfire
        • Bonfires are extinguished when freshly made and require a tool to ignite them.
        • Firebow overhaul (textures, mechanics, recipes)
        • Campfires can be lit with torches
        • Campfires are not anti-gravity
        • Building a fire drops stamina, hunger, and moisture
        • Neighbouring campfires can be lit
        • Add fire ploughs (slower to start fires than fire bows)
        • Burning requires fuel (refer to btw)
          • Brightness and flame size is affected by how much fuel is available
          • When fuel is depleted, it is left as embers, and will carbonise and fail if you don't continue to add fuel to it
          • Filling fuel: use fuel right click/throw at bonfire
          • Soul bonfires are unaffected
        • Soul bonfires are unaffected Soul bonfires are unaffected Soul bonfires are unaffected
        • New bonfires: shaded bonfires, burned out bonfires.
        • Campfires will ignite combustibles in the immediate vicinity.
    • Monsters
      • Adjusted the damage of fireballs, zombies and skeleton arrows again.
      • Increased the probability and penalty of food poisoning.
      • Increased the attack range of tool-wielding enemies
    • Optimisation
      • Increased the probability of getting copper grains from digging gravel with a wooden shovel by 2%.
      • Reduced the frequency of chicken feather-dropping
      • Added a heart shot
      • Changed the meat dropped by dead horses and donkeys to steak.
    • Miscellaneous
      • Repealed the setting that the maximum life limit is limited by experience level.
      • Optimised the bug that copper pickaxe can't mine gold ore.
      • Brightness of the game is locked to dim
      • Heads up to rehydrate on rainy days
      • Only one piece of meat can be roasted at a time

    • 火源和照明更新
      • 火把
        • 物品:粗制火把、燃烧中的粗制火把
        • 火把有燃烧时限
          • 玩家制造的火把为粗制的火把(模组添加),会熄灭,烧没了作废,不能重新点燃
          • 遗迹中生成的火把是原版的火把,不会熄灭
        • 火把熄灭
          • 当玩家浸入水中后,背包内的火把会熄灭
          • 火把露天放置时,淋雨时会熄灭
          • 合成出来的火把是熄灭的,需要火弓或打火石引燃
        • 将红石火把的亮度降低为4
        • 爆炸、水冲等会直接摧毁火把而不会掉落
        • 永亮火把用地狱岩合成
      • 添加萤石火把
      • 篝火
        • 刚做出来是熄灭的,需要工具引燃
        • 火弓重做(贴图、机制、配方)
        • 篝火可以用火把点燃
        • 篝火不能反重力
        • 生火掉耐力、饥饿值和水分
        • 相邻的篝火可以点燃
        • 添加火犁(引火较火弓更慢)
        • 燃烧需要燃料(参考btw)
          • 亮度、火焰大小受燃料多少影响
          • 燃料耗尽后呈余烬状态,不继续添加燃料会碳化并失效
          • 填充燃料:使用燃料右键/扔向篝火
          • 灵魂篝火不受影响
        • 精准采集的篝火在背包中有耐久
        • 新篝火:阴燃的篝火、燃尽的篝火
        • 篝火会引燃紧挨着的可燃物
    • 怪物方面
      • 再次调整了火球、小僵尸和骷髅射箭的伤害
      • 提高了食物中毒的概率,并加大了其惩罚
      • 持工具敌怪攻击距离延长
    • 优化
      • 用木铲子挖沙砾出铜粒的概率提高了2%
      • 降低了鸡毛的掉落频率
      • 添加强心针
      • 马和驴死亡掉的小肉改为牛排
    • 其他
      • 废除了最大生命上限受经验等级制约的设定
      • 铜镐不能挖金矿石的bug优化
      • 游戏亮度锁定为昏暗
      • 雨天抬头补充水分
      • 篝火一次只能烤制一块肉
  • Beta 0.16.1

    beta18 декабря 2023 г.
    • Fixed the bug where a flint was returned after a rock was thrown
    • Changed the texture of sharp stone pieces
    • Optimized the bleeding mechanism

    • 修复了石块扔出后返还燧石的bug
    • 更改了锋利石片的材质
    • 优化了流血机制
  • Beta 0.16.0

    beta15 декабря 2023 г.
    • Boss Enhancements

      • Ender Dragon and Wither are immune to blast damage and will not be provoked by each other
      • Ender
        • Ender Dragon's charging damage has been adjusted to 2x of the original's damage.
        • Ender Dragon does not hover over pillars.
        • Extended the distance that Ender Dragon can use the Ender Crystal.
        • Ender Dragon will initiate a nearby Ender Gang attack on the player when its health is below 20% (particles appear on the Ender Dragon's head and on the Ender Man's head at the same time).
        • Every time a Ender Crystal is dug up, it will enrage the Ender Dragon once - attempting to charge the player
        • When there are no Ender Crystals in range, it gives the Ender Dragon a 2 level resistance boost, speed effect
        • Ender crystals must be destroyed with a netherite pickaxe (no TNT)
        • The Ender Dragon can return an equal amount of health from damage dealt by Dragon Breath
        • Ender's Dragon Breath Balls can deal a significant amount of explosive damage.
        • Ender's charge can break shields.
        • Destroying the Ender Crystal will result in a lightning strike.
      • Wither.
        • Wither gives the player an extreme panic debuff.
        • Wither summons Apocalyptic Skeletons.
        • Wither's defense is significantly increased in its second phase.
        • Wither will charge the player in the second stage.
      • Boss Rewards: Wither rewards Netherite Ingot and Diamonds, Ender rewards Enchanted Golden Apple, Netherite Ingot and Diamonds.
    • Detailed Optimization

      • Ash stops bleeding to a certain extent
      • Further adjusted the stamina consumption rate of running and jumping.
      • Mapping Optimization
      • Instead of running around when attacked, animals will consciously run away from the source of danger.
      • Improved the food poisoning mechanism.
        • Drinking water can cause food poisoning.
        • Eating spider eyes and cactus meat can cause food poisoning.
        • Replaced most of the hunger effects with food poisoning effects, except for carrion and carcass attacks.
      • Optimization: Bleeding and fracture values will be cleared after switching from challenging mode to relaxing mode.
      • Cows will be kicked for milking.
      • Cows can only be milked once per day
      • Increased the probability of getting parasites from drinking raw water.
      • Added particle effect to return potion.
    • Added a tooltip to leather armor to protect against cow kicks.

    • Added Fearlessness Potion.


    • 原版Boss强化

      • 末影龙和凋零免疫爆炸伤害,且彼此之间不会被挑衅
      • 末影龙
        • 末影龙的冲撞伤害调整为原版的2倍
        • 末影龙不会悬停在柱子上
        • 延长了末影龙使用末影水晶的距离
        • 末影龙血量低于20%时会发动附近末影人群攻玩家(末影龙头上和末影人头上同时出现粒子效果)
        • 末影水晶每被挖掉一次,会激怒末影龙一次——尝试冲撞玩家
        • 当范围内没有末影水晶时,会给末影龙2级抗性提升、速度效果
        • 末地水晶必须用下界合金镐破坏(不能用TNT)
        • 末影龙可以通过龙息造成的伤害回等量的血
        • 末影龙发出的龙息球可以造成可观的爆炸伤害
        • 末影龙冲撞可以破盾
        • 破坏末影水晶会被雷劈
      • 凋零
        • 凋零能给玩家极度惊恐的debuff
        • 凋零会召唤凋零骷髅
        • 凋零二阶段防御明显增强
        • 凋零二阶段会冲撞玩家
      • Boss额外奖励:凋零奖励下界合金锭和钻石、末影龙奖励附魔金苹果,下界合金锭和钻石
    • 细节优化

      • 灰烬具有一定的止血作用
      • 进一步调整了跑跳的体力消耗速率
      • 贴图优化
      • 动物受攻击后不是四处乱窜,而是有意识地逃离危险源
      • 进一步完善了食物中毒的机制
        • 喝水也可能食物中毒
        • 吃蜘蛛眼、食用仙人掌肉等会食物中毒
        • 除了腐肉和尸壳攻击,其余大部分饥饿效果被替换为食物中毒效果
      • 优化:从更高难度模式切换到休闲模式后,流血、骨折值会清零
      • 挤奶会被牛踢
      • 牛每天只能挤奶一次
      • 加大饮用生水感染寄生虫的概率
      • 给回程药水加了粒子效果
    • 给皮革护甲加了防牛踢的提示

    • 添加了无畏药水

  • Beta 0.15.7

    beta6 декабря 2023 г.
    • Optimized potion effects
      • Iron Potion Iron buff adds 1.2 points to armor value (1.6 points after enhancement)
      • The color of the analgesic buff has been changed to grey.
      • Return Potion now does not allow cross-country teleportation
      • Damage absorption also buffs bleeding and pain
    • Fixed a bug where spoiled milk crafted into iron barrels could swipe items.
    • Modified armor mechanic
      • Modified armor value distribution for wooden armor.
      • Some wool and leather items will now provide armor values less than 1 and greater than 0 instead of 0.
      • Optimized the alignment of armor and life values (based on disabling forced Unicode font display).
      • Fixed a bug where defense values added by iron potions were only shown if armor was worn
      • Fixed a bug where armor value decreases as armor durability decreases, but was not shown in item description information.
    • Improved creature AI
      • Added zombie hate on player (as opposed to animals)
      • Added spiders escaping at low blood levels (borrowed from MITE)
      • Added ability to pass panic between animals
      • Added the feature that cows will counterattack with a kick, but not when wearing a leather suit (borrowed from BTW)
      • Fixed bug with spiders shielding against poison, and optimized spider spitting AI.
    • Added a food poisoning debuff that can be obtained by eating raw meat or spoiled food, causing the player to be unable to eat.
    • Detailed Optimization
      • Modified the speed of digging sugar cane again
      • Fixed the bug that drinking potion doesn't replenish water.
      • Fixed the bug that if you walk around right after a successful teleportation with a return potion, it will still show a teleportation failure.
      • Fixed a bug where teleporting sometimes didn't drop water.
      • Fixed the bug that eating some food (e.g. wild vegetables) may cause the satiety level to stay stuck at 95% after a certain amount of time.
      • Removed the intermittent darkening of vision in moderate pain.
      • Changed the display of the attack distance bonus in the item bar to after the text When in main hand:.
      • Fixed the bug that the flashing red effect after taking damage still exists when the player raises his shield to avoid damage.
    • Fixed the bug that the pain debuff still exists in casual mode → Pain value does not increase in casual mode.
    • Reduced the value of damage caused by unarmed attacks

    • 优化了药水效果
      • 铁皮药水 铁皮buff加1.2点护甲值(强化后加1.6点)
      • 镇痛buff颜色改灰色
      • 回程药水现在不能跨界传送了
      • 伤害吸收也会缓冲流血和疼痛
    • 修复了变质牛奶合成铁桶能刷物品的bug
    • 修改了护甲机制
      • 修改了木甲的盔甲值分布
      • 有些羊毛和皮革装备会提供小于1大于0的盔甲值,而不是原先的0
      • 盔甲值和生命值数值显示对齐优化(基于禁用强制Unicode字体显示的情况)
      • 修复了非要穿护甲才显示铁皮药水加的防御数值的bug
      • 修复了护甲值随盔甲耐久降低而降低但不在物品说明信息上显示的bug
    • 改进了生物的AI
      • 增加了僵尸对玩家的仇恨(相对于动物而言)
      • 添加了蜘蛛低血量时逃跑的特性(借鉴自MITE)
      • 添加了动物之间传递恐慌的特性
      • 添加了牛会以踢踹的方式反击的特性,但穿上皮革套装则不会(借鉴自BTW)
      • 修复了蜘蛛隔盾防毒的bug,并优化了蜘蛛的吐丝AI
    • 添加了食物中毒的debuff,食用生肉或变质食物有概率获得,会导致玩家吃不下东西
    • 细节优化
      • 再次修改了挖掘甘蔗的速度
      • 修复了喝药水不补水分的bug
      • 修复了回程药水传送成功后立刻走动还会显示传送失败的bug
      • 修复了传送有时候不掉水分的bug
      • 修复了吃一些食物(如野菜)可能补到一定程度饱食度一直卡在95%的bug
      • 取消中度疼痛视野间歇性发黑
      • 物品栏的攻击距离加成显示改到放在主手时:文字后
      • 修复了承受伤害后出现的闪红特效在玩家举盾免伤时仍然存在的bug
    • 休闲模式下无疼痛debuff仍存在一些削弱效果的bug→休闲模式下不涨疼痛值
    • 降低了徒手攻击导致的伤害数值
  • Beta 0.15.6

    beta22 ноября 2023 г.

    Main content:

    • Fixed the bug where Zombified Piglins' hate would not reset, perspective enrage, and extended the time it takes to enrage with gazing Zombified Piglins
    • Added healing ointment and bat wings
    • Added healing salve and bat wings. Further reduced the attack power of skeleton arrows.
    • Added pain potion (willow bark + awkward potion, 100% analgesic)

    Other content:

    • New game view filter effects
      • Flashing red after injury.
      • Blackened edges of the field of view when in a high state of panic.
      • Intermittent darkening of the field of view when severely hungry, thirsty or in pain.
      • Screen blindness effect is now more pronounced when in pitch black fear
    • Gold watermelons now don't spoil and can still be eaten.
    • Some zombies now actively avoid sunlight
    • Armor value is also affected by armor durability, when armor durability is less than 50% it will reduce the armor value, and the value can be a decimal.
    • Fixed the bug that sugar cane can't be cut with sword.
    • Fixed a bug where water bottles would be thrown after drinking water when the backpack is full.
    • Slowed down the stamina consumption rate of sprinting.
    • Changed the rate at which hunger or water is weakened by less than 60% to less than 50%.
    • New feature to accelerate crop growth when it rains
    • Return potion needs to stay in place for 5 seconds for it to work, moving or being attacked will cancel the teleportation; teleportation will consume 30% of hunger, water, sanity, and deal 5 points of damage.
    • Fixed the bug that plowing can be continued when it reaches 0% of stamina.
    • Fixed the bug that respawn points can be set on the beds in the Lower Realms and End Points when you can't sleep from the pain.

    主要内容:

    • 修复了僵尸猪灵仇恨不会重置、透视激怒的bug,并延长了与僵尸猪灵对视激怒所需的时间
    • 添加了治疗药膏和蝙蝠翅膀
    • 进一步降低了骷髅箭矢的攻击力
    • 添加了止痛药水(柳树皮+粗制的药水,100%镇痛)

    其他内容:

    • 新的游戏视角滤镜特效
      • 受伤后视野闪红的特效
      • 高度恐慌状态下视野边缘变黑的特效
      • 严重饥饿、口渴或疼痛时视野会间歇性发黑的特效
      • 现在处于漆黑恐惧中屏幕失明特效更为明显
    • 金西瓜现在不会变质,还能吃
    • 现在部分僵尸会主动躲避阳光
    • 盔甲值也会受盔甲受耐久影响,当护甲耐久低于50%时会降低盔甲值,且数值可以为小数
    • 修复了甘蔗用剑砍不了的bug
    • 修复了背包满时喝水后扔出多个水瓶的bug
    • 减慢了疾跑的耐力消耗速率
    • 饱食度或水分小于60%削弱回耐力的速度改为小于50%
    • 下雨加速作物生长的新特性
    • 回程药水需要原地不动5秒后生效,移动或者被攻击就会取消传送;传送会消耗30%的饱食度、水分、理智,并造成5点伤害
    • 修复了耕地耕到体力百分之0的时候还可以继续耕地的bug
    • 修复了疼得睡不着时在下界和末地点床可以设置重生点的bug
  • Beta 0.15.5

    beta15 ноября 2023 г.

    Major bug fixes:

    • Bug where attacks could miss when holding a cube in the secondary hand (despite being within reach)
    • Leather from drying will still be unstackable
    • Fixed a bug where synthesizing empty glass bottles from salty water bottles would paint the bottles

    Optimization tweaks:

    • San is too low cut creation/side mode still has a nether filter
    • Original water bottles now have a stacking limit of 16.
    • Slowed down the speed of destroying bamboo and berry bushes.
    • Time and Fortune digging for copper and iron ore has no bonus
    • Throwing a stone or flint has a 20% chance of dropping sharp (flint) flakes when smashed against an object?
    • Changed the effect of Iron Potion to increase resistance by 2
    • Adjusted the durability of copper (48) and iron (128) tools again.
    • Reduced the armor-breaking strength of skeletons.
    • Further balanced the armor piercing bleed mechanic.
    • Bug with flint axe not dropping items after destroying drying racks.

    重大bug修复:

    • 副手持方块时攻击可能打不中的bug(尽管在触及范围内)
    • 晾晒出的皮革仍然会无法堆叠
    • 修复了咸水瓶合成空玻璃瓶能刷瓶子的bug

    优化调整:

    • San值过低切创造/旁观模式仍有阴间滤镜
    • 原版水瓶现在的堆叠上限被改为16
    • 减慢了破坏竹子和浆果丛的速度
    • 时运挖铜矿铁矿没有加成
    • 扔出石块或燧石,砸向物块有20%概率掉落锋利(燧)石片?
    • 铁皮药水的效果改抗性提升2
    • 再次调整铜(48)、铁(128)工具的耐久
    • 降低了骷髅的破甲强度
    • 进一步平衡了穿甲流血机制
    • 用燧石斧破坏晾干架后不掉落物品的bug
  • Beta 0.15.4

    beta11 ноября 2023 г.

    Major bug fix:

    • Players would not drop anything when killed by monsters if death without drop was not enabled (only 0.15.3 had this bug)!
    • Left clicking with a water bottle in hand will empty the contents!

    Optimization:

    • When tanning carrion on drying racks to get leather, the carrion and leather would not stack when removed (NBT timer tag not removed)
    • Fixed the bug where holding a torch still accelerates san drop in the dark.
    • Small Slimes now do not cause panic
    • Increased iron tool durability
    • Reduced running stamina consumption rate
    • Stamina of 0 now prevents the player from jumping, instead of 15%.
    • Torches do not count towards the weight determination
    • Left click to empty container of rotten food/saline water → changed to craft

    重大bug修复:

    • 如果未开启死亡不掉落,玩家被怪物杀死后会不掉任何东西(仅0.15.3有此bug)!
    • 手持水瓶左键会清空内容物!

    优化:

    • 用晾干架晒腐肉得到皮革时,腐肉和皮革取出后无法堆叠(未删除NBT计时标签)
    • 修复了手持火把仍在黑暗中加速掉san的bug
    • 小型史莱姆现在不造成恐慌
    • 调高了铁制工具耐久
    • 降低了跑步耐力消耗速率
    • 耐力为0才会使玩家无法跳跃,而不是15%
    • 火把不计入负重判定
    • 左键倒出容器中的腐烂食物/咸水→改为合成

    Beta 0.15.3

    THIS VERSION HAS BEEN CLOSED FOR DOWNLOAD DUE TO CRITICAL BUGS!

    Major updates:

    • Enhanced armor protection (damage and bleed reduction)
    • Listening to records returns sanity quickly, the closer you get the faster it returns (but the opposite is true for records 5, 11 and 13)
    • Extended the attack range of swords
    • Nerfed the damage of flaming bullets

    Optimized content:

    • Increased stamina drain penalty for weighted debuffs
    • Can use carrion as bait
    • Increased the drop rate of Coarse Copper Powder
    • Adjusted the armor value of wooden and copper armor.
    • The Fear of Torture will now not blow up round stones.
    • The speed at which zombies dig up cubes is affected by the module's difficulty options.
    • Zombies have a stronger desire to attack animals, and animals killed by monsters do not lose meat
    • The bandage synthesis has been changed from 16 to 8 pieces
    • Fuel is now available in the form of wolfsbane and fiber rope.
    • Saltwater bottles left click to pour
    • Nerfed roasted seeds and bugs and roasted bugs and bamboo shoots
    • Fixed a bug: rotting food can continue to be roasted as unfresh if it is left in the furnace without being refreshed → the roasted ones are rotten when the freshness is 0
    • Add a point to life cap every 5 levels instead of every 4 levels.

    Beta 0.15.3 该版本由于存在重大漏洞,已关闭下载渠道!

    主要更新内容:

    • 加强了盔甲的保护效果(伤害和出血减免)
    • 听唱片能快速回理智,靠得越近回得越快(但5、11和13号唱片相反)
    • 延长了剑的攻击距离
    • 削弱了火焰弹的伤害

    优化内容:

    • 加大了负重debuff的耐力消耗惩罚
    • 可以用腐肉做诱饵
    • 增加了粗铜粉的掉率
    • 调整了木和铜制盔甲的护甲值
    • 现在苦力怕不会炸出圆石了
    • 僵尸挖方块的速度受模组难度选项影响
    • 僵尸有更强的攻击动物的欲望,并且被怪物杀死的动物不会掉肉
    • 原来的绷带合成由16个改为8个
    • 狼牙棒和纤维绳可以作燃料了
    • 咸水瓶左键倒出
    • 削弱了烤种子、虫子和烤虫子、竹笋
    • 修复bug:腐烂的食物放在熔炉内不刷新,还能继续烤成不新鲜的→新鲜度为0时烤出的仍为腐烂
    • 每升5级加一点生命上限改为每升4级加一点
  • Beta 0.15.2

    beta3 ноября 2023 г.
    • Darkness debuff maxes out at 95% brightness reduction and becomes all black (all blind).
    • Bandages can accelerate blood recovery by 50% for 10s after use, but will expire after the next time you take damage
    • The more monsters you kill, the less likely you are to panic.
    • Fixed the following bugs:
      1. When there are many debuffs, the order may flash randomly. 2.
      2. the village may still not be created after reaching the conditions (32 days, copper pickaxe)
      3. Blood level is not full after reviving a damaged soul (not by design).
    • Optimized the following:
      1. check for updates using separate threads
      2. now villages don't need to be spawned after 32 days, they can be spawned by getting a copper or iron pickaxe
      3. weakened skeleton blood (2 hearts)
      4. reduced attack power of small zombies by 2.5x
      5. digging obsidian too slow
      6. died too fast in darkness

    • 黑暗debuff最大减95%亮度变为全黑了(全瞎)
    • 绷带使用后能加速回血50%,持续10s,但下次受到伤害后会失效
    • 杀怪数量越多,越不容易恐慌
    • 修复了以下bug:
      1. debuff多时次序可能会乱闪
      2. 达成条件(32天,出铜镐)仍然可能无法生成村庄
      3. 灵魂受损复活后血量不是满的(非刻意设计)
    • 优化了以下内容:
      1. 检查更新已使用独立线程
      2. 现在村庄不需要32天后生成,获得铜镐或铁镐即可
      3. 削弱了骷髅的血量(2心)
      4. 小僵尸的攻击力降低2.5倍
      5. 挖黑曜石太慢
      6. 黑暗中去世太快
  • Beta 0.15.1

    beta2 ноября 2023 г.
    • When holding Shift while falling will buffer a small amount of damage.
    • Added automatic check for updates
    • Players now cannot sleep until after 21:00 game time (new thread)
    • Fixed the following bugs:
      1. Spear and spiked club can cut down trees.
      2. Spear digging speed is ok, so much so that it can replace stone cones.
      3. Game difficulty and sponsorship hints reappear after death
      4. Difficulty display problem
      5. Zombies can't destroy stone and harder blocks unless they have the corresponding tool(s) in their hands
      6. Abnormal amount of meat drops when animals are killed (up to 10 meats drops from one chick)
    • Optimized the following:
      1. Getting unhappy is too fast
      2. Stone cone digging is too slow
      3. Slight bleeding jumped from one to severe bleeding after re-injuries
      4. Creepers blowing up wood, ores or nuggets, and TNT blowing up ore and nuggets won't drop items now
      5. Reduced food saturation gain (e.g. cooked animal viscera)
      6. zombies are too sensitive with X-ray abilities (retained in challenge mode)
      7. Bandages' using time is prolonged
      8. When the life limit is too low, it is easy to bleed after getting injured.
      9. Mod welcome prompt is too long

    • 添加了下落时按住Shift能缓冲少量伤害的设定
    • 添加了自动检查更新功能
    • 游戏时间21点以后才能入睡
    • 修复了以下bug:
      1. 矛和狼牙棒能砍树
      2. 矛挖土速度还行,以至于可以替代石锥
      3. 游戏难度和赞助提示会在死亡后再次出现
      4. 游戏难度显示有问题
      5. 僵尸除非拿上了对应的工具,不然就不能破坏石头及以上硬度的方块
      6. 幼年动物被杀死时掉落异常数量的小肉(最多的时候一只小鸡掉了10个小肉)
    • 优化了以下内容:
      1. 忧郁速度过快
      2. 石锥挖掘过慢
      3. 轻微出血再次受伤后从一下子跳到严重出血
      4. 苦力怕炸木头、矿石或金属块、TNT炸矿石或金属块会掉落物品
      5. 降低食物饱和度所得(如熟动物内脏)
      6. 僵尸的感知能力过强,还能透视(挑战模式保留)
      7. 绷带使用前摇过长
      8. 生命上限过低受伤容易大出血的bug
      9. Mod欢迎提示过长
  • Beta 0.15.0

    beta28 октября 2023 г.
    • Updated the game difficulty options to meet the needs of different players

      • Module game difficulty is categorized into Casual, Standard and Challenge.
      • The default difficulty is standard.
      • To adjust the difficulty: input the command /gamerule hcsDifficulty relaxing, standard, challenging (in cheat mode, the limit mode can also be cheated) (other ways of adjustment and configurations with higher degree of freedom will be added later)
    • Difficulty affects the following (including but not limited to)

      • The player's "hand length" (+1 in casual mode, -0.25 in challenging mode).
      • The probability of failure of a player's attack when panicked (no panic in casual mode).
      • Maximum percentage of a player's blood that can be deducted from a damaged soul (not deducted in casual mode)
      • Initial maximum life value (Casual does not cut it)
      • Rate of sanity loss at night and while in a cave (halved in casual mode, doubled in challenge mode)
      • Debuffs for injuries, etc. (Casual mode removes)
      • Rate of bleeding injuries (halved in casual mode, doubled in challenge mode)
      • Does pitch black kill (casual mode does not, standard mode does not jump scare)
    • Colds are now less likely to catch a cold (need a temperature below 0.6 to increase cold value)

    • Fixed the following bugs:

      1. sometimes inexplicably bleed to death, especially when san is too low - temporarily removed the fact that digging cubes with your bare hands would bleed (easy to get stuck in bugs)
      2. the success rate of crafting is too low (changed to synthesize now any two stones/flints are synthesized into one)
      3. too slow to hit leaves/flint axe to cut down trees
      4. compatibility with dynamic light source is not good enough, handheld light source is still threatened by darkness
      5. Mine cart rewards are too generous
    • Fixed village generation bug (hopefully)


    • 更新了游戏难度选项,以满足不同玩家的需求

      • 模组游戏难度分为休闲、标准、挑战三个难度
      • 默认难度为标准
      • 调整难度:输入指令/gamerule hcsDifficulty relaxing, standard, challenging(作弊模式下,极限模式也能作弊)(后面会加其他调整方式和自由度更高的配置)
    • 难度会影响以下内容(包括但不限于)

      • 玩家的”手长“(休闲模式+1,挑战模式-0.25)
      • 恐慌状态下玩家攻击的失败概率(休闲模式下不会恐慌)
      • 灵魂受损最多能扣除玩家的血量百分比(休闲模式下不扣除)
      • 初始最大生命值(休闲不会削减)
      • 夜晚和处于洞穴中的掉理智的速率(休闲模式减半,挑战模式翻倍)
      • 受伤等的debuff(休闲模式取消)
      • 流血受伤速率(休闲模式减半,挑战模式翻倍)
      • 漆黑是否致死(休闲模式不会,标准模式不会jump scare)
    • 现在更不容易感冒了(需要0.6以下的温度才会增加感冒值)

    • 修复了以下bug:

      1. 有时莫名其妙失血而死,尤其是san过低时发生——暂时删除了徒手挖方块会掉血(容易卡bug)
      2. 打制成功率过低(改为合成 现在是任意两个石块/燧石合成一个)
      3. 打树叶/燧石斧砍树太慢
      4. 与动态光源兼容不够好,手持光源仍然会受到黑暗的威胁
      5. 矿车奖励太丰盛
    • 修复了村庄生成的bug(但愿)

  • Beta 0.14.2

    beta18 октября 2023 г.

    Last modified date: 2023/10/26

    Fix bugs & optimization:

    • Fixed the bug that prevented the refining of thermostatic potions and the crafting of wool suits
    • Extended the player's reach distance by 0.25 frames
    • Soul impairment now only deducts up to 50% of a player's blood.
    • Reduced the probability of failure of player attacks during panic states
    • Increased the success rate of stone and flint smashing.
    • Reduced the rate at which sanity is lost during the night.

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Minecraft: Java Edition

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Лицензия:MIT
Опубликован:2 года назад
Обновлён:3 недели назад
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