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Vanilla structures update. Part 3: Monster rooms
New content
- Huge overhaul of monster rooms. Added variations of monster rooms, depending on biome they spawn in and spawn height. They have simular spawn chances to vanilla monster rooms, but being different, they can not be located using chunkbase.
Technical part
- Added compatibility with Minecraft version 26.2;
- Fixed crash on 1.19;
tower_islandrenamed tocottage_island;island_village_1renamed totower_island;- Added bottom part to
tower_island(new), added processor; - Fixed terrain adaptation for
abandoned_castle_pillager(other rare structures are planned next updates); - Partially rebuilt/fixed
castle(more fixing planned in future); - Fixed flowing water in
farm_islandnow it flows down from island upon generating; - Added underwater columns to
offshore_pillager_platform; - Added tunnel leading to mining site under
claw_pillager; - Removed infested stone bricks, added processor in
graveyard; - Removed buttons from
stelzen; - Added air to
camp_1andcamp_3; strange_housedivided into 2 parts, added terrain adaptation, removed excess spawners, added processor;- Replaced campfires, added processor in
fort; - Changed
salt.
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Minor mc version compatibility update
Technical part
- Datapack divided back into 2 separate packs for 1.19-1.20.6 and 1.21-26.1.2, Which results in:
- Error
Couldn't load file/Trek.zip pack metadata: Multi-version packs cannot support minimum version of less than 15, since this will leave versions in range unable to load pack.should not appear anymore - Fixed incompatibility with newer neoforge versions (Issue #26)
- Overall datapack size is halved
Made Beta 0.6.1 1.19-26.1 version into mod
Compatibility update
Technical part
- Added compatibility with Minecraft version 26.1;
- Added compatibility with mods below. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server;
- Added stairs to some buildings in swamp village;
- Fixed columns in swamp village, they sometimes were not waterlogged in depth.
Made Beta 0.6 1.19-1.21.11 version into mod
Vanilla structures update. Part 2: Trek and Vanilla Villages
New content
- Cherry villages are here and spawning in cherry grove biome;
- Swamp villages are back with HUGE rework;
- Trek is now compatible with Waystones. Waystones are guaranteed to spawn in Trek villages if mod is present. They are remade with processors to blend in better.
Technical part
- Trek now replaces only ~50% of vanilla villages, which allows compatibility with some other mods, that change vanilla villages directly;
- Common, medium and rare categories of structures should now avoid generating inside of villages;
- Adjusted rarity of villages, now they spawn a little rarer;
- Adjusted amount of villagers spawning in villages;
- Adjusted amount of beds in living houses in villages (beds in other houses are untouched, but will be removed in future);
- Fixed stairs on house entrances in villages;
- Other small fixes in villages, including functional blocks, interior revork in some houses and structure voids;
- All village houses rotated to east;
- Fixed issue #17. Trek loot tables are now using
on_random_loottag instead of using ALL enchantements; - Fixed issue #11. Structures mentioned there now should be available;
- Fixed processor probabilities;
- Reverted
project_start_to_heightmapchange; - Fixed tabulation in all files. Now they use 2 spaces instead of 4.
Made Beta 0.5.1.2 1.19-1.21.11 version into mod
Minor mc version compatibility update
Technical part
- Updated
pack.mcmetafile. Datapack now supports 1.21.11 minecraft version - Changed name of file. Now it is
1.19-1.21.11instead of1.19.x-1.21.x
- Updated
Made Beta 0.5.1.1 1.19.x-1.21.x version into mod
Minor mc version compatibility update
Technical part
- Updated
pack.mcmetafile, so datapack now supports 1.21.9 and 1.21.10 minecraft versions - Updated well loot table so it does not break in new versions
- Deleted unused overlay packages
- Updated
Made Beta 0.5.1 1.19.x-1.21.x version into mod
Vanilla structures update. Part 1: Vanilla Villages
Technical part
- Updated Trek to support 1.21.6-1.21.8 too
- Villages spawns a lot less WILD now and blends in better
- Fixed a lot of bugs with village generation (Issue #5)
- Adjusted rarity of villages, now they spawn a little rarer
- Added processors to village streets
- Decreased overall size of villages
- Moved villages from
minecrafttotrekfolder for better compatibility (Issue #6) - Replaced functional blocks in villages (Issue #7)
- Temporary removed swamp and mushroom villages from generation until they are fixed (prob next update)
- Changed
saltanddistribution typefor better randomness in generation - Fixed bug where mobs in structures can despawn before the player gets to them (Issue #9)
Made Beta 0.5 1.19.x-1.21.x version into mod
Compatibility update
Technical part
- Version number changed to match Floravive
- Made all in one version 1.19.x-1.21.x instead of 2 separate packs
- Added compatibility with Floravive, Terralith and Biomes o plenty. Now Trek structures spawn in new added biomes. If you want Trek to be compatible with another worlgen datapack/mod, you can suggest it in our Discord server
- Mushrooms from Trek moved to Floravive
- Deep dark tree temporary removed from generation as we want to find better usage for it in future
- Fixed incompatibility issue with Terralith where monster room would spawn A LOT more often in new Terralith caves
- Fixed bottom of well, so it doesnt spawn naked anymore
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