Guns Without Roses
Simple Terraria-like guns and bullets to go with them. Does not add roses.
38.8K
77
- ADDED: Tooltip to see the content of a Bullet Bag
It's a small mechanical change but big in gameplay so I'm incrementing the second number.
- ADDED: Config to reduce knockback inflicted by bullet damage, by default it's -90% (huge but deserved nerf mostly to shotguns and gatlings)
- Note: this won't affect bonus knockback such as Punch enchantment (if you enable it in the config) or By Powder and Steel's Caliberries; but it's still reduced in practice because those are added to the base knockback
- ADDED: Config to reduce knockback inflicted by bullet damage, by default it's -90% (huge but deserved nerf mostly to shotguns and gatlings)
- FIXED: Crash when an Explosive Bullet hits a block while set on fire
- CHANGED: Blaze Bullet damage nerfed from 8 to 7
- CHANGED: Diamond Gatling damage nerfed from x0.75 to x0.6, and given it a native 25% chance to not consume ammo
- ADDED: Iron and Gold Guns can now be smelted into their corresponding Nuggets, like vanilla tools
- ADDED: Gold Gun can now distract Piglins when dropped like other gold tools
- ADDED: Config (off by default) to allow guns to be enchanted with Punch (for extra knockback)
- The following changes are only relevant for addons/modpacks makers:
- ADDED: Damage type tag
gunswithoutroses:is_bulletfor damage types considered to be bullets (nothing uses it and it's only 1 damage type but better future proofing for addons) - ADDED: Entity tag
gunswithoutroses:is_bulletfor bullet projectiles (nothing uses it but there were 2 in here and more in some addons so was god to consolidate) - ADDED: Guns can now have an innate knockback bonus (none do in here, it's for addons)
- ADDED: Damage type tag
- ADDED: Separate sound event for the Diamond Gatling; it's still the same sound as normal guns but this lets resource packs change it separately
- ADDED: Names for item tags when viewed in EMI
- ADDED: Default recipes for EMI
- ADDED: Chorus Fruit Bullet, on hit randomly teleport the target like they ate a Chorus Fruit
- ADDED: Mod logo in the mod jar so you can see it in the mod menu and prism launcher
- FIXED: Removed a leftover print in Explosive Bullets
- FIXED: Typo in french translation
- The following are only relevant to addon developers:
- Added templates and (empty) tags for burst guns and charge guns; base GWR will likely not add any of them, but I'll make a few in a future addon (hopefully coming soon)
- Refactored some duplicated code on guns (
findAmmoAndPlayerShoot), though if you didn't directly modify auseoronUseTickyou shouldn't notice
- Well uh wish [I held on to 2.2.0 for a day]/[had [what prompted me to do that] yesterday] so that I could bundle these changes with the Prismarine Bullets, oh well...
- CHANGED: Diamond Gatling now supports fractional fire delay (you'll only see that in tooltips with Sleight of Hand)
- CHANGED: Diamond Gatling damage from x1 to x0.75, spread from 4 to 5
- CHANGED: Sleight of Hand now gives a slightly higher bonus, for most guns it's only like 1 tick lower on some specific levels (because of the rounding), for the Gatling it's mosly a nerf because it no longer rounds (due to fractional fire delay)
- ADDED: Prismarine Bullets, which are unaffected by water (they don't get slowed down)
- Updated localization files (chinese simplified, contributed by Juitar)
- Change of plan: staying on 1.20.1 for longer, and also now I'm sad I already did the 2.0 version jump cause it would have been better for this, cause we got a whole new mechanic and 3 new items
- ADDED: Diamond Sniper now crits (x1.5 damage) if the bullet hits above eye level (if you press F3+B to see hitboxes it also shows you the eye level)
- ADDED: Deadeye enchantment, only for snipers, increase crit damage multiplier
- ADDED: Blaze Gun, a new pistol that turns any fired Iron Bullet into a Blaze Bullet for free!
- ADDED: Explosive Bullet, deals damage in an area (even if you don't hit anything, and also it includes you)
- ADDED: Amethyst Bullet, pierces through a few enemies, like a Crossbow enchanted with Piercing
- CHANGED: Default bullet (when in creative with no bullets or when errors occur) changed to Iron (was Flint)
- CHANGED: Cleaned up Diamond Shotgun tooltip, now it tells you the max damage per shot
- CHANGED: Blaze Bullet recipe is now shapeless
- Some internal changes that you won't see unless you're translating the mod (the tooltip translation strings are so much cleaner) or making an addon (old addons should still work but check for deprecated things)
- CHANGED: Diamond Shotgun, fire delay from 24 to 20
- FIXED: Bullets now count as projectile damage (they now properly get resisted by Projectile Protection and Endermen will teleport away when shot)
- Ported to Minecraft 1.20.1 (I don't plan on supporting this version for long, I wanna go to Neoforge 1.21.x to play with wind charges)
- Internal method changes and renames to setup a future addon; existing addons will need an update
- ADDED: Bullet Bag, can hold up to 9 stacks of bullets, which you can directly fire from inside it
- REMOVED: Maws of Gluttony (the convenience was just too good to consider using anything else in nearly all situations)
- ADDED: All guns now ignore invulnerability frames (instead of just the shotgun and gatling), so it is no longer said in the tooltips
- CHANGED: "Accuracy" renamed to "Spread", which is the reciprocal, this should make the values easier to grasp
- CHANGED: Iron/Gold Gun, spread from 1.5 to 2
- CHANGED: Diamond Sniper, fire delay from 22 to 24
- CHANGED: Diamond Shotgun, damage and bullets from 5x0.45 (max 2.25) to 4x0.6 (max 2.4), fire delay from 16 to 24
- ADDED: Attributes and corresponding potion effects that can be put on players to affect gun stats; currently they're only for commands, but I'm planning to use them in a future addon
- Ported to Forge 41.1.0 recommended build
- Version bump is to have the 2 versions be distinct since the Minecraft version didn't change
- Ported to Minecraft 1.19
- A signature change means this might break mod compat
- I can't believe I just kept increasing the 3rd version number when I did that previously
- CHANGED: Flint and Iron Bullets now use 4 material per craft instead of 8 (still batches of 32)
- CHANGED: Blaze Bullet damage slightly increased
- CHANGED: Sleight of Hand formula, slightly better at I, slightly worse at III, better on the Diamond Gatling, and a lot worse when overlevelled
- ADDED: Russian translation (by Shamadkin)
- ADDED: Simplified chinese translation (by Yonnemy2nd)
- Ported to Minecraft 1.18.2 (this probably won't work on 1.18 and 1.18.1)
- CHANGED: Bullets no longer inherit player velocity when shot, jump scout to your heart's content now.
- Ported to Minecraft 1.18
- Like one method for the guns had to change signature, so compat mods may need some changes, hence the upped version number despite no actual changes in game
1
Совместимость
Ссылки
Сведения
Лицензия:
Опубликован:4 года назад
Обновлён:2 недели назад
ID проекта: